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Andy Speeded "Review

Steel City Interactive Boxing Games are still in the middle of a good fight, but to get rid of the championship.

Update 2024 October 8, 19:48 Posted: October 7, 2024 1:00 October 7, 2024 13:00

Boxing fans have spent too many years without ful l-fledged candidates in video games. Fight Night Champion is the last true heavyweight in this genre, which was launched by Punch-Out, which was more than 10 years ago in 2010, with a strong hurdle and a high hurdle. "UNDISPUTED" at Steel City Interactive, the developer, appeared as a losing dog full of spirit to beat the king from the throne, but while the judgment is divided, newcomers end this controversy. It is clear that you need to spend more time on a speed bag.

UNDISPUTED is a brilliant simulation of a persuasive simulation of getting a job in the boxing world through carrier mode. Immediately after the start, I was impressed by the customization option of the character. There are dozens of options for hairstyles, tattoos, and costumes, and you can freely create a dignified and serious character, and to reproduce the real fighter with a detailed character model system. At the Creation Center, you can extend your face, make a big ear, make it a green Afro like cheerpent, so you can create unusual monsters like the WWE 2K series.

UNDISPUTE D-September 2024 Screenshot

IGN 20 question s-Let's hit the game!

IGN 20 question s-Let's hit the game!

Let's ask a question that can be answered with "YES" or "No".

Along with the visual creativity, UNDISPUTED features a variety of fighting style from both cosmetic animation and functional gameplay. Mimicing Mike Tyson, making a hitter with an offensive mind with a Swarmer specializing in inside power punch, or using reach like Muhamed Ali to make it an outside fighter. The stamina is exhausted by dodging instead of the block while consuming the physical strength of.

I used the "wall" archetype to create a character centered on defense. Stamina and power may have been sacrificed, but the advantage of improving guards to reduce the damage of the hit and the accuracy of punch was worth trading. In the long run, it was good, but the lack of power and speed and the slowness in the indiscriminate class battle at the start of carrier mode, which had low status, so I needed patience.

At the start of career mode, the game feels slow while you are low.

In the first four games, there were many games that exhausted stamina with just a few punches, and ended with judgment. This is the part in "UNDISPUTED" where the realism exhausts my game stamina at the same speed as the character stamina. After a few games, I got caught in a rope and wanted more arcade fighting.

Thankfully, the approach of setting each game of UNDISPUTED was enough to delight me, even if the match was not interesting. Negotiations and training with opponents are in accordance with the RPG method, reflecting the process of real life. I was able to control almost everything, such as the challenger I chose (within the ranking range), the amount I received from the profit of the game, and the time spent on social media to advertise in the game.

Successful negotiations before each contest will buff important functions such as reputation, improvement of attributes, and training time. Improving the fame means fighting a better opponent, and if you fight a better opponent, you will get more money and improve your status. Before participating in these battles, you need to improve your attributes, so the distribution of resources and time is a delicate balance.

In addition, tasks must be done for several weeks to the event. Training to make it possible to make a match, resting to improve stamina and avoid injury, posting to social media to reach the level of promotion required for the game in the first place. Weight also plays an important role: If you take too much time training and rest, you will gain too much weight and will not be counted.

Finding an appropriate combo for jab and power punch was very satisfying. < SPAN> At the start of career mode, the game feels slow while being low.

In the first four games, there were many games that exhausted stamina with just a few punches, and ended with judgment. This is the part in "UNDISPUTED" where the realism exhausts my game stamina at the same speed as the character stamina. After a few games, I got caught in a rope and wanted more arcade fighting.

Thankfully, the approach of setting each game of UNDISPUTED was enough to delight me, even if the match was not interesting. Negotiations and training with opponents are in accordance with the RPG method, reflecting the process of real life. I was able to control almost everything, such as the challenger I chose (within the ranking range), the amount I received from the profit of the game, and the time spent on social media to advertise in the game.

Successful negotiations before each contest will buff important functions such as reputation, improvement of attributes, and training time. Improving the fame means fighting a better opponent, and if you fight a better opponent, you will get more money and improve your status. Before participating in these battles, you need to improve your attributes, so the distribution of resources and time is a delicate balance.

In addition, tasks must be done for several weeks to the event. Training to make it possible to make a match, resting to improve stamina and avoid injury, posting to social media to reach the level of promotion required for the game in the first place. Weight also plays an important role: If you take too much time training and rest, you will gain too much weight and will not be counted.

Finding an appropriate combo for jab and power punch was very satisfying. At the start of career mode, the game feels slow while you are low.

