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Olivia Nicocia (French) Nana Spear (German) Tania de Domenico (Italian) Meiko Kawasaki (Japanese) Sa Mun g-yeon (Korean) TK (Chinese) Cyan Sinyu (Taiwanque) Anna Wodska (Polish) Mabel Cesar (Brazil (Portugal)) Victoria Pibco (Russian) Danai Kerol (European Spanish) Arratin American Spanish (Latin American Spanish)

Video character

Ash is a damage hero that appears in the overwatch. The hero was released on November 13, 2018 and added 29th.

table of contents

  • 1
  • 2 Ability
  • 3 Special options of Heroes
  • Four strategy
    • 4. 1 Weapons and abilities
    • 4. 2 General strategy
    • 5. 1 tank
    • 5. 2 Damage
    • 5. 3 Support
    • 6. 1 Background
      • 6. 1. 1 Odnic crisis
      • 6. 2. 1 Graduation ceremony
      • 6. 2. 2 Encounter with McCry
      • 6. 3. 1 Partner of crime
      • 6. 3. 2 First robbery
      • 6. 3. 3. 3 Cut Throat Trout stores
      • 6-3-4 Fort Star
      • 6. 3. 5 Brisco incident
      • 6. 3. 7 Siren
      • 6. 3. 8 Birthday Girl
      • 6. 3. 9 Early release
      • 6. 3. 10 Plan
      • 6. 3. 11 Rescue
      • 6. 3. 12 Dead ends of life
      • 8. 1 Other character information
      • 8. 2 Development
      • 9. 1 Concept Art
      • 9. 2 Video
      • overview

      Ash, the leader of the dead end gang, is a rebellious outlaw that is not afraid of polluting his hands. Ash can quickly shoot a rifle from the waist, or use a gun aiming device to line up high damage as a price for shooting. Throwing the dynamite and blowing off the enemy, her coach has enough punch to keep a distance from the enemy. Ash is not alone, and in the event of an emergency, you can call your ally B. O. B. to participate in the attack.

      ability

      Role: Damage

      Passive ability Destruction of the enemy temporarily decreases the amount of recovery. Effect time: 1 hour Ability details: I do not stack with myself and other damage roll heroes.
      • Stack multiple times with other modifies that affect the healing you received.
      • Items that cause damage such as turrets can also apply effects.
      • Confidence is not effective.
      • Weapons (Hip Fire)
      Type of effect Sem i-automatic rifle. Damage Damage: Foloff spectra 20-40 meters head shot Launch speed 3. 75 shots/ seconds Reload time 0. 5 seconds (initial animation) +0. 25 seconds/ bullet 3. 5 seconds (full animation reload) Diffusion angle 1, 85 degrees (maximum) Diameter of accessories 0, 08 meters Ash's sem i-auto rifle launch Damage per second: 131. 25 firing (62. 69 in full road, 34. 43 in reload) I do not stack with myself and other damage roll heroes.
      • The larger the number of bullets used in the magazine, the more time it takes to be loaded.
      • Even if the reload is canceled before the reload is completed, the replenishment of the ammunition is performed according to the number of bullets loaded in the gun.
        • Viper (advertising)
        • Gun (advertising)
        Effect type Maintain the zoom status, increase damage and hit rate, but slows down. Sem i-automatic rifle. Foloff spectra Foloff spectra 20-40 meters Launch speed: 0 Launch speed 3. 75 shots/ seconds 0, 5 seconds (initial animation) +0, 2 seconds 2, 9 seconds per shot (full animation reload) 0. 5 seconds (initial animation) +0. 25 seconds/ bullet 3. 5 seconds (full animation reload) 0, 192 seconds (scope in) 0, 160 seconds (scope) Diffusion angle M. Speed ​​Penalty: 1, 85 degrees (maximum) 0, 08 meters 0, 08 meters Ash's sem i-auto rifle launch Second Damage: 115. 38 (Full Road: 40. 98, Reloaded after each shot: 32. 77) I do not stack with myself and other damage roll heroes.
        • After the shot, the game increases the ash camera by one unit (changing the angle of the face), and then begins to reduce the ash camera to the previous value. Unlike Casidi, Ash cannot shoot when the camera returns to its original position.
        • 0. 096 seconds
        • 12 seconds~Type of effect
        Areas to draw an arc Sem i-automatic rifle. damage 50-20 (explosion, enemy) 100 5 seconds or more (burn, enemy) 25-10 (explosion, self) 50 or more (burn, yourself) Foloff spectra

        Activation time:

        Launch speed Diffusion angle 5 seconds (burns) Ability details: 5m radius Launch speed Range distance: Ash fires explosives after a short delay or immediately after launch. The blast of the dynamite illuminates the enemies wrapped in flames and damages over time. 0, 08 meters

        Damage to yourself, but halves the damage.

