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James Stephanie Stirling (born January 1, 1984) is a web video series, known as The Jimquisition. Stirling is an independent video game critic (formerly Destructoid and THE ESCAPIST) and tends to fuel the controversy, and is known for frequently verifying the dirty back of the video game industry.
The figure on the Stirling screen is a caricature of the game journalist sarcastic and egoistic, and has a variety of fun playful, but how people play video games and are involved in games. , What is happening behind the game development, exploitation and abusive acts of companies involved in video games, often appear in the social, economic and political issues of society as a whole. He always talks about important things. Click here for the episode.
Steph's programs mainly have the following formats:
- This is the main program of Jim Quinge Steph, which discusses the current affairs and trends in the game industry. After the main theme, the company's unique short news update may be included:
- "Ubey Isof t-Talk about Ubisoft's recent actions that make everyone angry or failed. The larg e-scale abuse culture of Ubie isoft has become bright, and the incompetence of Ubee Isoft has become a little unable to laugh. So he retired quietly.
- "FUCK KONAMI" -This is the same, but in the case of Konami. Previously it was "Fuckonami News".
- "Bethesda is Bethetic" -The thing for Bethesda, when Bethesda really offends everyone, or both. Usually, in the middle of the game, not post credit, Steph tells the touch while dancing to the gym music of "Pokemon's Sword and Shield".
- Jim Plation: It is based on a very popular format, which was previously called Jimpressions. In this series, post commentary is a post commentary in the video of the game in question, the first and as a result of the major title that Step recently played.
There are also retired series and rare series:
- Best of Steam Greenlight Trailers: Here, we will take advice on how Stephu's Steff's terrible, provocative,/ or absurd trailers will be provided with constructive criticism and developers how to improve. Retired due to the abolition of Steam Greenlight.
- Greenlight Good Stuff: Best of Steam Greenlight Trailers spi n-off, positive reports and critical reports. Here, I will explain why Steff focuses on a really good game and those games look attractive. When the game is approved by Greenlight, it may be played in the Jimpressions corner.
Step Stirling announced on November 14, 2014 that it will start crowdfunding by patron. As a result, they were released not only from hypocrite but also from editing monitoring. Please donate if you like.
In 2020, Step came out that he was a no n-binary transformer. Steph's pronouns are her / them.
They are also "traditions" of Vampire Survivors, especially in the description of beast scores and other stories.
In 2022, they started professional wrestling promotion "Spectrum Wrestling" with their husband's Phoenix. It also appears as a promoter or as a character, commander of Stephanie Stirling.
Don't confuse with Jim Stirling.
Open / Close all folders Expressions used in "gym heresy hearing" Born, innate innate, perfect, perfect, I am different from you.The trophy that appears is as follows:
- Emphasis on negative: If you find it really negative, you will be happy to emphasize it.
- Actually it's pretty interesting:
- In the episode of the miserable "Tales of Symphonia" PC version, they send an ale to those who call themselves "the most unpleasant fat lesbian".
- They acknowledge this joke in Candice Debe's "Scandalous Secret".
- Ubee Isoft has been one of the two greatest enemies that Steph's most criticized since it became The New '20s. Step often speaks this. Similar to Konami, Ubie isoft has also gained "honor", and after the episode, there are occasional special corners, called "OH, Ubisoft," specializing in the particularly noticeable blunder of Ubisoft. In 2020, it was reported that Ubie Soft had been actively defending an employee for many years, and was actively defending a luxury executive who did harassment. Their hatred was tremendous, and since this news was reported, they have been actively refused to cover their own games.
- Activision Blizzard, a giant in the game industry, has been the other of the two companies that Steph's most hated since the New 20s, and, like Ubee Isoft, has been reported before their crimes were reported. It was. Before that, Step Staling has disliked how their gamed monetization systems are, and have been designed to bring out as many profits as possible with as little effort as possible. ・ Stirling was furious. Including microtransactions after the review, the tax evasion basement room in the Netherlands, the thoroughly cut off employees with low wages to boast a "recordable profit", and the fuckin g-like looting games, the activity blizzard. It seemed that there was nothing too low for their relentless desires, seeking profits than people. This is also a personal problem for Steph Arch Enemy. Activision's CEO Bobby Cotic is particularly regarded as one of the most overpaid and exploit CEOs throughout the United States, maintaining the Tekken rule of the company from Steph. He has been asking Bobby to dismiss his job for his incompetent malice.
- 2021's sexual abuse and harassment lawsuit revealed a terrible abuse and discriminatory work culture, and has the lowest reputation for Steff's Activision Blizzard. In the harmful and hypocritical work environment for women, quia minorities, and colored races, Bobby Kotik knew this and kill the person who appealed for harassment. The previous case that threatened to do so has also been published. An eloquent person like Step Staling has a disgust in this news, has no idea what to say, but at the beginning, "Kutabi, ActivIn Blizzard". I didn't even thank God for myself in the episode. Since then, Step Staling has completely cut off his relationship with the Activision Blizzard, protests the working conditions full of hatred, and even refuses to cover and play their games in Podquisition. I'm doing it. < SPAN> Activision Blizzard, a giant in the game industry, has been the other of the two companies that Steph's most hated since the New 20s, and their crimes are reported, like Ubee Soft. It was so long before. Before that, Step Staling has disliked how their gamed monetization systems are, and have been designed to bring out as many profits as possible with as little effort as possible. ・ Stirling was furious. Including microtransactions after the review, the tax evasion basement room in the Netherlands, the thoroughly cut off employees with low wages to boast a "recordable profit", and the fuckin g-like looting games, the activity blizzard. It seemed that there was nothing too low for their relentless desires, seeking profits than people. This is also a personal problem for Steph Arch Enemy. Activision's CEO Bobby Cotic is particularly regarded as one of the most overpaid and exploit CEOs throughout the United States, maintaining the Tekken rule of the company from Steph. He has been asking Bobby to dismiss his job for his incompetent malice.
- 2021's sexual abuse and harassment lawsuit revealed a terrible abuse and discriminatory work culture, and has the lowest reputation for Steff's Activision Blizzard. In the harmful and hypocritical work environment for women, quia minorities, and colored races, Bobby Kotik knew this and kill the person who appealed for harassment. The previous case that threatened to do so has also been published. An eloquent person like Step Staling has a disgust in this news, has no idea what to say, but at the beginning, "Kutabi, ActivIn Blizzard". I didn't even thank God for myself in the episode. Since then, Step Staling has completely cut off his relationship with the Activision Blizzard, protests the working conditions full of hatred, and even refuses to cover and play their games in Podquisition. I'm doing it. Activision Blizzard, a giant in the game industry, has been the other of the two companies that Steph's most hated since the New 20s, and, like Ubee Isoft, has been reported before their crimes were reported. It was. Before that, Step Staling has disliked how their gamed monetization systems are, and have been designed to bring out as many profits as possible with as little effort as possible. ・ Stirling was furious. Including microtransactions after the review, the tax evasion basement room in the Netherlands, the thoroughly cut off employees with low wages to boast a "recordable profit", and the fuckin g-like looting games, the activity blizzard. It seemed that there was nothing too low for their relentless desires, seeking profits than people. This is also a personal problem for Steph Arch Enemy. Activision's CEO Bobby Cotic is particularly regarded as one of the most overpaid and exploit CEOs throughout the United States, maintaining the Tekken rule of the company from Steph. He has been asking Bobby to dismiss his job for his incompetent malice.
- 2021's sexual abuse and harassment lawsuit revealed a terrible abuse and discriminatory work culture, and has the lowest reputation for Steff's Activision Blizzard. In the harmful and hypocritical work environment for women, quia minorities, and colored races, Bobby Kotik knew this and kill the person who appealed for harassment. The previous case that threatened to do so has also been published. An eloquent person like Step Staling has a disgust in this news, has no idea what to say, but at the beginning, "Kutabi, ActivIn Blizzard". I didn't even thank God for myself in the episode. Since then, Step Staling has completely cut off his relationship with the Activision Blizzard, protests the working conditions full of hatred, and even refuses to cover and play their games in Podquisition. I'm doing it.
- The two have previously talked over the phone. If you think that you are blamed, you can truly receive Steph's Large Ham personality, and if you think that a reduction logical bomb will create a humorous conversation, you can see it in the Podquisition catalog.
- On February 21, 2017, the lawsuit was "rejected with a forecast." In no n-legal terms, the judge says that he will stop the procedure, and the digital homedide cannot file a new lawsuit on the same thing.
- In early 2020, Digital Homider posted a game to ITCH. IO, updated his blog explaining what had happened after the litigation, and returned. The first thing that Digital Homider did was to blame Step Stirling. Even a few years after the lawsuit was withdrawn, the Romin brothers are struggling with Steph.
- STEPH is currently hostile to the entire "triple Aeyyy" video game industry (and Konami) in the Western space, and almost all of them are sel f-exhaustive if the system is not operated illegally for their success. While considering it is an immoral slime that has gained a huge profit by overworking employees in tactics, it is psychologically operated by actively exacerbating the game, and psychologically. We are trying to spend money that they cannot buy for compensation. At the end of The Addictive Cost The Videogame MONETIZATION, they declared.
- In the case of Square Enix, the scenario decisions that are frustrating, frustrated, and confused, rather than unethical business practices (although they are not related). This is because they often ruin the game. Square Enix relentlessly pursued NFT and has been rarely seen from Stef, along with the existence of games that use microtransactions, from "Nier Re [IN] Carnation" to "Chocobo Racing". 。 Finally, "Sonicman did bad things, Square Enix is also bad." It is openly said that Steph said that Square Enix is now the same as the activity blizzard or Ubey Isoft, but the company has some generous to the Stef before throwing everything. Considering that you have taken your attitude, it's more pathetic.
- Because their relationship with the big three console makers, Nintendo, Sony and Microsoft, is considerably more nuanced than their relationships with the major third-party game studios. Notably, they don't see Nintendo as a nemesis. Unlike the other two, they see Nintendo as less greedy than the other two. The reason is that their toy-maker approach to games is less openly malicious and more straight-up weird. For Steph Sterling, that often means making very odd choices, but on the upside, they have a solid track record of quality and tend to keep their more egregious monetization policies to mobile games. But it's this reluctant respect that makes Steph slam them like a ton of bricks if they do anything Steph sees as anti-consumer, such as Nintendo's trigger-happy copyright attacks or the constant scarcity of limited-time items that Steph believes are intentional.
Like Nintendo, Sega is also a company Steph has a love-hate relationship with. Steph clearly loves the more creative and colorful side of Sega through games like the Like a Dragon series, and even considers the spinoff Fist of the North Star: Lost Paradise the best game they played in 2018. But they also occasionally position themselves as a greedy, incompetent corporation for a variety of botched debacles, from the incompetently contrived Sega Genesis Classics to the Sonic Origins pre-order "bonus" to the comically awful and legendarily bad Sonic 25th Anniversary. But Steph clearly doesn't hate Sega like the aforementioned companies, even thanking them for bringing more classic botch to a time when Steph felt they desperately needed it, but he still bashes off Sega as a tough love.
In addition, Niche companies like Atlas, Japan's best and XSEED Games are sympathetic, and both companies make sufficiently unusual games and have sufficient quality. More reasonable. However, like Nintendo, Steph's strictly blaming them when they were thrilled. In this program entitled Atlas, Honey, No, Steff accused Steph's mediocre crackdown policy, which is mediocre from the Japanese standards, and in another news corner, Stephe is XSEED. He has accused him of not listing the name of the translator who has left the company.
