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Darl Byron
" Cheating? Look. If I was tricked, the person who didn't see through it lost. And I didn't have to cheat to beat you. "Darl Byron
Darl's Byron is an independent wizard and the world's greatest gambler, as well as an extremely savvy card player and mage. He is the only person to have completely mastered over $788 million in bounties, and is an A-class criminal on the verge of becoming an S-class criminal. His crimes have bankrupted an entire country, possessed an unimaginable number of wizard souls that he won through gambling, and are the cause of Fiore's economic depression.
As a genius in magic, he is called "The Magician" by many people and wizards, and has become famous for his extensive use of tricks and illusions like a stage magician. Many of his spells are similar to those used by stage illusionists and circus clowns.
Table of Contents
- 1 Character Profile
- 2 History
- 3 Appearance
- 4 Gambling Skills
- 5 Equipment
- 6 Skills and Abilities
- 7 Magic and Spells
- 7. 1 Basic Spells
- 7.2
- 7. 3 Advanced Spells
- 7. 4 Master Spells
- 8. 1 Royal Knights
- 8. 2 Guardians
- 8. 3 Juggernauts
- 8. 4 Fusions
- 8. 5 Ultimate Fusions
- 8. 6 Kings
Personalities
"No, you're mistaken. To me, life is just a simple game. The winner gets all the rewards of life, but the loser dies. These kinds of bets make life worth living. "Darl's View of Life Darl's Byron is a confident man with a clever mind who finds great satisfaction in winning. He is absolutely strong when it comes to gambling and has mastered many mind names. He admits that the skill of reading his opponent's mind is his favorite part of any game, and he finds great pleasure in scanning his opponent's playing style as well as in battle. His desire to win could even be called narcissistic. He firmly believes that no one on Earth can achieve the extraordinary feats that he can, both on and off the gambling table. Darlson enjoys games of life and death, and feels that the more he has to lose, the more fun it is, so he thinks this magic is perfect for someone like him.
His cool demeanor and quick decisions make it nearly impossible to catch him off guard, and impossible to surprise him in battle with unexpected tactics or ambushes. His prideful and playful nature makes him naturally charismatic when he's not fighting wizards or ripping up banks.
"You will lose." Even when backed into a corner, Darl keeps his cool and serious.
Tough situations rarely make him angry or break a sweat. He never lets thoughts of defeat get him down. Living and playing like this for so long has strengthened his resolve and courage into an iron will, crushing any fear or hesitation in his heart and endowing him with nerves of steel.
History [ ] (English
Appearance
Full view of Darl with his pet cat
Close-up of face "You're next Darl Byron is a man in his early 30s who wears the traditional Casino dress code and a long red and pink tie. He has dark hair parted in the middle, a moustache, and a metal plate on his cheek, which serves two purposes: 1) to intimidate other poker players and rival wizards, and 2) to hide an old scar from his childhood.He usually has his pet cat on his shoulder or lap.
He is known to wear an extremely long black trench coat that radiates darkness whenever he is working as a wizard. He also wears it when he is casting space magic.
Gambling feats
Darl's card skills
His abilities and talents in gambling have earned him the title of King of Games. A master of card tricks, he has proven more than capable of controlling the variables of any card game, being able to manipulate the outcome of cards dealt to players. He is able to further this ability by memorizing the exact number of cards remaining in the deck with his exceptional intellect.
His abilities are not only displayed in card games, but also in roulette, slots, dice games, and more. D'arls has exceptional eyesight and talent for them.
D'arls betting on a simple coin game of his own making
Some say that D'arls has a kind of addiction to these games, that he gets a sick pleasure from watching his opponent lose everything. But for D'arls, he just enjoys the big gamble, and he finds great pleasure in two players putting their lives on the line in a simple game of chance.
... The cards themselves can also be used as tools to slice or attack opponents. He can imbue the cards with a magical aura, allowing him to perform tricks or throw opponents off balance.
Darl's Tarot Cards
Tarot Cards: A believer in fate and luck, he also carries tarot cards to read his path and future. His fortune telling is quite accurate due to his magical powers and abilities.
Skills and Abilities
Giant intelligence: The only skill that can be comparable to gambling in his weapons is its enormous intelligence and thinking. His success is always a stunning suitability to analyze the worst scenarios and disadvantages that are all possible and come up with a solution. In addition, he has a photographic memory that can be remembered in detail, but in gambling, he can accurately learn which card is in the deck after handing out his hand, and a jackpot on a slot machine. You can learn the exact order required to acquire. His intelligence also enables estimating chances and probability statistics in your head to achieve all the results you want.
Normal stamina:
Ordinary strength: Unlike most of the magician whose strength increases due to magic, the strength of Daar is that of ordinary humans. The weight he lives is nearly 138 kilometers, not bad, but not good. The reason was that Dals did not find the need to participate in the actual battle, and as a result, his magic and technology could kill or neutralize most enemies.
More than average endurance: Dal, who has normal physical strength, has some endurance, despite being a no n-combatant. Because it has magic, it has moderately enhanced the defense of the body so that ordinary humans can survive even if they receive a magical attack that can be fatal.