        I do not stack with myself and other damage roll heroes.
        • Burn also affects obstacles and turrets.
        • The burn is immediately released when you take a bell protection, a wand/ paid barrier, or a health pack.
        • Life hold does not eliminate the effect of burns, but prevents the target from receiving burns during the attraction.
        • This game has 3 or 84 damage after taking a health pack.
          • 10 seconds
          • Type of effect
          Shot gun (hit can) Sem i-automatic rifle. damage 6/ Pellet 90/ Shot Foloff spectra A total number of bullets per shot Launch speed 0, 16 seconds +0, 4 seconds recovery Diffusion angle 15 meters (enemy hit) 9, 4 meters (sel f-kickback) Recoil speed 18m/ second (maximum vertical) 16m/ second (maximum horizontal) Range 0. 45 meters 0, 08 meters Ability details

          You can change the future flight route during the broadcast.

          I do not stack with myself and other damage roll heroes.
          • Since it is counted as a sel f-kick instead of the transfer ability, it can be used even at the base or a shield.
          • Knockback does not occur even in the rooted state. However, any movement will not be possible if the root is set.
          • 2450 points
            • Absolute ability
            Effect type Province (Charge) Moving (Charge) Hit Scan (Weapon Cannon) Sem i-automatic rifle. damage 120 (Charge) 17 (Gun Cannon) Foloff spectra Launch speed Launch speed 3. 75 shots/ seconds Transmission time Animation 0, 5 seconds Diffusion angle 10 seconds (after interruption) Ability details: 70 meters (charge) 40 meters (gun cannon) Recoil speed ASHE summons B. O. B., a reliable almighty buddy. B. O. B. rushes and beats the enemy into the air, then lies down and suppresses the attack with a cannon. Skill details

            Damage every second: 136

            I do not stack with myself and other damage roll heroes.
            • If B. B. O. B. hits the enemy, B. O. B. will do 120 damage and throw it in the air.
              • If B / O, B in charge hits charging, rocket punch, shield bash, or another B / O, B during the charge, both go down for 1, 7 seconds.
              • B. O. B. automatically uses Symmetra teleporters if Symmetra is in the way.
              • Barry. Can be heels, purification (eg, nanoboost), and unload (eg, hack).
              • B. If B. O. B. is hacked, B. O. B. will be unable to act for 10 seconds.
              • Options of specific heroes
                • Setting name

                option

                explanation Correction recovery recovery target Active (default)
                Applying a sufficient vertical cross motion after the shot will stop the pul l-back motion downward of the rebound. Away The recoil is not affected by the input of the player, and always loweres the cross line as much as the same amount raised in the recoil.
                Zoom Toguru Off (default)
                If the player stops pressing the button, the zoom will be disabled. Pressing the button again will unzoom. Relative target sensitivity while zoomed
                On 0%. 100% (default: 60)
                Multiplier on base target sensitivity while zoomed. Strategy Ashe is a hero who requires good mechanics to play effectively. Her weapon, the Viper, is very powerful at mid-range, especially when the player alternates between firing with AIM-Down-Sight. Dynamite is a dangerous and versatile ability that can threaten spaces (such as narrow corridors or fluffy points) for decent damage in range or damage over time. What's unique is that the dynamite can be detonated early, and can be fired at any time between flying and the fuse being blown. Her firearms serve as both a "let me go" defense (like Soundwave Lucio) and a strong mobility option (like Pharah's formation). Finally, her last ability summons her omnic sidekick B. O. B., who dives in and punches enemies in the air, then relies on herself to shoot them like a turret.

                Though dominant in the mid-game, Ash is weak in close-quarters combat. Her main fire is fairly quick, but only does mild damage, and her coach gun has a long cooldown. Most of her abilities require a proper follow-up, such as the dynamite explosion or a quick shot after jumping with the gun. Dynamite is pretty annoying. It does intense damage over time, but if you get close enough to explode, it will damage Ash. Overall, Ash is best played close to her teammates. B. O. B. is incredibly powerful, but can be easily countered by the enemy team. He can be experimented on, slept, or stunned, just as he can be buffed by the friendly team.