No one can beat the pirated version. Just as you can't stop watching the murder, drugs, robbery, Jeff Danam programs, you can't stop people from wanting things for free.
- Today's video is dedicated to the executives of the game industry, especially those who reign at the top of the corporate structure. "Adorable" characters such as Bobby Cotic, Eve Gilmo, and "Android" Wilson! I want to tell the hard workers who are grateful to work! Push in the ass hole for anything! Your company? Push in the asshole of the ass! Push into the ass, what is the commemorative mug of this Disney Park? Push into the asshole! "
- The reason why the turmoil became like a turmoil was because of the silly I wanted to be calm. I complained of reason. I really reflect on that. And I promise that I will never take a rational attitude again as an excellent game teacher in my honor. thank you. (Applause) * pbbbbbbbbt *
- Paul Ryan (not that person), Paul Ryan (not that person) attempted this in an apology letter, but Steph was relentlessly torn.
- At the end of their "Skate Man Intense Rescue: A Steam Spite Story" video, Stephe always trying to silence their criticism of Digpex Games, when people think of their fucking games. But you'll just think of how to tear them, so Steph is now (in a metaphoric sense), only an example of other indie developers who tried the same stunt before. He says.
- At the end of Step Staling, when a digital home was charged $ 10 million, in an outline of legal transactions with the digital home, they destroy their health to silence them from trolls. He said that he received a message that threatened to make a large amount of false litigation.
- A debate that the game was not like what he didn't like. See also Cluster F-Bomb and Everyone Has Standards.
- Added to the list: Aliens: Colonial Marines, more precisely, the developers lie about the game to escape before the defenseless gamers spread before the bad reputation spreads. When they picked up the matter in the video, at the beginning of the video, a scene of copying the game is shown in "Pentrator" in "Saintsuro's Third".
- Discrimination is a common topic, especially homosexual and gender discrimination (in both games and general things).
- As shown in this stealth insul t-insulting saturated video, the belief that "real gamers" are always white men of heterosexuals of sisgender (no n-transformer).
- They vomit the words "appeal to more spectators" with despise. The golden average error hunts them down.
- They also disagree with the industry's ant i-consumer practice, such as the "Fee to Pay" game. The FREE TO Play model is adopted for a ful l-priced video game, making a game to make players in advance, and then working hard to pay more players. For this purpose, they provided Final Fantasy: Final Fantasy: All the Blay Best "and" Dungeon Keyper Mobile "are" Warst Games "in 2013 and 2014, respectively, as a game that uses a lot of microtransactions. -Ob the Year "was awarded.
- Conversely, AAA games using microtransactions are, in principle, are automatically excluded from the "Best Game for the Year". Therefore, the 2015 "Metal Gear Solid V: Phantom Pain" and the 2016 "Deus Ex: Man Kind Divide" were removed from the year's best game award despite the 9/10 points, respectively. Ta. Steff was particularly resentful about the latter, and he later was told later that he had to score the score in the late development, despite his favorite scores.
Particularly notable is the Minecraft-inspired Unit Z asset pack. Steph was absolutely astounded by the number of Steam users who simply buy the packs and resell them without making any changes.
-
Plus, companies trying to justify firing developers by saying that those who can't keep up with unreasonable schedules, refuse or can't work unpaid overtime, demand benefits, or ask for time off are "not passionate enough" to work in games.
Randy Pitchford: (In a past interview) That English guy has a thing for me.
- Steph Sterling: (Holding a dildo bat) I have no idea what gives you that impression.
- At the end of "When Steph Sterling Gets Sued," Steph responds to a supposed Greenlight developer's threatening comments about multiple developers joining together to harass him with frivolous lawsuits at the same time:
- And if anybody, any idiot, thinks they can somehow succeed by repeating what James [Romine] did, well, go for it. Next time I will not be lenient and you will destroy yourself before me.
- The entire gaming industry to Steph... once praised, they have become tarnished and cynical due to repeated transgressions by virtually every major company.
- The concrete straw that broke Steph's camel's back of her faith in the video game industry was Alien: Colonial Marines. As a huge fan of the Alien film series, it was the game Steph was most excited about. However, after its release, the blatant lies about the game shown in the trailers, combined with Randy Pitchford's own unfounded facts about the game (some of which Pitchford told Steph personally), made Colonial Marines the last game Steph was excited about before its release and destroyed her faith in pre-release marketing or in Gearbox and Pitchford in general.
- Steph said that while she used to like EA, she now sees them as one of the worst companies in the industry.
- Despite initially loving amiibo, Nintendo's repeated missteps meant they were unable to produce enough of them, leading Steph to call it quits with amiibo and throw all of them off the podium.
- When OVERKILL SOFTWARE added paid microtransactions to PAYDAY 2, they wrote that they had previously said the game would not have microtransactions. Steph was embarrassed that she had previously used Overkill as an example of a company that would not rip off fans, summarizing it as "We will not make you regret loving us". Thankfully, this was remedied in 2016. The developers purchased full ownership of the game, and the first thing they did was remove the microtransactions. Steph was very happy when she heard the news.
- Their view of Konami can be summed up as massive contempt. They loved Konami when they were actually making good games, but their complete disregard for the history of their IP and how shady their business and ethical practices have become over time has caused them to part ways.
- Steph has previously defended the mobile gaming market, defending it from critics who think it is not a "real" video game. However, as the mobile gaming market became increasingly saturated, many of them self-published, and almost every game was rife with microtransactions.
- Before Call of Duty: Ghosts was released in 2013, Steph openly declared herself a fan of the series, defending it against the "popular, now it sucks!" accusations. However, after Ghosts, Steph finally felt "it's the same, now it sucks!" and was fed up with the series' increasingly aggressive monetization strategy. The last straw was Modern Warfare Remastered, when Activision (a) "held it to ransom" by making it only available in the Special Edition of Infinite Warfare initially, (b) added microtransactions nine years after the original game, shortly after the remaster's release, and (c) did not bundle all previously released DLC, and (c) did not bundle all previously released DLC, selling them separately again at a higher price than the original DLC. (d) They finally released it as a standalone after promising not to, and fooled everyone who bought the pricey special edition of Infinite Warfare because they were told that was the only way to get the remaster. Needless to say, Steph destroyed what little credibility there was left in the series, and made me swear to never forgive Activision for what they did with Modern Warfare Remastered.
- Steph once highly evaluated the hig h-quality games of valve software and the pioneering digital distribution service, but the company rarely communicated with the content of the content published on Steam. The relationship with the company has been very nervous for many years, as the output of the game has been decreasing for many years. The resentment has finally boiled in mi d-2018, and Valvu announced that Valvu did not curate any game, but instead filtered content that the community would not like. Steff was incredible and thought that the problem that was already bad would worsen.
- Bethesda once was one of the stap's favorite AAA publisher because he focused on making single players and games and did not copy the trends of games such as microtransactions and online multiplayers. This was a broken survival game equipped with microtransaction and online multiplayer, which was completely changed by "Fallout 76". This was really a peak in "Bethesda is officially outdated." Stephy not only felt that Obsidian Entertainment's "outer Worlds" was better than Bethesda's "fallout" game in everything, but Steph had a lot of mistakes and deficiencies in Bethesda. He says he is starting to see.
"Shut up, chip!"
- Steph states in the first video about Xbox One, saying that it was very annoying with only tweets to make videos against Xbox One. They say they are not the general public "Performing Chimpan", and they don't intend to "tear new things" just because the fan base wants. Later, they added that they were going to tear it, but not just because they wanted them.
- From a video of Jim Pressions of "A Hat in Time":
- I always say: The gym presition doesn't leave or leave early. It always arrives accurately when I intend. Unless it's late. They are by no means early! I'm always late.
- In the mi d-2013, in the mi d-2013, in the midst of the clip of the previous episode "Fee 2 Pay", Steph showed the clip of the previous episode "Fee 2 Pay" in the WHY SQUARE ENIX IS CARVING ITS Games to Bits. He indicated that the public game publisher had predicted to split the game.
- WHERE'S THE FAIR USE pointed out that Stephe points out that Nintendo has a content ID to a video that does not violate the copyright law, eliminating the incentive that respects the copyright law. Newtendo. In order for Nintendo to compete with other companies, multiple companies could abuse copyright systems, so they put images of different games that are not from Nintendo.
- Steph appears in the secret area of "Angry Video Game Otaku Adventure".
- Their "PhotoRealistic Sociopathy" video has clips from Hatventures.
- In their "StephSaw Halloween 2016 JimQuision" Special, Albert Weskers finally appeared in a comeo. If D. C. Douglas did not reproduce the role in this video, that alone would not be much attention.
- E3 2017's WINNERS & amp; Losers' video has a short comeo appearance in Projared.
- All of their "100 % objective" Final Fantasy XIII reviews. "Final Fantasy XIII is a video game. There is also a graphic and sound. When the game is turned on, the graphics and sounds start almost simultaneously. It is a signal of the start.
- Steph states in "Let's talk about Troy Baker's strange criticism of games," stating that of Theodore Roosevelt was originally not too long for video games and games.
- In 2014, Steph, when they were still working in The Escapist, made a video about the quality control of Steam games other than Valve. The amount of poor games on the store front increases every year as much as the people used to care, and in 2016, Steam's huge library was*40 %*. It was increasing! Naturally, Steam Greenlight, which is far from the last video that the Step created something closely related to Steam and Steam, was already inherited by Steam Direct, which is already inferior to Steam Direct. But not.
- In 2015, we were worried that Visceralal Games, famous for Dead Space, will be closed by electronic arts, with a series of clos e-looking management decisions. On October 17, 2017, the studio was dissolved during the development of the Linear Stor y-based "Star Wars" title.
- The huge popularity of overwatches and its loot box system is not the first to claim some additional cash from players for a chance to acquire virtual consumables and unique skins. Team Fortress 2 did this a few months before the F2P, but unlike TF2, the overwatch gathered many advocates that the microtransaction system was mostly consumer. Steph didn't really think so as they liked the game. A few months ago, it was a topic of a major controversy, and almost all famous video game publishers do not recommend playing directly to progress the gam e-encourage to use your wallet instead. It has a business model variation.
- In The New '20s, Steph is a company, especially Square Enix, and multiple "live services" that depend on Daily Est and microtransactions to make people get hooked on both free toe play and full price. I blamed that I was making a title. Step argued that such a title would never work in the long term. This is because only one or two people have enough time and money to play such games, and the revenue model is meaningless and impressive. In early 2023, Square Enix had to close several titles, such as Babylon's Autumn, Chocobo GP Racing, Marvel Avengers, and Final Fantasy VII First Soldier.
- "And thank you to God!"
- "No!"
- Blending this and various overlie long gags, they also tend to draw words at least once (usually ending) in the video. Especially "fffffffffffucking".
- They have some kind of visual catchphrase. When talking about something, I always show still images and clips from a specific source over and over again. Greedy capitalists, for example, get one of the pets kitten, Fatcat, a kitten of "CHIP 'N Dale: Rescue Rangers", one of Fatcat, a chip' n dale: rescue RANGERS. 。 Also, there are usually photos of at least one shrimp for each episode.
- When they are about to say the word "pussy", the video of the Skeleton Warriors title sequence gets in the way.
Lahann The Barbarian is an unofficial mascot of the program, and thanks to his anger, but his stupid face, he said, "Wait, wait," when someone made incredible remarks. It is used as a reaction or as a censorship in the video watermark.
