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Superstars

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Finn, Gonzo, Lady Pig, Space Wars™ Brute and Starburst™ come together to throw a star-studded party in NetEnt's Superstars™ slot. In addition to the gorgeous Diamond Scatter symbol, special Dice Scatters and star-spangled Wilds, this slot boasts an amazing Bonus Game round with free spins, bonus features and even a final game! Walk down the red carpet and join the whimsical gang in this medium/high volatility game with a RTP of 96. 08%!

Release Year

Focus on Superstars™ Slot

The most iconic characters in NetEnt's history party it up in this 5-row, 5-reel, medium/high volatility game. Flashing lights, sparkling fireworks and endless fun culminate in Infinite Charm. Sparkling diamond scatters, star-emblazoned wilds, NetEnt character-branded high-paying symbols and convenient purchase features all support the same purpose – to entertain you.

Betting Rules

To join the amazing party in Superstars™, players can bet anywhere from a minimum bet of 0. 10 to a maximum bet of 100.

Gameplay

Superstars™ Slot

The highest-scoring playing cards 10, J, Q, K and A are depicted in colorful and elegant representations for the low-paying symbols. The high-paying symbols in this exquisite game are depicted with familiar NetEnt faces: Finn™, Gonzo™, Miss Banks™, Space Wars™, Brute™ and the Starburst™ octagram.

In homage to the protagonist of the game, the star-pierced wild substitutes for any low- or high-paying symbol, except for the scatter, to complete a bet line.

Diamond scatters shine brightly and three or more will take you to the bonus game. (You will enter the bonus game when you get three or more.)

The red Psycho Scatter appears only on reel 5 and replaces the Diamond Scatter, allowing you to roll the dice before the free spins if you enter the bonus game!

Buy Feature

If you're dying to meet the star and can't wait any longer, you can skip the line and join the party as a VIP in this 96. 08% RTP game! The Buy Feature, which pays 150 times your original bet, will take you straight to the bonus round.

Bonus Game, Free Spins and Bonus Features

If you have three or more diamondscapers on the reel, you will enter a free spin bonus game. Before moving to a free spin, if the dicecutter is aligned in the reel 5, you will throw the dice at the beginning of the bonus round. The free spin reel is wrapped in board games and floats in the air.

During the free spin, the scatter that started bonus games turn into a random mult i-pliers award and occupies the same reel as the main game. Each bonus game starts with three free spins, and when the new mult i-pliers are displayed on the reel, the number is reset three times.

Diamondscapter can be replaced with dice scatter symbols that only appear in the main game reel 5. If a psych o-stiffer appears during a bonus game, swing the dice once and moves the red token on the board. If a dice appears during the free spin of the bonus game, a dice is added to the dice counter, and the dice you collect can shake the dice.

Before triggering a free spin, be sure to shake the dice if you have a dice. Dice scores determine the number of small red tokens squares that can move around the free spin reel in the board game environment. If you step on a specific square, you can start the following bonus features with Netent characters!

Fin ™ bonus feature

When the flute song is played, the cunning lepracorn, Fin ™, launches a lucky clover, adds +5 to five mult i-pliers on the reel, and puts it into one prize.

GONZO ™ bonus feature

A huge golden brick falls from the sky, doubling the up to 24 random mult i-priear prize money on a free spin reel, doubling, 3 times, and 5 times, and Gonzo ™ pulls out the saber from the sheath and swings.

Missbanks ™ bonus feature

Up to 15 mult i-pliar rewards selected randomly in a range of one to five times that of the bet are placed on the reel by Lady Pig ™, a famous Lady Pig ™ lover. If she overlaps the prize money she throws on the reel, they will be piled up on the reel.

Space Wars ™ bonus feature

If you get three more respins, Brute™, the lawless little lilac extraterrestrial from Space Wars™, will wreak havoc on your device's screen as he controls an unidentified flying object. Plus, he might clone three of the most important multiplier prizes on the reels and sprinkle duplicates during a unique respin. Aren't aliens just a nightmare?

Starburst™ Bonus Feature

Three equal multiplier prizes of values ​​ranging from 2x to 5x are stacked vertically on the Free Spins reels, driven by the bright jeweled octagonal Starburst™ Wild.

Extra Spins Bonus Feature

Not only does it increase the maximum number of free spins before the bonus game ends to four, it also resets the counter to four!

Extra Lives Bonus Feature

If you roll a lot of dice and manage to move the red piece across the board, you'll get an extra life, like a beating heart. When the hearts hit zero, the Free Spins counter is reset to its maximum (3 or 4).

Wheel Games and Features

  • During the Bonus Game round, if a red token lands on the Wheel, you will have the chance to spin the Wheel and win one of our amazing features:
  • One dice: you get one more dice;
  • Two dice: you get two more dice;
  • "+1": you get one more dice;
  • Upgrade: when a token lands on the reels, 1x your bet will be added to any unallocated spaces on the board and the multiplier value of all prizes on the reels will increase;
  • "Random": you will be directed to a Little Wheel that you spin to win a Bonus Feature (Finn™, Gonzo™, Miss Banks™, Space Wars™, Brute™, or Starburst™ octagrams);

The Replay option gives you a ticket to replay if you are lucky enough to trigger a Bonus Feature.

Final Game

Once all reels are filled with random multiplier prizes, the Final Game begins. Apart from the two squares at the top right and bottom left that award you with dice, every square on the gameboard around the reels awards a multiplier of 25x, 50x, 75x, 100x, 500x or 1, 000x.

At the start of the final game, the number of dice carried from the bonus game is the same. In addition, the remaining bonuses are all turned into additional dies. The maximum number of free spins and heart turns into dice. If an unused replay feature golden ticket remains in the bonus game, the original dice will be doubled.

Shake the dice you have accumulated to move the token, and aim for an incredible mult i-plier.

Hints of SUPERSTARS ™

Like other video slots, there are no tips or strategies to guarantee victory in Superstars ™. However, the game that this star has been in is a title full of incredible features that have the potential to acquire a huge mult i-pliers. Furthermore, if the purchase feature starts a bonus game at 150 times the original betting, and entering the free spin round, you can challenge the final game if you are lucky enough to fill all the reels with mult i-pliers. !

FAQ

Why play Superstars ™?

SUPERSTARS ™ breaks the fourth wall-you are also a star welcomed by this whimsical group! Netento has collected the most famous idol, icon in our landmark title. When they appeared in the famous Hall of Fame, they confused the bonus games for lucky players and strengthen their mult i-pliers for incredible dividends. If you are lucky if you think there is nothing better than a bonus feature, the final game will reward your waiting time!

Can I play Superstars ™ for free?

Regardless of the lon g-standing internet fans or the first person, Superstars ™ will definitely be fascinated. Please try it for free. Please try the game mechanism and characteristics and enjoy it unconditionally. However, please note that the propensity of Miss Banks rain will be transmitted!

Connet editorial department

Netent is one of the world's leading game companies that creates the future of the game. Our team will make the best efforts so that customers can have the best experience in our slots. I hope you like the slot as well as us! If you have any comments or impressions, please feel free to contact us.

