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Call of Duty: Black Ops 6 Worldwide Release: Key Information on Campaign, Multiplayer, and Zombies

Black Ops Returns Get information on the signature Black Ops Campaign, massive multiplayer with the return of Classic Charm, global innovations like Omnimovement, and the return of round-based Zombies.

Call of Duty: Black Ops 6 Worldwide Release: Key Information on Campaign, Multiplayer, and Zombies

  • BO6
  • News
  • Announcements

Black Ops Returns Get information on the signature Black Ops Campaign, massive multiplayer with the return of Classic Charm, global innovations like Omnimovement, and the return of round-based Zombies.

From the Call of Duty Staff

  • Forced to Go Rogue. Pursuit from the Inside
  • Campaign Details Update
  • Multiplayer and More Details Update
  • Zombies: Early Briefing
  • Additional Communications
  • Carry Forward Content and Black Ops 6
  • Additional Intel: Pre-Orders Now

Forced to go rogue. Pursuit from the inside.

Welcome to Black Ops 6, which launches worldwide on Friday, October 25th. Developed by Treyarch and Raven Software, Call of Duty®: Black Ops 6 is a spy action thriller set in the early 1990s, a time of transition and turmoil in world politics with the end of the Cold War and the rise of the United States as a unified superpower. With gripping scenarios and rules of engagement freed, this is a Black Ops-like experience.

Original Intel: Campaign Black Ops 6's campaign takes players to a new era, the early 1990s. In true Black Ops style, a fictional story based on the history of the time will propel players into a shadowy, illegal conspiracy that infiltrates the US government. Those who resist will be branded traitors, and for the first time, players will be forced to fight a ruthless war against the machines that created them. Nothing is as it seems, and the truth is difficult to understand, drawing players deeper and deeper into intrigue, distrust, and twisted psychological revelations - in true Black Ops style. Original Intel: Multiplayer: There's a huge amount of content available at launch, with 16 all-new multiplayer maps available on day one, including 12 6V6 maps and 4 smaller strike maps. Multiplayer will let you test your skills and learn to move like an action hero. Omnimovement allows you to sprint, slide, and dive in all directions, and smart movement allows you to sprint, mantling, and crouch.

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Campaign Details Update

Black Ops 6 campaign development is led by Raven Software in partnership with Treyarch. Following the events of Cold War Black Ops, the game is set in the early 1990s and features a dynamic, intense spy thriller, a heart-wrenching story of not knowing who to trust and what the truth is. The campaign is set in the post-Cold War era, and longtime fans will recognize this timeline as a direct connection to the 1980s flashbacks revealed in Black Ops 2. The Black Ops 6 campaign is set in a time of great change and turmoil. The Berlin Wall had fallen, the Cold War had ended, and the Soviet Union was crumbling. The United States was the only remaining superpower. The Gulf War was making headlines. Distrust of government was on the rise and was reflected throughout the music, television and pop culture of the time. A tangle of illegal activities, undercover operations and off-the-record missions were all part of a heart-breaking story of not knowing who to trust. This is the return of Black Ops. Rogue Elements: Campaign Characters

Black Ops 6 combines the rich and spacious story of the previous Black Ops game with new and bold new characters, with veteran Frank Woods as the story's protagonist. Throughout the campaign, you'll see a different side of Woods, traumatized by the hands of Raul Menendez. You'll interact with him as he's pulled from the field and adjusts to his new role within the CIA.

His protégé is Troy Marshall. Marshall is a disciplined leader with a strong sense of ethics. It's no surprise that Woods and Marshall have something in common, with their single-minded focus on overcoming adversity and their sometimes reckless tenacity. The two are paired in Black Ops 6 with another newcomer, Jane Harrow, a CIA handler. She's a natural leader, fearless and brilliant, and helps manage relationships within the organization. Woods' ability to work behind the scenes has always been invaluable to the CIA, whether they'd like to admit it or not, while Marshall has the trust of Halo to make tough decisions in the field. But when an operation goes awry, Woods and Marshall are suspended and ultimately forced to take ruthless action...