In the first four games, there were many games that exhausted stamina with just a few punches, and ended with judgment. This is the part in "UNDISPUTED" where the realism exhausts my game stamina at the same speed as the character stamina. After a few games, I got caught in a rope and wanted more arcade fighting.

Thankfully, the approach of setting each game of UNDISPUTED was enough to delight me, even if the match was not interesting. Negotiations and training with opponents are in accordance with the RPG method, reflecting the process of real life. I was able to control almost everything, such as the challenger I chose (within the ranking range), the amount I received from the revenue of the game, and the time spent on social media to advertise in the game.

Successful negotiations before each contest will buff important functions such as reputation, improvement of attributes, and training time. Improving the fame means fighting a better opponent, and if you fight a better opponent, you will get more money and improve your status. Before participating in these battles, you need to improve your attributes, so the distribution of resources and time is a delicate balance.

In addition, tasks must be done for several weeks to the event. Training to make it possible to make a match, resting to improve stamina and avoid injury, posting to social media to reach the level of promotion required for the game in the first place. Weight also plays an important role: If you take too much time training and rest, you will gain too much weight and will not be counted. Finding an appropriate combo for jab and power punch was very satisfying. Finally, the contract management of coaches, cutman, and manager is indispensable in "undisputed". Each staff has the ability and benefits to improve the characteristics of the fighter, and grows with the fighter each time they win. At first, I wanted to build a bond like Rocky and Mickey, so I decided to continue the same manager through my career. However, the more career you care, the more the strengths of sticking to the same team began to retreat too much compared to the disadvantages. Certainly, when I had to start with a new coach, I lost some buffs, but if I had an extra abilities slot (combined with a similar basic status provided with a better staff (I), I was able to recruit with a higher profile, and as my career mode progressed, I was able to easily replace the original team. The decision to make my faithful staff more and more meaningful benefits would hurt my jaw more. Returning to the ring more actively with an improved stats, I didn't need so many games to understand the flow and rhythm of UNDISPUTED. The chesmatch, which determines the right jab and power punch, to attack the body and head according to the weaknesses and guards of the opponent, was very satisfying. Like reality, damage is accumulated and plays an important role in the game. If you keep aiming on one side of your head with a jab or powerful hook combination, you will cause trouble such as cuts and swelling of the eyes. These not only affect status such as accuracy, but also leads to technical knockouts (TKOs) where the referee stops the game. However, the more directly comparing "Fight Night Champions", the more you played "UNDISPUTED", the more you feel unsatisfactory in these mechanisms. In this game, there are several types of cuts, bruises, and swelling. There is also a cutman mini game between each round, and if successful, an additional status will be given to the fighter's physical strength and exhaustion. Relatively, UNDISPUTED consuming functions are limited to the same three swelling, cuts, and bruises in any game, and will be repeated immediately. In addition, there is no cutman min i-game, no interaction between each round breaks out everyday. There is no min i-game before the game is the opportunity loss. The lack of min i-games before the game also misses opportunities. Instead of automating all training boosts, adding an option to hit speed bags or manually train the defense skills that can be applied to the ring, it would have been helpful. It was a pity that UNDISPUTED was not a standard tutorial method in sports games such as "EA Sports FC 25" and "NBA 2K25".

In fact, the only mini-game included in "UNDISPUTED" is ridiculously difficult-but it shouldn't be easy to get up when someone lays down. When the fighter goes down, press the right trigger and left trigger to focus, and you have to get a green bar to get a count. The problem is that the position of the bar is different, like rubbing the head and belly at the same time to move your finger accurately. Improving your hear t-like status cannot make this min i-game easier. In particular, while the opponent was defeated seven times, I had a hard time getting up even if I was defeated twice.

Andrew's favorite boxing / fighting game

EA Sports UFC 4

Electronic arts

Fight Night Champion

Next level game

Knockout Kings 2002

Don King Boxing

Venom game

Fitness boxing

Game play that fights with excellent boxers is quick and fun, but not so beautiful to see moving. Knockdown and rising animation are the same, and they are as unique and varied as commentators. It can be appreciated that Steel City Interactive has explained a game to a professional like Todd Grisham and Johnny Nelson, but their commentary and what happened on the ring rarely agree. They had a bad memory: At a certain moment, they said that they were equal, and when the gong rang a few seconds later, he said the opposite of how my character was dominant. He seemed to be beaten too much.

It was quite frustrating that the fluent camera angle and the corner man on the ring side jumped into the frame and hindered the game. They are trivial, but when approaching the rope, I felt like I was stuck behind a tall man in the cinema during the game, and I felt that my immersion was weakened. is.