US6769688B 1-Lucky Spin Dice Casino Gam e-Google Patents

Public number US6769688B1 US6769688B1 US39792103A US6769688B1 US6769688 B1 US6769688B1 US39792103 A US6769688 B1 US6769688 B1 US6769688B1 Permanence US-US Preliminary Technology Keyword Psycho Rotating Polar axis Pre-axis Technology Date 2003-03-26 Legal status (Law) The situation is assumed, not legal conclusions, and does not express the accuracy of the status. Re d-expiratio n-Paid Application Number US10/397, 921 Incident PrasoEur Lean Current transferor (Transigners may be inaccurate. Google has not performed legal analysis, and the accuracy of the list No statement or warranty). Individual Original Assignee Individual Prictional (priority day is assumed, not legal conclusions. Google has no legal analysis and does not have any statement about the accuracy of the date described). 2003-03-26 Application date 2003-03-26 Release date 2004-08-03 2003-03-26 Applicant: Personal application date: critical individual 2003-03-26 Priority: US10/397, 921 Priority: Critical Patent/ US6769688B1/JA 2004-08-03 Release date: US6769688B1 Release Date: Critical Patent/JA 2023-03-26 Predictive Legal Status: Paid Related Consolidation Legal status: Currently now

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    • Classification
    • A-Life necessities
    • A6 3-Sports; Game; Amusement
    • A63 F-Card game, board game, roulette game; indoor game that uses small moving players; video games;
    • A63F9/0 0-Games never specified
    • Classification
    • A-Life necessities
    • A6 3-Sports; Game; Amusement
    • A63 F-Card games, board games, roulette games; indoor games using small moving players; video games; other games without any other rules
    • A63F5/0 0-roulette game
    • A63F5/0 4-Discrulett; Dial Roulette; Tit Tum; Dice Top
    • Classification
    • A-Life necessities
    • A6 3-Sports; Game; Entertainment
    • A63 H-toy (eg, frames, dolls, hoops or building blocks
    • Classification
    • A-Life necessities
    • A6 3-Sports; Game; Amusement
    • A63 F-Card game, board game, roulette game; indoor game that uses small moving players; video games;
    • A63F9/0 0-Games never specified
    • A63F9/0 4-Dice; Dice box; Mechanical dice throwing device
    • A63F9/041 5-Details of dice (no n-cube dice, etc.)
    • Classification
    • A-Life necessities
    • A6 3-Sports; Game; Amusement
    • A63 F-Card game, board game, roulette game; indoor game that uses small moving players; video games;
    • A63F9/0 0-Games never specified
    • A63F9/1 6-Spinning top game
    • Classification
    • A-Life necessities
    • A6 3-Sports; Game; Amusement
    • A63 F-Card games, board games, roulette games; indoor games using small moving players; video games; other games without any other rules
    • A63F2250/0 0-Other game characteristics