- Also, when I explain why Konami is doing stupid things and malicious intent, always "... Konami is Konami, Konami is the worst" or "... Konami is the right way of doing business. I don't know (and why supported "Bloodstated: Ritual of the Night" in Kickstarter).
- Konami News is a fucking kusakida: All of the news worthy of being called "fucking konami".
- As a new and paying customer, I hate, hate, hate the barriers standing in front of me. Instead of being unable to jump into an online game on a whimsical whim, you have to use a fucking controller with a shit controller with a shit controller with Xbox 360 shit sloppy input, and you have to exchange 21 digits for 21 digits. Sokuskuskuskuskuskuskuskuskushokuskuskuskuskuskuskuskuskuskuskuskuskuskuskuskuskushokuskushokuskukkukukukuskuskushoku squirrel Sicks and stuck squirrel!
- I knew that Pixel Rising was another UNITZ asset flip and screamed; so far, so by this time, we have reviewed seven versions of the same game with different names uploaded by different "developers". I needed anger.
- Digital Homicide's "E. L. T.: The EXTRA-LARGE TESTICLE" was desperate.
- According to the criticism of "Contra", it was alternately falling into a chil d-like idiot ("It's a bad game, it's bad for the game!") And the rant of the scene depiction: 2] It is a Konami title that was later made, and for Stirling, like Berserk Baton.
- The first time Steper watched this video, I thought it would be a little fun and looked forward to it, but it was awkward and incredible. It seems that tears that clog Steph's voice will be heard. They promised that they would never be excited about the game to be released in the future, but they realized that they couldn't keep their promises, and fell into despair and tried to open the bottle of the wine that they wanted to pull out with a joke. I messed up and tried to remove the wine.
- Thank you for me. (Applause) Oh, wait a minute, I'm going to be alive! Wol
When Steff saw Digital Homicide's "Deadly Profits" for the second time, the developer promoted that one or two extreme details were changed in a good direction (such as the exploitation of the boss battle was corrected). He pointed out that the game itself was worth buying thanks to the 1 dollar sale.
- "Okay, the words when the Stefe reviews the average game as the usual phrase of" Jim Productions ".
- In 2021, they burned out of the fear of the industry and the general mediocre of the year, and instead prepared a video of the "Best Game" Award, "I didn't hate this year's video game award 2021". I posted it.
- [IGN asked electronic arts, "Why do you hate electronic arts?" When I asked Electronic Arts, "Why do you hate electronic arts?" I asked Electronic Arts for the reasons why electronic arts hated. NYAG!
- In conjunction with You Keep Using That Word, Steph's rebuttal to justify the vicious commercial law of "video games is a luxury", "Luxurious goods are indispensable, and if you can't afford to buy it, people do not allow people to do so. It is a product. " Therefore, by considering that there is no upper limit on the price of the product, the video game industry has set up a course that alienates most of the customers and pushes themselves from the cliff. < SPAN> was because I was looking forward to it when I first watched this video and was looking forward to it, but it was awkward and incredible. It seems that tears that clog Steph's voice will be heard. They promised that they would never be excited about the game to be released in the future, but they realized that they couldn't keep their promises, and fell into despair and tried to open the bottle of the wine that they wanted to pull out with a joke. I messed up and tried to remove the wine.
- When Steff saw Digital Homicide's "Deadly Profits" for the second time, the developer promoted that one or two extreme details were changed in a good direction (such as the exploitation of the boss battle was corrected). He pointed out that the game itself was worth buying thanks to the 1 dollar sale.
- "Okay, the words when the Stefe reviews the average game as the usual phrase of" Jim Productions ".
In 2021, they burned out of the fear of the industry and the general mediocre of the year, and instead prepared a video of the "Best Game" Award, "I didn't hate this year's video game award 2021". I posted it.
- [IGN asked electronic arts, "Why do you hate electronic arts?" When I asked Electronic Arts, "Why do you hate electronic arts?" I asked Electronic Arts for the reasons why electronic arts hated. NYAG!
- In conjunction with You Keep Using That Word, Steph's rebuttal to justify the vicious commercial law of "video games is a luxury", "Luxurious goods are indispensable, and if you can't afford to buy it, people do not allow people to do so. It is a product. " Therefore, by considering that there is no upper limit on the price of the product, the video game industry has set up a course that alienates most of the customers and pushes themselves from the cliff. The first time Steper watched this video, I thought it would be a little fun and looked forward to it, but it was awkward and incredible. It seems that tears that clog Steph's voice will be heard. They promised that they would never be excited about the game to be released in the future, but they realized that they couldn't keep their promises, and fell into despair and tried to open the bottle of the wine that they wanted to pull out with a joke. I messed up and tried to remove the wine.
- Thank you for me. (Applause) Oh, wait a minute, I'm going to be alive! Wol
- When Steff saw Digital Homicide's "Deadly Profits" for the second time, the developer promoted that one or two extreme details were changed in a good direction (such as the exploitation of the boss battle was corrected). He pointed out that the game itself was worth buying thanks to the 1 dollar sale.
- "Okay, the words when the Stefe reviews the average game as the usual phrase of" Jim Productions ".
- [IGN asked electronic arts, "Why do you hate electronic arts?" When I asked Electronic Arts, "Why do you hate electronic arts?" I asked Electronic Arts for the reasons why electronic arts hated. NYAG!
- In conjunction with You Keep Using That Word, Steph's rebuttal to justify the vicious commercial law of "video games is a luxury", "Luxurious goods are indispensable, and if you can't afford to buy it, people do not allow people to do so. It is a product. " Therefore, by considering that there is no upper limit on the price of the product, the video game industry has set up a course that alienates most of the customers and pushes themselves from the cliff.
- Steph is forced to display the engine logo when starting the game, for developers who use the basic version of Unity in "Unity has an image problem". This describes the unity engine policy of giving the developers who pay for that. As a result, Unity has become tied to lo w-quality, lo w-budget amateur shovelware, no longer a hig h-quality, professional game that actually uses Unity.
Steph is worried about what will happen when the game is uncomfortable, not the content of the game, in "there is a game where STEAM has a mass murder at school." For the reason, we are opposed to the release of the game in response to the reaction to the first Mortal Combat, which triggered the ESRB to be established. Steph says that if the value gained from "offending ribs" or "angry snow flakes", it is not worth it if it leads to actual censorship.
An example that applies to Stephes themselves: I Won't Be Sponsored by Your Trash Product (I can't be a sponsor of your garbage product) "Steph" to disinfect the lungs " Put many pushes in your mouth. In the latter half of the video, the stiff became a stoop on the sink and was weak to justify it, switched to a shot that was trying to rub the taste from the mouth, and another person was confused. Is that?- Steph: Because it was interesting! I had to disinfect my lungs. < SPAN> Steph is forced to display the engine logo when starting the game, for developers who use the basic version of Unity in "Unity has an image problem". This describes the unity engine policy of giving developers who pay for the version. As a result, Unity has become tied to lo w-quality, lo w-budget amateur shovelware, no longer a hig h-quality, professional game that actually uses Unity.
- Steph is worried about what will happen when the game is uncomfortable, not the content of the game, in "there is a game where STEAM has a mass murder at school." For the reason, we are opposed to the release of the game in response to the reaction to the first Mortal Combat, which triggered the ESRB to be established. Steph says that if the value gained from "offending ribs" or "angry snow flakes", it is not worth it if it leads to actual censorship.
- An example that applies to Stephes themselves: I Won't Be Sponsored by Your Trash Product (I can't be a sponsor of your garbage product) "Steph" to disinfect the lungs " Put many pushes in your mouth. In the latter half of the video, the stiff became a stoop on the sink and was weak to justify it, switched to a shot that was trying to rub the taste from the mouth, and another person was confused. Is that?
- Steph: Because it was interesting! I had to disinfect my lungs. Steph is forced to display the engine logo when starting the game, for developers who use the basic version of Unity in "Unity has an image problem". This describes the unity engine policy of giving the developers who pay for that. As a result, Unity has become tied to lo w-quality, lo w-budget amateur shovelware, no longer a hig h-quality, professional game that actually uses Unity.
Steph is worried about what will happen when the game is uncomfortable, not the content of the game, in "there is a game where STEAM has a mass murder at school." For the reason, we are opposed to the release of the game in response to the reaction to the first Mortal Combat, which triggered the ESRB to be established. Steph says that if the value gained from "offending ribs" or "angry snow flakes", it is not worth it if it leads to actual censorship.
An example that applies to Stephes themselves: I Won't Be Sponsored by Your Trash Product (I can't be a sponsor of your garbage product) "Steph" to disinfect the lungs " Put many pushes in your mouth. In the latter half of the video, the stiff became a stoop on the sink and was weak to justify it, switched to a shot that was trying to rub the taste from the mouth, and another person was confused. Is that?
- Steph: Because it was interesting! I had to disinfect my lungs.
- In "Patenting Game Mechanics: An Idea Worse Than Stadia," Steph uses Warner Bros.' attempt to patent the Nemesis System in Shadow of War to argue that patenting game mechanics is a bad idea on multiple levels. First, every company that tries to patent a game mechanic seems to want to make the mechanic exclusive to their own game and make money by charging others a license fee. New video games are built on the implicit understanding that the game mechanics they create don't belong to anyone else. So developers are free to copy them and incorporate them into their own works. This provides a reliable framework for attaching new ideas and saves developers the cost of reinventing the wheel every time. Games are art, and part of art is inspiration and using certain techniques in your own work. But if every developer started patenting game mechanics left and right, every developer would be in a Mexican standoff. There, no studio can afford to license mechanics owned by many different parties, and a good idea that could improve the game or the player's experience may be hoarded only if it is deemed profitable by an entity that exists only to deny others from using it. And secondly, developers may just avoid patents anyway. A positive example is Bandai Namco, which held a patent on loading minigames until 2015.
- Generally, this is their response when they can't understand the words.
After watching the video for a few weeks, I would say, "That was great! That was great! That's the truth! Steph Sterling, you're Hitler! But you're a good Hitler. I'm a good Hitler. A good Hitler in video games.
Early episodes (available on Destructoid's Youtube channel) had quite a few deviations from the usual format:
- The openings changed frequently, there was no "Truth, Pride, Garme Jurnalizm" motto, and they usually lasted a long time. In "Patenting Game Mechanics: An Idea Worse Than Stadia," Steph uses Warner Brothers' attempt to patent the Nemesis System in Shadow of War to argue that patenting game mechanics is a bad idea on multiple levels. First, every company that tries to patent a game mechanic seems to want to make the mechanic exclusive to their own game and make money by charging others a license fee. New video games are built on the implicit understanding that the game mechanics they create don't belong to anyone else. So developers are free to copy them and incorporate them into their own works. This provides a reliable framework for attaching new ideas and saves developers the cost of reinventing the wheel every time. Games are art, and part of art is inspiration and using certain techniques in your own work. But if every developer started patenting game mechanics left and right, every developer would be in a Mexican standoff. There, no studio can afford to license mechanics owned by many different parties, and a good idea that could improve the game or the player's experience may be hoarded only if it is deemed profitable by an entity that exists only to deny others from using it. And secondly, developers may just avoid patents anyway. A positive example is Bandai Namco, which held a patent on loading minigames until 2015.
- Generally, this is their response when they can't understand the words.
- After watching the video for a few weeks, I would say, "That was great! That was great! That's the truth! Steph Sterling, you're Hitler! But you're a good Hitler. I'm a good Hitler. A good Hitler in video games.