                Weapons and Abilities

                Viper's Primary Weapon: Ash. The weapon has two firing modes: primary fire, which is a quick shot from the hip with reduced damage, and secondary ad-fire (AIM-Down-Sight), which deals high damage at a much slower rate of fire.

                Despite its power, ad-headshots are insufficient against enemies with 200 HP, dealing only 150 damage.

                • Viper has a unique recharge mechanic. Ash doesn't reload whole clips like other casters, but reloads one bullet at a time (almost at her rate of fire). You don't want to get caught in a match where you can't afford to fire multiple shots, so make sure you reload often.
                  • The primary fire is a bit weak, making it better for finishing hits or harassing enemies who are losing their balance.
                  • Dynamite is designed to automatically fall into cross hair at the moment the player can act. Unless you move the cross key position (or unless you move backwards), you can immediately launch the main gun by dropping the dynamite and holding the main gun immediately.
                  • Because the advanced arc has an unusual buoyancy, it is quite easy to predict the destination of dynamite. In the case of lon g-distance dynamite, it is easy to do it by adjusting the cross key position to the landing point instead of tracking the dynamite.
                  • The blast radius is quite small, but the blast damage and debuff are quite powerful. Throwing the dynamite in a flock of the enemy or a little up and firing it can maximize the power of the dynamite.
                  • Dynamite bounces off the shield (such as Reinhardt's barrier field).
                  • Dynamite is easy to stick to the slopes (like the roof of ihyen Valde), so it is better not to rely on the shape to carry the dynamite.
                  • Dynamite can be diverted by Genji, which changes Genji's "ownership" and can do full damage to Genji.
                  • The knockback of the kachigan is consistent in the entire hit box, but the more the enemy leaves the enemy, the less damage.
                  • It is best to use coach guns to avoid mobility and explosion, not direct damage. However, if there are no other options, it is effective as a finish blow.
                  • The mobility of the blast is very versatile, and it can cross a gap that the ash cannot usually jump over (blast in the horizontal direction) or reach the hill (blast to the ground).
                  • Despite the on e-shot bullet, this gun cannot be supported by headshots.
                  • If the shot is deviated by Genji, you will be knocked back twice. If you are careless, you may be thrown out of the map.
                  • Barry recovery, escape, and exclusion can be considered as almost different players. When using B. O. B. during the game, be aware of this.
                  • A common powerful tactic is to use Anna's Nano Boost for B. O. B.
                  • Similarly, the enemy Ana can defeat B. O. B. with sleep arrow.
                    • A hero with 200 horses can be killed immediately after falling in the air. In the body shot, it becomes 5 horsepower.
                    • It also becomes a setup of dynamite shots.
                    • General strategy
                    • Use B. O. B. wisely! Don't just throw B. O. B at the enemy team, line up B. O. B's cannon to deal damage and slow down the enemy team. The line of sight you encounter when summoning B. O. B is very important because it can lead to B. O. B running off the map or being in a bad position.