Master Gambler: His skills, which are recognized as the greatest gambler of the world (and himself), have been recognized as the greatest gambler so far, and are not comparable among gamblers and wizards. I do not forgive. He predicts all variables and predicts all possible results in any kind of betting. Looking at his achievements, he has never lost. This shows that in any game he participates, he understands the concept well, learns all rules in just a few minutes, and then strategies soon. The ability to adapt to new environments and situations such as gambling areas and battlefields is the difference from ordinary people and indicates that it has a unique league. < SPAN> Giant intelligence: The only skill that can be comparable to gambling in his weapon is its huge intelligence and thinking. His success is always a stunning suitability to analyze the worst scenarios and disadvantages that are all possible and come up with a solution. In addition, he has a photographic memory that can be remembered in detail, but in gambling, he can accurately learn which card is in the deck after handing out his hand, and a jackpot on a slot machine. You can learn the exact order required to acquire. His intelligence also enables estimating chances and probability statistics in your head to achieve all the results you want.
Normal stamina:
Ordinary strength: Unlike most of the magician whose strength increases due to magic, the strength of Daar is that of ordinary humans. The weight he lives is nearly 138 kilometers, not bad, but not good. The reason was that Dals did not find the need to participate in the actual battle, and as a result, his magic and technology could kill or neutralize most enemies.
More than average endurance: Dal, who has normal physical strength, has some endurance, despite being a no n-combatant. Because it has magic, it has moderately enhanced the defense of the body so that ordinary humans can survive even if they receive a magical attack that can be fatal.
Master Gambler: His skills, which are recognized as the greatest gambler of the world (and himself), have been recognized as the greatest gambler so far, and are not comparable among gamblers and wizards. I do not forgive. He predicts all variables and predicts all possible results in any kind of betting. Looking at his achievements, he has never lost. This shows that in any game he participates, he understands the concept well, learns all rules in just a few minutes, and then strategies soon. The ability to adapt to new environments and situations such as gambling areas and battlefields is the difference from ordinary people and indicates that it has a unique league. Giant intelligence: The only skill that can be comparable to gambling in his weapons is its enormous intelligence and thinking. His success is always a stunning suitability to analyze the worst scenarios and disadvantages that are all possible and come up with a solution. In addition, he has a photographic memory that can be remembered in detail, but in gambling, he can accurately learn which card is in the deck after handing out his hand, and a jackpot on a slot machine. You can learn the exact order required to acquire. His intelligence also enables estimating chances and probability statistics in your head to achieve all the results you want.
Normal stamina:
Ordinary strength: Unlike most of the magician whose strength increases due to magic, the strength of Daar is that of ordinary humans. The weight he lives is nearly 138 kilometers, not bad, but not good. The reason was that Dals did not find the need to participate in the actual battle, and as a result, his magic and technology could kill or neutralize most enemies.
More than average endurance: Dal, who has normal physical strength, has some endurance, despite being a no n-combatant. Because it has magic, it has moderately enhanced the defense of the body so that ordinary humans can survive even if they receive a magical attack that can be fatal.
Master Gambler: His skills, which are recognized as the greatest gambler of the world (and himself), have been recognized as the greatest gambler so far, and are not comparable among gamblers and wizards. I do not forgive. He predicts all variables and predicts all possible results in any kind of betting. Looking at his achievements, he has never lost. This shows that in any game he participates, he understands the concept well, learns all rules in just a few minutes, and then strategies soon. The ability to adapt to new environments and situations such as gambling areas and battlefields is the difference from ordinary people and indicates that it has a unique league.
A skilled manipulator: Aside from gambling, he is highly adept at manipulating and controlling the decisions and choices of his chosen opponents in unconventional ways. His skill at reading the body language of others has allowed him the ability to predict an individual's movements and choices from their eye movements, posture, facial expressions, breathing rate, sweating, involuntary gestures, etc. In poker, a "telltale" is a physical reaction, action, or habit that gives (or tells) information about the opponent's hand. D'arls has found a way to enhance this ability by using his unique magical abilities and sharp eyesight to observe his opponent's magical movements and characteristics, their eternano circulation, and the positioning they need to be in to attack.
When D'arls pushes his opponent to the edge and applies the right amount of pressure, he is able to predict his opponent's movements and create specific combat scenarios that force him to use specific techniques and strategies. This allows him to respond with the right techniques to balance out his opponent's techniques and aim for a counter.
Master Illusionist and Trickster: An illusion wizard with unimaginable talent, his ability is to create false realities and deceptions on a grand scale, fooling even great wizards such as the Ten Wizard Saints, the Magic Council, and even the Guild Master.
Brilliant Strategist:
Unimaginable amount of magical power:
Magic and spells
Darus Byron has a huge variety of spells and magic items to use in his attacks. This makes it very difficult to predict his next attack, and even more difficult to foresee, as they all depend on luck. While normal magic uses eternano to increase the power of the spell, some of Darus' magic requires money to use. The more money you sacrifice, the stronger the ability becomes.
Basic spells
Bet's magic circle
Bet (bed and bed): With this spell, Dal can wrap all the opponents in the vicinity in a special magic circle, and all opponents can challenge the gambling gambling. While you are in the magic circle, the Dal can not be attacked and can set the rules and conditions of the selected game. The rules can be anything you want, and you can use magic, make sure you do not harm yourself, or decide on the contents of the games you have selected. It cannot be destroyed or denied the circle. The only way to stop the circle is when the challenger (Dalus) decides to stop the game or if the winner is declared. The rules must be strictly adhered to, and those who have broken the rules or have been fraudulent are severely punished by heavy penalties or death.