They soon realize that they must trust each other to get to the truth, and they must do so without any of their usual sources of information. They must assemble a team of ruthless agents and recruit two intriguing new characters: the genius engineer Felix Neumann and the mysterious assassin Sevati Dumas.

Among the mix of new and familiar faces, the legendary Wildcard also returns to the fight! This former ally may become a formidable new foe, although his loyalties and motives remain unclear. OPERATIONAL AREAS AND CONFERENCES

Mission variety is a key element in the twisted and hidden world of Black Ops 6. Raven's software crafts each individual mission from the ground up, each with a different approach and execution.

For example, in one mission, you infiltrate the old sewers beneath a wealthy casino in Southern Europe. The catacombs are one of the best places for stealth, where you can only hear the crushing and collapsing sounds of your enemies, and you periodically rearrange the upper part before pulling off a daring heist on the casino itself. Some areas are suited to large-scale battles, such as an all-out assault on a palace in the Iraqi desert. Within each mission, Black Ops 6's campaign is free to navigate at your own pace, focusing not only on replays but also on the methods you can use to achieve victory. This extends to combat, of course, but also to dialogue, with workers reaching different outcomes through dialogue, trades and manipulations. These outcomes also change depending on how you use and interact with the abundant environmental obstacles. Black Ops 6 brings the era to life with ERA-specific interactions and equipment, from lockpicking and computer hijacking to keyboard deciphering and other puzzles.

This extends to an impressive collection of gadgets from the early 1990s, with special tactical and even lethal equipment to choose from, so there's always an option to increase (or avoid) the action. Expect some brand new items, as well as some returning favorites from the Black Ops universe. The classic RC-XD (Remote Controlled Explosive Device) is back. Or maybe you want to throw a tranquilizing trap that suffocates your enemies as they approach. And an adrenaline rush for unexpectedly brutal encounters. Throw your enemies with expert or higher shots thanks to the knife. Or paralyze them with a discharge arc after using a disruption weapon. A look at these few examples will give you your first understanding of the depth of gameplay that the campaign offers. But where will your rogue Black Ops team go on land between these missions? Welcome to the Manor Your central base between each expedition mission is a secluded wandering mansion perched on a granite cliff overlooking the ocean. This impressive structure offers more opportunities for character growth and development than the Berlin safe house encountered in Black Ops Cold War. Notably, the safe house itself has a secret history; it previously operated as a KGB black site in the 1950s and 60s, but was abandoned about 30 years before your team arrived.

As the wind and waves ripple through the mansion's stone walls, you and your secret group are free to move around the place. Head out to the gardens to practice your shooting, explore the secrets hidden in some of the rooms, or get a briefing from the ever-characteristic Sergeant Frank Woods, who took up residence here after being severely wounded in battle.

After exploring the mansion, you'll usually head to the "Evidence Board," last seen in Black Ops Cold War, but this time the safe house has been upgraded with Intel and Mission Integrals added to it. Here, players can see an overview of the campaign, gain deeper insight into the mission, and analyze evidence collected in past operations. In the evidence vault, tactical planning is required as you piece together the story puzzle and then decide on the best course of action.

Multiplayer and more

Multiplayer and More Details Update

With Black Ops 6, Treyarch is redefining movement throughout the game. It starts with an all-new world system called Omni Movement, which for the first time allows players to sprint, glide, and dive in any direction (forward, breach, and backwards) and move like a true Black Ops action hero. This innovative technology allows players to instantly achieve unprecedented movements, seamlessly chaining together combat maneuvers like sliding, diving, and the newly enhanced prone. During development, Treyarch asked, "What if you could sprint in any direction?" If you can sprint in any direction, the logic is that you can slide and dive in any direction. This opened up a world of new movement options. With a simple and highly engaging prototype, the team quickly realized that this was more than just a modest improvement to the way the controller handles in races, it was something that changed the way we think about and play the game. With Omnimovement (and with key player movements in general), we're not just making players move faster or changing how long it takes to move a cancel. It's a holistic approach to redefining movement in Black Ops 6. Smart Movement

Sprint Assist

  • Cloak Assist
  • Crouch Assist
  • Designed with player expression and talent in mind, you're also free to tweak these settings to fit your playstyle.