                    Matchups and Team Synergies

                    Tank

                    Hero

                    Matchups

                    Team Synergies D. VA Don't try to 1vs1 D. VA at close range. Her high health is really hard to break through one-handed like Ashe and can make many of your shots defensive matrix. If she dives, don't try to hold her off while her defensive matrix is ​​up or train her to not get countered with boosters. Wait for her to finish her cooldown and then use gun coach to maximize the distance between you two. Additionally, you can shoot the pilot with a scoped headshot, so if you or an ally are moving away from d. va, try to aim at the moment the pilot fires.
                    When D. VA activates her ultimate, enemies will retreat or use their shields to prevent death. However, you can throw dynamite on the spot to move them away from the target or payload. This is especially effective when enemies get into tight spaces or corners. Native Never let Doomfist get away. His coaches will shoot away from you when he lifts you up or uses Earthquake Slam, and use vertical coach weapons to avoid his rocket punch. On the other hand, Doomfist is an easy target if not aimed. His large hitbox and lack of ability to fight at range makes it a child's game of landing.
                    (To be added) Orisa Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    If Orisa is using her ultimate effectively and has gathered a lot of enemies, you can throw dynamite to deal extra damage and guarantee Orisa at least a few eliminations. Red There is no problem if you play in a safe place, but surprisingly, Ramatra may actually push it in with a vacuum accelerator, so zigurpeak will be very useful. Rather than wasting time to destroy the barrier, throwing a dynamite and throwing it beyond the barrier is the biggest effect. The duration of the barrier is short. In Ravenous Vortex, turn your coach weapons as horizontally as possible.
                    (Scheduled to be added) Refreshing Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    Reinhardt's charge hits, and the HP200 enemies launched in the air can be eliminated by applying a headshot afterwards. Roadmap As long as you are outside the range of the roadhog chain hook, you can use it to win this match or at least to rebuild your breathing and posture. Use a hill, instruct to shoot a shot when you hook your ally, throw the target, and prevent landing on the pursuit. In addition, if Roadhog uses a general attack, you can disagree with a gun and keep your team from hitting your team.
                    (Scheduled to be added) sigma Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    Using a gravity flow makes it easier for the enemy to target B. O. B. Destructive ball Try not to do a 1vs1 Wrecking Ball at close range, unless of course it's low range. Armor and health are hard to solve as Ash. Ash's armor and health are hard to solve as Ash. Ash is very effective at clearing minefields with Dynamite or B. O. B. Throw Dynamite or B. O. B. into the minefield to clear the way for your team. Just be careful, sending B. O. B. into the minefield will take a lot of his health.
                    Wrecking Ball minefields provide area denial to enemies, but placing B. O. B. in a place that blocks line of sight will further prevent enemy plays and force them to retreat. Winston The Coach Gun is easy to kill when Winston uses Leap, as it can keep him airborne. Be careful if Winston jumps into your team or a nearby ally, as it will ruin his attack. However, many Winston players tend to drop the bubble while using leap. In this case, the coach gun is just out of range. Summoning B. O. B. to protect the team while using Primal Rage is very effective. If you send him to an ally that Winston is about to attack, you can make him leave or look for another target, lowering the effectiveness of his ultimate.
                    (To be added) Dice Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    When Zarya uses Graviton Surge, she can throw Dynamite to deal extra damage to enemies and recharge her ultimate. If Zarya finds herself in a situation where she has to use Dynamite at close range, she can use Projected Barrier to protect you from the blast. Damage Hero

                    Matchup

                    Team Synergies D. VA Don't try to 1vs1 D. VA at close range. Her high health is really hard to break through one-handed like Ashe and can make many of your shots defensive matrix. If she dives, don't try to hold her off while her defensive matrix is ​​up or train her to not get countered with boosters. Wait for her to finish her cooldown and then use gun coach to maximize the distance between you two. Additionally, you can shoot the pilot with a scoped headshot, so if you or an ally are moving away from d. va, try to aim at the moment the pilot fires.
                    (To be added) Outpost Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    (To be added) Cassidy Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    (To be added) Echo Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    (To be added) Genji Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    (Scheduled to be added) Excess of debt Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    (Scheduled to be added) Jean Clut Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    (Scheduled to be added) Honey Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    (Scheduled to be added) Feller Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    (To be added) Reaper Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    (To be added) Soldier: 76 Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    (To be added) Sobra Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    (Scheduled to be added) consensus Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    (Scheduled to be added) Torbjorn Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    (Scheduled to be added) Sombra is a major threat if Tracker < SPAN> Sombra is suddenly hacking. Sombra will be driven into a close combat that Sombra is good at, and will be overtaken before retreating with a coach weapon. Even if your opponent is not stormed and hit or infected from below, you have a high position and distance, so it will be quite advantageous in a duel. If she is aiming for another ally, if they are in that area, they can throw a dynamite to blast her, rescue them, or leave her. The last precaution is that B. O. B. has a possibility that hacks and EMP may be temporarily disabled, so wait for EMP before using B. O. B. Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    consensus Symmetra is not a dangerous enemy unless it approaches the distance that is defeated by a beam or secondary fireball. If you sortie from a long distance, you can really do Symmetra to copy and copy a secondary fireball or turret. In addition, when she sets up a teleport strategy and the teammates arrive, everyone fires a dynamite while teleporting, deals with great damage, and finally charges. Outstanding Symmetra opponents may try to block B. O. B's gaze using a Photon Barrier, so think about your position and end. Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    Torbjorn Tallbyon's turret can be destroyed with three scope, so shoot while shooting to reduce damage as much as possible. You can also throw a dynamite on the turret to prevent the repair of the turret. For Torbjörn itself, his shot is projected and the hit box is quite large, so it can be defeated in a duel. An important trick is to throw away the core arranged from behind with a gun. With a 90%probability, he can avoid lava. Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.

