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Age of Mythology
Age of Mythology is a mythology-based real-time strategy game developed by Ensemble Studios and published by Microsoft Game Studios. It was released in North America on November 1, 2002, and in Europe a week later. [1]
Unlike previous games in the Age of Empires series, it focuses on the myths and legends of Greek, Egyptian, and Nordic civilizations. The campaign sees Atlantean Admiral Alcant travelling through the territories of the game's three civilizations in pursuit of the Cyclops who are trying to free the Titan Saturn. [2]
Just four months after its release, Age of Mythology sold over one million copies. [3] Stuart Mulder, general manager of PC games at Microsoft, said, "The global popularity of the entire franchise continues to grow, and the enthusiasm of our fans inspires the development team at Ensemble Studios to create more innovative games every year." [3]
Age of Mythology An expansion to Age of Mythology, The Titans, was released on September 30, 2003. [4] The expansion included a new civilization. Several new units were added, including the Titans. Critics and fans received the expansion enthusiastically, although the reviews were not as high as those of the original release. [5]
On May 8, 2014, Age of Mythology: Extended Edition was released on Steam. It features improved graphics, water, lighting, day/night cycles, condition game mode, Steam achievements, and a mod lab. It received mixed reviews from fans and critics alike due to issues such as performance lag and bugs.
The Dragon's Tale, Age of Mythology expansion: Extended Edition was released on January 28, 2016. It includes a new civilization: Chinese, a fully voiced campaign, and other new features. The expansion made significant balance changes to existing cultures.
On October 25, 2022, the 25th anniversary of the Age of Empires series, a definitive edition was announced as Age of Mythology: Retold. It was announced that several mythology units will appear in "New Year, New Age", scheduled for January 31, 2024, and February 23, 2024. [6]
Age of Mythology: Retold is the definitive edition of the game, but with many more redesigned mechanics and content, and was released on September 4, 2024.
Table of Contents
- 1 Gameplay
- 1. 1 Units
- 1. 2 Buildings
- 1. 3 Multiplayer
- 1. 4 Scenario Editor
- 3. 1 Golden gift additional campaign
- 5. 1 Track registration
game
Age of Musology-Trail
Age of Musology Publisher 2002-2024 Year of publication Publication 2002 Age of Mythology 2003 Age of Musology: Titans 2014 Age of Musology: Extended Edition 2016 Age of Musology: Dragon Story 2024 Age of Musology: Litold Age of Musology: Litold Shinjin Pack: Freia October 2002 September 2003 January 2016 August 2024 As with many other rea l-time strategy games, age of mythology is based on building cities, gathering resources, creating troops, and finally destroying enemy units and buildings. By doing so, players can defeat and conquer their rival cities and civilization. Players evolve the races through four "Age". Starting with "Alchaic Age", it will be upgraded to "Classical Age", "Hiroik Age", and "Mystic Age". Each time you upgrade to a higher aged, players can unlock new units and technology and strengthen cities. Conversely, upgrades need to pay a large amount of resources and build a specific building.
Age of Musology can be played in three cultures: Greece, Egypt, and Scandinavia.
Each of these units occupies a fixed number of population slots. There is only one general citizen, but there are up to five legendary units. Players can start with a limited number of population frames, build homes and urban areas, and get more population frames. [7] Most units can be upgraded and can be more specialized in specific jobs. [8]
Age of Musology has four main resources: food, wood, gold, and grace (unlike the previous age, no stone is used). These resources are mainly used for unit training, building construction, and research technology. No n-military units, specifically, Greek farmers, Scandinavian collectors, dwarves, Egyptian workers and fishing boats are used to gather resources. These labor units can collect food by hunting animals, collecting berries, harvesting livestock, agriculture, and fisheries. Wood can only be collected by cutting down trees, and gold can be collected by mining with gold ore. Players can study the technology to increase these resources. The way to acquire favors depends on the culture. Greek players are good at praying the villagers in the temple, Egyptian players are favored by building monuments, and Nordic players are favored by fighting and possessing heroes. [9] Resources can be exchanged in the player's market.
About unit []
Main article module (age of mythology).Age of Mythology is primarily a war game, so players can train a variety of military units in addition to civilian units. The three main groups are mostly historically accurate human units, god-inspired heroes, and monstrous mythic units like the Sphinx and Cyclops.