    A63F2250/3 6-Other game characteristics sound dumping

    • Definition
    • Regarding the game, the present invention is more detailed in the post that rotates in the center to provide random results, and a betting board that has a rotating board to bet on the results, and a rotating dice. 。
    • Gambling with dice has been done for more than 100 years.
    • The game was very popular by the army during World War II.
    • In the craps bank version, two psychos are waved on a typical "tab table", a vertical wall and a straightforward wooden takarado table surrounding its outer edge.
    • The table is generally a dealer and a boxman, one of which is sometimes called "stickman".
    • The surface of the table is generally covered with a printed cloth printed so that shooters and players can place their beds.
    • A person who throws a dice ("shooter") is thrown after betting or winning. Other players can also bet in the same way. In general, if 7 or 11 appear in the first appearance, the shooter and player will immediately win, and if there are 2, 3, 12, they will lose immediately. If the total (4, 5, 6, 8, 9, 10) comes out, the total will be the "point" of the shooter, and if you get the points again, or get 7, look out until you lose. I will continue. Players do not gamble each other, all bets are made to the house. Generally, chips and other markers are used to indicate a bet on a board indicating various bet options and odds.
    • If the total number of points is equal to the specified number of points, the betting will be returned to the player, the game will end, and if the specified number of points is equal, the bet money is more than times of the bet. The game ends by paying the amount of money. If the total is 7 or the number of points specified, the betting will be confiscated and the game ends.
    • The betting area has multiple betting square to bet on random results selectors such as dice.
    • The random result selector is composed of multiple dice with multiple surfaces, and the numbers or special symbols are highlighted on each side.
    • Each betmas contains an indicator corresponding to one of the multiple results.
    • Each betting square contains a payoff indicator showing payoffs related to the victory betting square on the selected betting square.
    • A single random result leads to the final obvious result of all bets performed in all betmas.
    • Play surfaces can be installed on existing casino facilities or used alone.
    • Pr e-technology US Patent No. 6, 273, 423, published by Promutico on August 4, 2001, the new games and boards or boards that play in combination with two pairs of three psychos. It is described, one set is visibly distinguished as the second set, and in one embodiment, all bets are boards before throwing the first psycho to speed up the play method. Placed on the surface, the payoffs of each bet are set by the house.
    • The house can set and take additional bets between throwing the first set of dice and throwing the second psycho.
    • The player uses two psychos in order, and the winning bet is 3-35 open numbers, 3 to 35, 4 o f-a -Akind, 5 o f-a -Akind, Straight, arbitrary 3 pairs, 6 o f-akind, In relation to poker hands such as 6 six (however, but excluding 2 o f-a -Akind, except 2 o f-a - a-ked) to provide a decisive win odds for the house) 4 to 1, 5: 1, 8, 8: 1, 12: 1, 20, 20: 20: 1.
    • The odds of all bets are set again by the house, and the defined or percentage of the remaining loser forms a 6-o f-a -car and/ or 6-si x-si x-si x-si x-si x-si x-si x-session proxy pot.
    • Single roll betting is solved every time a dice is shaken.
    • Single-roll bets include group bets, where players bet on a group of mutually exclusive sums, each group having substantially the same odds of winning.
    • Multiple-roll bets may require multiple rolls of the dice to be resolved. This is because if the number rolled is neither a predetermined loss nor the bet on outcome, the bet is not collected or paid and an additional roll is required to resolve the bet.
    • The shooter rolls the dice and the upside numbers on the dice are recorded. The numbers are further summed. The bet is then resolved.
    • Jackpot bets are available without the shooter having to pay an additional bet. The shooter wins the jackpot by rolling the dice at least two consecutive times and rolling a predetermined combination of numbers.
    • The dice cup is comprised of a transparent cylindrical wall and is attached to the cradle to form a chamber for containing the dice.
    • A locking mechanism is provided and is comprised of a tamper-resistant set screw having an end that lockably engages the cylindrical wall to capture the dice within the chamber, thereby preventing unauthorized removal of the wall from the cradle.
    • Prior art U. S. Patent No. 4, 371, 165 presents a game of chance including a game board having multiple sections. U. S. Patent No. 4, 371, 165 proposes a game of chance including a game board having multiple sections, the sections displaying various indicia, or combinations thereof, and associated odds.
    • A chance display device for simultaneously selecting such indicia and game commands.
    • The device includes two rotatably coupled sections, one section friction-fitted to prevent relative rotation with respect to a shaft, and the other section rotatably attached to the shaft. Both sections are identically shaped so that they can be interchangeably attached to the shaft, either alone or in combination, with one section displaying an indicator on its surface and the other section displaying a game command on its surface.
    • The indicator or game command is selected by rotating the game board.
    • A chance display device for simultaneously selecting such indicia and game commands.
    • The device includes two rotatably coupled sections, one section friction-fitted to prevent relative rotation with respect to a shaft, and the other section rotatably attached to the shaft. Both sections are identically shaped so that they can be interchangeably attached to the shaft, either alone or in combination, with one section displaying an indicator on its surface and the other section displaying a game command on its surface.
    • The game device is rotated on the game board and selects an indicator and / or game command.
    • U. S. patents 5, 848, 9. The US Patent No. 5, 848, 936 issued to Morrison on December 15, 1998 is related to the method and device for playing games, including spinning tops.
    • Players can bet on one or more colors produced by frames.
    • The player rotates the falling frame and selects the result.
    • The dealer enters the result in the processor that drives the display that displays the result, and enters the current result in the display column indicating the history of the result.
    • Players are paid to the winning bet, and if they bet on the bet, the same color results will be paid more.
    • Spi n-friendly brass top members include an eve n-number and a central part containing at least four surfaces, and the angle between the adjacent faces is uniform, and the opposite surface is substantially parallel. On the center of the center, there is a legend of "pit", "take", and "lost spin", and a different paragraph is engraved on the adjacent surface.
    • At one end of the center is a tapered sharp part. The cylindrical mechanism extends in the axis direction from the end of the center of the center of the central part far from the sharp part. The outer surface of the top member is applied to a glossy, firmly adhered and consecutive continuous metal coating.
    • U. S. Patent No. 1, 321, 589 issued on November 11, 1919 for U. S. Pat. BEHRINGER, which is a stem consisting of stem with a fixed octagonal body fixed in the center.
    • The sides of the body are discoloured, the opposite sides being the same colour.
    • The top also provides a means of playing with numbers or brightly coloured dots.
    • Prior Art U. S. Patent No. 1, 374, 243 issued on April 12, 1921 to Siegel shows a pair of dice mounted on a rotatable stem, with the same diameter and polygonal perimeter.
    • The six flat faces provide space for inscribing each of the rotating dice with the same six numbers as are on the six faces of a cubic die.
    • Prior Art U. S. Patent No. 2, 311, 455 issued on February 16, 1943 to McKeown relates to a game consisting of a hexagonal shaped spinning top body.
    • The six faces are marked with the six faces of the dice as shown.
    • The cover also has six inclined sides and is marked to make the dice faces easier to read from various positions.
    • The top rotates on a flat surface by a rotating stem.
    • The device consists of a pair of hexagonal dice members, each of which has six faces marked with numbers from 1 to 6. The dice members rotate while the gaming device is rotating, but are arranged to rotate randomly and independently to provide one or more chance indications when the device is tipped.
    • The object of the invention is to add a new dimension to dice play and gambling by mounting the dice on a central axis that allows the dice to rotate and roll, thereby reducing the possibility of cheating that can occur when throwing dice from the palm of the hand.
    • Another object of the invention is to provide a central axis for rotating the dice. This central axis requires manual dexterity and skill when rolling the dice, and allows for longer, shorter, and more even turns.
    • Another object of the present invention is to provide dice that are slidable on a central shaft, thereby altering the spin and balance characteristics of the system.
    • A further object of the present invention is to provide a betting surface that visually indicates the numbers on the faces of the dice pieces, and on the betting surface, to provide various betting positions for placing the betting pieces and to display the payout odds for each betting position.
    • The additional purpose of the present invention is to provide a smooth horizontal rotation surface that can receive a rotating dice on its vertical axis.
    • The additional purpose of the present invention is to hear the sound of the player rotating the dice, but to provide a cover so that it can not be seen, which is a new level of excitement in the game. Expectations can be added and the player can develop listening skills to predict the numbers of dice.