                    Sombra will be a major threat if Truck Son Bra is suddenly hacking with surprise. Sombra will be driven into a close combat that Sombra is good at, and will be overtaken before retreating with a coach weapon. Even if your opponent is not stormed and hit or infected from below, you have a high position and distance, so it will be quite advantageous in a duel. If she is aiming for another ally, if they are in that area, they can throw a dynamite to blast her, rescue them, or leave her. The last precaution is that B. O. B. has a possibility that hacks and EMP may be temporarily disabled, so wait for EMP before using B. O. B.

                    Team Synergies D. VA Don't try to 1vs1 D. VA at close range. Her high health is really hard to break through one-handed like Ashe and can make many of your shots defensive matrix. If she dives, don't try to hold her off while her defensive matrix is ​​up or train her to not get countered with boosters. Wait for her to finish her cooldown and then use gun coach to maximize the distance between you two. Additionally, you can shoot the pilot with a scoped headshot, so if you or an ally are moving away from d. va, try to aim at the moment the pilot fires.
                    (Scheduled to be added) Torbjorn
                    Tallbyon's turret can be destroyed with three scope, so shoot while shooting to reduce damage as much as possible. You can also throw a dynamite on the turret to prevent the repair of the turret. For Torbjörn itself, his shot is projected and the hit box is quite large, so it can be defeated in a duel. An important trick is to throw away the core arranged from behind with a gun. With a 90%probability, he can avoid lava. Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it. Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    Tracer is really difficult to fight as Ash. If you are caught suddenly, you can easily cut it before it reacts, and the cockgans are not effective because they can quickly reduce the distance using eyelashes. Duel at short distances is very difficult due to irregular movements, and the best hope is to land in the head range. However, it is more certain to put it in a high place that does not reach. (Scheduled to be added) Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    Widow Maker is one of the worst enemies for Ash. It's simple and clear, but Widoumaker is overwhelmingly exceeding you. If so, don't try to have a sniper confrontation. If you hit one or two, you will be able to defeat it, and the damage at that range means that you need to shoot many shots to eliminate it. However, if she is not out of range, it may be advantageous to catch her while turning and focusing on other things, but if she is an excellent widou maker, she is Mercy and Orb of Discord. Unless there is additional damage source such as damage boost, it is not recommended to duel with her. (Scheduled to be added) Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    hero Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it. Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    Ana Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it. Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    (Scheduled to be added) Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it. Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    Her shield is quite brittle, there is no option for lon g-range attacks, and the movement speed is slow. If she's a distance, use a coach weapon to make a distance. B. O. B can be driven into an unwilling position or stunned during charge. Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it. Irari < Span> Tracer is really difficult to fight as Ash. If you are caught suddenly, you can easily cut it before it reacts, and the cockgans are not effective because they can quickly reduce the distance using eyelashes. Duel at short distances is very difficult due to irregular movements, and the best hope is to land in the head range. However, it is more certain to put it in a high place that does not reach.
                    (Scheduled to be added) Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it. Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.
                    (Scheduled to be added) Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it. Fortify reduces the damage Orisa takes (so dynamite is pretty useless), prevents her from taking hits from Coach's weapons and hits from B. O. B., damages headshots, and makes Viper's power less effective. Additionally, Javelin Spin destroys shots and dynamite. Considering these things, it's best to shoot her while her abilities are on cooldown or not activated. Once she activates her ultimate, you can train your weapon to avoid it.

                    Matchup

                    Group synergy

                    Ana

                    Your range shots do stable damage at medium distances. However, Ana's rifle has no damage and can fight outside the effective range. Ana's rifle cannot give headshots, but Ana's rifle can give headshots. If you use dynamite for Ana, you can use her biotic grenade. Another advantage is that Ana has no mobility. Sleep dirt is effective for B. O. B., and can be stunned for 5 seconds, so that many times that would have been spent on control shooting could be wasted.

                    Baptist

                    (Scheduled to be added)
                    ~(To be added)

                    Bridget

                    Her shield is quite brittle, there is no option for lon g-range attacks, and the movement speed is slow. If she's a distance, use a coach weapon to make a distance. B. O. B can be driven into an unwilling position or stunned during charge.

                    (Scheduled to be added)

                    It is really difficult for Iralitracer to fight as Ash. If you are caught suddenly, you can easily cut it before it reacts, and the cockgans are not effective because they can quickly reduce the distance using eyelashes. Duel at short distances is very difficult due to irregular movements, and the best hope is to land in the head range. However, it is more certain to put it in a high place that does not reach.