However, keep in mind that the intelligent movement does not respond to anyone or any situation in the game. Fortunately, the powerful and purely optional setting menu is prepared, so players decide whether to use these innovative functions, and to enable related commands to play with the combination of action. You can disable it and have your own experience.

Enemy hit zone

In the previous BLACK OPS, when eliminating the enemy, the animation was performed according to the hit zone, and according to the location of the damage, the animation was displayed according to both the end date and time of the damage. With the resurrection of Black Ops 6, the number of hit zones increased more than four to nine.

The number of target areas has increased more than twice, and visual clearance variations in campaign mode and multiplayer mode have increased dramatically. For example, judging whether the enemy was shot on the left foot or right foot, it became possible to regenerate custom death animations related to the shot. Also, if the operator receives a larg e-diameter sniper on the right arm during the sprint, the attachment will snap back and rotate when the weight moves forward and falls to the ground.

Global connectivity

This is based on the idea that the movement and reaction of the player can lead to the game world and dynamic based on the player's choice.

This is related to the general idea of ​​maintaining a player in a "flow state", for example, can minimize the shaking between different animations. If you go one further, you will find a feature called corner licging. When you turn the corner or go through the door, the gun rotates dynamically in the same direction. This is dynamic, so if you move slowly with a sneaking foot while clearing the room, the rotation will be more dramatic, and it will not affect the same angle at full speed. This does not affect the game because it is purely visual adaptation, but when the actual operator is clearing the building, it was always moving in anticipation of the next battle. < SPAN> However, keep in mind that the intelligent movement does not respond to anyone or any situation in the game. Fortunately, the powerful and purely optional setting menu is prepared, so players decide whether to use these innovative functions, and to enable related commands to play with the combination of action. You can disable it and have your own experience.

Enemy hit zone

In the previous BLACK OPS, when eliminating the enemy, the animation was performed according to the hit zone, and according to the location of the damage, the animation was displayed according to both the end date and time of the damage. With the resurrection of Black Ops 6, the number of hit zones increased more than four to nine.

The number of target areas has increased more than twice, and visual clearance variations in campaign mode and multiplayer mode have increased dramatically. For example, judging whether the enemy was shot on the left foot or right foot, it became possible to regenerate custom death animations related to the shot. Also, if the operator receives a larg e-diameter sniper on the right arm during the sprint, the attachment will snap back and rotate when the weight moves forward and falls to the ground.

Global connectivity

This is based on the idea that the movement and reaction of the player can lead to the game world and dynamic based on the player's choice.

This is related to the general idea of ​​maintaining a player in a "flow state", for example, can minimize the shaking between different animations. If you go one further, you will find a feature called corner licging. When you turn the corner or go through the door, the gun rotates dynamically in the same direction. This is dynamic, so if you move slowly with a sneaking foot while clearing the room, the rotation will be more dramatic, and it will not affect the same angle at full speed. This does not affect the game because it is purely visual adaptation, but when the actual operator is clearing the building, it was always moving in anticipation of the next battle. However, keep in mind that the intelligent movement does not respond to anyone or any situation in the game. Fortunately, the powerful and purely optional setting menu is prepared, so players decide whether to use these innovative functions, and to enable related commands to play with the combination of action. You can disable it and have your own experience.

Enemy hit zone

In the previous BLACK OPS, when eliminating the enemy, the animation was performed according to the hit zone, and according to the location of the damage, the animation was displayed according to both the end date and time of the damage. With the resurrection of Black Ops 6, the number of hit zones increased more than four to nine.