    • The further purpose of the present invention is to provide a container under the horizontal rotating surface and put sound absorbing material in it, making it more difficult to estimate the consequences of the rolled dice.
    • A dice game system with a rotating dice and rolling dice.
    • This system consists of dice, vertical axis, bed surface, horizontal rotation surface, cover, and container.
    • The dice piece has the upper and lower surface with a circular outer periphery, and has a vertical center hole that penetrates the dice from the top to the lower surface.
    • Dice pieces also have six numerical bearings placed at equal intervals, these are adjacent to each other, place the outer periphery of the dice vertically, and each on the number bearing surface expresses different numbers visually. I'm doing it.
    • The vertical shaft is longer than the height of the psycho peas, and has a frictional fit that can slide in the vertical center hall.
    • Depending on the length of the vertical axis, the upper finger part of the vertical axis protrudes to the top of the dice.
    • As for the length of the vertical axis, the spin point part of the lower part of the vertical axis (a spin point at the end) can protrude below the psycho.
    • The vertical shaft can be slide within the vertical opening of the psycho peas, and can change the length of the upper finger and lower spin points to change the spin and balance characteristics of the system.
    • The vertical axis is characterized by the fact that a player can grasp the finger hanging portion, and can be rotated according to the twisting force applied to the above finger hanging portion.
    • Dice pieces can rotate on the spin point, rotate slow, drop the dice, and both the circular peripheral edge and the spin point in contact with the external horizontal surface. < SPAN> An additional purpose of the present invention is to provide a smooth horizontal rotation surface that can receive a rotating dice on its vertical axis.
    • The additional purpose of the present invention is to hear the sound of the player rotating the dice, but to provide a cover so that it can not be seen, which is a new level of excitement in the game. Expectations can be added and the player can develop listening skills to predict the numbers of dice.
    • The further purpose of the present invention is to provide a container under the horizontal rotating surface and put sound absorbing material in it, making it more difficult to estimate the consequences of the rolled dice.
    • A dice game system with a rotating dice and rolling dice.
    • This system consists of dice, vertical axis, bed surface, horizontal rotation surface, cover, and container.
    • The dice piece has the upper and lower surface with a circular outer periphery, and has a vertical center hole that penetrates the dice from the top to the lower surface.
    • Dice pieces also have six numerical bearings placed at equal intervals, these are adjacent to each other, place the outer periphery of the dice vertically, and each on the number bearing surface expresses different numbers visually. I'm doing it.
    • The vertical shaft is longer than the height of the psycho peas, and has a frictional fit that can slide in the vertical center hall.
    • Depending on the length of the vertical axis, the upper finger part of the vertical axis protrudes to the top of the dice.
    • As for the length of the vertical axis, the spin point part of the lower part of the vertical axis (a spin point at the end) can protrude below the psycho.
    • The vertical shaft can be slide within the vertical opening of the psycho peas, and can change the length of the upper finger and lower spin points to change the spin and balance characteristics of the system.
    • The vertical axis is characterized by the fact that a player can grasp the finger hanging portion, and can be rotated according to the twisting force applied to the above finger hanging portion.
    • Dice pieces can rotate on the spin point, rotate slow, drop the dice, and both the circular peripheral edge and the spin point in contact with the external horizontal surface. The additional purpose of the present invention is to provide a smooth horizontal rotation surface that can receive a rotating dice on its vertical axis.
    • The additional purpose of the present invention is to hear the sound of the player rotating the dice, but to provide a cover so that it can not be seen, which is a new level of excitement in the game. Expectations can be added and the player can develop listening skills to predict the numbers of dice.
    • The further purpose of the present invention is to provide a container under the horizontal rotating surface and put sound absorbing material in it, making it more difficult to estimate the consequences of the rolled dice.
    • A dice game system with a rotating dice and rolling dice.
    • This system consists of dice, vertical axis, bed surface, horizontal rotation surface, cover, and container.
    • The dice piece has the upper and lower surface with a circular outer periphery, and has a vertical center hole that penetrates the dice from the top to the lower surface.
    • Dice pieces also have six numerical bearings placed at equal intervals, these are adjacent to each other, place the outer periphery of the dice vertically, and each on the number bearing surface expresses different numbers visually. I'm doing it.
    • The vertical shaft is longer than the height of the psycho peas, and has a frictional fit that can slide in the vertical center hall.
    • Depending on the length of the vertical axis, the upper finger part of the vertical axis protrudes to the top of the dice.
    • As for the length of the vertical axis, the spin point part of the lower part of the vertical axis (a spin point at the end) can protrude below the psycho.
    • The vertical shaft can be slide within the vertical opening of the psycho peas, and can change the length of the upper finger and lower spin points to change the spin and balance characteristics of the system.
    • The vertical axis is characterized by the fact that a player can grasp the finger hanging portion, and can be rotated according to the twisting force applied to the above finger hanging portion.
    • Dice pieces can rotate on the spin point, rotate slow, drop the dice, and both the circular peripheral edge and the spin point in contact with the external horizontal surface.
    • The dice piece rotates until stopped while rotating the outer periphery of the circular shape, turns up the surface where the number on the other side is described, falls into one of the aspects with the numbers, and can be played on that surface. The numbers are listed.
    • On the bed surface, the numbers in the dice are visually displayed, and on the bed surface, various bed positions are provided for placing a piece of bed, and dividend odds in each bed position are displayed.
    • The smooth horizontal rotation surface has a rotating dice on the vertical axis above it and has a removable cover on the rotating surface.
    • The cover traps the limits of the rotating dice and vertical shaft, hides the movement of the rotating dice and vertical shaft, and after the movement stops, lift and show the playable numbers.
    • There is a container below the horizontal rotating surface, which contains a large amount of sound absorbing material.
    • The container can fit into the opening of the horizontal table surface, the container is located under the table surface, and the horizontal rotation surface is located on the horizontal table surface.
    • The horizontal table surface can receive a bed surface on it.
    • The advantage of the present invention is to add a new dimension to play and gambling.
    • Another advantage of the present invention is to reduce the possibility of fraud.
    • The further advantage of the present invention is to provide a method of developing the dexterity and technology of the hands.
    • Another advantage of the present invention is to provide variable spin characteristics.
    • Another advantage of the present invention is to provide the excitement and expectations to the betting.
    • Another advantage of the present invention is to help the development of listening skills.
    • FIG. 1 is a perspective view of a die paper attached to the central spinning post.
    • FIG. 2 is a side view of a psycho piece attached to the central rotation post.
    • FIG. 3 is a final face view of a psycho piece attached to the central rotation post.
    • FIG. 4 is a partial sectional view of the rotating dice of the invention that is held on the finger of the player on the rotating stand, indicating the sound absorbing material in the bowl under the table; While rotating the outer periphery of the outer periphery, rotate until it is stopped, turn the number on the opposite side upward, drop the numbers on one of the described surface, and the numbers that can be played on that side are listed. 。
    • On the bed surface, the numbers in the dice are visually displayed, and on the bed surface, various bed positions are provided for placing a piece of bed, and dividend odds in each bed position are displayed.
    • The smooth horizontal rotation surface has a rotating dice on the vertical axis above it and has a removable cover on the rotating surface.
    • The cover traps the limits of the rotating dice and vertical shaft, hides the movement of the rotating dice and vertical shaft, and after the movement stops, lift and show the playable numbers.
    • There is a container below the horizontal rotating surface, which contains a large amount of sound absorbing material.
    • The container can fit into the opening of the horizontal table surface, the container is located under the table surface, and the horizontal rotation surface is located on the horizontal table surface.
    • The horizontal table surface can receive a bed surface on it.
    • The advantage of the present invention is to add a new dimension to play and gambling.
    • Another advantage of the present invention is to reduce the possibility of fraud.
    • The further advantage of the present invention is to provide a method of developing the dexterity and technology of the hands.
    • Another advantage of the present invention is to provide variable spin characteristics.
    • Another advantage of the present invention is to provide the excitement and expectations to the betting.