He and the victim can bet anything he wants. The only limit is to use their own property to pay, and bets can be divided into several categories:
Each bet can make a special "pot", and you can safely store the bet until the end of the game, so that the player does not escape or steal rewards. The pot will never break. It is not possible to break the pot or reverse the effect with any magic power, but only if the two have completely agreed, only the user can stop the game. Each pot has a different appearance depending on the nature of the bed, but these are the most commonly used pots:
Wealth hot pot (wealth pot): Wealth hot pot (wealth pot): If you want to gamble with expensive things such as money, rare jewelry, gold and jewelry, a wealth pot appears, and the challenger and opponent. Collect the bets and keep them safely. This pot is considered to be the most commonly used pot for Gamblemage to earn cash quickly.
Majikkupotto of ancient power (Majikkupotto): If you bet on Eternano and magic energy, this pot appears and absorbs its energy. Magical energy is infinite. In addition, since it can be stored with any kind of Eternano's magic, all kinds of magic, such as black art magic, dragon slayer magic, and Lost Magic, can be stored. < SPAN> Bet (betting bed): With this spell, Dal can wrap all opponents in the vicinity in a special magic circle, challenging all opponents the gambling game you chose. Can do. While you are in the magic circle, the Dal can not be attacked and can set the rules and conditions of the selected game. The rules can be anything you want, and you can use magic, make sure you do not harm yourself, or decide on the contents of the games you have selected. It cannot be destroyed or denied the circle. The only way to stop the circle is when the challenger (Dalus) decides to stop the game or if the winner is declared. The rules must be strictly adhered to, and those who have broken the rules or have been fraudulent are severely punished by heavy penalties or death.
He and the victim can bet anything he wants. The only limit is to use their own property to pay, and bets can be divided into several categories:
Each bet can make a special "pot", and you can safely store the bet until the end of the game, so that the player does not escape or steal rewards. The pot will never break. It is not possible to break the pot or reverse the effect with any magic power, but only if the two have completely agreed, only the user can stop the game. Each pot has a different appearance depending on the nature of the bed, but these are the most commonly used pots:
Wealth hot pot (wealth pot): Wealth hot pot (wealth pot): If you want to gamble with expensive things such as money, rare jewelry, gold and jewelry, a wealth pot appears, and the challenger and opponent. Collect the bets and keep them safely. This pot is considered to be the most commonly used pot for Gamblemage to earn cash quickly.
Majikkupotto of ancient power (Majikkupotto): If you bet on Eternano and magic energy, this pot appears and absorbs its energy. Magical energy is infinite. In addition, since it can be stored with any kind of Eternano's magic, all kinds of magic, such as black art magic, dragon slayer magic, and Lost Magic, can be stored. Bet (bed and bed): With this spell, Dal can wrap all the opponents in the vicinity in a special magic circle, and all opponents can challenge the gambling gambling. While you are in the magic circle, the Dal can not be attacked and can set the rules and conditions of the selected game. The rules can be anything you want, and you can use magic, make sure you do not harm yourself, or decide on the contents of the games you have selected. It cannot be destroyed or denied the circle. The only way to stop the circle is when the challenger (Dalus) decides to stop the game or if the winner is declared. The rules must be strictly adhered to, and those who have broken the rules or have been fraudulent are severely punished by heavy penalties or death.
He and the victim can bet anything he wants. The only limit is to use their own property to pay, and bets can be divided into several categories:
Each bet can make a special "pot", and you can safely store the bet until the end of the game, so that the player does not escape or steal rewards. The pot will never break. It is not possible to break the pot or reverse the effect with any magic power, but only if the two have completely agreed, only the user can stop the game. Each pot has a different appearance depending on the nature of the bed, but these are the most commonly used pots:
Wealth hot pot (wealth pot): Wealth hot pot (wealth pot): If you want to gamble with expensive things such as money, rare jewelry, gold and jewelry, a wealth pot appears, and the challenger and opponent. Collect the bets and keep them safely. This pot is considered to be the most commonly used pot for Gamblemage to earn cash quickly.
Majikkupotto of ancient power (Majikkupotto): If you bet on Eternano and magic energy, this pot appears and absorbs its energy. Magical energy is infinite. In addition, since it can be stored with any kind of Eternano's magic, all kinds of magic, such as black art magic, dragon slayer magic, and Lost Magic, can be stored.
But the most dangerous thing about this bet is that it can steal the magic ability of the wizard. Wizards can win the opponent's abilities by betting on their abilities to enhance the game. If you lose, your ability will be stripped forever.
Health pots: They can bet on their health if blinds and people who are blind want to bet their lives to regain what they have lost. You can bet on various aspects of your health to get more valuable, such as part of the body, organs, limbs, and meat. Surprisingly, both can bet the amount of damage of their body, and the losers can receive the total.
In extreme cases, you can even bet on your life because you are younger. In rare cases, if you bet everything in your life, you can revive someone from the graveyard.
Slave's favorable pot (agree pot): If there is nothing to gamble, you can bet in exchange for the currency used in the game. For example, you can bet on your favorite favors, or bet on the number of years of service to the dealer to get a favor from Gambla Mage. The favor is from simple dishwashing to murder and robbery. If you are unlucky, the loser will serve as a winner for XX years.
Property vase (property pot property): Instead of betting money and magic, betting on the same value can be solved. Specifically, art, land, antiques, paintings, weapons, houses, etc. The higher the value, the greater the initiative of the bet.