Each of these units occupies a fixed number of population slots. There is only one general citizen, but there are up to five legendary units. Players can start with a limited number of population frames, build homes and urban areas, and get more population frames. [7] Most units can be upgraded and can be more specialized in specific jobs. [8]
Units are subdivided into seven types: infantry, ranged, cavalry (human units), siege engines, ships, heroes, and mythic units. [10] A rock-paper-scissors model is often applied to units in battle. In general, infantry is best suited to cavalry, cavalry to archers, and archers to infantry. The same is true for the three different types of warships: archer ships, siege ships, and hammer ships. Heroes are extremely effective against mythic units, which are devastating against human units. Siege weapons, on the other hand, are best suited to destroying buildings. [11] Heroes can also collect relics, which give the player additional economic or military bonuses when guarding the player's temple. [12]
About buildings [ ]
Main article Buildings (Age of Mythology).Buildings in Age of Mythology are generally divided into three categories: economic buildings, military buildings, and defensive buildings. The most important economic building is the Town Center (similar to the building of the same name in other games in the Age of Empires series). All worker units are trained in the Town Center, as are certain important technologies. Most importantly, the player advances through time in this building. [7] The Town Center has a population slot of 15 people, and each house built adds an additional population slot of 10 people. Other economic buildings include the Farm and Market.
All military units train in military buildings. These buildings have different names and uses depending on the civilization, but they all train similar units. Military buildings are also used to research military specializations, such as upgrading armor or increasing attack power.
Walls and towers are defensive structures. They cannot train units and are only used for defense and research of related technologies. As in other games, wonders are large structures that represent the pinnacle of architectural achievement. In some game modes, when a player builds a wonder, a 10-minute countdown begins. If the wonder is still standing when the countdown ends, the player who built it wins.
Multiplayer
Multiplayer is a very popular aspect of Age of Mythology. Most multiplayer games are played through Ensemble Studios Online (ESO) or directly over a LAN or IP connection.
Age of Mythology includes a free multiplayer account for ESO. With functionality similar to Blizzard Entertainment's Battle. net, ESO allows players to battle and chat with other players. [13]
In multiplayer games, there are seven different game types: [14]
- Supremacy - A standard game, with randomly generated maps and all aspects of the game.
- Conquest - Similar to Supremacy, but the goal is to defeat all other players.
- Deathmatch - Players start the game with more resources, but otherwise the same as Supremacy.
- Lightning - Similar to Supremacy, but the game is played at twice the speed.
The following is "Semi-Tower", which can only be played by selecting a specific random map:
- NOMAD - Players start with civilian units with no towns and must build settlements before continuing.
- King of the Hill - Players must fight for control of the abundant treasure in the center of the map for a certain period of time.
- Sudden Death - If a player's town center is destroyed, they must rebuild it within a certain amount of time before losing the game.
Multiplayer tournaments and LAN parties are also popular around the world, with players gathering in computer game lounges to participate.
Script Editor
The Age of Mythos is much more advanced than that of its prequel, Age of Empires II. [As well as standard unit placement features, the editor allows for unit duplication, making large mountains and rugged terrain easier. [16] Triggers, popular in Age of Empires II scenario design, are also present in the Mythology Editor era, as are cinematics and other special effects. [17]
Culture [].
Age of Mythology was released with three civilizations (also called civilizations to distinguish them from their major gods):
The following civilizations were added in later expansions:
Campaign [].
Main article Template: Campaign (Age of Mythology)Unlike the campaign modes of Age of Empires and Age of Empires II, Age of Mythology only has one central campaign, Fall of the Triple. It tells the story of Alcanthus, an Atlantean admiral sent to regain the favor of the Atlantean god Poseidon. [18]
Alcanthus' quest leads him to the Trojan War, where he meets Ajax, Agamemnon, and Odysseus and helps them win the war. He then travels and meets Chiron, who advises him to pursue the Cyclops Gargarensis, a follower of Poseidon. [19] Alcanthus, Ajax, and Chiron follow Gargarensis through the underworld and end up in Egypt.
In Egypt, Alcanthus meets the mercenary queen Amanra, who asks for his help in a domestic matter. Alcanthus convinces her to help him defeat Gargarensis' ally, Khemsheet. In Egypt, Alkanthos learns the truth about Gargarensis, who seeks to gain immortality by freeing the Titan Saturn from Tartarus. [10] He travels north in search of Gargarensis.