    Another advantage of the present invention is to help the development of listening skills.

    • FIG. 1 is a perspective view of a die paper attached to the central spinning post.
    • FIG. 2 is a side view of a psycho piece attached to the central rotation post.
    • FIG. 3 is a final face view of a psycho piece attached to the central rotation post.

    FIG. 4 is a partial sectional view of the rotating dice held on the finger of the player on the rotating table, indicating the sound absorbing material in the bowl under the table; the psycho piece is a circular peripheral peripheral peripheral periphery. While rotating, it rotates until it is stopped, turns the number on the opposite side upward, drops into one of the surface of the numbers, and a number that can be played on the surface.

    On the bed surface, the numbers in the dice are visually displayed, and on the bed surface, various bed positions are provided for placing a piece of bed, and dividend odds in each bed position are displayed.

    The smooth horizontal rotation surface has a rotating dice on the vertical axis above it and has a removable cover on the rotating surface.

    The cover traps the limits of the rotating dice and vertical shaft, hides the movement of the rotating dice and vertical shaft, and after the movement stops, lift and show the playable numbers. There is a container below the horizontal rotating surface, which contains a large amount of sound absorbing material.

    The container can fit into the opening of the horizontal table surface, the container is located under the table surface, and the horizontal rotation surface is located on the horizontal table surface.

    The horizontal table surface can receive a bed surface on it.

    The advantage of the present invention is to add a new dimension to play and gambling.

    Another advantage of the present invention is to reduce the possibility of fraud.

    The further advantage of the present invention is to provide a method of developing the dexterity and technology of the hands.

    Another advantage of the present invention is to provide variable spin characteristics.

    Another advantage of the present invention is to provide the excitement and expectations to the betting.

    Another advantage of the present invention is to help the development of listening skills.

    FIG. 1 is a perspective view of a die paper attached to the central spinning post.

    FIG. 2 is a side view of a psycho piece attached to the central rotation post.

    FIG. 3 is a final face view of a psycho piece attached to the central rotary post.

    FIG. 4 is a partial sectional view of the rotating dice of the present invention, which is held on the finger of the player on the rotator, indicates the sound absorbing material in the bowl under the table;

    FIG. 5 is a side elevation view of a partial cross section of a spinning die of the present invention on a spinning platform with the bowl recessed into the table top and a cover on the platform;

    FIG. 6 is a side elevation view of a spinning die of the present invention on a rotating platform in a second rotational position between vertical rotation and resting on one of the faces of the die, rotating around the bottom edge of the die;

    FIG. 7 is a side elevation view of a spinning die of the present invention on a rotating platform with the die resting on one face and the opposite upward facing face showing playable numbers;

    FIG. 8 is a plan view of a betting board layout for a spinning dice game of the present invention.

    FIG. 9 is a plan view of an alternative betting board layout for a spinning dice game of the present invention with additional player bank spaces.

    FIGS. 1-9 are dice game systems having spinning and rolling dice 20.

    21, 25 years old 23 years ago 19 years ago 29, 21 от верхней 25, 23, 24, 24, 24, 24, 24, 25 21 (21) 3), причем каждая из шести 24 24 years old 28 years old числа (как показано на ФИГ. 1, 2 и 7). 22. 21. 22 22 years old, 20 years old 29 (как показано на ФИГ. 1-3) 22 для 21, 22, 26, 26, 21, 21, 26 я и нижняя функции предпочтительно являются реверсивными. 4) иложенное к верхней части для захвата PALACE.

    The die piece 20 is allowed to spin on the spin point 26 until the spinning motion slows and the die piece 20 drops so that the circular periphery 19 of the bottom surface 23 and the spin point 26 both contact the external horizontal surface 34 (as shown in FIG. 6).

    The die piece 20 rotates on the circular periphery 19 until it comes to a stop and the die piece 20 drops onto one of the numbered faces 24B with the opposite numbered face 24T facing upward and displaying a playable number 28 on that face 24T (as shown in FIG. 7).

    The vertical shaft 22 is allowed to slide within the vertical opening 29 of the die piece 21 to change the length of the upper finger grip and lower spin point portions to change the spin and balance characteristics of the system.

    The dice game system also includes a betting surface (shown in FIG. 8) having a visual representation of the numbers on the faces of the dice pieces, and providing various betting positions on the betting surface for placing bets on various outcomes of the roll, including combinations of outcomes, with payout odds displayed for each betting position.

    The betting surface (shown in FIG. 8) has a visual representation of the numbers on the faces of the dice pieces, and providing various betting positions on the betting surface for placing bets on various outcomes of the roll, including combinations of outcomes, with payout odds displayed for each betting position.

    The dice game system further includes a smooth horizontal rotating surface 34 capable of receiving the rotating dice pieces 20 on the vertical shaft 22, and a cover 30 removably positionable on the rotating surface 34.

    The cover 30 can limit the movement limits of the rotating dice pieces 20 and the vertical shaft 22.

    The cover 30 can hide the movement of the rotating dice pieces 20 and the vertical shaft 22 (as shown in FIG. 5).

    The cover 30 can also be lifted to reveal playable numbers 28 on the exposed face 24T after the motion has stopped. Alternatively, the cover 30 can have a door 32 opened to reveal the result.

    The dice game system also includes a container 36 below the horizontal rotating face 34, which contains a quantity of sound absorbing material 35 (as shown in FIG. 4).

    The device consists of a pair of hexagonal dice members, each of which has six faces marked with numbers from 1 to 6. The dice members rotate while the gaming device is rotating, but are arranged to rotate randomly and independently to provide one or more chance indications when the device is tipped.

    The object of the invention is to add a new dimension to dice play and gambling by mounting the dice on a central axis that allows the dice to rotate and roll, thereby reducing the possibility of cheating that can occur when throwing dice from the palm of the hand.