The number of target areas has increased more than twice, and visual clearance variations in campaign mode and multiplayer mode have increased dramatically. For example, judging whether the enemy was shot on the left foot or right foot, it became possible to regenerate custom death animations related to the shot. Also, if the operator receives a larg e-diameter sniper on the right arm during the sprint, the attachment will snap back and rotate when the weight moves forward and falls to the ground.

Global connectivity

This is based on the idea that the movement and reaction of the player can lead to the game world and dynamic based on the player's choice.

This is related to the general idea of ​​maintaining a player in a "flow state", for example, can minimize the shaking between different animations. If you go one further, you will find a feature called corner licging. When you turn the corner or go through the door, the gun rotates dynamically in the same direction. This is dynamic, so if you move slowly with a sneaking foot while clearing the room, the rotation will be more dramatic, and it will not affect the same angle at full speed. This does not affect the game because it is purely visual adaptation, but when the actual operator is clearing the building, it was always moving in anticipation of the next battle.

Visual faithfulness, including the detailed details of each character, reached the following level in BLACK OPS 6. Real gears were obtained, scanned, and embedded in each worker through the photo grametry process. This brings all subtle nuances and life, indicating that all parts are genuine.

The faces of each operator are not only bureaucrous, but also spontaneous performance, recorded and processed to create more emotional damage, and to create a faithful expression of life. Masu. The development team is paying attention to the details, from the dirt between the player's nails, the sweat and oil of the palms and oil when working in various settings and situations.

Ge d-up: Operator equipment

Black Ops 6] has an amazing weapon lineup. There are familiar weapons focusing on the strict world of illegal activities in the 1990s, and many new weapons are included for this franchise. The team has prepared a wide variety of weapons and tools with an approach called "tools that can handle every job." Characters that use this weapon usually act out of regular playbooks and supplies tools in any means, so the weapon team is focused on this plan, and as a result, the military equipment is more. I decided to fuse instant equipment.

This is also inherited by the selection of equipment. You can choose various things, from equipment provided by the army to crafts, and instant props, and all of them are intended to continue the characteristic feel unique to black opt and the immersive feeling of this world. I am.

Graphics and visual effects

Visually, BLACK OPS 6 balances "real" and "hypareal". The visual effect is created as an essentially inseparable phenomenon, and TREYARCH naturally feels the overall visual behavior, such as wind, gravity, weight, and scale. We collected a large amount of reference materials.

Scree n-led optimization < SPAN> Visual faithfulness, including the fine details of each character, reached the following level in Black Ops 6. Real gears were obtained, scanned, and embedded in each worker through the photo grametry process. This brings all subtle nuances and life, indicating that all parts are genuine.

The faces of each operator are not only bureaucrous, but also spontaneous performance, recorded and processed to create more emotional damage, and to create a faithful expression of life. Masu. The development team is paying attention to the details, from the dirt between the player's nails, the sweat and oil of the palms and oil when working in various settings and situations.

Ge d-up: Operator equipment

Black Ops 6] has an amazing weapon lineup. There are familiar weapons focusing on the strict world of illegal activities in the 1990s, and many new weapons are included for this franchise. The team has prepared a wide variety of weapons and tools with an approach called "tools that can handle every job." Characters that use this weapon usually act out of regular playbooks and supplies tools in any means, so the weapon team is focused on this plan, and as a result, the military equipment is more. I decided to fuse instant equipment.

This is also inherited by the selection of equipment. You can choose various things, from equipment provided by the army to crafts, and instant props, and all of them are intended to continue the characteristic feel unique to black opt and the immersive feeling of this world. I am.

Graphics and visual effects

Visually, BLACK OPS 6 balances "real" and "hypareal". The visual effect is created as an essentially inseparable phenomenon, and TREYARCH naturally feels the overall visual behavior, such as wind, gravity, weight, and scale. We collected a large amount of reference materials.

The faithful of visuals, including the fine details of each scree n-led character, reached the following level in Black Ops 6. Real gears were obtained, scanned, and embedded in each worker through the photo grametry process. This brings all subtle nuances and life, indicating that all parts are genuine.