Multiplayer is fun, but be prepared to go to the usual players who can only choose except for the strongest characters, Mohamed Ali and Canero Alvarez. These matches lack variety because there is nothing to balance online. The best step is to play with friends or find an opponent who wants to fight the equal fighters. Otherwise, you will have to play the Great Wan every time, and you will be frustrated. It's like a modern version like fighting an out job in Golden Eye.

verdict

Boxing approaches in UNDISPUTED in Steel City Interactive, the developer, are in the right direction, but it is difficult. It is an important component to focus on realism, prepare for the game using mechanics such as RPG, and create a fully open experience on the ring. Nevertheless, the appearance of the animation of gameplay and the good response of the commentators are not as high as the high hurdles set up by the Fight Night series in the late 2000s, and the real fight is not TKO but the feeling of aiming for Ko. At that time, it may be a little boring. Nevertheless, it is a decent diet for other genres, and it is much better than the past 10 years.

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March 21, 202 4-Sophie Thompson

News about VR often focuses on games, but VR and XR are trying to form our future in a very many ways, not just pure entertainment. From healthcare to real estate, recruitment, and education, this article features 23 industries that are already using VR.

For those who are not familiar with VR, let's explain the definition very easily: VR is a term used to explain a compute r-generated environment where someone can explore and interact. The user is immersed in the environment, and the brain is basically deceived as if someone is watching in the virtual world is real.

1. Automotive industry

With VR, engineers and designers can easily test the exterior and structure of the car before requesting an expensive prototype. Companies such as Honda, BMW, and Jaguar Land Rover (JLR) are promoted to pandemic to find new options to replace conventional clay models, and have been using VR for years to review design and engineering. I'm doing it.

VR saves millions of prototypes manufactured for each vehicle line and opened design processes to global labor, saving millions of ma n-hours and materials in the automotive industry.

JLR is using VR to conduct engineering reviews early in the vehicle development process.

2. Healthcare

VR is having a major impact on healthcare. In November 2021, the FDA approved EaseVRx for prescription use for the treatment of pain relief in adults. The system uses cognitive behavioral therapy and behavioral principles such as deep relaxation, attention shifting, and interoceptive awareness to help reduce chronic pain. VR is also being used to relieve pain in burns.

Healthcare professionals can use VR to better prepare for the operating room, whether it's a junior doctor explaining a diagnosis and treatment plan or an orthopedic surgeon performing a procedure. Companies like Osso VR allow surgeons to interact with medical devices in VR and practice surgery on a virtual body, helping them become familiar with new devices and increase their proficiency in implanting them. Additionally, companies like Altoida are using XR and machine learning to develop digital biomarkers for neurological diseases such as Alzheimer's. The technology platform allows for earlier diagnosis, easier enrollment in clinical trials, and allows for precise monitoring of disease progression and treatment outcomes.

VR can also be used to treat mental health issues, with virtual reality exposure therapy thought to be particularly effective in treating PTSD and anxiety. There are many other ways in which spending time in VR can have therapeutic effects.

Osso VR offers surgical training and assessment tools.

3. Retail

The way we shop online is set to change dramatically with the "metaverse." VR retail experiences and body scanning technology will allow us to try on clothes in the virtual world and see how they will look in real life. Not only will this be a more time-efficient experience for shoppers, but it will also be more sustainable, reducing the environmental costs of fast fashion production and transportation, as customers will know before ordering if the item will fit their body type and size.

Various companies are looking to bring VR shopping experiences, including European retailer ASOS, which has invested in software development company Trillenium. Among the brands that took part in the second Metaverse Fashion Week, held in March 2023, were fashion houses such as Tommy Hilfiger and DKNY.

Brands such as Ralph Lauren and Gucci have also collaborated with VR studio Emperia to build bespoke virtual store environments where high-end customers can browse their collections.

Ralph Lauren virtual store designed by Emperia.

4. Tourism

The global pandemic and lockdowns have accelerated many developments in virtual travel, with many losing the freedom to travel to different countries, visit world-famous landmarks and experience glimpses into different cultures.

Imagine being able to experience a guided tour of Barcelona or Budapest from your home in California or Singapore. With VR, you can do just that. You can even take a Harry Potter tour of Edinburgh from anywhere in the world!

In the post-Covid era, developments in VR for tourism have allowed people to try out holidays before they buy. Thomas Cook launched its "Try Before You Fly" VR experience in 2015, allowing potential holidaymakers to visit stores in each country and experience holidays in VR before booking. As a result, bookings for New York excursions increased by 190% after experiencing a five-minute holiday in VR.