    Another object of the invention is to provide a central axis for rotating the dice. This central axis requires manual dexterity and skill when rolling the dice, and allows for longer, shorter, and more even turns.

    The regulation board preferred to have more bet spaces for many players.

    A further object of the present invention is to provide a betting surface that visually indicates the numbers on the faces of the dice pieces, and on the betting surface, to provide various betting positions for placing the betting pieces and to display the payout odds for each betting position.

    The additional purpose of the present invention is to provide a smooth horizontal rotation surface that can receive a rotating dice on its vertical axis.

    The dice game system can be expressed in a programmed visual display format to simulate the dice game system, and can be played on video games, worldwide web or similar media.

    Since the player puts the container 36 in the opening of the horizontal table surface 40, the container 36 is located under the table surface 40, and the horizontal rotation surface 34 is located on the horizontal table surface 40 (shown in Fig. 5). like).

    Next, fill the container 36 (as shown in FIG. 4) and place the horizontal rotation surface 34 on the horizontal table surface 40 (as shown in Fig. 5).

    The player changes the length of the upper finger and lower spin points to change the spin and balance characteristics of the system by sliding the vertical shaft 22 within the vertical opening 29 of the psycho psycho.

    The vertical axis 22 is given to the upper finger mission (as shown in FIG. 4) by the player, and can be rotated above the spin point 26 according to the twisting force applied to the upper finger mixed portion.

    Cover 30 covers the container 36 so that the dice 20 cannot be seen from the player (as shown in Fig. 5). < SPAN> Container 36 can fit in the opening of the horizontal table surface 40, the container 36 is located below the table surface 40, and the horizontal rotation surface 34 is located above the horizontal table surface 40 (shown in FIG. 5). like).

    The horizontal table surface 40 can receive a bet surface on it.

    The vertical shaft is longer than the height of the psycho peas, and has a frictional fit that can slide in the vertical center hall. Depending on the length of the vertical axis, the upper finger part of the vertical axis protrudes to the top of the dice.

    As for the length of the vertical axis, the spin point part of the lower part of the vertical axis (a spin point at the end) can protrude below the psycho.

    The vertical shaft can be slide within the vertical opening of the psycho peas, and can change the length of the upper finger and lower spin points to change the spin and balance characteristics of the system.

    The vertical axis is characterized by the fact that a player can grasp the finger hanging portion, and can be rotated according to the twisting force applied to the above finger hanging portion.

    Dice pieces can rotate on the spin point, rotate slow, drop the dice, and both the circular peripheral edge and the spin point in contact with the external horizontal surface. The additional purpose of the present invention is to provide a smooth horizontal rotation surface that can receive a rotating dice on its vertical axis. Next, fill the container 36 (as shown in FIG. 4) and place the horizontal rotation surface 34 on the horizontal table surface 40 (as shown in Fig. 5).

    The player changes the length of the upper finger and lower spin points to change the spin and balance characteristics of the system by sliding the vertical shaft 22 within the vertical opening 29 of the psycho psycho.

    The vertical axis 22 is given to the upper finger mission (as shown in FIG. 4) by the player, and can be rotated above the spin point 26 according to the twisting force applied to the upper finger mixed portion. Cover 30 covers the container 36 so that the dice 20 cannot be seen from the player (as shown in Fig. 5). The container 36 can fit in the opening of the horizontal table surface 40, the container 36 is located below the table surface 40, and the horizontal rotation surface 34 is located above the horizontal table surface 40 (as shown in Fig. 5). 。 The horizontal table surface 40 can receive a bet surface on it.

    This system consists of dice, vertical axis, bed surface, horizontal rotation surface, cover, and container.

    The dice piece has the upper and lower surface with a circular outer periphery, and has a vertical center hole that penetrates the dice from the top to the lower surface.

    Dice pieces also have six numerical bearings placed at equal intervals, these are adjacent to each other, place the outer periphery of the dice vertically, and each on the number bearing surface expresses different numbers visually. I'm doing it.

    The vertical shaft is longer than the height of the psycho peas, and has a frictional fit that can slide in the vertical center hall.

    The dice game system can be expressed in a programmed visual display format to simulate the dice game system, and can be played on video games, worldwide web or similar media.

    As for the length of the vertical axis, the spin point part of the lower part of the vertical axis (a spin point at the end) can protrude below the psycho.

    Next, fill the container 36 (as shown in FIG. 4) and place the horizontal rotation surface 34 on the horizontal table surface 40 (as shown in Fig. 5). The player changes the length of the upper finger and lower spin points to change the spin and balance characteristics of the system by sliding the vertical shaft 22 within the vertical opening 29 of the psycho psycho.

    The vertical axis 22 is given to the upper finger mission (as shown in FIG. 4) by the player, and can be rotated above the spin point 26 according to the twisting force applied to the upper finger mixed portion.

    Cover 30 covers the container 36 so that the dice 20 cannot be seen from the player (as shown in Fig. 5).

    The die strip 20 then spins on the spin point 26 until its spinning motion slows and the die strip 20 descends so that the circular perimeter 19 of the bottom surface 23 and the spin point 26 both contact the outer horizontal surface 34 (as shown in FIG. 6).

    As the die strip 20 spins on the circular perimeter 19, it falls to rest on one of the numbered faces 24B with the opposite numbered face 24T facing upward and bearing a playable number 28 on face 24T (as shown in FIG. 7).

    The player grasps the handle 31 to remove the cover 30 and then lifts the cover 30 to expose the playable number 28 on face 24T.

    The player then compares the playable number 28 on face 24T of the dice piece 20 with the bet amount placed on the betting surface (as shown in Figure 8).

    Landscape

    Engineering & Computer Science (AREA)

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    Overview

    A dice game is provided having a dice piece mounted on a vertical central shaft for spinning the dice. The dice piece has a top and bottom surface, a circular periphery, a vertical central hole that passes through the dice piece from the top surface to the bottom surface, and a series of adjacent bearing surfaces of different numbers arranged vertically on the periphery. The vertical shaft is friction-fitted and slidably adjustable within the vertical central hole and protrudes from both ends of the dice. One end of the shaft is for the player to grasp and spin, and the other end is for the dice to spin. The adjustable shaft provides variation in the spin and balance characteristics of the system. The system also includes a smooth horizontal spinning surface, a cover that is removably positionable on the spinning surface, a sound-absorbing container below the horizontal spinning surface, and a betting surface.

    Description Background of the Invention

    1. Field of the Invention

    The present invention relates to games, and more particularly to betting games using spinning, rolling dice with a central spinning post for providing random outcomes and a betting board for placing bets on the outcomes.

    2. Description of the Prior Art

    Games using dice and dice have been used around the world for thousands of years. Archeologists have found a si x-sided sixrozo that looks very similar to what is currently used from the 600 BC. It was believed that dice had a mysterious power and was used to predict the future. There is also a description of gambling using dice at least 2, 000 years ago. In fact, the Bible has a description of "lottery", and when Caesar crossed the Rubicon River against Rome's Imperial Order, he said "Tracta Alea EST" ("Time was thrown"). There is.

    Gambling with dice called Claps has been done for more than 100 years. The game gained significant popularity in the army during World War II. Claps' bank version, played in casinos, was very popular in the several years immediately after the war. Basically, in the bank version of Claps, two dice are waved with a typical "tab table" (a straigh t-standing wooden tablet that surrounds the vertical wall and its outer edge). The table is generally a dealer and a boxman, one of which is called "stickman". The surface of the table is generally covered with a printed cloth printed so that shooters and players can place their beds. The dice ("shooter") throws the dice ("shooter") and bet on whether to pass or win. Other players can also bet in the same way. In general, if 7 or 11 appear in the first appearance, the shooter and player will immediately win, and if there are 2, 3, 12, they will lose immediately. If the total (4, 5, 6, 8, 9, 10) comes out, the total will be the "point" of the shooter, and if you get the points again, or get 7, look out until you lose. I will continue. Players do not gamble each other, all bets are made to the house. Generally, chips and other markers are used to indicate a bet on a board indicating various bet options and odds.

