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Viewsonic Library & Gt; Education & Gt; Teaching with Technology & Gt; 7 games that you can play in classes using interactive white boards
Education | October 21, 2022
Seven games that you can play in the classroom using an interactive white board
Quick linkFinding a game suitable for playing in a classroom is worthy of effort. After all, it is important to improve the quality of classes and increase student engagement. According to research, gam e-ized activities make classes more enjoyable, fix their knowledge, and enhance the morale of educators and students. Add an interactive whiteboard to spend a memorable time.
Introducing seven games that you can play in the classroom with students and Viewsonic Educational Solutions.
Regardless of age, everyone loves playing. The game has been used in classrooms to provide students' attention, reconfirm their knowledge, and provide comprehensive contexts to practice newly acquired skills, languages, and expertise. Games in the classroom are educated in a way that you forget what students are learning.
In addition, students can absorb information without having to worry about it, and there is a merit for everyone. Previously, the use of games in the learning environment was often limited to the last few days before school was on vacation and special classes in a single shot. In most of the modern classrooms, this is the opposite. Nowadays, it is deeply understood how the game can have true educational value.
Various advantages of games are becoming well known, but repeating the same game frequently can reduce some of the benefits. It is important for teachers to prepare some eas y-t o-use and adaptive activities. The introduction of interactive whiteboard technology has helped. Both online functions related to the board body can provide educators with the necessary tools to truly improve the lessons.
Here are seven whiteboard games that are ideal for enhancing learning effects.
The value of finding a game to play with students
By playing games with the students, the students' mood and grades are uplifted. In the Edutopia article, various studies have revealed that using games in classrooms improves students' intentions, promotes social and emotional learning, and improves academic results. Introducing what you are.
So why are games effective? For one thing, they can help diversify and break up lessons, which is important for keeping students' attention. In addition, and most importantly, games provide a variety of practical environments for students to apply the information they've learned, helping them gauge their knowledge retention and identify areas they need to focus on more.
Games also have the potential to appeal to different types of learners. For example, games that utilize interactive whiteboards are more likely to be visual, helping visual learners in a different way than reading a textbook or writing an essay. In addition, with incentives like rewards, many students are more likely to pay attention during lessons and put in more effort to retain information. Not only do they have a chance to win the game, but they also receive recognition from their peers for doing so.
4 Classic Whiteboard Games to Play in the Classroom
If many games can be played on a good old analog whiteboard, an interactive whiteboard like the ViewBoard can make many classic games easier and add entertainment. After all, these boards combine multimedia and stylus support, screen sharing capabilities, and the ability to utilize and accommodate PowerPoint presentations.
Among the hundreds of possibilities, these four classic whiteboard games are sure to turn any lesson into an educational fun extravaganza:
1. Casino
Casino can be played in any classroom with an interactive whiteboard. Divide the class into teams and give each team a set amount of imaginary money. For example, $20, $100, $500, etc.
Use a regular or interactive whiteboard and display a series of statements, statements, or facts. Depending on the topic you are teaching, these could be historical facts, mathematical formulas, literary statements, or anything else. Make sure that some of the statements presented are true and some are false.
Each team must bet a certain amount to guess the truth or falsehood of the statements displayed. Teams who get it right add that amount to the total, and teams who get it wrong lose the amount they bet from the total. The team who bet the most amount at the end of the game wins.
In casino games, teachers can not only measure the current level of understanding in the class, but also develop teamwork, communication, proble m-solving skills, and help them establish knowledge. This is a great way to reconfirm the knowledge learned in class and use the students to use information in context and play.
2. Jepadadi
This game based on the famous TV game program "Jepadi" uses six categories of games, and each category offers five hints. Each category has five hints. Low value tips are easy, and valuable hints are difficult. The person or team or team selects categories and values based on the given tips and challenge the answer. If you answer correctly, the value will be added, and if it is incorrect, it will be subtracted.
If the individual or team answer correctly, select another category and numerical value, and repeat the total score. If you can't answer at all, other players or teams can answer hints instead of "buzzing".
Optional elements include Double Jo Paddy Round and Daily Doubles, and the Final Jopady issues are also questioned. Eventually, players or teams with the most money (or points) at the end of the final round will be the winner.
If you are looking for a Jepadadi game template that can be used immediately in the class, please see here. This template is ideal to use up to six players or six different teams. The information on the slide can be edited in class. This template also contains valuable functions for interactive whiteboards, such as rea l-time score calculation and problem timer.
3. Drawing games
Pictionary is a classic drawing game, one of the easiest whiteboard games in the classroom. One draws a picture on the whiteboard and hits what the rest of the students are drawing. You can divide the class into a team, but it is also effective as a game for all the groups to hit what is drawn on the whiteboard. < SPAN> Casino games not only allow teachers to measure their current understanding in their classes, but also develop teamwork, communication, problem solving, and help them fix their knowledge. This is a great way to reconfirm the knowledge learned in class and use the students to use information in context and play.
2. Jepadadi
This game based on the famous TV game program "Jepadi" uses six categories of games, and each category offers five hints. Each category has five hints. Low value tips are easy, and valuable hints are difficult. The person or team or team selects categories and values based on the given tips and challenge the answer. If you answer correctly, the value will be added, and if it is incorrect, it will be subtracted.
If the individual or team answer correctly, select another category and numerical value, and repeat the total score. If you can't answer at all, other players or teams can answer hints instead of "buzzing".
Optional elements include Double Jo Paddy Round and Daily Doubles, and the Final Jopady issues are also questioned. Eventually, players or teams with the most money (or points) at the end of the final round will be the winner.
If you are looking for a Jepadadi game template that can be used immediately in the class, please see here. This template is ideal to use up to six players or six different teams. The information on the slide can be edited in class. This template also contains valuable functions for interactive whiteboards, such as rea l-time score calculation and problem timer.
3. Drawing games
Pictionary is a classic drawing game, one of the easiest whiteboard games in the classroom. One draws a picture on the whiteboard and hits what the rest of the students are drawing. You can divide the class into a team, but it is also effective as a game for all the groups to hit what is drawn on the whiteboard. In casino games, teachers can not only measure the current level of understanding in the class, but also develop teamwork, communication, proble m-solving skills, and help them establish knowledge. This is a great way to reconfirm the knowledge learned in class and use the students to use information in context and play.
2. Jepadadi
This game based on the famous TV game program "Jepadi" uses six categories of games, and each category offers five hints. Each category has five hints. Low value tips are easy, and valuable hints are difficult. The person or team or team selects categories and values based on the given tips and challenge the answer. If you answer correctly, the value will be added, and if it is incorrect, it will be subtracted.
If the individual or team answer correctly, select another category and numerical value, and repeat the total score. If you can't answer at all, other players or teams can answer hints instead of "buzzing".
Optional elements include Double Jo Paddy Round and Daily Doubles, and the Final Jopady issues are also questioned. Eventually, players or teams with the most money (or points) at the end of the final round will be the winner.
If you are looking for a Jepadadi game template that can be used immediately in the class, please see here. This template is ideal to use up to six players or six different teams. The information on the slide can be edited in class. This template also contains valuable functions for interactive whiteboards, such as rea l-time score calculation and problem timer.
3. Drawing games