VR Expeditions 2. 0 is another way to make tourism more accessible, with hundreds of virtual excursions available. From the Roman Colosseum to the coral reef to the surface of Mars, users can travel the world from the comfort of their own home.

5. Real Estate

No need to make an appointment with a real estate agent or sacrifice a weekend.

Companies like Matterport are leading the way in helping people explore homes online and get a "feel" of the space. This way, you can focus on only the properties that you are likely to like in person.

Other companies, like Stucco, are also using VR for home staging. Not only does this cut costs, but it also allows real estate agents to use different interior design styles depending on the customer's preferences.

Matterport 3D cameras make realistic scans of buildings that can be toured in VR.

6. Architecture

VR is slowly changing the way architects design and experiment. VR makes it possible to see not only how a building or space looks, but how it feels.

For example, if there is a person who is thinking of expanding on the premises of his home, you can experience the space and appearance before being physically constructed, and make changes in real time. As a result, customers and architects can save time and expenses, and the satisfaction when the project is completed is improved.

The architect has been using a 3D model for many years, but by using immersed tools, you can understand and explore the space as deep as possible. At the British BBC, two rival architects have been broadcast on the TV program "Your Home Made Perfect", which will show the design to housing owners in VR before being realized.

7. Interior design

It is not only the structure of the house that transforms in VR. Using immersive experiences, the interior design can now be imitated. Companies like FLIPSPACES use this to provide users with 3D visualization, from lighting to ventilation, color scheme, and products themselves.

Such platforms have the potential for designers and housing owners to visualize the appearance and atmosphere of the property, but also promote direct sales of furniture manufacturers such as IKEA.

8. Gambling

Do you want to be a poker professional? Vegas Infinite (formerly Pokerstars VR) allows you to play multiplayer poker in VR. You can talk to other players and read the opponent's gestures as if you were in a real casino. There is a chance to plan a real opponent, poker, blackjack, roulette, slot, and earn prizes.

9. Learning and ability development

Bank of America has procured 10, 000 headsets, and Wa l-Mart has provided VR training to 1 million employees.

With VR, people can learn through experiences in a risky space, consistent, affordable, and large. For example, VirtualSpeech offers VR training for soft skills such as active listening and sales. Combining e-learning and VR and online simulation practice, learners can acquire confidence and skills in the VR environment from the conference room to the auditorium.

VR training has greatly improved learning fixation by the experimental learning brought by VR. PWC investigates the effects of Soft Skill's VR learning, and it is famous that VR has a maximum of learning speed.

Learn and practice communication skills with VirtualSpeeCH.

10. Recruitment

Lloyds Banking Group became the first UK organisation to introduce VR exercises into the assessment of new graduates joining the company in 2017. In the future, VR could be used to assess key skills needed for the job, such as decision making, for interviews, and even replace assessment days altogether by bringing candidates together in the metaverse.

This would save both employers and potential employees time and money in the interview process, as Deutsche Bahn discovered, and attract even higher quality candidates.

11. Entertainment

VR is being used in the entertainment industry to enhance the experience in 360 films (YouTube for example), and to increase the emotional connection with the characters and the film itself. For example, Disney Movies VR takes users to red carpet events and interviews with the cast of "The Jungle Book".

VR could also revolutionise the way media content is produced, as companies like Flipside XR have shown. Flipside provides real-time animation and motion capture, allowing creators to create interactive animated shows and live stream animated performances through VR or more traditional channels YouTube, Twitch, and Facebook Live.

12. Education

VR is revolutionizing education by enabling people to learn in an immersive and experiential way from anywhere in the world. VR democratizes education by providing opportunities for students from all backgrounds that were not possible before. For example, Victory XR has partnered with Engage to provide digital twin campuses, allowing students to learn from the world's brightest minds in live, interactive classes. Another example of VR in education is the RTC Antwerpen project, the largest XR education initiative to date, providing immersive learning opportunities to 150, 000 students in 690 schools.

Companies like Tech Row are enabling students to take part in a space mission to Pluto, explore Antarctica, and experience the wonders of Machu Picchu. Field trips to the Colosseum and Ancient Rome can all be completed in the classroom, and you can even become a white blood cell and travel through the human body!

Morehouse College campus in Victory XR.

13. Sports

The method of watching sports is already changing, and some VR companies specialized in watching sports events live. You can now watch events such as NBA and NFL with VR. BT SPORT broadcasted the UEFA Champions League finals in 360 degrees through the YouTube and BT VR app. You can watch the game from several stadiums, as if you're actually there.