In Norway, Alkanthos meets the Valkyrie Reginleif, and together they try to stop Ragnarok. They are confronted again by Gargarensis, who traps them in a small valley with no way to escape. In this valley, they must survive Gargarensis's forces and wait for help from Ulysses. [20]
While the heroes fight Gargarensis's forces, Gargarensis takes his former leaders prisoner and establishes himself in Atlantis. To complete the operation, Alkanthos and his allies march to Atlantis, where Zeus gives Alkanthos his blessing, giving him the power to defeat Poseidon and Gargarensis. Alkanthos uses this power to kill the living statues of Poseidon and Gargarensis, and Poseidon, enraged by his failure, destroys Atlantis. Although Alkanthos is unable to escape, he is made an immortal god by Athena.
Golden Gift Extra Campaign
The official campaign "Golden Gift" is now available for download on Microsoft's website. The campaign follows the adventures of two dwarves from the Mythic Age, Brok and Eitri. The two dwarves plan to build a giant golden wildling as an offering to the Norse god Freya. Working separately, Brok is called out by Skullt (who also came from the fall of the trident) who warns him that Eitri is preparing to build the boar without his brother, but Eitri is told the same by Brok. As the two brothers struggle to complete the boar in the great forge, Skullt steals the last piece and stores it in Loki's fortress. The brothers eventually attack the base, and the boar is eventually retrieved and presented to Freya.
Development
Ensemble Studios began developing the first full 3D engine in parallel with development from the early days of the Empire. Baptized by Beats! The engine, named Engine, was announced in January 2001 (although it had been hinted at in 2000) to be used in a new game codenamed RTSIII, which would eventually become Age of Mythology. [21]
In developing Age of Mythology, Ensemble Studios decided to move away from the core Age of Empires series, which they felt would become stale and repetitive. This allowed them to work with new ideas. [22]
In preparation for E3 2001, Computer Gaming World released their magazine #203 with Thor on the cover and a 4-5 page article on Age of Mythology, which can be read here. This article was the first publicly available information on Age of Mythology. But if you're lucky enough to win the "Making of Age of Empires II" video, you might get to see modeling of the now-cut cavalry (simply called Heavy Cavalry) all the way back to 2000.
Age of Mythology has the largest beta/alpha content of the series (even though most of it is inaccessible), with hundreds of pre-launch videos, including several showing off specific units like APEPs, Griffons, and Nordic Heedmen. Bruce Shelley says they released so many images (every week) videos and other materials before launch because they thought it was "community-fostering" and building hype.
The story was changed at least a few times, and the most prominent major change was the change in major characters, such as Misanus replaced by Alcantos, Minevis, Achilles, and other unknown enemies. The campaign configuration was changed at least three times, and after about 40 scenarios were prepared except for the cut arena su b-campaign and course, it was finally changed to 36, eventually 32. This campaign seems to have been planned as an antholog y-based campaign, such as "Age of Kings" and later released, "Age of Kings DS: myths of the Imperial".
After the game was announced in September 2002, the trial version was released. [24] This trial version included the games campaign's summary version (five scenarios) and two random maps. In the trial version, the player was able to choose the one you like from the nine pillars that can be used in the product version. [twenty four]
At the development stage of age of mythology, many play tests were held because Ensemble Studios tried to create a more balanced and competitive game than the previous work. Greg T. Street is one of the reasons for "Age of Musology" is not only advised by the development team from "invisible drones in another building". He commented that he spent many hours in the game through a typical test. [twenty five]
In July 2002, the alpha version of the mult i-player was released, and was provided to 10, 000 randomly selected players.
Age of Mythology sound has been designed in a way to use custom recorded sounds (not the recorded file sound or synthesizer). For example, I hit the meat with a real gun or a sledge hammer and used it as a hack and recording sound.
During the mythology development period, there were many discussions about the unbalanced nature of God, and how to make it "fair" while maintaining elements of fun. He concluded that the best way for everyone to be fair is to limit the use of God's power to games compared to the original "The Heroes Lose to God". [26]
On September 30, 2003, Ensemble Studios released the extended version of "Age of Mythology: The Titans" of "age of mythology". [4] This extended version contained new civilizations, Atlantis, new units, and new mythic tribes, Titan. The extended version was well received by critics and fans, but the evaluation was not as high as the original. [5]
Soundtrack
Main article: Age of MythologyAge of Mythology soundtrack was released on October 22, 2002 on the "Summering Else" label. [27] Music director Steven Lippy said that the score and soundtrack were based on musicians such as Peter Gabriel, Tuatara, Bill Raswell, and the video game GRIM FANDANGO. [28] He also stated that the music work performed in the mythology era was not different from what he did before. The example is that "composed for a 7 0-person orchestra and flew to Washington D. C. to record it." [28] Sound artist Kevin McMaranan agreed, saying, "The c o-work with raw orchestras and the construction of a dynamic music system were the most unique features of the project." [28]
According to the configuration of "Age of Musology", unlike the previous "Age of Empire", "Age of Musology" uses ancient Greek, Egyptian, and Nordic real instruments. In order to give a feeling of "na", the following instruments such as durable are also used. For example, toy pianos (for singing singing), Indian tabla, and Persian Nebuts are also used in areas that are not covered in games.