The faces of each operator are not only bureaucrous, but also spontaneous performance, recorded and processed to create more emotional damage, and to create a faithful expression of life. Masu. The development team is paying attention to the details, from the dirt between the player's nails, the sweat and oil of the palms and oil when working in various settings and situations.

  • Ge d-up: Operator equipment
  • Black Ops 6] has an amazing weapon lineup. There are familiar weapons focusing on the strict world of illegal activities in the 1990s, and many new weapons are included for this franchise. The team has prepared a wide variety of weapons and tools with an approach called "tools that can handle every job." Characters that use this weapon usually act out of regular playbooks and supplies tools in any means, so the weapon team is focused on this plan, and as a result, the military equipment is more. I decided to fuse instant equipment.
  • This is also inherited by the selection of equipment. You can choose various things, from equipment provided by the army to crafts, and instant props, and all of them are intended to continue the characteristic feel unique to black opt and the immersive feeling of this world. I am.
  • Graphics and visual effects
  • Visually, BLACK OPS 6 balances "real" and "hypareal". The visual effect is created as an essentially inseparable phenomenon, and TREYARCH naturally feels the overall visual behavior, such as wind, gravity, weight, and scale. We collected a large amount of reference materials.
  • Scree n-led optimization
  • The BLACK OPS 6 player experience is to focus on what you need when you need it. The HUD (hea d-up display) is a more evolved design of this mantra, and can be changed in various ways based on the default settings. From minimaps to ammunition widgets and game notifications, BLACK OPS 6 HUD summarizes excellent designs in a rational experience. As usual, mult i-player's metal notifications have hits violently and earn a score, making it even more fun with many new units.
  • For the first time in a Black Ops game, players can dramatically change the HUD according to their needs. For example, you may want to place the HUD in the center so that you do not need to see the corner of the screen frequently. You may want to play hardcore mode anywhere and delete all HUD elements accordingly. Is the mini map too long in the upper corner of the screen? Let's move! The streamer has a layout optimized for his setup. These are all optional, and from the lobby to the battle, and from the return, all of you connect you to the world in the game, and the progress and achievement of players are greatly blessed.
  • Optimization extends to the lobby. Access to the lobby becomes simpler, reducing the time from the lobby to the game.
  • This is all of the "Time to PlacageMent" vision that does not change through the game development process. By achieving an attractive step change at an affordable price, we provide a multiplayer experience unique to Black Ops.
  • Mult i-Player Map: Original Intel
  • I'm glad to be able to announce that 16 new mult i-player maps will be prepared at the time of launch. It includes 12 core 6V6 maps and four completely new strike maps that can be played between 6V6 or 2V2 or interpersonal. Strike maps generally provide compact and consistent chaos.
  • Many innovative maps are moderate complexity to renovate the classic design of three lanes, reduce the time to engage, make sense for the choice of players, and maintain the action and optimal tempo. It is a small to medium size that gave it. The map intentionally supports the diversity of the game, and supporting a variety of play styles is the basis for the studio to create these maps in professiona l-level tiard play.
    • Multiplayer maps have their own storylines, all taking place after the campaign, allowing players to further explore the maps with a multiplayer lens after playing.
    • Rank-Up Report: Classic Prestige and Theater Mode

    Early in the development of Black Ops 6, the goal was set to ensure that leveling up and XP mattered more than ever before, resulting in a deep and rewarding progression journey for players from launch. Throughout the history of Call of Duty Y, current and past progression systems were explored, and in the Black Ops series, there was a special love for a more classic prestige system across the community and within Treyarch.