Knowledge pot of wisdom (knowledge pot) that you have acquired: Gambler Mage is also valuable. You can bet any information and knowledge, from information to know the treasure, magic spells, basic skills such as reading and writing and language skills. < SPAN> However, the most dangerous thing about this bet is that it can steal the magic ability of the wizard. Wizards can win the opponent's abilities by betting on their abilities to enhance the game. If you lose, your ability will be stripped forever.
Health pots: They can bet on their health if blinds and people who are blind want to bet their lives to regain what they have lost. You can bet on various aspects of your health to get more valuable, such as part of the body, organs, limbs, and meat. Surprisingly, both can bet the amount of damage of their body, and the losers can receive the total.
In extreme cases, you can even bet on your life because you are younger. In rare cases, if you bet everything in your life, you can revive someone from the graveyard.
Slave's favorable pot (agree pot): If there is nothing to gamble, you can bet in exchange for the currency used in the game. For example, you can bet on your favorite favors, or bet on the number of years of service to the dealer to get a favor from Gambla Mage. The favor is from simple dishwashing to murder and robbery. If you are unlucky, the loser will serve as a winner for XX years.
Property vase (property pot property): Instead of betting money and magic, betting on the same value can be solved. Specifically, art, land, antiques, paintings, weapons, houses, etc. The higher the value, the greater the initiative of the bet.
Knowledge pot of wisdom (knowledge pot) that you have acquired: Gambler Mage is also valuable. You can bet any information and knowledge, from information to know the treasure, magic spells, basic skills such as reading and writing and language skills. But the most dangerous thing about this bet is that it can steal the magic ability of the wizard. Wizards can win the opponent's abilities by betting on their abilities to enhance the game. If you lose, your ability will be stripped forever.
Health pots: They can bet on their health if blinds and people who are blind want to bet their lives to regain what they have lost. You can bet on various aspects of your health to get more valuable, such as part of the body, organs, limbs, and meat. Surprisingly, both can bet the amount of damage of their body, and the losers can receive the total.
In extreme cases, you can even bet on your life because you are younger. In rare cases, if you bet everything in your life, you can revive someone from the graveyard.
Slave's favorable pot (agree pot): If there is nothing to gamble, you can bet in exchange for the currency used in the game. For example, you can bet on your favorite favors, or bet on the number of years of service to the dealer to get a favor from Gambla Mage. The favor is from simple dishwashing to murder and robbery. If you are unlucky, the loser will serve as a winner for XX years.
Property vase (property pot property): Instead of betting money and magic, betting on the same value can be solved. Specifically, art, land, antiques, paintings, weapons, houses, etc. The higher the value, the greater the initiative of the bet.
Knowledge pot of wisdom (knowledge pot) that you have acquired: Gambler Mage is also valuable. You can bet any information and knowledge, from information to know the treasure, magic spells, basic skills such as reading and writing and language skills.
- Lost memory mindpot (mindpot): Some say that memories are valuable, but they have never met Gamblemage. People can bet on specific aspects of the mind, such as their memory and experience. If you feel lucky, you can bet all your mind to increase your bet. As a result of losing certain memories and mental ownership, if the winner wants, the winners can manipulate them as they want, creating or destroying new memories.
- However, if the winner wins all of the loser's heart, it is possible to freely manipulate emotions, memories, and personalities, forging, changing personality, or creating emotions that are not originally for victims. You can do it.
- Potes for fate: One of the most powerful bets that people can do is betting on their future and fate to turn their fate into better ones. In such a betting bet, Greed Avatar himself appears to put his future in a pot with the challenger. If you win, the winner is allowed to turn the aspects of the future events that will occur in the function of the winner into a better one.
- This is the best betting that any person can bet in games. If you are willing to play, you should be prepared to lose everything. "Dal Bylon
- Taboo's soul pot
- Taboo's soul pot: Ultimate, the strongest, highest bet, betting the soul of a person. This bet is considered to be the most dangerous bet that everyone can do because it is an integral of all other betting abilities and properties.
The loser's soul turns into a token
If the challenger wins, the loser's soul will change into a type of coin that can be used in every way. If you use coins, you can manipulate the loser's body, manage memory, deprive you of magical power, instruct an order, and sacrifice the body to cure injuries. Ant e-up (Antea Puppu): Dals can make all the opponents who are competing with themselves further increase the bet.
- Receive the reward. Good luck D4C! "Summoned D4C d'Arls < SPAN> Lost memory mindpot (mindpot): Some people say that memories are valuable, but they have never met Gamblemage. If you feel lucky, you can bet on a specific memory and ownership of your heart, such as your memory and experience. As a result of the loss, if the winner wants, the winner can manipulate them as they want, creating or destroying new memories.
- However, if the winner wins all of the loser's heart, it is possible to freely manipulate emotions, memories, and personalities, forging, changing personality, or creating emotions that are not originally for victims. You can do it.
- Potes for fate: One of the most powerful bets that people can do is betting on their future and fate to turn their fate into better ones. In such a betting bet, Greed Avatar himself appears to put his future in a pot with the challenger. If you win, the winner is allowed to turn the aspects of the future events that will occur in the function of the winner into a better one.