                    (Scheduled to be added)

                    surgeon

                    Widow Maker is one of the worst enemies for Ash. It's simple and clear, but Widoumaker is overwhelmingly exceeding you. If so, don't try to have a sniper confrontation. If you hit one or two, you will be able to defeat it, and the damage at that range means that you need to shoot many shots to eliminate it. However, if she is not out of range, it may be advantageous to catch her while turning and focusing on other things, but if she is an excellent widou maker, she is Mercy and Orb of Discord. Unless there is additional damage source such as damage boost, it is not recommended to duel with her.

                    (Scheduled to be added)

                    support
                    ~hero

                    Matchup

                    Group synergy

                    Ana

                    Your range shots do stable damage at medium distances. However, Ana's rifle has no damage and can fight outside the effective range. Ana's rifle cannot give headshots, but Ana's rifle can give headshots. If you use dynamite for Ana, you can use her biotic grenade. Another advantage is that Ana has no mobility. Sleep dirt is effective for B. O. B., and can be stunned for 5 seconds, so that many times that would have been spent on control shooting could be wasted.

                    Baptist

                    (Scheduled to be added)

                    (Scheduled to be added)

                    Bridget

                    Her shield is quite brittle, there is no option for lon g-range attacks, and the movement speed is slow. If she's a distance, use a coach weapon to make a distance. B. O. B can be driven into an unwilling position or stunned during charge.

                    (Scheduled to be added)

                    Irari

                    Both can be effectively passed in the midrange. But Irari does not have to succeed in dealing most of the damage. This means that the movement is not slow. Her pillar healing can be easily destroyed by using dynamite once. E x-bursts give Irari mobility, but not very effective in access to hills. The captured sun may be a problem for you. The wide explosion range means that the sunset state will reach you, the movement speed will be slow, and Ilari and her team will be more likely to activate the burst.

                    (Scheduled to be added)

                    Kirika
                    ~(Scheduled to be added)

                    (Scheduled to be added)

                    Socibius

                    (Scheduled to be added)

                    (Scheduled to be added)

                    Lucio

                    (Scheduled to be added)

                    (Scheduled to be added)

                    Mercy
                    ~(Scheduled to be added)

                    Due to hig h-distance damage, Mercy is suitable for boosting without leaving other teams. The shutdown with a gun is suitable for pulling the killer from Mercy.

                    Company

                    (Scheduled to be added)

                    (Scheduled to be added)

                    Zenyatta

                    (Scheduled to be added)

                    (Scheduled to be added)

                    history

                    Ash is the leader of a dead end gang, ambitious and highly calculated, and is respected in the back society. [2]

                    With a tough narrative, [3] Ash has an organizational idea. This affects her thoughts on how to operate the organization and how human relationships. [4] The relationship with Call Cassidi is "much more complex" than a simple label, and is a "lov e-hate" type. [6] Contrary to the unbeatable appearance, Ash shows sympathy for all omnics (especially B. O. B.) in consideration of the innocent people caught in the Null Sector War. [7]

                    Ash, the daughter of a social celebrity, is used to charity balls, just as riding a motorcycle. [8] I believe that rifles are good at shooting, accuracy is important, and only one is needed. [9]

                    Upbringing

                    Everyone needs a family. It's not a fair just to face the world. It doesn't matter how hard you think. No matter what, you'll always be nearby and support you.

                    cup

                    Ash as a child, both < SPAN> both can effectively pass each other in the midrange. But Irari does not have to succeed in dealing most of the damage. This means that the movement is not slow. Her pillar healing can be easily destroyed by using dynamite once. E x-bursts give Irari mobility, but not very effective in access to hills. The captured sun may be a problem for you. The wide explosion range means that the sunset state will reach you, the movement speed will be slow, and Ilari and her team will be more likely to activate the burst.

                    (Scheduled to be added)

                    Kirika
                    ~(Scheduled to be added)

                    (Scheduled to be added)

                    Socibius

                    (Scheduled to be added)

                    (Scheduled to be added)

                    Lucio

                    (Scheduled to be added)

                    (Scheduled to be added)
                    ~Mercy

                    (Scheduled to be added)

                    Due to hig h-distance damage, Mercy is suitable for boosting without leaving other teams. The shutdown with a gun is suitable for pulling the killer from Mercy.

