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Crusader King IIIEach farm can use several buildings. Normal buildings mainly focus on raising taxes and levies, and have a side effect, such as increasing fortresses and increasing replenishment. There is only one building on any farm that can be built or upgraded at once. The building can be constructed by the baron, its direct lion, or a fertilization of the upper hierarchy, but can only be replaced by the baron.
The building can also be converted to another building at a full price by always starting a new building at level 1. Conversion can only be performed by Barony's direct owners.
- One building
- Two types of buildings
- 2.
- 2. 2 Fortress buildings
- 2. 3 Military buildings
- 2. 4 Public buildings
- 2. 5 Special buildings
- 2. 6 Buildings in the detention center
- 2. 7 Tribal buildings
Construction [PRRAN | From right to right, right to right, from right to right
A screenshot of a county menu where the building is highlighted.Each owned land has a frame for building buildings, two prefectures, and one frame for other titles. The county is two frames, and the other titles are one frame. The number of buildings can be increased by one by one in each innovation:
Unlocked building slots will not be lost even if the county culture has less building innovation.
Most buildings are at eight levels, and you need the same level of building innovation as the required containment level.
- Level 1 building costs 150 gold
- The cost of a level 2 building is 250 gold
- The cost of a level 3 building is 340 gold, and level 2 is maintained.
- The cost of level 4 buildings is 500 gold and level 2 holding
- Level 5 buildings cost 750 gold and level 3 operating costs.
- The cost of level 6 buildings is 1110 gold and level 3 exploitation
- The cost of level 7 buildings is 1600 gold and level 4
- The cost of level 8 buildings is 2240 gold and level 4.
Building type [пав00 K K K K K K K K K K K K K K
There are several types of buildings:
Economic building [пran | пав00 к к к к к к
Main article economic buildingsThese buildings improve farm welfare.
Fortress architecture [пran | пав00 к к к к
Main article: Fortress buildingThese buildings increase the defense power of Castle Holdings.
Military buildings [пran | пав00 к к к к
Main article military facilityThese buildings increase the contribution and support of the residents.
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Main article: Public buildingsThese buildings can only be constructed in the Capital of the Principality, and can only be built if the owner has the government's corresponding title.
Special building [пran | пав00 к к к к к
Main article special buildingIt is a building unique to specific territory on the map, such as sacred places, universities, and mines. Most of these also function as a hobby where travel characters can experience their lifestyle.
Building owned [пran | пав00 к к к к
The building owned can only be built on urban or temples. In each case, it takes three years for construction.
The city provides all major guilds and burger families with enough local arrangements to organize and practice their crafts.
The school teaches many subjects, and although it is a rare center of higher education, students who are enrolled here are mainly studying to become a priest in the future.
- +0. One monthly check
- +4 Pest resistance
- +0.
- +6 pest resistance
- Monthly +0. 3 check
- +8 pest resistance
- Monthly check +0.
- +10 pest resistance
- Monthly check +0.
- +12 Pest resistance
- +June case check
- +14 Diseases resistance
- Monthly check +0.
- +16 pest resistance
- Monthly check +0.
- +18 Pest resistance
The scriprium provides a learning place for holy and academic and knowledge, and write their wisdom forever on paper.
- +0. One monthly check
- +5% probability of spreading legends
- Orthodox acquisition+1%.
- +0.
- Probability of spreading legends +10
- +2% legitimacy
- Monthly +0. 3 check
- +15%Legend Spread probability
- +3% legitimacy
- Monthly check +0.
- +20%Legend Spread probability
- +4% legitimacy
- Monthly check +0.
- +25%Legend Spread probability
- +5% legitimate gain
- +June case check
- +30% Legend Spread probability
- +6%legitimacy
- Monthly check +0.
- +35%Legend Spread probability
- +7% legitimate gain
- Monthly check +0.
- +40% Legend Spread probability
- +8% legitimate gain
- +2% Popular Opinon
- +2% growth development
- temple
- Bouquet building
- +2% Popular Opinon
- +5% growth development
- temple
- Bouquet building
- +4
- +10% growth development
- temple
- Bouquet building
- +4
- +15% growth
- Monthly +0.
- temple
- Bouquet building
- +6 people's will
- Monthly growth rate +20
- Monthly +0.
- Monthly +0.
- Monthly reputation +0. 25
- temple
- Bouquet building
Tribal building [edit | Do code].
The clan farms have only four types of buildings that can be used, but most buildings can benefit the whole kingdom. The feudal reform provides a random building of the same number as previously built in Barony.
- Level 1 building costs 75 gold and 200 prestiges.
- Level 2 buildings cost 100 gold and 300 prestiges
- +100 contribution
- Monthly reputation +0. 25
- +0.
- Celebration cost at the time of hold-30
- Contribution level +175
- +0, May prestige
- Monthly check +0.
- Celebration cost at the time of hold-30
- +0, April tax
- +500 supply limit
- +0, July tax
- +1000 supply restrictions
- +2 Defender advantage
- Fortress level +1
- +100 contribution
- +150 guard
- +20% station archer damage
- +10% station archer toughness
- +20% dolly dolly
- +10% resident spearmen toughness
- +4 Defender advantage
- +2 Fortress level
- Contribution level +175
- +300 guard
- +40% station archer damage
- +20% station archer toughness
- +40% station archer damage
- +20% Toughness of spearmen stationed
- +150 contribution
- -10% Grand tournament participation cost
- +1 Number of knights
- +10% Knight Effect
- +20% Heavy infantry damage
- +10% resident heavy infantry combat power
- +20% Damage Station Skill Misser
- +10% Stationed Skirmisher toughness
- +20% stationed Equestrian Archer damage
- +10% resident cavalry toughness
- Contribution level +275
- -10% Grand tournament participation cost
- +2 Number of knights
- +20% Knight Effect
- +40% Heavy infantry damage
- +20% resident heavy infantry thinking power
- +40% ski Misser stationary damage
- +20% Station Skill Misser / Toughness
- +40% resident cavalry archer damage
- +20% resident cavalry toughness
Toproll map [Right | Run code].
Hills can only be built in a yellow area. The warrior's dormitory can only be built in a pink area.
Elephant buildings can only be built in India or Southeast Asia.
building desert Desert mountain Dried land Agricultural land Floodle forest Hills jungle Mountainous area oasis Plain Step Taiga Wetland Camel Grassland Desert agriculture Elephant breeding Farm and fields forestry Hill farm Flock of horses Hunting ground Mansion Orchard Outpost base Quarry Constitutional ground Wetland Hills of the hills Warrior inn