- This is the best betting that any person can bet in games. If you are willing to play, you should be prepared to lose everything. "Dal Bylon
- Taboo's soul pot
- Taboo's soul pot: Ultimate, the strongest, highest bet, betting the soul of a person. This bet is considered to be the most dangerous bet that everyone can do because it is an integral of all other betting abilities and properties.
The loser's soul turns into a token
- If the challenger wins, the loser's soul will change into a type of coin that can be used in every way. If you use coins, you can manipulate the loser's body, manage memory, deprive you of magical power, instruct an order, and sacrifice the body to cure injuries. Ant e-up (Antea Puppu): Dals can make all the opponents who are competing with themselves further increase the bet.
- Receive the reward. Good luck D4C! "Summoned D4C D'Arls Lost Mind Pot (Mind Pot): Some people say that memories are valuable, but they have never met gamble mage. If you feel lucky, you can bet on a specific memory or ownership of your heart. If the winner wants, the winners can manipulate them as they want, creating or destroying new memories.
- However, if the winner wins all of the loser's heart, it is possible to freely manipulate emotions, memories, and personalities, forging, changing personality, or creating emotions that are not originally for victims. You can do it.
- Potes for fate: One of the most powerful bets that people can do is betting on their future and fate to turn their fate into better ones. In such a betting bet, Greed Avatar himself appears to put his future in a pot with the challenger. If you win, the winner is allowed to turn the aspects of the future events that will occur in the function of the winner into a better one.
- 5:
- 6:
This is the best betting that any person can bet in games. If you are willing to play, you should be prepared to lose everything. "Dal Bylon
Taboo's soul pot
- Taboo's soul pot: Ultimate, the strongest, highest bet, betting the soul of a person. This bet is considered to be the most dangerous bet that everyone can do because it is an integral of all other betting abilities and properties.
- The loser's soul turns into a token
- If the challenger wins, the loser's soul will change into a type of coin that can be used in every way. If you use coins, you can manipulate the loser's body, manage memory, deprive you of magical power, instruct an order, and sacrifice the body to cure injuries. Ant e-up (Antea Puppu): Dals can make all the opponents who are competing with themselves further increase the bet.
- Receive the reward. Good luck D4C! "Summoned D4C D'ARLS
- Debt Collector D4C
- Demonic Dark Demon Debt Collector (D4C): Gambler Magic or magical ability that allows the D'arls to collect normal debts from loans and favors. When D4C is activated, the D'arls will pursue their target anywhere on Earth to collect money owed to them. Once targeted, D4C cannot disappear or be destroyed until it is collected, making defense or escape extremely difficult.
D4C stores the target in another dimension to retrieve the dept.
D4C can enrich himself in a variety of ways. The pursued person can simply pay what is owed and disappear, the D'arls can store the target in a pocket dimension for the D'arls to decide what to do with later, or, in an extreme case, steal everything of value from the target, from jewels to teeth, organs, and even body parts.
Avatar-empowered Gambler Mage
Gift of Greed: This spell exponentially increases the luck of anyone chosen by D'arls for a few hours. The amount of luck bestowed is determined by how much favor the wielder has with the Avatar of Greed. Favor is gained by offering him unimaginably vast amounts of valuables, such as currency, precious metals and gems, and valuable artifacts.
- Golden coins fall from the sky and into the blessed mage's hand.
- This blessing ensures that the blessed will succeed in whatever they do, granting them unparalleled luck that makes even the most impossible odds occur without the blessed's effort. This allows the wielder to make even the most unlikely things happen if they so desire. This ability makes it impossible to lose any form of game of chance or any activity that requires guessing of any kind.
- D4C
- Demonic Dark Demon Debt Collector (D4C): A magical ability that allows the wielder to collect gambler magic or ordinary debts from loans and favors. When D4C is activated, the wielder will pursue their target anywhere on the planet in order to collect the money they owe Darls. D4C cannot disappear or be destroyed until retrieved, making defense or escape extremely difficult once targeted.
- D4C stores targets in another dimension to retrieve Dept.
- D4C can enrich himself in a variety of ways. Those pursued simply pay what is due and disappear, the target can be stored in a pocket dimension for D'arls to decide what to do with later, or, in an extreme way, steal everything of value from the target, from gems to teeth to organs to body parts.
- Gambler Mage with the power of the Avatar
- Gift of Greed: This spell exponentially increases the luck of anyone chosen by D'arls for a few hours. The amount of luck bestowed depends on how much favor the user has with the "Avatar of Greed". Favor is gained by offering him unimaginably huge amounts of valuables, such as currency, precious metals and gems, and valuable artifacts.
- Golden coins fall from the sky and land in the blessed mage's hands. This blessing ensures that the blessed will succeed in whatever they do, granting them unparalleled luck that makes even the most impossible odds happen without the blessed having to make any effort. This allows the wielder to make even the most unlikely things happen if they so desire. This ability makes it impossible to lose any form of game of chance or any activity that requires guessing of any kind. Debt Collector D4C
- Demonic Dark Demon Debt Collector (D4C): A magical ability that allows the wielder to collect Gambler Magic or regular debts from borrowing or lending money or favors. When D4C is activated, it will pursue its target anywhere on Earth to collect money owed to Darls. Once targeted, D4C cannot disappear or be destroyed until it is collected, making it extremely difficult to defend or escape.
- D4C stores the target in another dimension and collects the Dept.