                    Company

                    (Scheduled to be added)

                    (Scheduled to be added)

                    Zenyatta

                    (Scheduled to be added)
                    ~(Scheduled to be added)

                    history

                    Ash is the leader of a dead end gang, ambitious and highly calculated, and is respected in the back society. [2]

                    With a tough narrative, [3] Ash has an organizational idea. This affects her thoughts on how to operate the organization and how human relationships. [4] The relationship with Call Cassidi is "much more complex" than a simple label, and is a "lov e-hate" type. [6] Contrary to the unbeatable appearance, Ash shows sympathy for all omnics (especially B. O. B.) in consideration of the innocent people caught in the Null Sector War. [7]

                    Ash, the daughter of a social celebrity, is used to charity balls, just as riding a motorcycle. [8] I believe that rifles are good at shooting, accuracy is important, and only one is needed. [9]

                    Upbringing

                    Everyone needs a family. It's not a fair just to face the world. It doesn't matter how hard you think. No matter what, you'll always be nearby and support you.

                    cup
                    ~(To be added)

                    (Scheduled to be added)

                    Kirika

                    (Scheduled to be added)

                    (Scheduled to be added)
                    ~Socibius

                    (Scheduled to be added)

                    (Scheduled to be added)

                    Lucio

                    (Scheduled to be added)

                    (Scheduled to be added)

                    Mercy
                    ~(Scheduled to be added)

                    Due to hig h-range damage, Mercy is suitable for boosting without leaving other teams. The shutdown with a gun is suitable for pulling the killer from Mercy.

                    Company

                    (Scheduled to be added)

                    (Scheduled to be added)
                    ~(To be added)

                    (Scheduled to be added)

                    (Scheduled to be added)

                    history

                    Ash is the leader of a dead end gang, ambitious and highly calculated, and is respected in the back society. [2]

                    With a tough narrative, [3] Ash has an organizational idea. This affects her thoughts on how to operate the organization and how human relationships. [4] The relationship with Call Cassidi is "much more complex" than a simple label, and is a "lov e-hate" type. [6] Contrary to the unbeatable appearance, Ash shows sympathy for all omnics (especially B. O. B.) in consideration of the innocent people caught in the Null Sector War. [7]

                    Ash, the daughter of a social celebrity, is used to charity balls, just as riding a motorcycle. [8] I believe that rifles are good at shooting, accuracy is important, and only one is needed. [9]

                    Upbringing

                    Everyone needs a family. It's not a fair just to face the world. It doesn't matter how hard you think. No matter what, you'll always be nearby and support you.
                    ~cup

                    Ash as a child, just

                    Elizabeth Caledonia Ash grew up in Belleray, Texas.[9] Born into a wealthy family[11] from "old money", Ash grew up surrounded by privilege.[12] Her parents were highly sought after business consultants and coaches to powerful CEOs around the world. Though they paid little attention to Ash (she was mostly looked after by B. O. B., the family's omnic butler), they made sure Ash had every opportunity to succeed.[2] B. O. B. had been by her side for as long as she could remember. Though her parents often traveled outside of Texas, they never took her with them. They often threw parties at their mansion in an attempt to please the powerful people of Belleray. Ash was a bystander at these events, reacting when her parents would drag her to the front for a few minutes of small talk. [9]

                    Ash gets in trouble at school

                    Without the two of them, Ash grew up as a combative child, causing trouble at the academy she attended and shooting bottles with a slingshotgun on her family's farm. [11] She found the academy "soul-sucking" and spoke out against Principal Wallach. [Her misdeeds include trying to convince the academy's "resident hacker" to change all of her grades to AS and closing the school for decontamination after she aimed a slingshot at the science lab. [9] A lone wolf, Ash spent a lot of time talking to B. O. B. [4], who made Ash's favorite cake (a triple-layer chocolate cake drizzled with chocolate). [9]

                    Because of her position as the heir to Arbalest Arms, most of her peers kept her at a distance. [9]

                    As a teen/young adult, she was briefly imprisoned for her actions. [11] She had a "friendship" with Sheriff Carson, but each time she was released on bail using her parents' money. [9]

                    When a motorcycle with Lebrim was released, Ash sneaked into his parents 'study and bought a motorcycle with his parents' money. When my parents returned home, my daughter was running around the premises on a new motorcycle. Ash said that it was given by a business partner but lost the card. The parents believed in her words, but excluded that "dangerous" and "not like a lady." Parents did not shed tears even if Ash crushed it. [9]
                    ~(To be added)

                    I'm not hungry! I just want to be alone.

                    Ash in B. O. B.