- Early episodes (available on Destructoid's Youtube channel) had quite a few deviations from the usual format:
- The openings changed frequently, there was no "Truth, Pride, Garme Jurnalizm" motto, and they usually lasted a long time. In "Patenting Game Mechanics: An Idea Worse Than Stadia," Steph uses Warner Bros.' attempt to patent the Nemesis System in Shadow of War to argue that patenting game mechanics is a bad idea on multiple levels. First, every company that tries to patent a game mechanic seems to want to make the mechanic exclusive to their own game and make money by charging others a license fee. New video games are built on the implicit understanding that the game mechanics they create don't belong to anyone else. So developers are free to copy them and incorporate them into their own works. This provides a reliable framework for attaching new ideas and saves developers the cost of reinventing the wheel every time. Games are art, and part of art is inspiration and using certain techniques in your own work. But if every developer started patenting game mechanics left and right, every developer would be in a Mexican standoff. There, no studio can afford to license mechanics owned by many different parties, and good ideas that could improve the game or the player's experience may be hoarded only if they are deemed profitable by an entity that exists only to deny others from using it. And secondly, developers may just avoid patents anyway. A positive example is Bandai Namco, which held a patent on loading minigames until 2015.
- Generally, this is their response when they can't understand the words.
- After watching the video for a few weeks, I would say, "That was great! That was great! That's the truth! Steph Sterling, you're Hitler! But you're a good Hitler. I'm a good Hitler. I'm a good Hitler in video games.
- Early episodes (available on Destructoid's Youtube channel) had quite a few deviations from the usual format:
- The openings changed frequently, there was no "Truth, Pride, Garme Jurnalizm" motto, and they usually lasted a long time.
- In the current episodes, either Steph or video game footage is shown full screen, but never both at the same time. There is also no introduction or conclusion; instead, the episode begins with Steph getting down to business and ends as soon as she does so.
- Steph had no podium or backdrop, just standing in front of a white wall with a microphone. There was no miniature fantasy Willem Dafoe.
- Steph still didn't have a small name, big ego persona, and instead sounded (suitably) angry. Instead of self-indulgent nagging, the episode ended with Steph dropping the microphone in frustration and walking away.
- "It tastes like sugar and hedgehog piss!"
- In the episode "How Do You Fuck Up Tetris?", they are horrified at how Ubisoft and EA messed up making a simple game like Tetris. In Ubisoft's case, the game was full of bugs, had low frame rates, and forced users to use Ubisoft's intrusive uPlay application. In EA's case, they stuffed the game with microtransactions, DLC, and subscription services.
- In Steph's Halloween special, Steph's plan always ends with the trap failing.
- Steph admits on Facebook and Twitter that playing a game of Paladins against a bot and not realizing it was one of the stupidest things he's ever done.
- Steph: I've done stupid things at work, but playing a bot and not realizing it and thinking I was awesome? I lost to DSP.
- Seriously, I forgot what I said. Sexy(?) They may be monstrous angry bastards with a god complex, but woe to those who spout sexist or other discriminatory bullshit. Games that make light of rape and misogyny are the subject of scorn (why they named Duke Nukem Forever the worst game of the year). After Mass Effect 3: A Gay Erotic Love Story, they made a "normal" video addressing the subject for those who felt the previous game was too subtle.
- Although they opposed the domineering of corporate executives, Satoshi Iwata's decision, who made his salary half price in place of dismissing employees to maintain the morale of the company, respects. Similarly, Square Enix in Japan pointed out that corporate transactions and actions are different, keeping a distance from criticism of the United States and Europe, and does not act in the same way as the European and American branches. It is treated as an existence.
- The end of "Review score is not evil." After saying that I bought a new black gloves because I bought it because it fits my tie, and I wanted to make it look like a dictator Nazi who wants power.
They did another one with the images of Megatron laughing in the "Xbox One DRM Emergency Special".
- Kumbare, this predator, exploitation, ruthless and bold shit pool. Digital filth tw o-piece tongue shovel cars, every time you try to justify harmful business practices, you will demand further money while dripping dishonest mucus from a rotten mouth and steadily reducing the value of the game. At last, it's a good idea.
- For the above reasons, it is already a wel l-known fact that I hate loot boxes: AAA. , I will not shed a single tear.
- The movie "X-MEN" series and Marvel Cinematic Universe: The former is a textbook of early comic books that are ashamed of the original play, and relying on "Movie Super Hero is Black" and traditional. In addition to the dialogue related to the yellow spandex, it was like a booklet of a writer who denied the same thing. On the other hand, in the latter, while adding strange adjustments to match the purpose of the movie, no matter how playful it is, we are happy to accept the original visuals and concepts, and Marvel monopolizes the international box office revenue. I think that it is evidence that stiff is possible, including the appearance of a live-action version of the Mysterio, which is faithful to comics and a characteristic kamaboko helmet. < SPAN> They disagree with the domineering of corporate executives, but respected Satoshi Iwata's decision to make his salary half price in place of dismissing employees to maintain the morale of the company. Similarly, Square Enix in Japan pointed out that corporate transactions and actions are different, keeping a distance from criticism of the United States and Europe, and does not act in the same way as the European and American branches. It is treated as an existence.
- The end of "Review score is not evil." After saying that I bought a new black gloves because I bought it because it fits my tie, and I wanted to make it look like a dictator Nazi who wants power.
- They did another one with the images of Megatron laughing in the "Xbox One DRM Emergency Special".
- Kumbare, this predator, exploitation, ruthless and bold shit pool. Digital filth tw o-piece tongue shovel cars, every time you try to justify harmful business practices, you will demand further money while dripping dishonest mucus from a rotten mouth and steadily reducing the value of the game. At last, it's a good idea.
- For the above reasons, it is already a wel l-known fact that I hate loot boxes: AAA. , I will not shed a single tear.
- The movie "X-MEN" series and Marvel Cinematic Universe: The former is a textbook of early comic books that are ashamed of the original play, and relying on "Movie Super Hero is Black" and traditional. In addition to the dialogue related to the yellow spandex, it was like a booklet of a writer who denied the same thing. On the other hand, in the latter, while adding strange adjustments to match the purpose of the movie, no matter how playful it is, we are happy to accept the original visuals and concepts, and Marvel monopolizes the international box office revenue. I think that it is evidence that stiff is possible, including the appearance of a live-action version of the Mysterio, which is faithful to comics and a characteristic kamaboko helmet. Although they opposed the domineering of corporate executives, Satoshi Iwata's decision, who made his salary half price in place of dismissing employees to maintain the morale of the company, respects. Similarly, Square Enix in Japan pointed out that corporate transactions and actions are different, keeping a distance from criticism of the United States and Europe, and does not act in the same way as the European and American branches. It is treated as an existence.
- The end of "Review score is not evil." After saying that I bought a new black gloves because I bought it because it fits my tie, and I wanted to make it look like a dictator Nazi who wants power.
- They did another one with the images of Megatron laughing in the "Xbox One DRM Emergency Special".
- Kumbare, this predator, exploitation, ruthless and bold shit pool. Digital filth tw o-piece tongue shovel cars, every time you try to justify harmful business practices, you will demand further money while dripping dishonest mucus from a rotten mouth and steadily reducing the value of the game. At last, it's a good idea.
- For the above reasons, it is already a wel l-known fact that I hate loot boxes: AAA. , I will not shed a single tear.
- The movie "X-MEN" series and Marvel Cinematic Universe: The former is a textbook of early comic books that are ashamed of the original play, and relying on "Movie Super Hero is Black" and traditional. In addition to the dialogue related to the yellow spandex, it was like a booklet of a writer who denied the same thing. On the other hand, in the latter, while adding strange adjustments to match the purpose of the movie, no matter how playful it is, we are happy to accept the original visuals and concepts, and Marvel monopolizes the international box office revenue. I think that it is evidence that stiff is possible, including the appearance of a live-action version of the Mysterio, which is faithful to comics and a characteristic kamaboko helmet.
- Pokemon Detective Pikachu "and" Sonic the Hedgehog "(2020): The former movie is beautifully reproduced with CGI and as a compromise, as a compromise, I maintained the proportion of the game with fur and Uro's texture. I was praised. In contrast, the latter movie was widely accused of Sonic's CGI version. Steph, who was cruel, as a hig h-end accidental nightmare fuel that would want to get sick, pursued the filmmaker in contrast to Sega's advice. < SPAN> Pokemon Detective Pikachu "and" Sonic the Hedgehog "(2020): The former movie reproduced the Pokemon beautifully with CGI and maintained the game proportions with fur and scales as a compromise. That was widely praised. In contrast, the latter movie was widely accused of Sonic's CGI version. Steph, who was cruel, as a hig h-end accidental nightmare fuel that would want to get sick, pursued the filmmaker in contrast to Sega's advice. Pokemon Detective Pikachu "and" Sonic the Hedgehog "(2020): The former movie is beautifully reproduced with CGI and as a compromise, as a compromise, I maintained the proportion of the game with fur and Uro's texture. I was praised. In contrast, the latter movie was widely accused of Sonic's CGI version. Steph, who was cruel, as a hig h-end accidental nightmare fuel that would want to get sick, pursued the filmmaker in contrast to Sega's advice.
- In "PUBG Makers Start Suing Over Copyrights And Frying Pans," Blue Hole Entertainment sued Chinese mobile game developer NetEase for making "Rules Of Survival" and "Knives Out" that copied the format and look of Blue Hole's "PlayerUnknown's Battlegrounds" and "PUBG Mobile." Steph points out that while PUBG wasn't the first battle royale video game, it was the "Trojan horse" that put the genre on the map, and other developers soon began to follow suit. Epic Games' Fortnite has since overtaken PUBG to take the top spot in the battle royale genre. While PUBG remains popular and profitable, it's understandable that Blue Hole is a little upset. What's really uncool, according to Steph, is that after Epic Games made a threatening noise that damaged the community's goodwill, they filed a lawsuit against NetEase in the Northern District of California. The shrinking arena is more of a spinoff from sumo and is a common modifier in other game genres. The frying pan weapon is patently ridiculous, since you can't claim something that is ostensibly a kitchen utensil, much less one that's well known as an improvised weapon in games like Left 4 Dead 2, Team Fortress 2, or the episodic Hitman.
- For example, PUBG has a wealth of features. They think that PUBG doesn't have much of a leg up because the features that made PUBG successful are widely understood in the gaming industry to be okay to copy.
Worship me! Worship me! And thank God! I know that doesn't make sense because I said earlier that you can't communicate with God, but if you worship me, I can be God. (pointing at himself) God. I'm God.
- I mean, look at me! I should be dead from a heart attack by now, and someone still doesn't want to put me up there. I wonder why? Maybe it's because someone is reading my little notebook and writing about the changes I'm trying to make.
- When clarifying their stance on Chick-fil-A, they said right before saying the tagline that they believe that religious statements should not be made outside of churches and religious discussions.
Whenever they correct a previous mistake, they always say, "Only a complete idiot would do this very specific thing by accident, and I never make mistakes! I obviously did it on purpose!"
After accusing publishers of abusing a business model they loved, they pretend to use the same business model themselves (often to illustrate their point).
- Video about "Early Access" is unfinished
- In a video about "Evolve" and its saturation of pre-order bonuses, Steph advertises that next week's video will have pre-order bonuses.