- D4C can line his pockets in a variety of ways. The pursued person can simply pay what is due and disappear, the target can be stored in a pocket dimension for D'arls to decide what to do with later, or in an extreme way, steal everything of value from the target, from jewels, teeth, organs, and even body parts.
- Avatar-Empowered Gambler Mage
- Gift of Greed: This spell exponentially increases the luck of anyone chosen by D'arls for a few hours. The amount of luck bestowed depends on how much favor the caster has with the "Avatar of Greed". Favor is gained by offering him unimaginably vast amounts of valuables, such as currency, precious metals and gems, and valuable artifacts.
- Golden coins fall from the sky and land in the blessed mage's hands.
- This blessing ensures that the blessed will always succeed in whatever they undertake, granting unparalleled luck that makes even the most impossible odds occur without the blessed's effort. This can make even the most unlikely things come true if the caster desires. This ability makes it impossible for you to lose any form of game of chance or any type of activity that requires guessing.
- However, the duration of this spell is not so long, it is about 3 to 5 hours at a time, and every time it is used, the wizard needs to compensate for some valuable products. However, for example, if a wizard with enough talent like Darus has enough currency for this spell, it can maintain this spell for about 24 hours. D'Arls mainly uses this spell to increase the probability of achieving a specific role and effect that can achieve his magic spells and gains the desired effect.
- Cards around the wizard rapidly
- Cardgard (kādogādo): A defense magic to protect yourself from attacking attacks by rotating Trump violently around your body, combining the magic of gamblers to enhance your defense. With his power, the probability of being destroyed by the shield is unimaginable, and it is impossible to statistically (not physically).
The extreme speed also makes it impossible to slip through the gaps, and blocks all forms in high personal space.
"Graceful dice" for short
Elegant generosity dice: Dalous is one of the most favorite dice spells that Dar wants to increase the abilities, physical strength, luck, and magic of the dice as the dice. Each dice eyes have different effects and benefit the subject:
1: Wizard is blessed with incredible luck and succeeds.
2: All the target injuries are healed, and fatigue and malaise are also driven out of the body.
3: The power of the magician spells doubles and the magic is completely recovered.
4: Wizard removes any negative illnesses that weaken the wizard, such as curses and illnesses.
5: The sense and physical abilities of the wizard are enhanced to the superhuman level, gaining greater power in battle.
6: The power of the wizard is 12 times that of the normal threshold and completely recovered from injuries and fatigue. The power of the spells is enhanced to an unnatural level, demonstrating the destructive power that is not usually possible. < SPAN> However, the duration of this spell is not so long, it is about 3 to 5 hours at a time, and every time you use it, the wizard needs to compensate for some valuable products. However, for example, if a wizard with enough talent like Darus has enough currency for this spell, it can maintain this spell for about 24 hours. D'Arls mainly uses this spell to increase the probability of achieving a specific role and effect that can achieve his magic spells and gains the desired effect.
Cards around the wizard rapidly
Cardgard (kādogādo): A defense magic to protect yourself from attacking attacks by rotating Trump violently around your body, combining the magic of gamblers to enhance your defense. With his power, the probability of being destroyed by the shield is unimaginable, and it is impossible to statistically (not physically).
- The extreme speed also makes it impossible to slip through the gaps, and blocks all forms in high personal space.
- "Graceful dice" for short
- Elegant generosity dice: Dalous is one of the most favorite dice spells that Dar wants to increase the abilities, physical strength, luck, and magic of the dice as the dice. Each dice eyes have different effects and benefit the subject:
- 1: Wizard is blessed with incredible luck and succeeds.
- 2: All the target injuries are healed, and fatigue and malaise are also driven out of the body.
- 3: The power of the magician spells doubles and the magic is completely recovered.
- 4: Wizard removes any negative illnesses that weaken the wizard, such as curses and illnesses.
5: The sense and physical abilities of the wizard are enhanced to the superhuman level, gaining greater power in battle.
6: The power of the wizard is 12 times that of the normal threshold and completely recovered from injuries and fatigue. The power of the spells is enhanced to an unnatural level, demonstrating the destructive power that is not usually possible. However, the duration of this spell is not so long, it is about 3 to 5 hours at a time, and every time it is used, the wizard needs to compensate for some valuable products. However, for example, if a wizard with enough talent like Darus has enough currency for this spell, it can maintain this spell for about 24 hours. D'Arls mainly uses this spell to increase the probability of achieving a specific role and effect that can achieve his magic spells and gains the desired effect.
Cards around the wizard rapidly
Cardgard (kādogādo): A defense magic to protect yourself from attacking attacks by rotating Trump violently around your body, combining the magic of gamblers to enhance your defense. With his power, the probability of being destroyed by the shield is unimaginable, and it is impossible to statistically (not physically).
- The extreme speed also makes it impossible to slip through the gaps, and the extreme speed is not able to slip through the gap, and blocks the high personal space.
- "Graceful dice" for short
- Elegant generosity dice: Dalous is one of the most favorite dice spells that Dar wants to increase the abilities, physical strength, luck, and magic of the dice as the dice. Each dice eyes have different effects and benefit the subject:
- 1: Wizard is blessed with incredible luck and succeeds.
- 2: All the target injuries are healed, and fatigue and malaise are also driven out of the body.
3: The power of the magician spells doubles and the magic is completely recovered.
4: Wizard removes any negative illnesses that weaken the wizard, such as curses and illnesses.