    Most of the preceding patents are related to the traditional dice that rolls in their hands or the device that rolls the dice. < SPAN> games using dice and dice have been used around the world for thousands of years. Archeologists have found a si x-sided sixrozo that looks very similar to what is currently used from the 600 BC. It was believed that dice had a mysterious power and was used to predict the future. There is also a description of gambling using dice at least 2, 000 years ago. In fact, the Bible has a description of "lottery", and when Caesar crossed the Rubicon River against Rome's Imperial Order, he said "Tracta Alea EST" ("Time was thrown"). There is.

    Gambling with dice called Claps has been done for more than 100 years. The game gained significant popularity in the army during World War II. Claps' bank version, played in casinos, was very popular in the several years immediately after the war. Basically, in the bank version of Claps, two dice are waved with a typical "tab table" (a straigh t-standing wooden tablet that surrounds the vertical wall and its outer edge). The table is generally a dealer and a boxman, one of which is called "stickman". The surface of the table is generally covered with a printed cloth printed so that shooters and players can place their beds. The dice ("shooter") throws the dice ("shooter") and bet on whether to pass or win. Other players can also bet in the same way. In general, if 7 or 11 appear in the first appearance, the shooter and player will immediately win, and if there are 2, 3, 12, they will lose immediately. If the total (4, 5, 6, 8, 9, 10) comes out, the total will be the "point" of the shooter, and if you get the points again, or get 7, look out until you lose. I will continue. Players do not gamble each other, all bets are made to the house. Generally, chips and other markers are used to indicate a bet on a board indicating various bet options and odds.

    Most of the preceding patents are related to the traditional dice that rolls in their hands or the device that rolls the dice. Games using dice and dice have been used around the world for thousands of years. Archeologists have found a si x-sided sixrozo that looks very similar to what is currently used from the 600 BC. It was believed that dice had a mysterious power and was used to predict the future. There is also a description of gambling using dice at least 2, 000 years ago. In fact, the Bible has a description of "lottery", and when Caesar crossed the Rubicon River against Rome's Imperial Order, he said "Tracta Alea EST" ("Time was thrown"). There is.

    Gambling with dice called Claps has been done for more than 100 years. The game gained significant popularity in the army during World War II. Claps' bank version, played in casinos, was very popular in the several years immediately after the war. Basically, in the bank version of Claps, two dice are waved with a typical "tab table" (a straigh t-standing wooden tablet that surrounds the vertical wall and its outer edge). The table is generally a dealer and a boxman, one of which is called "stickman". The surface of the table is generally covered with a printed cloth printed so that shooters and players can place their beds. The dice ("shooter") throws the dice ("shooter") and bet on whether to pass or win. Other players can also bet in the same way. In general, if 7 or 11 appear in the first appearance, the shooter and player will immediately win, and if there are 2, 3, 12, they will lose immediately. If the total (4, 5, 6, 8, 9, 10) comes out, the total will be the "point" of the shooter, and if you get the points again, or get 7, look out until you lose. I will continue. Players do not gamble each other, all bets are made to the house. Generally, chips and other markers are used to indicate a bet on a board indicating various bet options and odds.

    Most of the preceding patents are related to the traditional dice that rolls in their hands or the device that rolls the dice.

    Prior to the US Patent No. 5, 732, 948 was published on Yoseloff on March 3, 1998. No. 5, 732, 948, issued to Yoseloff on March 3, 1998, provides a dice gambling game method that includes two standard six dice manually or electronically, and at least one bet. Is placed, two dice are shaken first, and the total number of one from 2 to 12 appears. If the total of 7 is obtained, the betting will be resolved by paying a multiple of the betting to the player, and the game will end, but if there are other sums, the sum of the total and equal probability pairs are included. It is specified as the number of points, and the game continues by shaking two dice for the second time. In addition, if the specified point number is equal, the bet will be resolved by paying the player equal or more than the amount of the gist or more. If the total is 7 or the number of specified points is equal, the bet is confiscated and the game ends. No. 606, 022 issued on June 18, 2002 for the U. S. Patent No. NADIBAIDZE of the U. S. Technical Technology, featured various colors of various colors from 1 to 36. Simulate the roulett e-type betting field with a digital information mark 1, 3, 5, 7, 11, 17, 17, 21, 29, 31, 31, 31, 31, 31. It shows how to make popular entertainment that uses the field. In addition, a plane image of a stationary roulette wheel with 36 main sectors and one or two additional sectors is also formed, and each main sector is the first prime number 1, 2, 3, 5, 11, 13. ( Contains two images of the dice. Next, the player is placed on the squares on the outing field by selecting a random gambling indicator of two pairs by throwing two hexagonal dice at the same time. 。 < SPAN> Prior to the US Patent No. 5, 732, 948 was issued to Yoseloff on March 3, 1998. No. 5, 732, 948, issued to Yoseloff on March 3, 1998, provides a dice gambling game method that includes two standard six dice manually or electronically, and at least one bet. Is placed, two dice are shaken first, and the total number of one from 2 to 12 appears. If the total of 7 is obtained, the betting will be resolved by paying a multiple of the betting to the player, and the game will end, but if there are other sums, the sum of the total and equal probability pairs are included. It is specified as the number of points, and the game continues by shaking two dice for the second time. In addition, if the specified point number is equal, the bet will be resolved by paying the player equal or more than the amount of the gist or more. If the total is 7 or the number of specified points is equal, the bet is confiscated and the game ends. No. 606, 022 issued on June 18, 2002 for the U. S. Patent No. NADIBAIDZE of the U. S. Technical Technology, featured various colors of various colors from 1 to 36. Simulate the roulett e-type betting field with a digital information mark 1, 3, 5, 7, 11, 17, 17, 21, 29, 31, 31, 31, 31, 31. It shows how to make popular entertainment that uses the field. In addition, a plane image of a stationary roulette wheel with 36 main sectors and one or two additional sectors is also formed, and each main sector is the first prime number 1, 2, 3, 5, 11, 13. ( Contains two images of the dice. Next, the player is placed on the squares on the outing field by selecting a random gambling indicator of two pairs by throwing two hexagonal dice at the same time. 。 Prior to the US Patent No. 5, 732, 948 was published on Yoseloff on March 3, 1998. No. 5, 732, 948, issued to Yoseloff on March 3, 1998, provides a dice gambling game method that includes two standard six dice manually or electronically, and at least one bet. Is placed, two dice are shaken first, and the total number of one from 2 to 12 appears. If the total of 7 is obtained, the betting will be resolved by paying a multiple of the betting to the player, and the game will end, but if there are other sums, the sum of the total and equal probability pairs are included. It is specified as the number of points, and the game continues by shaking two dice for the second time. In addition, if the specified point number is equal, the bet will be resolved by paying the player equal or more than the amount of the gist or more. If the total is 7 or the number of specified points is equal, the bet is confiscated and the game ends. No. 606, 022 issued on June 18, 2002 for the U. S. Patent No. NADIBAIDZE of the U. S. Technical Technology, featured various colors of various colors from 1 to 36. Simulate the roulett e-type betting field with a digital information mark 1, 3, 5, 7, 11, 17, 17, 21, 29, 31, 31, 31, 31, 31. It shows how to make popular entertainment that uses the field. In addition, a plane image of a stationary roulette wheel with 36 main sectors and one or two additional sectors is also formed, and each main sector is the first prime number 1, 2, 3, 5, 11, 13. ( Contains two images of the dice. Next, the player is placed on the squares on the outing field by selecting a random gambling indicator of two pairs by throwing two hexagonal dice at the same time. 。
    Prior Art U. S. Patent No. 5, 806, 847 U. S. Patent No. 5, 806, 847, issued September 15, 1998 to White, claims a game of chance having a playing surface including a plurality of betting areas. The betting areas have a plurality of betting squares for wagering on outcomes selected by a random outcome selection device, such as dice. In one embodiment, the random outcome selector is comprised of a plurality of dice having multiple faces, each face embossed with either a number or a special symbol. Each betting square includes an outcome indicator corresponding to a selected one of the plurality of outcomes. Additionally, each betting square includes a payoff indicator indicating the payoff if the wager on the selected betting square is won. A single random outcome leads to a final unequivocal outcome of all bets made on all betting squares. The playing surface can be installed on top of existing casino equipment or used on its own. Prior Art U. S. Patent No. 6, 273, 423 issued to Promutico on August 4, 2001 describes a novel game and board or surface that is played with two sets of three dice playing pieces, one set visually distinct from the second set, and in one embodiment, to expedite the method of play, all bets are placed on the board or surface before the first set of dice is thrown, and the payoffs for each bet are set by the house. Optionally, the house can place and take additional bets between the time the first set of dice is thrown and the time the second set of dice is thrown. In another embodiment of the invention, players take turns rolling two sets of dice, and winning bets relate to poker hands such as open numbers 3 through 35, 3 of a kind, 4 of a kind, 5 of a kind, straights, any three pairs; 6 of a kind, and 6-six (but excluding 2 of a kind, specifically to provide decisive winning odds against the house), with payoffs for each bet being, for example, 2:1, 3:1, 4:1, 5:1, 8:1, 8:1, 12:1, and 20:1, respectively. In yet another embodiment of the invention, odds on all bets are again set by the house, and a defined total or percentage of the remaining losing bets form a progressive pot for 6 of a kind and/or 6-six, forming part of the bet. The U. S. Patent No. 6, 234, 482, the previous technology, was issued to Henderson on May 22, 2001. U. S. Patent No. 6, 234, 482, issued to Henderson on May 22, 2001, uses three dice and at least on e-roll betting or at least on e-o n-one bet. It discloses the starting dice game. One betting is resolved every time a dice is shaken. Singl e-roll bets include group bets in which players bet on each other's exclusive groups, and each group has the same win rate. With multiple roll bets, you may need to shake the dice several times to resolve them. This is because if the shaken numbers are not the result of the predetermined loss or the bet, the bet money is not collected or paid, and an additional role is required to resolve the bet. The shooter shakes the dice and records the dice upward numbers. In addition, the numbers are included. Then the bet is resolved. The jackpot bet can be used by the shooter without paying additional bets. The shooter gains a jackpot by shaking the dice at least twice in a row and giving the prescribed combination numbers. The U. S. Patent No. 6, 234, 482, the previous technology, was issued to Henderson on May 22, 2001. U. S. Patent No. 6, 234, 482, issued to Henderson on May 22, 2001, uses three dice and at least on e-roll betting or at least on e-o n-one bet. It discloses the starting dice game. One betting is resolved every time a dice is shaken. Singl e-roll bets include group bets in which players bet on each other's exclusive groups, and each group has the same win rate. With multiple roll bets, you may need to shake the dice several times to resolve them. This is because if the shaken numbers are not the result of the predetermined loss or the bet, the bet money is not collected or paid, and an additional role is required to resolve the bet. The shooter shakes the dice and records the dice upward numbers. In addition, the numbers are included. Then the bet is resolved. The jackpot bet can be used by the shooter without paying additional bets. The shooter gains a jackpot by shaking the dice at least twice in a row and giving the prescribed combination numbers. The US Patent No. 5, 259, 618, issued on November 9, 1993 for the U. S. Patent No. 5, 259 and 618, has shown a lockable dice cup used for chance games. This dice cup is composed of transparent cylindrical walls, and a platform is attached to form a chamber to put dice. The lock mechanism is composed of a lock prevention screw having an end that is linked to lockable on a cylindrical wall, capturing dice in the chamber, which prevents unauthorized removal of the wall from the table. The U. S. Patent No. 6, 234, 482, the previous technology, was issued to Henderson on May 22, 2001. U. S. Patent No. 6, 234, 482, issued to Henderson on May 22, 2001, uses three dice and at least on e-roll betting or at least on e-o n-one bet. It discloses the starting dice game. One betting is resolved every time a dice is shaken. Singl e-roll bets include group bets in which players bet on each other's exclusive groups, and each group has the same win rate. With multiple roll bets, you may need to shake the dice several times to resolve them. This is because if the shaken numbers are not the result of the predetermined loss or the bet, the bet money is not collected or paid, and an additional role is required to resolve the bet. The shooter shakes the dice and records the dice upward numbers. In addition, the numbers are included. Then the bet is resolved. The jackpot bet can be used by the shooter without paying additional bets. The shooter gains a jackpot by shaking the dice at least twice in a row and giving the prescribed combination numbers.