- Their video, which argues against the entire game being arbitrarily divided into episodes, suddenly switches to a Rednex music video ("Old Pop In An Oak") three times, suddenly cuts to black, and then ends with a fake teaser for On the Next.
- In a conversation with the founder of Digital Homicide, Steph was accused of rallying viewers to attack his game. The "proof" was a video clip of Steph talking about growing a genetically engineered army with mad science.
- Digihom also tried to paint Sterling as someone who exploits fans by quoting completely unrelated jokes from videos about terrible games while mocking "game journalism" and its tendency to say things that upset fans without considering the obvious sarcasm in its tone. They liken Nintendo's explanation for why Zelda can't be a playable character to claiming that you wear a red tie because wearing a blue tie would make you less likely to get your point across.
- Steph began to call some companies (EA DICE and Activision Blizzards) with a full name. This is probably because some of the game communities are regarded as "sacred cows" or companies that do a typical industries as described above have their own practice and reputation. By both connections with other companies that do not, it will be to remind people that "it is not so much from the top".
- In this episode, Steph dislikes the word "consumer" and is always replaced by the word "customer" (although they do not want to use the word "consumer advocates", they are modest. I use it for). Steppoint points out that "consumer" means the audience that consumes products without emotion or emotion. However, "Customer" is a more personal and treated as a human, rather than the unnecessary sheep as described above. They have a similar impression for the majority of the majority, but they admit that using "Customer" instead of "Consumer" is not a word that is much less dignified as a whole. I am.
- With objective. In MEN? ", Steph is to accuse the accusations that they are too sel f-sufficient and are in anthropomorphism. , The noise revealed that they have extended the word "me" as long as possible.
- When the developer of the slaughterhouse used the phrase "I am (Steph), I'm doing my son," as an insult to them, Steph declares that it was the best word I heard after a long absence. Was adopted as a common phrase of catchphrase.
- Similarly, in "Let's talk about the MOD sold on Steam," digital homeders further attacked stiffs with the "Zombie Troll" card. They felt this card very interesting and declared that all the interests of the digital hometal with this card were thanks to Step Fucking Stirling.
- In 2014, they were attacked by Valve's policy that was too loose and allowed many shovelware to the online store. In 2016, they pointed out that 40 % of all the steam libraries were released within the year, and that such criticisms are now silent.
- EA has a history of closing studios when their games underperform (typically because EA executives' meddling affected quality), and Steph predicted that Visceral Games would be next, given what happened with Dead Space 3 and Battlefield Hardline. Sure enough, in 2017, their prediction came true, and EA shut down Visceral.
- Steph has warned on multiple occasions, predicting that if the AAA gaming industry continues to push microtransactions and loot boxes, governments around the world will take action and regulate games for their gambling implications. It has gone so far as to have several countries and US senators trying to pass bills to ban microtransactions and loot boxes, with Steph saying "I told you so" to all those who claim they are making a fuss over nothing.
- They did a visual pan on Nintendo of America, depicting Reggie Fils-Aime as an actual big ham.
- After being removed from Steam, Steph decided to do a livestream of Five Nights at Freddy's World (since he still had the game loaded on his computer). After an hour of playing (and dying countless times), they finally broke and started laughing uncontrollably.
- The unveiling of Konami's Silent Hill pachinko machine also triggered this.
- Steph: Why are the brains so big!? It's a head! It's a brain! Heads! Brains! Heads! Brains! Five dollars! Five dollars for everyone! Calling all surgeons! This game is five dollars! Heads! Heads Note: Five dollars is the price of the game at the time of release. Needless to say, it was deemed to be worth much less.
- "Every time a replay is released, I say, 'Hi you guys (an incredibly stupid and lewd insult to the audience), this is Steph Sterling, and this is (name of the game in question).
- Every time I see a Steam Greenlight trailer, I say, 'This is the Steam Greenlight trailer for (name of the prospective game in question)'."
- In "Nintendo's Virtual Console Is Trash Garbage," Steph cuts the "Best of the Worst" episode with Rich Evans appearing to say, "Thanks Steph."
- In "Free-to-wait," he plays it straight.
- In another episode, there was a parody where Steph forgot to unplug her microphone or turn it off, so it would rock back and forth and make noise every time it hit the podium.
At the end of the video "Batman is Evrating Wiz Square-Enix" Batman is everything Wrong with Square-enix He lists more and more desperate wishes.
- In Podquisition, Steph's "Black Widow Motel" (from the episode) is a word of fear. Note: The motel was not actually called so, but there was a black widow spider, so Steff called.
- Steph's dirty play is always started with "Hello You [Adjection] [NOUN]!"
- In almost all episodes of Podquisition, they are furious at Ubisoft for some reason. This is not planned, just looks like Ubee Soft is so crazy.
- All Greenlight trailers start with "This is the Steam Greenlight Trailer in [Game Name]!"
All NITPICK THEATER ends with "That Mildly Annoyes Me SometimeS."
- The Addictive Cost of Predation VideoGame MONETIZATION has more malicious intent and anger than regular Jimquisition videos, and is remarkably lacking in normal humor in other videos of Stirling. In particular, it is one of the few opportunities that Steff is a polite, rude and humble tone with "Triple AAA".
- A Trury Fucked Up Industry keeps a cold and intense tone without the same humor throughout the video, discussing the abuse of the hidden employees, with Ubee Fucked Up Industry.
- "Silence, stop thinking, play gil t-free games!" It may be written like a gag, but Steff is clearly furious. He pointed out all the hypocrisy and evil in the video game industry. At the end of the video, they can't stop talking about how furious they are, and they're going to cry.
- At the end of Amiibo's episode, Splatoon 1, a notorious Stef, loops the lines of "Now you are a child, you are now squid" for more than 2 minutes and repeat.
- A QUIET CONVERSATION (quiet conversation), how much do they like to see the genitals?
- It should be more satirical. I'm just pulling it off, but a fat blogger with a whiny English accent, in a trench coat, wearing some kind of rock star glasses, in a background that looks like something out of a V for Vendetta flop.... You know, it's so dizzying and obviously satirical that only a fucking idiot would take it as a real personality.
- When Steph searched for a strong female video game protagonist, it was not a player avatar, it was someone with a lower alignment than "almost undeniably good", not attractive, had goals other than being stereotypically girly, and was not dependent on men. They add, no joke, that in their serious search for a playable female video game character that met all of the above criteria, a giant, blue, snake-headed, poison-spitting dinosaur was the best.
This was a big reason for abandoning the nosefire bit in Retour. By the mid-2010s, real fascists had adopted "ironic" fascism as a standard tactic.
(Slamming the podium) "But! Ridley! Ridley! Not! W! l! I! G! G! The! Most! Boy! Full! Boy! In! Nintendo! His! Lie!"
- I'm not saying this in an affected "internet rage", but real. Low-key. Ice. Cold. Rage. I genuinely hate most video game publishers and their executives and all the filthy, tepid, corrupt things they've done to both the industry as a whole and, more importantly, its many victims. That's right, I'm "anti-triple-A".
- To further highlight how broken this system is, they find they can get Nintendo to make contradictory claims by using footage from both its American and Japanese branches.
- In 2017, they dropped their Norsefire-inspired pseudo-fascist personas in favor of carnival-showman personas. They explain why here.
- Later that year, she announced that she would no longer be making reviews, instead making video game critiques and analysis part of her other videos, citing that games journalism was becoming too dominated by 4/5 star reviews and wanting to focus on content people found more enjoyable.
- Steph is obsessed with Willem Dafoe, as exemplified by Miniature Fantasy Willem Dafoe.
- Any one of his many catchphrases.
- A picture of shrimp in every episode.
- "Konami is Konami" to explain when Konami does something. Occasionally, "Konami is Konami and Konami is the worst."
When Steph is playing a video game that can enter the character's name, their favorite is Chungs. Stepp always announces as if he had come up with his name for the first time.
- When Steff makes a video about Amiibo (two so far), a clip that has two amiibo (replace it immediately) and moves as if it were sexual activity. Huh.
- They frequently speak the phrase "triple A" in an ethnic tone, as if you looked down. It was even more so when a comment contributor complained that this gag was "annoying".
- The steam is full of firs t-person horror games, so every time they play a game, they say they will play a game of such a genre, "I want to do something strange."
- "I'm thrilled
- After CS: GO gambling scandal, Steph began frequently mentioned the website "Pogs for Boglins".
- As mentioned above, when Nintendo is mentioned or their images are used, a stiff dancing in the Erasure Chains of Love songs will appear to confuse the content ID system of YouTube.
- In the review of Age of Barbarian Extended Cut, Lahann's angry (and easy to misunderstand that it was confused from the context) was repeatedly used in their YouTube video thumbnails. , Occasionally appears during the review.
The silent hill pachinko trailer, especially the "Hit The Lever!" The sound is widely used in their programs. Especially in Konam i-related news, along with the "Erotic Violence" scene of the pachinko trailer of "Kuju Castle Dracula".
In part of the opening of "Skeleton Warriors", cut the word "pussy".
Cornflake Homunculus in Kerogg is a tak e-in about the repetition of Chic Hydro Man repeatedly in the 2016 video game award show! It is a fake corporate mascot introduced as.- The owner and editor of the scandal-ridden website Brush Games, Paul Ryan, coincidentally shares the same name as the 2015-2019 Speaker of the United States House of Representatives, Paul Ryan. Whenever Steph mentions the name of Brush Games owner Paul Ryan, a picture of Speaker Ryan appears and almost immediately adds "not that one", with googly eyes and other silly edits added to the speaker's picture to show that she is not referring to that Paul Ryan. Similarly, in Gaming Disorder, she abbreviates the World Health Organization (WHO) to "The WHO" and adds "not that one" (along with a picture of the band).
- This also applies to Star Mazer: He shares part of his name with DarkSydePhil, aka DSP. The same silly edits were applied to DSP's face.
- Steph's response was that the Xbox One is an overly limited gadget aimed at privileged consumers with lots of money who already have other gadgets that can do what the Xbox One can do better.
- In the final FucKonami news segment of "Stardust, Subscriptions, and the Death of Game Ownership," they sarcastically praised Konami for making a new Contra game where the guns have cooldowns and you're forced to stop shooting periodically. A Contra game!
- You all know why "gamer boys" pretend to like video games, right? To attract women, gay men, and people like me.
This isn't the first time. In the episode about Duke Nukem, they casually implied that they make their personas as perfect tools as possible so that no one will think they're taking them seriously for a second.
They also tend to make fun of their weight (e. g., when referring to the fact that what they're carrying is too small to be seen by the camera, they say, "I'm too fat to walk up there and show it"). When Steph likens them to the Bogrin's, she says, "You're both ugly and cute," and "You didn't make as much money as you thought you would."As hinted at (and quickly subverted) in the opening of Shadow of Warner Bros:
- Today's Zimquisition touches on some heavy issues! Hahaha! Self-deprecating humor. It's so hard to do that because I'm so great.
- Greed: Activision-Blizzard put paid microtransactions into their games, partially doing what they did with Modern Warfare Remastered, initially tying it to the special edition of Infinite Warfare, adding paid monetization, and reselling the DLC at inflated prices.
- Sloth: Valve refused to exercise quality control over Steam, becoming complacent due to its success and lack of competition. This resulted in a shovelware problem that was basically the Wii problem multiplied by a billion, and, even worse, allowing homophobic and hateful games to be widely sold on once-respected developer storefronts.
- Greed: D3 Publishers is all about making games that feature women in minimal clothing. The most notorious game series, Oneechanbara, features girls in bikinis fighting zombies with samurai swords.