- 5: The sense and physical abilities of the wizard are enhanced to the superhuman level, gaining greater power in battle.
6: The power of the wizard is 12 times that of the normal threshold and completely recovered from injuries and fatigue. The power of the spells is enhanced to an unnatural level, demonstrating the destructive power that is not usually possible.
- "Malefic Dice for short"
Malefic Dice (Harmful Robbery Dice): The polar opposite of the Graceful Dice, this spell focuses only on weakening the target's strengths and abilities, and if possible, worsens injuries and debilitating effects on the body (such as curses and debilitating spells). Depending on the roll of the dice, various conditions are inflicted:
- 1: The target suffers unimaginable levels of bad luck. The luck worsens over time, resulting in the target being able to kill them.~2: The target suffers from great fatigue and exhaustion, suffers from life-threatening injuries, and any pre-existing wounds and injuries are further aggravated and strengthened.
3: The target's magical powers are completely drained, weakening them to zero.
- 4: The target is cursed, losing a portion of their life every time they use magic.
5: The target is deprived of all senses and suffers from unimaginable levels of fatigue and exhaustion.
6: The wizard is completely deprived of all magical and eternano energy in his body, replacing it with a unique magical source that slowly kills the target in the most painful way.
Twilight Dice of Twisted Fate: An extremely dangerous dice spell targeting Darus and one or more of his enemies. The dice roll results in strange and dangerous abilities that not only kill Darus' enemies, but also hinder them. This dice is primarily focused on causing havoc and confusion to the enemy:
- 1: All selected enemies swap spells, unique abilities, and equipment until the end of the battle.
2: Magic spells and elemental properties of the environment are swapped and changed.
3: The wizard is forced to use one of his spells at random.
4: The wizard is transported away from Darus to a random location on the battlefield.
Dice Crisis that absorbs light magic
- Dice Crisis Absorber: This spell specializes in dampening and weakening any magic that Darls considers a threat, and can even nullify magic completely. Depending on the roll, a certain amount of energy can be absorbed:
1: 10% of the spell's power is taken away.
- 2: 30% of the spell's power is taken away.
3: 50% of the spell's power is taken away.
- 4: 70%of the power of the spell is deprived
5: Take 90%of the power of the spell.
6: Dice Crisis can completely disable the activation of all spells and magic attacks encountered and absorb its power. It can be used in various ways, such as increasing the saved energy with other gambler magic spells and throwing it back to the opponent, or using it to recover your energy.
Advanced Spell
Power dice (power dice): The power of the spells and wizards can be increased or reduced or reduced or reduced the power of spells and wizards. The dice value is 100-10, 000, and when the highest value is shaken, the target is completely powerless, and all the magical characteristics are stripped until D'ARLS shakes the dice.
It is mainly used to enhance the power of allies, but Dal may use it defensive to weaken enemy attacks.
Fortunately crazy slot: The magic of Darus made a large slot machine like a casino. This slot is known for its unique (and strange) symbols and signs that help Dals. In a strange place, this slot can also be used by converting the enemy's magic into Eternan Tunk and inserting it into the machine.
Jackpot 7: Acquisition of triple 7 jackpot is blown on enemies comparable to Romagic and controls the enemy with absolute force.
Ambreakable diamonds: Acquisition of three diamonds will temporarily become invincible.
- Acquisition of three heartbreaker hearts guarantees magic recovery.
- If you get three suite cherry cherry, all the won and all the injuries of the party will recover.
- If you get three cros s-bone dokuro, you will get a lot of damage.
- Those who have won three lemon rime lemon fall into confusion and attack their friends and allies too much.
Midakurana Bar: If you get three bars, you lose consciousness.
- Bell Ringer: When the bell sounds three times, all enemies stop for 5 seconds. < Span> 4: 70%of the power of the spell is deprived
- 5: Take 90%of the power of the spell.
- 6: Dice Crisis can completely disable the activation of all spells and magic attacks encountered and absorb its power. It can be used in various ways, such as increasing the saved energy with other gambler magic spells and throwing it back to the opponent, or using it to recover your energy.
- Advanced Spell
Power dice (power dice): The power of the spells and wizards can be increased or reduced or reduced or reduced the power of spells and wizards. The dice value is 100-10, 000, and when the highest value is shaken, the target is completely powerless, and all the magical characteristics are stripped until D'ARLS shakes the dice.
- It is mainly used to enhance the power of allies, but Dal may use it defensive to weaken enemy attacks.
- Fortunately crazy slot: The magic of Darus made a large slot machine like a casino. This slot is known for its unique (and strange) symbols and signs that help Dals. In a strange place, this slot can also be used by converting the enemy's magic into Eternan Tunk and inserting it into the machine.
- Jackpot 7: Acquisition of triple 7 jackpot is blown on enemies comparable to Romagic and controls the enemy with absolute force.
Ambreakable diamonds: Acquisition of three diamonds will temporarily become invincible.
- Acquisition of three heartbreaker hearts guarantees magic recovery.
If you get three suite cherry cherry, all the won and all the injuries of the party will recover.
- If you get three cros s-bone dokuro, you will get a lot of damage.
- Those who have won three lemon rime lemon fall into confusion and attack their friends and allies too much.
Midakurana Bar: If you get three bars, you lose consciousness.
Bell Ringer: When the bell sounds three times, all enemies stop for 5 seconds. 4: 70%of the power of the spell is deprived
- 5: Take 90%of the power of the spell.