    • In Black Ops 6, traditional Call of Duty Prestige returns.
    • The team is bringing back the best parts of past Call of Duty Prestige integrations, making it bigger and better with more rewards than ever before. Here's a rundown:
    • Once you reach maximum player level, you'll be able to experience the classic and easy-to-understand aspects of Prestige. At this point, you can optionally introduce Prestige. This basically restarts your ranking, allowing you to recover the gear you've sunk from level 1-55 and begin your leveling journey again.
    • Black Ops 6 has 10 prestige levels, each with valuable rewards to earn and equip, showcasing your glorious status in the game. Players who complete prestige 10 will be promoted to main master, which adds another 1, 000 levels and sorted rewards for those who make it all the way through.
    • Black Ops 6 has a full prestige system available at launch, allowing players to play at their own pace without being held back by season caps.
    • Of course, it wouldn't be a Black Ops game without re-living all the action in the Theater mode, which is back in Black Ops 6.
    • Martial Arts
    • Martial arts represent the external and internal techniques that a character masters. The external ones are usually tied to one type of weapon, while the internal ones only have a current effect. Martial arts have effects when used, and their stats increase according to their level and rarity.
    • Table of Contents
    • The team is bringing back the best parts of past Call of Duty Prestige integrations, making it bigger and better with more rewards than ever before. Here's a rundown:
    • Once you reach maximum player level, you'll be able to experience the classic and easy-to-understand aspects of Prestige. At this point, you can optionally introduce Prestige. This basically restarts your ranking, allowing you to recover the gear you've sunk from level 1-55 and begin your leveling journey again.
    • Black Ops 6 has a full prestige system available at launch, allowing players to play at their own pace without being held back by season caps.
    • 4 Blade/Knife
    • 5 Spear (Long)
    • Table of Contents
    • The team is bringing back the best parts of past Call of Duty Prestige integrations, making it bigger and better with more rewards than ever before. Here's a rundown:
    • Once you reach maximum player level, you'll be able to experience the classic and easy-to-understand aspects of Prestige. At this point, you can optionally introduce Prestige. This basically restarts your ranking, allowing you to recover the gear you've sunk from level 1-55 and begin your leveling journey again.
    • Black Ops 6 has a full prestige system available at launch, allowing players to play at their own pace without being held back by season caps.
    10 Zither (Musical)
    11 Flute (Musical)
    • 12 Lute (Musical)
    • 13 Maximum Level Requirements and Statistics
    • Once you reach maximum player level, you'll be able to experience the classic and easy-to-understand aspects of Prestige. At this point, you can optionally introduce Prestige. This basically restarts your ranking, allowing you to recover the gear you've sunk from level 1-55 and begin your leveling journey again.
    • Black Ops 6 has a full prestige system available at launch, allowing players to play at their own pace without being held back by season caps.
    • Inner Strength [ ] (Nairiyoku)
    • 200 MP