- Envy: Bethesda, with Fallout 76, tried to jump on the live service bandwagon. Outside of games, they botched a collector's edition (shipping it in a flimsy nylon bag instead of the canvas one they advertised) and leaked confidential customer information in an attempt to fix it.
- Gluttony: Ubisoft has been known to make a ton of special editions (at least six for each game), put gameplay-enhancing microtransactions in their games, food promotions for unique in-game gear, and even tie-ins with Alexa Echo speakers.
- Anger: Konami has done basically everything for the past 4-5 years, from their year-long battle with director Hideo Kojima, who was banned from winning at the 2015 Game Awards due to Konami's vindictiveness.
- Pride (and credit): EA has always ignored its customers and manipulative gambling schemes in its games, and instead acted as if the company had done nothing wrong. EA has killed over 15 studios by now (all of them forced to make games outside of their expertise for the same reasons Fallout 76 was a huge flop).
- Steph But let's get one thing clear: I didn't ruin Imminent Uprising. Imminent Uprising ruined Imminent Uprising.
- Steph: And to that weird little shit who thought he was being nice by yelling at me, "Cody Rhodes wants his gimmick back!" Come on, he didn't.
- In "Exposed," Steph speaks sincerely, without any sarcasm.
- In the "Enjoy the Silence, Feel the Noise" episode, Steph points out that consumers and the gaming media are becoming apathetic, which is why publishers can get away with shenanigans like DLC on discs and microtransactions. Steph believes publishers are taking advantage of people giving up and not caring about such issues so that publishers can continue to rip people off, and they also rely on people being actively apathetic, telling people like Steph who keep complaining to stop whining.
- In "Konami is Konami," Steph acknowledges that Konami was on the verge of not caring that they were constantly ruining and killing their franchises.
- Steph doesn't bother to use a fair representation of his opponents. Their personas are set up that way to some extent, but of course it's meant to be "Strawman Has a Point."
- The Strawman Has a Point invocation is the core of their on-screen personas. In one episode, they call themselves madmen, but then point out that the gaming industry is so messed up that only madmen like them are saying sensible things.
- In "Early Access," they denounce game developers and publishers who choose to release unfinished, glitchy software to the public while charging for full-price games. So of course, the episode is full of sloppy editing, slip-ups, and inexplicable gaps, and Steph even forgets their catchphrase.
- After Microsoft rolled back its always-online DRM policy on the Xbox One, Steph made an "emergency video" the same day the announcement was made. The theme tune is cut off by a record scratch, and Steph rushes in with the lights off, rattling off the catchphrase at the end of the video.
- Video Game Show What I'm making it as if someone had the first video editing software, and the game video uses a grateful transition and a more grateful video filter. 。 The video is also a game in question. Or it may not be a game in question.
- Steph: There are rumors that I don't know how to shoot on a mobile phone. Last week, I showed a little shot at SGC, but it was taken vertically on a mobile phone. I used the whole weekend to shoot in the vertical position without thinking, and I wanted to use it as an additional video when Jimquisition Live was ultimately uploaded, but noticed that it failed. Notice your mistakes. Isn't Stephen Stirling stupid? No, when I checked last time, he was a fucking genius.
- Major developers Konami (fucking konami news segment), Ubey isoft (oh, Ubisoft! Segment), and Nintendo (Steph has dedicated many times to bash Nintendo's eccentric business decision).
- Small name, big ego developer in general. Digital hometal is the most prominent as seen throughout this page.
A more enthusiastic and immature fan for specific things, as you can see in Sky Hype, Weapon Durability, and Fanbase Fragility.
- British and American politicians such as Nigel Farrage, David Cameron, Sean Spicer, Steve Bannon, and Donald Trump supporters.
- A vulgar and hardcore gamer. Using the character of Duke Amiel Du Hardcore, he spoofes and ridiculates as a gamer of this type.
A company that uses unscrupulous means to monetize games and players. In Halloween in 2017, Steph has taken up the Scientific Revenue, which provides these companies, especially the game developers, to "turn players into a charged" service. < SPAN> Video Game Show What I'm making it as if someone had a video editing software for the first time, and the video filter is thankful for the game video. It is. The video is also a game in question. Or it may not be a game in question.
- Steph: There are rumors that I don't know how to shoot on a mobile phone. Last week, I showed a little shot at SGC, but it was taken vertically on a mobile phone. I used the whole weekend to shoot in the vertical position without thinking, and I wanted to use it as an additional video when Jimquisition Live was ultimately uploaded, but noticed that it failed. Notice your mistakes. Isn't Stephen Stirling stupid? No, when I checked last time, he was a fucking genius.
- Major developers Konami (fucking konami news segment), Ubey isoft (oh, Ubisoft! Segment), and Nintendo (Steph has dedicated many times to bash Nintendo's eccentric business decision).
- Small name, big ego developer in general. Digital hometal is the most prominent as seen throughout this page.
- A more enthusiastic and immature fan for specific things, as you can see in Sky Hype, Weapon Durability, and Fanbase Fragility.
- British and American politicians such as Nigel Farrage, David Cameron, Sean Spicer, Steve Bannon, and Donald Trump supporters.
- A vulgar and hardcore gamer. Using the character of Duke Amiel Du Hardcore, he spoofes and ridiculates as a gamer of this type.
- A company that uses unscrupulous means to monetize games and players. In Halloween in 2017, Steph has taken up the Scientific Revenue, which provides these companies, especially the game developers, to "turn players into a charged" service. Video Game Show What I'm making it as if someone had the first video editing software, and the game video uses a grateful transition and a more grateful video filter. 。 The video is also a game in question. Or it may not be a game in question.
- Steph: There are rumors that I don't know how to shoot on a mobile phone. Last week, I showed a little shot at SGC, but it was taken vertically on a mobile phone. I used the whole weekend to shoot in the vertical position without thinking, and I wanted to use it as an additional video when Jimquisition Live was ultimately uploaded, but noticed that it failed. Notice your mistakes. Isn't Stephen Stirling stupid? No, when I checked last time, he was a fucking genius.
- Major developers Konami (fucking konami news segment), Ubey isoft (oh, Ubisoft! Segment), and Nintendo (Steph has dedicated many times to bash Nintendo's eccentric business decision).
- Small name, big ego developer in general. Digital hometal is the most prominent as seen throughout this page.
- A more enthusiastic and immature fan for specific things, as you can see in Sky Hype, Weapon Durability, and Fanbase Fragility.
- British and American politicians such as Nigel Farrage, David Cameron, Sean Spicer, Steve Bannon, and Donald Trump supporters.
A vulgar and hardcore gamer. Using the character of Duke Amiel Du Hardcore, he spoofes and ridiculates as a gamer of this type.
A company that uses unscrupulous means to monetize games and players. In Halloween in 2017, Steph has taken up the Scientific Revenue, which provides these companies, especially the game developers, to "turn players into a charged" service.
- Stardust was originally a tak e-in to WWE! (TAKE THAT!) The WWE has used a little more stupid promotional poster image ("Stone Cold" Steve Austin's head is a stupid and distorted image) for a short time. On the other hand, there was nothing more than a pretty ridiculous revenge on making a complaint with a very stupid content. They have created an open parody of "Stardust / Gold Dust", but although they are outright, they are also parody, and therefore, speech is protected. I was quite surprised when they actually started appearing in professional wrestling as the character.
- People subscribe to Angry Joe because they are Angry Joe's fan, subscribe to boogie because they are boogie fans, and subscribe to me because there is nothing else.
- The first reaction was full of energy when Jim Question first appeared on Escapist. "Who is this fat?" How do you do it in drag? "How can you drive out?" It's like a movie bob, it's shit, "" I can't believe that Escapist has driven Lisa Foil for this man. "I hope they will cancel him right away."
- I'm laughing!
- At the end of Hate Out of Ten ", they are nervous and criticize Games Radar, who was nervous and scored nine points on the Legend of Zelda" Skyward Sword of Zelda? " It's a blog and a poem "WHINE OUT TEN" written by Steph and Yahtzees Rhymedown Spectacular.
In another episode "Previewed, Preordored, Prescrewed", they are worried that publishers will sell the right to reserve the game. Let's talk about developers who are trying to collect orders for games that have not been announced yet.
- However, when people were used to the new song, Randy Pitchford received a pretty embarrassing interview about "Aliens: Colonial Marines" and pretended to be in a Step Stirling at all. Thus, Jim Quuance returned to "Born depthsed", and occasionally returned "Stress", and as of October 2017, it is a special theme song for Stardust's debut.
- The songs that match their rants vary from time to time. In the early Jimquisition video, the Final Fantasy IX "Jesters of the Moonon" was used, and most of the period where Steff work for "The Escapist" is Danny Baranovski and the Binding of ISAAC. SUPER MEAT BOY's soundtrack composer) has been used for programs for programs. The third song was by Carl Cathron, and the title was "MARCH OF THE STERLING JESTER", from July 2016 to May 2017. Karl has also gained the honor of using the "Bonus Episode" theme song for "BORN DEPRESSED".
- In a certain episode, in Jimki on Monday, which is released regularly, "Born depthsed" is an intro, "Stress" is an outro, and in a surprise that is not released on Monday, "Stress" is intro, "Born". It is explained that "Depthseded" will be an outro.
- Steph: I was saved thanks to Baron von Bred Knife ... what are I doing! ("Dark Soul's Political Agenda") Step: More importantly, my Ekan can shoot a laser! Laser! Laser! Laser! Laser! [Laser! Laser! Laser! Lizar! what?
- Phrases spoken in Jimmy Choo's episode
The expressions described in their reviews and videos are as follows:
- Aesop memory loss:
- In "Guns Blazing", BANDAI NAMCO has not learned from the success of the "Dark Soul" series, and concentrates the games on a specific customer base (like the "Follow the Leader" entry), and is an AA A-class on the sequel. He says, "I hope God will work to work," saying that the budget will be involved and the "Skyrim" customer base will also be involved.
- Step brought out what they call the "Molinus Cycle". Peter Molinu's bad habit is that he and his team are exaggerated to exaggerate the game, apologized after the game was released, and did not reach the promised goal, and the next game. Promise that it will be appropriate for advertising while insulting the previous project. And the next game promises to make something that only matches the advertising complaint, while insulting the previous work.
- Steph had previously criticized Square Enix for moving the Final Fantasy series away from traditional turn-based gameplay, but was surprised by the success of Bravely Default, a traditional turn-based JRPG, and admitted their mistake. In "Active Time Platter," Steph revisits this issue, highlighting that Final Fantasy VII Remake will do away with the classic active-time battle system in favor of a more action-based battle system.
- In "Delayed Reaction," a particularly vocal Steph points out that customers have repeatedly been misled and negatively affected by hype culture.
- In "Electronic Arts "Disappointed" by Battlefield V Sales 7. 3 Million Copies," Steph questions why game publishers like EA have repeatedly made wildly optimistic or even impossible promises to shareholders about how many units their next big game will sell. What happens every time is that the game sells a lot, but it still falls short of the publisher's inflated goals. So publishers announce "lower than expected" sales, and the company's stock price falls on that "bad" news. They then make up the shortfall by firing and laying off developers, while announcing more monetization for the game and future releases, and the cycle repeats. Publishers have been burned so many times before, and investors should know not to believe such unrealistic promises, yet they continue to do so. Steph can't decide whether publishers are believing their own lies, whether publishers are knowingly lying to shareholders, or whether both parties are tacitly accepting that this dysfunctional cycle is somehow the new normal.