    The US Patent No. 5, 259, 618, issued on November 9, 1993 for the U. S. Patent No. 5, 259 and 618, has shown a lockable dice cup used for chance games. This dice cup is composed of transparent cylindrical walls, and a platform is attached to form a chamber to put dice. The lock mechanism is composed of a lock prevention screw having an end that is linked to lockable on a cylindrical wall, capturing dice in the chamber, which prevents unauthorized removal of the wall from the table.

    Prior to the US Patent No. 5, 732, 948 was published on Yoseloff on March 3, 1998. No. 5, 732, 948, issued to Yoseloff on March 3, 1998, provides a dice gambling game method that includes two standard six dice manually or electronically, and at least one bet. Is placed, two dice are shaken first, and the total number of one from 2 to 12 appears. If the total of 7 is obtained, the betting will be resolved by paying a multiple of the betting to the player, and the game will end, but if there are other sums, the sum of the total and equal probability pairs are included. It is specified as the number of points, and the game continues by shaking two dice for the second time. In addition, if the specified point number is equal, the bet will be resolved by paying the player equal or more than the amount of the gist or more. If the total is 7 or the number of specified points is equal, the bet is confiscated and the game ends. No. 606, 022 issued on June 18, 2002 for the U. S. Patent No. NADIBAIDZE of the U. S. Technical Technology, featured various colors of various colors from 1 to 36. Simulate the roulett e-type betting field with a digital information mark 1, 3, 5, 7, 11, 17, 17, 21, 29, 31, 31, 31, 31, 31. It shows how to make popular entertainment that uses the field. In addition, a plane image of a stationary roulette wheel with 36 main sectors and one or two additional sectors is also formed, and each main sector is the first prime number 1, 2, 3, 5, 11, 13. ( Contains two images of the dice. Next, the player is placed on the squares on the outing field by selecting a random gambling indicator of two pairs by throwing two hexagonal dice at the same time. 。 < SPAN> Prior to the US Patent No. 5, 732, 948 was issued to Yoseloff on March 3, 1998. No. 5, 732, 948, issued to Yoseloff on March 3, 1998, provides a dice gambling game method that includes two standard six dice manually or electronically, and at least one bet. Is placed, two dice are shaken first, and the total number of one from 2 to 12 appears. If the total of 7 is obtained, the betting will be resolved by paying a multiple of the betting to the player, and the game will end, but if there are other sums, the sum of the total and equal probability pairs are included. It is specified as the number of points, and the game continues by shaking two dice for the second time. In addition, if the specified point number is equal, the bet will be resolved by paying the player equal or more than the amount of the gist or more. If the total is 7 or the number of specified points is equal, the bet is confiscated and the game ends. No. 606, 022 issued on June 18, 2002 for the U. S. Patent No. NADIBAIDZE of the U. S. Technical Technology, featured various colors of various colors from 1 to 36. Simulate the roulett e-type betting field with a digital information mark 1, 3, 5, 7, 11, 17, 17, 21, 29, 31, 31, 31, 31, 31. It shows how to make popular entertainment that uses the field. In addition, a plane image of a stationary roulette wheel with 36 main sectors and one or two additional sectors is also formed, and each main sector is the first prime number 1, 2, 3, 5, 11, 13. ( Contains two images of the dice. Next, the player is placed on the squares on the outing field by selecting a random gambling indicator of two pairs by throwing two hexagonal dice at the same time. 。 Prior to the US Patent No. 5, 732, 948 was published on Yoseloff on March 3, 1998. No. 5, 732, 948, issued to Yoseloff on March 3, 1998, provides a dice gambling game method that includes two standard six dice manually or electronically, and at least one bet. Is placed, two dice are shaken first, and the total number of one from 2 to 12 appears. If the total of 7 is obtained, the betting will be resolved by paying a multiple of the betting to the player, and the game will end, but if there are other sums, the sum of the total and equal probability pairs are included. It is specified as the number of points, and the game continues by shaking two dice for the second time. In addition, if the specified point number is equal, the bet will be resolved by paying the player equal or more than the amount of the gist or more. If the total is 7 or the number of specified points is equal, the bet is confiscated and the game ends. No. 606, 022 issued on June 18, 2002 for the U. S. Patent No. NADIBAIDZE of the U. S. Technical Technology, featured various colors of various colors from 1 to 36. Simulate the roulett e-type betting field with a digital information mark 1, 3, 5, 7, 11, 17, 17, 21, 29, 31, 31, 31, 31, 31. It shows how to make popular entertainment that uses the field. In addition, a plane image of a stationary roulette wheel with 36 main sectors and one or two additional sectors is also formed, and each main sector is the first prime number 1, 2, 3, 5, 11, 13. ( Contains two images of the dice. Next, the player is placed on the squares on the outing field by selecting a random gambling indicator of two pairs by throwing two hexagonal dice at the same time. 。
    Prior Art U. S. Patent No. 5, 806, 847 U. S. Patent No. 5, 806, 847, issued September 15, 1998 to White, claims a game of chance having a playing surface including a plurality of betting areas. The betting areas have a plurality of betting squares for wagering on outcomes selected by a random outcome selection device, such as dice. In one embodiment, the random outcome selector is comprised of a plurality of dice having multiple faces, each face embossed with either a number or a special symbol. Each betting square includes an outcome indicator corresponding to a selected one of the plurality of outcomes. Additionally, each betting square includes a payoff indicator indicating the payoff if the wager on the selected betting square is won. A single random outcome leads to a final unequivocal outcome of all bets made on all betting squares. The playing surface can be installed on top of existing casino equipment or used on its own. Prior Art U. S. Patent No. 6, 273, 423 issued to Promutico on August 4, 2001 describes a novel game and board or surface that is played with two sets of three dice playing pieces, one set visually distinct from the second set, and in one embodiment, to expedite the method of play, all bets are placed on the board or surface before the first set of dice is thrown, and the payoffs for each bet are set by the house. Optionally, the house can place and take additional bets between the time the first set of dice is thrown and the time the second set of dice is thrown. In another embodiment of the invention, players take turns rolling two sets of dice, and winning bets relate to poker hands such as open numbers 3 through 35, 3 of a kind, 4 of a kind, 5 of a kind, straights, any three pairs; 6 of a kind, and 6-six (but excluding 2 of a kind, specifically to provide decisive winning odds against the house), with payoffs for each bet being, for example, 2:1, 3:1, 4:1, 5:1, 8:1, 8:1, 12:1, and 20:1, respectively. In yet another embodiment of the invention, odds on all bets are again set by the house, and a defined total or percentage of the remaining losing bets form a progressive pot for 6 of a kind and/or 6-six, forming part of the bet. The U. S. Patent No. 6, 234, 482, the previous technology, was issued to Henderson on May 22, 2001. U. S. Patent No. 6, 234, 482, issued to Henderson on May 22, 2001, uses three dice and at least on e-roll betting or at least on e-o n-one bet. It discloses the starting dice game. One betting is resolved every time a dice is shaken. Singl e-roll bets include group bets in which players bet on each other's exclusive groups, and each group has the same win rate. With multiple roll bets, you may need to shake the dice several times to resolve them. This is because if the shaken numbers are not the result of the predetermined loss or the bet, the bet money is not collected or paid, and an additional role is required to resolve the bet. The shooter shakes the dice and records the dice upward numbers. In addition, the numbers are included. Then the bet is resolved. The jackpot bet can be used by the shooter without paying additional bets. The shooter gains a jackpot by shaking the dice at least twice in a row and giving the prescribed combination numbers. The U. S. Patent No. 6, 234, 482, the previous technology, was issued to Henderson on May 22, 2001. U. S. Patent No. 6, 234, 482, issued to Henderson on May 22, 2001, uses three dice and at least on e-roll betting or at least on e-o n-one bet. It discloses the starting dice game. One betting is resolved every time a dice is shaken. Singl e-roll bets include group bets in which players bet on each other's exclusive groups, and each group has the same win rate. With multiple roll bets, you may need to shake the dice several times to resolve them. This is because if the shaken numbers are not the result of the predetermined loss or the bet, the bet money is not collected or paid, and an additional role is required to resolve the bet. The shooter shakes the dice and records the dice upward numbers. In addition, the numbers are included. Then the bet is resolved. The jackpot bet can be used by the shooter without paying additional bets. The shooter gains a jackpot by shaking the dice at least twice in a row and giving the prescribed combination numbers. The US Patent No. 5, 259, 618, issued on November 9, 1993 for the U. S. Patent No. 5, 259 and 618, has shown a lockable dice cup used for chance games. This dice cup is composed of transparent cylindrical walls, and a platform is attached to form a chamber to put dice. The lock mechanism is composed of a lock prevention screw having an end that is linked to lockable on a cylindrical wall, capturing dice in the chamber, which prevents unauthorized removal of the wall from the table. The U. S. Patent No. 6, 234, 482, the previous technology, was issued to Henderson on May 22, 2001. U. S. Patent No. 6, 234, 482, issued to Henderson on May 22, 2001, uses three dice and at least on e-roll betting or at least on e-o n-one bet. It discloses the starting dice game. One betting is resolved every time a dice is shaken. Singl e-roll bets include group bets in which players bet on each other's exclusive groups, and each group has the same win rate. With multiple roll bets, you may need to shake the dice several times to resolve them. This is because if the shaken numbers are not the result of the predetermined loss or the bet, the bet money is not collected or paid, and an additional role is required to resolve the bet. The shooter shakes the dice and records the dice upward numbers. In addition, the numbers are included. Then the bet is resolved. The jackpot bet can be used by the shooter without paying additional bets. The shooter gains a jackpot by shaking the dice at least twice in a row and giving the prescribed combination numbers.

    U. S. Pat. U. S. Patrier No. 1, 321, 589, published in Bingger on November 11, 1919, disclosed the top of the octagonal body with a stem fixed to the center. The side of the main unit is colored in various colors, and the opposite aspects of each other are also colored in the same color. This top also has a means to play with numbers and clear colored dots.

    U. S. Pat. No. 1, 374, 243 (to Siegel), which is attached to a rotating stem, indicating a pair of psycholo with the same diameter with the same diameter. 。 On the six flat surfaces, there is a space for chopping the same six numbers on the six sides of the cube on each of the rotating dice. No. 1, 529, 263 issued on March 10, 1925 to U. S. Pat. The main part of the rectangle has multiple lon g-sized surfaces, and the name of the card is listed on each side.
    U. S. Patent No. 1, 546, 451 (published to Meyers on July 21, 1925), which is a U. S. Patent No. 1, US Patent Patent, is suitable for playing games. It is about the placement and configured game top. On the side of the main unit, the name of a racehorse is drawn in this example. The 2nd, 023, 297 issued on December 3, 1935 for the U. S. Patent Vandegrift, which is used for numeric games, has an example of a rotary dice. One of the bearing surfaces of the indicator is fixed to rotate with the top, and a pair of additional indicator bearing elements are different from the top when the top rotates, crossing the surface that is relatively movable / overturned. The combination of is attached so that it can be read and relatively movable.

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    Last modified 04.01.2025

    Casino dice are 'fair' ordinary dice aren't. What I mean is, casino dice are manufactured to be perfectly balanced cubes, the tolerances are. the-great-wall.lol › › Slots Forum, Discussions & Announcements. If you get a 2x2 block it applies a multiplier to that symbol for the rest of the tumbles on that spin (more 2x2 blocks add higher multipliers).

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