                    Ash with a sling

                    Ash was 13 when the omnic crisis began. On the first day of the conflict, her parents were absent. She was angry and refused the food she made by B. O. B and sank in an omnic for loneliness. She yelled at B. O. B. and left. At first, I was convinced that B. O. B. would come back with more food, but I didn't think about anything, but as Ash did not return as dusk in the afternoon and the dusk became dark. Ash felt guilty and left the dining room and searched for a butler, but could not find him in the mansion or on the ground. She was worried that B. O. B. had really left himself. [7]

                    Ash and their families survived the omnic crisis relatively intact. As years have passed, Ash thought he wouldn't meet the butler anymore. [9]

                    The Omnic crisis lasted two years, and two years after B. O. B. disappeared, he returned to Lead Rose. Ash rushed to him from his house. He stopped a few steps away from the omnic and noticed that he was different. Not only the appearance, but also the nature of the war, but also its properties. [But she hugged him, slowly and slowly, Tendon, B. O. B. [7]

                    Ash could not fully understand what happened in B. O. B. during the Omnic crisis, but she was still a friend of memories and near her. [9]

                    More

                    When a motorcycle with Revlim was released, Ash sneaked into his parents 'study and bought a motorcycle with his parents' money. When my parents returned home, my daughter was running around the premises on a new motorcycle. Ash said that it was given by a business partner but lost the card. The parents believed in her words, but excluded that "dangerous" and "not like a lady." Parents did not shed tears even if Ash crushed it. [9]

                    • Omnic crisis
                    • I'm not hungry! I just want to be alone.
                    • Ash in B. O. B.
                    • Ash with a sling
                    • Ash was 13 when the omnic crisis began. On the first day of the conflict, her parents were absent. She was angry and refused the food she made by B. O. B and sank in an omnic for loneliness. She yelled at B. O. B. and left. At first, I was convinced that B. O. B. would come back with more food, but I didn't think about anything, but as Ash did not return as dusk in the afternoon and the dusk became dark. Ash felt guilty and left the dining room and searched for a butler, but could not find him in the mansion or on the ground. She was worried that B. O. B. had really left himself. [7]
                    • Ash and their families survived the omnic crisis relatively intact. As years have passed, Ash thought he wouldn't meet the butler anymore. [9]

                    The Omnic crisis lasted two years, and two years after B. O. B. disappeared, he returned to Lead Rose. Ash rushed to him from his house. He stopped a few steps away from the omnic and noticed that he was different. Not only the appearance, but also the nature of the war, but also its properties. [But she hugged him, slowly and slowly, Tendon, B. O. B. [7]

                    • Ash could not fully understand what happened in B. O. B. during the Omnic crisis, but she was still a friend of memories and near her. [9]
                    • More
                    • When a motorcycle with a Lebrim day was released, Ash sneaked into his parents 'study and bought a motorcycle with his parents' money. When my parents returned home, my daughter was running around the premises on a new motorcycle. Ash said that it was given by a business partner but lost the card. The parents believed in her words, but excluded that "dangerous" and "not like a lady." Parents did not shed tears even if Ash crushed it. [9]
                    • Omnic crisis
                    • I'm not hungry! I just want to be alone.
                    • Ash in B. O. B.

                    Ash with a sling

                    Ash was 13 when the omnic crisis began. On the first day of the conflict, her parents were absent. She was angry and refused the food she made by B. O. B and sank in an omnic for loneliness. She yelled at B. O. B. and left the place. At first, I was convinced that B. O. B. would come back with more food, but I didn't think about anything, but as Ash did not return as dusk in the afternoon and the dusk became dark. Ash felt guilty and left the dining room and searched for a butler, but could not find him in the mansion or on the ground. She was worried that B. O. B. had really left himself. [7]

                    Ash and their families survived the omnic crisis relatively intact. As years have passed, Ash thought he wouldn't meet the butler anymore. [9]

                    The Omnic crisis lasted two years, and two years after B. O. B. disappeared, he returned to Lead Rose. Ash rushed to him from his house. He stopped a few steps away from the omnic and noticed that he was different. Not only the appearance, but also the nature of the war, but also its properties. [But she hugged him, slowly and slowly, Tendon, B. O. B. [7]

                    Ash could not fully understand what happened in B. O. B. during the omnic crisis, but she was still a friend of her memories and was near her. [9]

                    More

                    Graduation day

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                    Elim Rim - Journalist, creative writer

                    Last modified 23.03.2025

                    As for what slots to play, the slot "Frozen Throne Respin" is great for gaining coins with the respin function. I went from like 2m coins to. On the inside of the door at the bottom of the coin mechanism is a coin switch. Gently press the wire down to simulate a coin. This may reset. It's almost time! Don't miss out on this amazing opportunity! TONIGHT ONLY, use the promo code JUNEGJP in the Reward Center page of your Personal Center.

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