    300 HP

    • 300 Defense
    • 60 Throwing
    • 60 Knowledge

    Set the throwing range of all thrown objects to 1

    Set the throwing radius of all objects to a square with a radius of 4 tiles

    • Reduce the damage of thrown objects by 1/3
    • 500 MP

    300 HP

    • 300 Defense
    • Table of Contents
    • The team is bringing back the best parts of past Call of Duty Prestige integrations, making it bigger and better with more rewards than ever before. Here's a rundown:
    • Once you reach maximum player level, you'll be able to experience the classic and easy-to-understand aspects of Prestige. At this point, you can optionally introduce Prestige. This basically restarts your ranking, allowing you to recover the gear you've sunk from level 1-55 and begin your leveling journey again.
    • Black Ops 6 has a full prestige system available at launch, allowing players to play at their own pace without being held back by season caps.
    • 300 HP
    • Table of Contents
    • The team is bringing back the best parts of past Call of Duty Prestige integrations, making it bigger and better with more rewards than ever before. Here's a rundown:
    • Once you reach maximum player level, you'll be able to experience the classic and easy-to-understand aspects of Prestige. At this point, you can optionally introduce Prestige. This basically restarts your ranking, allowing you to recover the gear you've sunk from level 1-55 and begin your leveling journey again.
    • Black Ops 6 has a full prestige system available at launch, allowing players to play at their own pace without being held back by season caps.
    • 12 Lute (Musical)
    • 13 Maximum Level Requirements and Statistics
    • Once you reach maximum player level, you'll be able to experience the classic and easy-to-understand aspects of Prestige. At this point, you can optionally introduce Prestige. This basically restarts your ranking, allowing you to recover the gear you've sunk from level 1-55 and begin your leveling journey again.
    • Black Ops 6 has a full prestige system available at launch, allowing players to play at their own pace without being held back by season caps.
    • -50 Spirit gain for main character
    • Each time the user of this internal power is attacked, +15% final damage. (This effect stacks, but is reset by the next attack.)
    • If MP is depleted, take the remaining damage. If there are no enemies nearby, -20% damage taken.
    • Can enter Starchaser Pavilion,
    • 12 Lute (Musical)
    • 13 Maximum Level Requirements and Statistics
    • Once you reach maximum player level, you'll be able to experience the classic and easy-to-understand aspects of Prestige. At this point, you can optionally introduce Prestige. This basically restarts your ranking, allowing you to recover the gear you've sunk from level 1-55 and begin your leveling journey again.
    • This manual requires a maximum MP of 1-5, so it cannot be learned by default unless you have the boot ability "Ravenous reader". To fulfill this condition, as a member of the Taoist cult, do one of the following:
    • Make your boon at leas t-1, go to the Taoist cult, refuse punishment and lose the fight.
    • At leas t-80 Receive benefits and receive punishment.
    • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
    • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
    • 500 MP
    • 300 HP
      • 300 Defense
      • 60 Knowledge
      • Inner Power Recovery
      • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • Once you reach maximum player level, you'll be able to experience the classic and easy-to-understand aspects of Prestige. At this point, you can optionally introduce Prestige. This basically restarts your ranking, allowing you to recover the gear you've sunk from level 1-55 and begin your leveling journey again.
      • 60 Knowledge
      • 250 MP
      • 500 HP
      • 300 Defense
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • Go there and think it's game over
      • 60 Knowledge
      • There is a manual next to the Go board
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 300 Defense
      • 60 Knowledge
      • The combo at the time of the attack is a critical guarantee.
      • Parry is confirmed at the counter at the time of attack.
      • 300MP
      • There is a manual next to the Go board
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 300 Defense
      • 60 Knowledge
      • The combo at the time of the attack is a critical guarantee.
      • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 60 Knowledge
      • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 60 Knowledge
      • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 60 Knowledge
      • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 60 Knowledge
      • Internal power acceleration
      • The range of movement expands 2 squares
      • 300 Defense
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • Defense 200
      • 100 Qigong
      • 40 Knowledge
      • Internal power acceleration
      • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 60 Knowledge
      • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 60 Knowledge
      • 300 mp
      • 200 horsepower
      • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 60 Knowledge
      • 300 HP
      • There is a manual next to the Go board
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 300 Defense
      • 60 Knowledge
      • The combo at the time of the attack is a critical guarantee.
      • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 60 Knowledge
      • 300 mp
      • 200 HP
      • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 60 Knowledge
      • 300 Defense
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • Go there and think it's game over
      • 60 Knowledge
      • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 60 Knowledge