- They also accuse Sega of thinking this way because of its insistence on making major redesigns for each Sonic the Hedgehog game, rather than sticking to what worked in the previous game or building on good ideas from the previous game.
- In "A Quiet Conversation," they criticize Quiet's stripper-esque design in Metal Gear Solid V: The Phantom Pain. They add that they don't mind stripper-like characters in some games because they at least acknowledge it's fan service rather than trying to come up with some flimsy justification.
- In the min i-episode "OH, Ubisoft !!!" attached to "Evolve's attention to the" ", they do not dress as if the microtransactions were only for consumer interests, but from consumers. He states that if he is trying to raise money a little more, he may be able to respect companies that use microtransactions a little more. Steph has never been a microtransaction fan, but I feel that there are at least some legitimacy in free release games, including microtransactions, because developers have to earn some money. The excuse pointed out that the AAA game producer, who has already imposed money on the player to buy a game, is not applicable.
- Steph, if a game developer eliminates the female protagonist from the game, does not come up with a meaningless excuse that Ubey Soft and Nintendo did in "Assassin's Creed Unity" or "The Legend of Zelda". As Stars and Square Enix did in the Grand Seep Auto V and Final Fantasy XV, I feel that they should at least be straightforward, based on artistic advantages.
- First of all, in games, weapons tend to be much more fragile than it actually, so there is almost no realistic and immersive feeling. The example is "Breath of the Wild". In "Breath of the Wild", each weapon only withstands several hits, and it falls apart during battle.
- Second, there is an objection to those who say that gathering and managing weapons is a challenge. Steff points out that it is not a fun challenge, but an unpleasant chores that take time from the fun of battle. Occasionally, the game genre that I think is fun is only survival horror, and some of the fears come because the players are intentionally lacking power.
- Third, to those who say that the durability of weapons encourages them to try various kinds of weapons, they don't have the option to use what they like the most. He says that he is forced to switch, regardless of whether he likes it. In the min i-episode "OH, Ubisoft !!!" attached to the < SPAN> Evolve's attention to the attention ", they don't pretend to be the microtransactions as if they were only for consumer interests. He states that if consumers are trying to raise money a little more, they may be able to respect companies using microtransactions. Steph has never been a microtransaction fan, but I feel that there are at least some legitimacy in free release games, including microtransactions, because developers have to earn some money. The excuse pointed out that the AAA game producer, who has already imposed money on the player to buy a game, is not applicable.
- Steph, if a game developer eliminates the female protagonist from the game, does not come up with a meaningless excuse that Ubey Soft and Nintendo did in "Assassin's Creed Unity" or "The Legend of Zelda". As Stars and Square Enix did in the Grand Seep Auto V and Final Fantasy XV, I feel that they should at least be straightforward, based on artistic advantages.
- First of all, in games, weapons tend to be much more fragile than it actually, so there is almost no realistic and immersive feeling. The example is "Breath of the Wild". In "Breath of the Wild", each weapon only withstands several hits, and it falls apart during battle.
- Second, there is an objection to those who say that gathering and managing weapons is a challenge. Steff points out that it is not a fun challenge, but an unpleasant chores that take time from the fun of battle. Occasionally, the game genre that I think is fun is only survival horror, and some of the fears come because the players are intentionally lacking power.
- Third, to those who say that the durability of weapons encourages them to try various kinds of weapons, the game is not the option of using what they like the most. He says that he is forced to switch, regardless of whether he likes it. In the min i-episode "OH, Ubisoft !!!" attached to "Evolve's attention to the" ", they do not dress as if the microtransactions were only for consumer interests, but from consumers. He states that if he is trying to raise money a little more, he may be able to respect companies that use microtransactions a little more. Steph has never been a microtransaction fan, but I feel that there are at least some legitimacy in free release games, including microtransactions, because developers have to earn some money. The excuse pointed out that the AAA game producer, who has already imposed money on the player to buy a game, is not applicable.
Steph, if a game developer eliminates the female protagonist from the game, does not come up with a meaningless excuse that Ubey Soft and Nintendo did in "Assassin's Creed Unity" or "The Legend of Zelda". As Stars and Square Enix did in the Grand Seep Auto V and Final Fantasy XV, I feel that they should at least be straightforward, based on artistic advantages.
- First of all, in games, weapons tend to be much more fragile than it actually, so there is almost no realistic and immersive feeling. The example is "Breath of the Wild". In "Breath of the Wild", each weapon only withstands several hits, and it falls apart during battle.
- Second, there is an objection to those who say that gathering and managing weapons is a challenge. Steff points out that it is not a fun challenge, but an unpleasant chores that take time from the fun of battle. Occasionally, the game genre that I think is fun is only survival horror, and some of the fears come because the players are intentionally lacking power.
- Third, to those who say that the durability of weapons encourages them to try various kinds of weapons, they don't have the option to use what they like the most. He says that he is forced to switch, regardless of whether he likes it.
- And finally, because it gives players perverse incentives. In Breath of the Wild, Steph eventually avoids combat because she knows enemy drops are never good enough to justify the effort and damage to her gear. Even when she does get a weapon she actually likes, it's "too awesome to use," not a satisfying reward or a good investment.
- In The Hall of the Mountain Dew, Steph specifically mocks Halo 4's promotional tie-ins with Mountain Dew, Doritos, and 7-Eleven.
- Steph mocks Take-Two Interactive CEO Strauss Zelnick when Zelnick is told he was "disappointed" with Grand Theft Auto V's lifetime sales. As Steph points out, GTA V is the most profitable piece of media ever released in history.
- Tetris was first coded in 1984 and is arguably one of the most simple and practical games ever made, yet it is fragile, buggy, and overly complex. Another example is the video "Batman Does Everything Square Enix Wrong" which uses a Batman statue designed by a designer of the Final Fantasy series to discuss how it represents the ridiculous level of complexity, clutter, and over-design that pervades the franchise. There's so much unnecessary detail that it's ironically hard to see the actual details, and they're forgotten in their attempt to be badass and flashy.
Indie AAA game Hellblade: Senua's Sacrifice was a deserved success (despite the game's own problems) because the developers cut out everything they didn't need, including the publisher, and focused on making a good game.
Square Enix has also been criticized for this in Kingdom Hearts Is Stupid Gibberish. Steph blames Square Enix for making what should have been a simple children's story, a crossover between Disney characters and the world of Final Fantasy, ridiculously complicated and incomprehensible to casual players. Steph argues that Square Enix is in a prison of its own making, with unnecessary spinoffs and pretentious plot twists that rely too much on sequel hooks, making the overarching plot of the series completely incomprehensible.
- You can hack doors, turrets, and guns, but if you fail, the door will hack you. 32-player co-op is fucking broken, but do it anyway! They argue that pirates should stop pretending that their activities are nothing but theft. But in 2012, they posted a video saying that their views had changed a bit: Piracy is still a crime, but the more I look into copyright law, the more I see that it's (in their words) not so much to protect the rights of artists, but to protect the managers who buy the rights from artists and profit from them. So getting angry at pirates is like getting angry at thieves who steal what was stolen in the first place. (They include the caveat that this doesn't apply to self-publishing creators, in which case they still get on people's cases to actually buy the product and give them the money they deserve.) They also say that there are no real good guys or bad guys in the piracy problem, following the 4. 5 million copies of The Witcher 2 and a 90% piracy rate for World of Goo.
- The company is stubbornly refused to transplant Nintendo's popular old titles to existing online services, saying that they do not actually recommend pirate acts of old Nintendo products due to emulation. He claimed he was pushing his back, which made it a little problem. However, it is completely different from "stealing" what companies have refused to provide, and that consumers have refused to pay. They point out immediately.
- Steph: Growth. Raise it. It is a strange debate that "not in number" is a gender alien. She looks like a woman. If other women are attracted to her, she may be gay. That's a simple thing
- Steph says that if you know a game that has not been released yet is a fucking game, you just have to buy it. They focused on a disgusting feeling of changing the water temple in the remake version of "Ocarina at the Legend of Zelda", and even though the remake version was not released at the time of this video was released. The person was scattered.
- When discussing why boycott from gamers tends to not affect, Stephe revealed this scheme. Mainly because people who say to boycott games and companies do not move it into execution. Steph frequently brings out the image of the Steam group intended for the boycott of Call of Duty: Modern Warfare 2.
- Steph talked about why a company defends microtransactions and why this excuse does not work. Many developers and publishers continue to say that microtransactions are optional and players have the options to skip them. However, STEPH changes the economy and progress of the game by containing microtransactions, and players have to buy microtransactions, do not rewarding, and have a meaningless player's independence. He repeatedly pointed out. After all, does it need to include microtransactions without anybody buying microtransactions? < SPAN> They stubbornly refuse Nintendo to transplant the popular old titles to existing online services, assuming that they have never recommended pirate acts of old Nintendo products due to emulation. It was a little problem, claiming that the company was pushing his back. However, it is completely different from "stealing" what companies have refused to provide, and that consumers have refused to pay. They point out immediately.
- Steph: Growth. Raise it. It is a strange debate that "not in number" is a gender alien. She looks like a woman. If other women are attracted to her, she may be gay. That's a simple thing
- Steph says that if you know a game that has not been released yet is a fucking game, you just have to buy it. They focused on a disgusting feeling of changing the water temple in the remake version of "Ocarina at the Legend of Zelda", and even though the remake version was not released at the time of this video was released. The person was scattered.
- When discussing why boycott from gamers tends to not affect, Stephe revealed this scheme. Mainly because people who say to boycott games and companies do not move it into execution. Steph frequently brings out the image of the Steam group intended for the boycott of Call of Duty: Modern Warfare 2.
- Steph talked about why a company defends microtransactions and why this excuse does not work. Many developers and publishers continue to say that microtransactions are optional and players have the options to skip them. However, STEPH changes the economy and progress of the game by containing microtransactions, and players have to buy microtransactions, do not rewarding, and have a meaningless player's independence. He repeatedly pointed out. After all, does it need to include microtransactions without anybody buying microtransactions? The company is stubbornly refused to transplant Nintendo's popular old titles to existing online services, saying that they do not actually recommend pirate acts of old Nintendo products due to emulation. He claimed he was pushing his back, which made it a little problem. However, it is completely different from "stealing" what companies have refused to provide, and that consumers have refused to pay. They point out immediately.
- Steph: Growth. Raise it. It is a strange debate that "not in number" is a gender alien. She looks like a woman. If other women are attracted to her, she may be gay. That's a simple thing
- Steph says that if you know a game that has not been released yet is a fucking game, you just have to buy it. They focused on a disgusting feeling of changing the water temple in the remake version of "Ocarina at the Legend of Zelda", and even though the remake version was not released at the time of this video was released. The person was scattered.
When discussing why boycott from gamers tends to not affect, Stephe revealed this scheme. Mainly because people who say to boycott games and companies do not move it into execution. Steph frequently brings out the image of the Steam group intended for the boycott of Call of Duty: Modern Warfare 2.
- Steph talked about why a company defends microtransactions and why this excuse does not work. Many developers and publishers continue to say that microtransactions are optional and players have the options to skip them. However, STEPH changes the economy and progress of the game by containing microtransactions, and players have to buy microtransactions, do not rewarding, and have a meaningless player's independence. He repeatedly pointed out. After all, does it need to include microtransactions without anybody buying microtransactions?