AVALANCHE ONLINE states in a soundtrack review, "Age of Mythology is an acoustic sound and can return to the roots of the earth." [29] The only criticism is the 16th song. Gary's Reserve (Gary Reserve), and the reviewer said, "What was the one who arranged a jazzy dance truck at the end of the mysterious no n-electric music sky and gave it out of place? I don't understand. " Despite the [29], the soundtrack evaluation is 10 out of 10 points, and her review concluded that "I can't really get excited about this soundtrack." [29]
Track list
The songs included in the soundtrack are as follows: [30]
- Cat called Mitton "(Main Title)
- Eat potatoes
- Chocolate contour
- Don't worry about loose and sticks
- Sew yourself
- Taste the cat
- Slay Senflight, (nice mattress)
- I want a real vest
- Adult swimming
- Ace Levalon's ballad
- In my good mountain
- Behold the Great Science FI
- Have You Met Thunder (Soundtrack Trailer)
- If the Doorknob Works (Victory Theme)
- Siam Some other sunset (Defeat Theme)
- Gary Reserve (Final Credits)
- Eat the Potatoes (Quiet Mix)
Reception
Review Rating
Publisher Score Comments IGN 9. 3 out of 10 [20] Pending Arch 9. 2 out of 10 [10] Amazing Neurona 9. 3 out of 10 [31] Simply Amazing Metacritic 89% [32] Based on 31 reviews Game Ranking 89% [33] Based on 47 media Gold Edition Box Art
Age of Mythology was a big hit with the public, selling nearly one million copies in the first five months of its release. [34]
The game was nominated for Computer Game of the Year and Strategic Computer Game of the Year at the Academy of Interactive Arts and Sciences Interactive Achievement Awards.[35]
[36]
Age of Mythology received a score of 3 out of 9 out of 10 from IGN.[20] Reviewer Steve Butts stated that "Age of Mythology is far more polished and impressive than any of their previous works" (referring to the Age of Empires series).[20] He rated the game's presentation 9 out of 10, commenting that the campaign provides a near-perfect gameplay experience and that the code is solid and stable.[37] The game's graphics received a score of 9 out of 10, with Butts stating that "some great effects and believable animations make this a joy to watch." [37] Despite noting that the music can sometimes be repetitive, the reviewer still awarded the game a score of 9 out of 10.[37] The gameplay was highly praised (9, 5 out of 10), stating simply that "it's been a long time since I've had this much fun playing an RTS."[37]
Greg Kasavin of Gamespot gave the game a score of 9 out of 10, 2 points. Gameplay was given a score of 9 out of 10, with Kasavin stating that "Age of Mythology gives the impression that the designers spent their time adapting the conventions of games that were already their forte".[10] Graphics were also given a score of 9 out of 10, commenting that "Age of Mythology is a great-looking game, filled with bright colors and meticulously detailed animations".[10] The reviewer also liked Age of Mythology's sound, giving it a score of 9 out of 10, noting that "Each culture has a distinctly different shuffled musical score, and units are voiced in the native language of each of the three cultures". [10] Age of Mythology received a 10 out of 10 rating on the value scale, with Kasavin stating that "Age of Mythology offers tremendous lasting value in both the in-player and multiplayer modes." [10] Finally, the game received a 9 out of 10 rating on the tilt scale, with an average of 9. 2. [10]
Review site Netjak awarded Age of Mythology a 9 out of 10 rating, with a 3 out of 10 rating, praising it as "simply divine". [38] [38] Gameplay was given a 10 out of 10 rating, with the reviewer emphasizing that "the single-player campaign is the 'meat' of the game". [38] Graphics were also highly praised, with a 9 out of 10 rating, and praise for the game's 3D animation (as opposed to the 2D animation of Empire Age). Reviews have noted that the sound is not overly intrusive, providing a "pleasant backdrop to the action without overpowering the atmosphere". [38] The game's replay value rating is 9 out of 10, with an average of 9. 3. [38]