      150 mp

      • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 60 Knowledge
      • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 60 Knowledge
      • 300 HP
      • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 60 Knowledge
      • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 60 Knowledge
      • 200 defense
      • 40 throws
      • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 60 Knowledge
      • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 60 Knowledge
      • Defense 200
      • Knowledge 40
      • In either case, you can leave the cult with a maximum MP of 1 and learn the manual. To get the most out of it, it is recommended to remove all Inside learnings you may have and reach as high Intelligence as possible (as Intelligence reduces maximum MP).
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 60 Knowledge
      • Internal power recovery
      • 300 mp
      • 200 HP
      • 200 defensive power
      • There is a manual next to the Go board
      • Interact with the Air Conditioner (permanent debut possible) in the Half Amateur Studio (accessible by placing 12 Zodiac Rings in the Anonymous Cave or Special Guest feature).
      • 500 MP
      • 200 defense
      • 60 Knowledge
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 200 HP
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 200 HP
      • 200 defense
      • Knowledge 40
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 200 physical strength
      • Knowledge 40
      • Knowledge 40
      • Damage taken when HP is 50%or les s-30
      • Damage received with Sword Skill-15
      • 300 mp
      • 200 HP
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 200 HP
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 200 HP
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 150 defense
      • 200 HP
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 100 HP
      • 200 HP
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • HP 100
      • 200 HP
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 100 HP
      • 200 HP
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 100 Defense
      • 200 HP
      • 150 MP
      • Knowledge 40
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 150 MP
      • 200 HP
      • 100 Defense
      • Knowledge 40
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 200 HP
      • 10 Blade
      • Knowledge 40
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 200 HP
      • 20 Knowledge
      • 150 MP
      • Knowledge 40
      • Knowledge 40
      • The team is bringing back the best parts of past Call of Duty Prestige integrations, making it bigger and better with more rewards than ever before. Here's a rundown:
      • 300 mp
      • 200 HP
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • Defense 100
      • Knowledge 40
      • 300 Defense
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 150 MP
      • 200 HP
      • The combo at the time of the attack is a critical guarantee.
      • 20 Knowledge
      • Knowledge 40
      • 300 Defense
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • Defense 100
      • 20 Knowledge
      • Knowledge 40
      • Knowledge 40
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 150 MP
      • 200 HP
      • The combo at the time of the attack is a critical guarantee.
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 200 HP
      • Chance to obtain the manual when evaluating the Anonymous Manual
      • Knowledge 40
      • Knowledge 40
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 150 MP
      • 200 HP
      • The combo at the time of the attack is a critical guarantee.
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 200 HP
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 200 HP
      • 100 HP
      • Knowledge 40
      • Knowledge 40
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 150 MP
      • 200 HP
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 200 HP
      • There is a manual next to the Go board
      • Damage taken when HP is 50%or les s-30
      • 300 mp
      • 200 HP
      • 20 Knowledge
      • Internal Force Acceleration

      150 MP

        100 HP

      • Defense 100
      • 20 Knowledge
      • 150 MP
      • 100 HP
      • 100 Defense
      • 20 Knowledge
      • Complete the quest "Yang Yun's Secret Letter" as a member of the Yang Yun Army.
      • Chance to get the manual when evaluating the Anonymous Manual

      50 MP

      • HP 100
      • Defense 100
      • 28 Toxicology
      • 20 Knowledge
      • 150 MP
      • 100 HP
      • 100 Defense
      • 20 knowledge
      • 150 mp
      • 100 HP

      Defense power 100

      • 20 Knowledge
      • +1%damage every 2%at 50%or more HP.
      • 100 Defense
      • Fist [] (fist)

      Critical probability+25%, critical damage +25

      • When the current internal resistance type is shady, ignore the armor enemies
      • The enemy's action spee d-1% (maximu m-30%) The enemy's current MP increases 100 points to the next tur n-1
      • Action-500
      • Final damage +150
      • Final damage of +1%for each HP reduced by 1%
      • 40 human relations
      • Members of Confucius Temple
      • An honorable relationship with Confucius Temple.
      • 30 punches are required for learning.
      • Critical probability+15%, critical damage+15%after force accumulation is activated.
      • Ultimate damage+30% weapon is a gauntlet with an epic (E) rarity or more.
      • If the current internal strength is neutral, -100 action points.
      • With a 1%probability, the armor is disabled for each action for each point exceeding the enemy's dexterity.
      • Always critical to enemies that have been disabled.
      • If the current internal strength is shady, -100 action points.
      • The current MP is sealed once every 100 points than the enemy (up to 15 times).
      • The relationship with Can Qi is 60.

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      Elim Rim - Journalist, creative writer

      Last modified 21.08.2025

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