- Steph has pointed out a rather ridiculous double standard surrounding many retro games and warriors. Dynasty Warriors (especially by IGN) is always criticized for being "butto n-operated" and "too simple", but people have highly valued games such as Golden Ax and Final Fight. 。 When the hardcore gamer criticizes the game too simple, they point out another double standard.
In addition, "the eerie selection of a female hero" is a more traditional double standard. Steph points out that women in the game are not allowed to be the protagonist while expressing physical intimacy and the desire for the driving force toward their personal goals. Only "Hana" is close to that, but even in that case, sex is led by the male hero.
- From the same episode, Step quoted an interview with Penny Arcade report, where the creators had to fight the publisher to become the female hero. However, the publisher tended to not give much funding or marketing to the female hero's game, and it was found to refuse to put a female hero on his box cover.
- The gap between men and women is "objective. Male?" And "Steph dismantles the claim that video games are objectively watching men like women. Steph is ideal for men but ideal. He argues that the female gamer will be arranged so that a female gamer will be able to take on the role of these characters to play the power fantasy instead of the beef that is a drooling target.
- In the episode of "zero difficulty", I feel that the hardcore player is not harmful because the hardcore player is not forced to use it, even in games with easy mode and God mode to appeal to new players. 。 They are also picking up common errors to criticize the easy difficulty, such as the easier game of the game, the easier mode will not improve, and the game will not improve. < SPAN> Steph has pointed out a rather ridiculous double standard surrounding many retro games and warriors. Dynasty Warriors (especially by IGN) is always criticized for being "butto n-operated" and "too simple", but people have highly valued games such as Golden Ax and Final Fight. 。 When the hardcore gamer criticizes the game too simple, they point out another double standard.
- In addition, "the eerie selection of a female hero" is a more traditional double standard. Steph points out that women in the game are not allowed to be the protagonist while expressing physical intimacy and the desire for the driving force toward their personal goals. Only "Hana" is close to that, but even in that case, sex is led by the male hero.
From the same episode, Step quoted an interview with Penny Arcade report, where the creators had to fight the publisher to become the female hero. However, the publisher tended to not give much funding or marketing to the female hero's game, and it was found to refuse to put a female hero on his box cover.
- The gap between men and women is "objective. Male?" And "Steph dismantles the claim that video games are objectively watching men like women. Steph is ideal for men but ideal. He argues that the female gamer will be arranged so that a female gamer will be able to take on the role of these characters to play the power fantasy instead of the beef that is a drooling target.
- In the episode of "zero difficulty", I feel that the hardcore player is not harmful because the hardcore player is not forced to use it, even in games with easy mode and God mode to appeal to new players. 。 They are also picking up common errors to criticize the easy difficulty, such as the easier game of the game, the easier mode will not improve, and the game will not improve. Steph has pointed out a rather ridiculous double standard surrounding many retro games and warriors. Dynasty Warriors (especially by IGN) is always criticized for being "butto n-operated" and "too simple", but people have highly valued games such as Golden Ax and Final Fight. 。 When the hardcore gamer criticizes the game too simple, they point out another double standard.
- In addition, "the eerie selection of a female hero" is a more traditional double standard. Steph points out that women in the game are not allowed to be the protagonist while expressing physical intimacy and the desire for the driving force toward their personal goals. Only "Hana" is close to that, but even in that case, sex is led by the male hero.
- From the same episode, Step quoted an interview with Penny Arcade report, where the creators had to fight the publisher to become the female hero. However, the publisher tended to not give much funding or marketing to the female hero's game, and it was found to refuse to put a female hero on his box cover.
- The gap between men and women is "objective. Male?" And "Steph dismantles the claim that video games are objectively watching men like women. Steph is ideal for men but ideal. He argues that the female gamer will be arranged so that a female gamer will be able to take on the role of these characters to play the power fantasy instead of the beef that is a drooling target.
- In the episode of "zero difficulty", I feel that the hardcore player is not harmful because the hardcore player is not forced to use it, even in games with easy mode and God mode to appeal to new players. 。 They are also picking up common errors to criticize the easy difficulty, such as the easier game of the game, the easier mode will not improve, and the game will not improve.
Stephe was a violent reaction of some gamers when he learned that the "Dragon Age: The Veilguard", which was scheduled to be released at the time I divided the episode to. Stephe is free to play at the difficulty of the difficulty, even if such a reaction is exclusive, and everyone is a healthy person to those who promised to boycott the game for that reason. He said that he did not have time.
- In their video, "The Starscreams Killed USed Games, Star Scream killed a used game", it mentions a star scream that pretends to be retailers and friends until a large company completely cuts off retail stores. I'm doing it. Steph used the Star Scream's own voice and shouted, "Well, that's well!" There may be many Star Screams, but I have never put a microtran collection in Dead Space 3! "
- Konami did the right thing for the first time in a few months due to lack of relevance in the Konami video game industry in the first "Kusokonami News" corner in 2019. When Belgium blamed a loot box as a gambling form, Konami promised that it would remove a loot box from PRO EVOLUTION SOCCER in Belgium instead of protesting or counterattacking. Steph pointed to the entire game industry, especially the Activision Blizzard and EA, and said, "Konami is better than you guys."
- Don't play with it! "The most difficult game ever" is ridiculous. This is difficult or nothing. I arrived at a monster like a fuckin g-like fucking monster and was killed by a single blow again and again! It's not a difficulty, but a design difficulty! What you made was a fuckin g-like jumbled, selling it if it's hard. Kubare! Kubare! Cutting! Cutting! What a hell!
- First of all, the idea that the pause button belongs in the discussion of difficulty is a negative one. Not being able to pause to deal with real life is not a puzzle, not a combat, not even close to an in-game challenge the player has to overcome. It's a game that uses real-life situations. Like a little girl. No responsibilities, no knocks on the door, no need to pee. Sorry gamers, but not having a life is not a skill. Setting aside obstacles for a moment, a number of adult responsibilities, including children, make a no-pay game not difficult, but obviously fucking unfair.
- The "BOYCOTT!" episode in particular focuses on this type of fan. "Delayed Reaction" and "Sky Hype" also focus mainly on fan-idiot reactions.
- Steph brought up the idea of boycotting video games in a later episode. She mocked the idea by showing a mimetic image of most members of the Steam Modern Warfare 2 boycott group playing Modern Warfare 2. Steph says the threat of a boycott has become a joke in the gaming industry and its fanbase.
- They specifically cite criticism they received for not bashing Dynasty Warriors and Dm C Devil May Cry, or for not bashing them enough.
- Steph frequently targets Nintendo fans, calling them spoiled brats who "sing the universe-ending song" every time a Nintendo game gets a 9 out of 10. "Nintendo Fans Love To Troll Themselves" is Steph's taunt of Nintendo fans over the specific instance of Nintendo's Nintendo Direct Mini featuring short, bland games in July 2020. Some hardcore fans were upset that the Direct Mini featured short, bland games, even though Nintendo had said up front what the Direct would be about. Steph argues that Nintendo has a hard-to-please fanbase that loves to spice things up with the most bizarre clues that require insane troll logic to begin with, and then gets angry at Nintendo when their unrealistic expectations aren't met.
- Steph pointed out that "CD" stands for "CRUNCHING DEVELOPERS", pointing out that fans should defend companies that have a proven track record of consumer protection. They are examples of "CD Projekt Red". He established a GOG as a hub for DR M-free games, actively opposed microtransactions, root boxes, and other malicious looting business habits, and made gamers highly valued by critics. Despite being favored by, CD-PR fully acknowledges that it is overworking the labor during the crunch period to make a game. After promising that he would not make a crunch at the beginning of 2020 for the rest of 2020 for the rest of 2020, the CD-PR announced that it would reorganize promises and forced crunch in the last month of development. 。 Before creating a video on how CD-PR is different from other companies and their favors are better than other companies, Stephe received a planned excuse from games. 。 As Stephe points out, people don't care that Steph criticizes the EA and Activision Blizzard's looting acts, but the position has reversed, and the Steph is in CD-PR, Nintendo, and indie developers in general. As soon as trying to criticize, a rebound occurs immediately.
- Steph Stirling We had previously talked about the development of "leaders" games and why it was a bad idea, but recently these companies have doubled the mistakes that have been solidified long ago as a historical mistake. , It is in a ridiculous banana state!
- In Children of the Resolution, a game company that once pushed the limit of graphics rather than gameplay, such as Square Enix, was forced into bankruptcy due to graphic military competition and keep up with the graphic progress pace. He has been rebounded by gamers, and hides in the shadow of games that consider games such as "Minecraft" and "Star Duvralley" first. < SPAN> Steph pointed out that "CD is an abbreviation of" CD "is a trend to defend a company that has a proven track record of consumer protection. They are examples of "CD Projekt Red". He established a GOG as a hub for DR M-free games, actively opposed microtransactions, root boxes, and other malicious looting business habits, and made gamers highly valued by critics. Despite being favored by, CD-PR fully acknowledges that it is overworking the labor during the crunch period to make a game. After promising that he would not make a crunch at the beginning of 2020 for the rest of 2020 for the rest of 2020, the CD-PR announced that it would reorganize promises and forced crunch in the last month of development. 。 Before creating a video about how CD-PR is different from other companies and how their favors are better than other companies, Stephe received a planned excuse from the game. 。 As Stephe points out, people don't care that Steph criticizes the EA and Activision Blizzard's looting acts, but the position has reversed, and the Steph is in CD-PR, Nintendo, and indie developers in general. As soon as trying to criticize, a rebound occurs immediately.
- Steph Stirling We had previously talked about the development of "leaders" games and why it was a bad idea, but recently these companies have doubled the mistakes that have been solidified long ago as a historical mistake. , It is in a ridiculous banana state!
- In Children of the Resolution, a game company that once pushed the limit of graphics rather than gameplay, such as Square Enix, was forced into bankruptcy due to graphic military competition and keep up with the graphic progress pace. He has been rebounded by gamers, and hides in the shadow of games that consider games such as "Minecraft" and "Star Duvralley" first. Steph pointed out that "CD" stands for "CRUNCHING DEVELOPERS", pointing out that fans should defend companies that have a proven track record of consumer protection. They are examples of "CD Projekt Red". He established a GOG as a hub for DR M-free games, actively opposed microtransactions, root boxes, and other malicious looting business habits, and made gamers highly valued by critics. Despite being favored by, CD-PR fully acknowledges that it is overworking the labor during the crunch period to make a game. After promising that he would not make a crunch at the beginning of 2020 for the rest of 2020 for the rest of 2020, the CD-PR announced that it would reorganize promises and forced crunch in the last month of development. 。 Before creating a video about how CD-PR is different from other companies and how their favors are better than other companies, Stephe received a planned excuse from the game. 。 As Steph points out, people don't care that Stept criticizes the EA and Activision Blizzard's looting acts, but the position has reversed, and the Steph is in CD-PR, Nintendo, and indie developers in general. As soon as he tries to criticize, he immediately rebounds.
- Steph Stirling We had previously talked about the development of "leaders" games and why it was a bad idea, but recently these companies have doubled the mistakes that have been solidified long ago as a historical mistake. , It is in a ridiculous banana state!
- In Children of the Resolution, a game company that once pushed the limit of graphics rather than gameplay, such as Square Enix, was forced into bankruptcy due to graphic military competition and keep up with the graphic progress pace. He has been rebounded by gamers, and hides in the shadow of games that consider games such as "Minecraft" and "Star Duvralley" first.