Companies such as Big Screen VR can watch Super Ball together with VR. The NBC announced that the opening ceremony and closing ceremony of the Beijing Olympics will be live streaming on VR and some highlights of some competitions will be provided by VR. The NBC also announced that the opening ceremony and closing ceremony of the Beijing Olympics will be live streaming on VR.

This is a great way to open a live sporting event for those who can't go to the venue or those who can't actually buy a ticket to watch sports. Instead, they can get the atmosphere and realism from the VR.

14. Art and design

In VR, you can not only make lif e-sized works, but also enter it. You can actually get into the image and come out from the other side. The most famous application for producing art works in VR is Tiltbrush, and those who succeed in painting with this application are surprising. With Masterpiece Studio, you can draw, sculpture, create, and animate virtual 3D models and sculptures.

One of the great works created by VR artist Anna Zhilyaeva on Tiltbrush.

15. Events, conferences, meetings

It is not surprising that Pandemic has increased VR events, conferences and meetings to enable VR to meet individuals in a virtual place. If you use platforms such as Remio VR, REC ROOM, Horizon Workrooms, you can hold interactive conferences from anywhere in the world to collaborate with colleagues.

Wear a headset in London, meet a virtual with colleagues in New York or Madrid, and work as if everyone was in the same room. If you use collaboration tools such as whiteboards and fre e-handed 3D drawings, you can make remote meetings and hybrid meetings equivalent to fac e-t o-face meetings without spending time or cost for travel.

Some people are using VR for networking and events. VR educators regularly host events that can be attended in VR or on desktop on topics such as cyberbullying, storytelling, and language learning. Bringing people together in VR allows participants to immerse themselves in the topic and virtual space, and build stronger connections compared to events using traditional video conferencing tools.

16. Fitness

When we first wrote this article in 2017, VR fitness didn’t exist. We initially listed 21 industries using VR, and fitness wasn’t one of them. Now, VR fitness apps are among the most downloaded and used VR apps, allowing you to upgrade and socialize your at-home workouts.

The two most popular VR fitness apps are Supernatural and Fit XR. In FitXR, for example, you join an immersive fitness club with new classes added every day, including boxing, dance, and HIIT. You can even join classes live with your friends, making your workout even more fun and mimicking the social interaction of a traditional gym class. Another use case for VR in fitness is wearing a headset while riding a stationary bike. Apps like Vzfit and Holofit allow you to cycle through real places and virtual worlds from the comfort of your own home.

17. Wellbeing

With wellness and meditation becoming increasingly popular, it's no surprise that meditation can now be done in VR. TRIPP is paving the way for calming the mind in VR with over 40 meditations, breath visualizations, and visual landscapes.

TRIPP bills itself as the "fitness solution for your inner self," and escaping reality and immersing yourself in a calming physical space has never been more calming.

18. Social

VR allows people to meet in the same virtual space from anywhere in the world. Once in VR, or the "metaverse," people can visit virtual cinemas, restaurants, beaches, concerts, and more together.

There are already some big companies building social communities in the VR space, such as Meta's Horizon Worlds and AltspaceVR. Horizon Worlds allows people to explore virtual worlds together, but also to create immersive content, such as VR spaces exclusive to friends and colleagues.

Meta's social VR app Horizon Worlds

19. Charity

The best thing about the rise of VR is that it can evoke empathy. By experiencing a first person or a specific situation as a bystander, it can deepen understanding of the problem, which is very valuable for charity organizations.

Otherwise, people in a situation that cannot be sympathetic or experienced close to them will make people easier to act. For example, in 2015, UNICEF doubled the donation to the Syrian refugee crisis using a video called "Clouds Over Sidra". An example is the VR experience called "A Walk Through Dementia". This experience, produced by Alzheimer Research UK, allows users to walk through the sad reality of what Alzheimer's disease is.

20. Marketing

Marketing is becoming more and more important what emotions are for customers to have, so it is a natural flow to use VR immersion. Topshop provides the front row of London Fashion Week in the Fashionista with a VR headset, TOM'S SHOES takes customers on Peru, and introduces where each donated shoes go. The feeling of high connection through VR must be a trigger of these brands and connected.

VR Marketing is also gaining in popularity by creating a university virtual campus tour. Princeton University, Yale University, and Colombia University are trying this as a way for more students to see their campus.

21. Recreation

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Elim Rim - Journalist, creative writer

Last modified 04.04.2025

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