6: Dice Crisis can completely disable the activation of all spells and magic attacks encountered and absorb its power. It can be used in various ways, such as increasing the saved energy with other gambler magic spells and throwing it back to the opponent, or using it to recover your energy.
- Advanced Spell
- Power dice (power dice): The power of the spells and wizards can be increased or reduced or reduced or reduced the power of spells and wizards. The dice value is 100-10, 000, and when the highest value is shaken, the target is completely powerless, and all the magical characteristics are stripped until D'ARLS shakes the dice.
It is mainly used to enhance the power of allies, but Dal may use it defensive to weaken enemy attacks.
Fortunately crazy slot: The magic of Darus made a large slot machine like a casino. This slot is known for its unique (and strange) symbols and signs that help Dals. In a strange place, this slot can also be used by converting the enemy's magic into Eternan Tunk and inserting it into the machine.
Jackpot 7: Acquisition of triple 7 jackpot is blown on enemies comparable to Romagic and controls the enemy with absolute force.
Ambreakable diamonds: Acquisition of three diamonds will temporarily become invincible.
Acquisition of three heartbreaker hearts guarantees magic recovery.
If you get three suite cherry cherry, all the won and all the injuries of the party will recover.
If you get three cros s-bone dokuro, you will get a lot of damage.
Those who have won three lemon rime lemon fall into confusion and attack their friends and allies too much.
Midakurana Bar: If you get three bars, you lose consciousness.
Acquisition of three heartbreaker hearts guarantees magic recovery.
If you get three Big Bomarbomb, all enemies will be devastated with catastrophic explosion magic.
Fire Habanero: If you have three symbols of fire, the winning enemy will be attacked by the magic of fire that ignites the whole body.
If you arrange three symbols of ice cream surprise ice, the winner's enemy will be attacked by the magic of freezing ice.
If you prepare three symbols of lightning, pixie boxed lightning, the enemy will be attacked by the magic of lightning, which is temporarily paralyzed.
If you acquire three symbols of the desires of the earth, you can attack with the magic of the earth that laid the enemy into the stone and the soil.
Acquisition of three heartbreaker hearts guarantees magic recovery.
If you prepare three symbols of light show light, you can attack with the magic of light that melts meat and bones.
If you get three Dark Miasma Dark symbols, you can temporarily look at the winner's enemy and attack with dark magic that takes your eyesight.
Big Zero: Fortunes Crazy Slots All Elemental Magic attacks (excluding D'ARLS) are blown off.
Micks Mash: Three of these reels operate randomly.
Acquisition of three heartbreaker hearts guarantees magic recovery.
Extremely weak animals literally decide "Lucky Punch" to predators
Lucky Blow (Lucky Blow RakkīBurō): With this spell, he can strengthen all of his "Lucky Power" and "probability power" and focus on a blow. This attack cannot be stopped or blocked because all probability power is used to make a single blow to the Dal's enemy.
The attack itself triggers almost everything, from magic attack to throwing a spoon, causing a series of chain accidents, and if the situation is set, the enemy will lie on your bloody sea. < SPAN> Acquisition of three big bomber bombs will give all the enemy a catastrophic explosion magic.
Fire Habanero: If you have three symbols of fire, the winning enemy will be attacked by the magic of fire that ignites the whole body.
Acquisition of three heartbreaker hearts guarantees magic recovery.
If you prepare three symbols of lightning, pixie boxed lightning, the enemy will be attacked by the magic of lightning, which is temporarily paralyzed.
If you acquire three symbols of the desires of the earth, you can attack with the magic of the earth that laid the enemy into the stone and the soil.
Wind whirlwind: If you prepare three wind symbols, you can attack with the magic of the wind that loses balance.
If you prepare three symbols of light show light, you can attack with the magic of light that melts meat and bones.
Acquisition of three heartbreaker hearts guarantees magic recovery.
Big Zero: Fortunes Crazy Slots All Elemental Magic attacks (excluding D'ARLS) are blown off.
Micks Mash: Three of these reels operate randomly.
Crazy Dice Mania: The jackpot of this reel is the option to use three dice spells at a time, given to three dice.
Extremely weak animals literally decide on "Lucky Punch" to predators
Acquisition of three heartbreaker hearts guarantees magic recovery.
The attack itself triggers almost everything, from magic attack to throwing a spoon, causing a series of chain accidents, and if the situation is set, the enemy will lie on your bloody sea. If you get three Big Bomarbomb, all enemies will be devastated with catastrophic explosion magic.
Fire Habanero: If you have three symbols of fire, the winning enemy will be attacked by the magic of fire that ignites the whole body.
If you arrange three symbols of ice cream surprise ice, the winner's enemy will be attacked by the magic of freezing ice.
If you prepare three symbols of lightning, pixie boxed lightning, the enemy will be attacked by the magic of lightning, which is temporarily paralyzed.
Acquisition of three heartbreaker hearts guarantees magic recovery.
Wind whirlwind: If you prepare three wind symbols, you can attack with the magic of the wind that loses balance.
If you prepare three symbols of light show light, you can attack with the magic of light that melts meat and bones.
If you get three Dark Miasma Dark symbols, you can temporarily look at the winner's enemy and attack with dark magic that takes your eyesight.
Big Zero: Fortunes Crazy Slots All Elemental Magic attacks (excluding D'ARLS) are blown off.