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Luck Missions
The bane of many gamers, "luck missions" are sections of a game where victory or defeat depends on luck. In the worst cases, skill is completely removed as a factor. At best, they're frustrating, and often treated as an infuriating stumbling block, but games that actually require this are thankfully few and far between. Save-scumming is a requirement.
The most hated of luck missions are those where the game mocks you for failing, as if it's your fault the RNG god is in a bad mood. Others resort to inciting atomic F-bombs to vent their frustration on something other than a relentless computer (or threatening you in a junkyard).
This type is especially annoying for speedrunners. Gamers can practice as much as they want to perfect the skill-based parts of a game, but that doesn't stop a speedrun from being ruined by a bit of bad luck. The same goes for score attackers, where a significant portion of their score is determined by luck.
A variant of difficulty faking. A sister type of Timed Mission and Escort Mission. A cousin type of Trial-and-Error Gameplay. It could very well be that one side quest, and that one achievement could be rewarded.
Because games can have an element of luck without making players feel unfair. Some games are intentional about randomizing gameplay, so you can adapt to that, and some games are just about luck that determines what happens next, and you can have an element of gambling in your video games. In some multiplayer games, especially party games, it can be very beneficial for the game to be somewhat dependent on luck. Not only does it give less experienced players (in party games, players playing the game for the first time) a fighting chance, but it also protects the ego of players by allowing them to blame their losses on the random number gods rather than lack of skill. This is why these elements are still so prevalent. They may not be truly fair, but they can still make the game more fun.
Index
Example
Open/Close All Folders Action-Adventure- To get the Alandra life container, you need to hit the correct colors five consecutive roulette games. To get a golden hawk, you need to repeat this three times. Even if you understand the algorithms used to select colors (up to plus or minus 2, which opposes the place where the light hit the last time, the probability of winning in a normal round is only 40 %. Fortunately, once you succeed, you will get all the money you need for trial and error.
- Laura's last quest in the Rakugo Dracula: You need to clear one of the super difficult bonus dungeons in this game. If you can't get Alexandrite from the last treasure chest, you have to run the whole bonus dungeon. However, unless you use a weird grich that is only a few centimeters away from the entrance, going to a treasure chest that is likely to be reached and can not reach.
- The freeware game "La-Mulana" has a hell temple, a hidden bonus dungeon, and whether or not to succeed in the last three rooms depends on both luck and high levels. Fortunately, there are several "strategies" that can be cleared in the first room without having to do a luck part. The second room is still useless.
- The Legend of Zelda
- Link to the past:
- A fragment of 80 rupees to dig in 30 seconds in a vast field is buried. Thankfully, in the light world version, there is a good source of income in the nearby village, and it is not unusual for more than 80 rupees to return. And if you do not have resistance to the glitch, you can speed up the process with a boomerang.
- Heart Piece has a treasure chest game: Open 2 out of 16 treasure chests to get 30 rupees.
- In one heartpiece, the player has to pay 10 rupees to the moving tomb dugouts and dig a specific place he is walking. What the person who dug the grave finds it completely random, a few rupees, a valuable heart piece, or nothing at all. Due to its nature, you can walk to the graveyard at night without pain, and you may have a very long bones that will waste all rupees. < SPAN> To get the Alandra life container, you need to hit the correct colors five consecutive roulette games. To get a golden hawk, you need to repeat this three times. Even if you understand the algorithms used to select colors (up to plus or minus 2, which opposes the place where the light hit the last time, the probability of winning in a normal round is only 40 %. Fortunately, once you succeed, you will get all the money you need for trial and error.
- Laura's last quest in the Rakugo Dracula: You need to clear one of the super difficult bonus dungeons in this game. If you can't get Alexandrite from the last treasure chest, you have to run the whole bonus dungeon. However, unless you use a weird grich that is only a few centimeters away from the entrance, going to a treasure chest that is likely to be reached and can not reach.
- The freeware game "La-Mulana" has a hell temple, a hidden bonus dungeon, and whether or not to succeed in the last three rooms depends on both luck and high levels. Fortunately, there are several "strategies" that can be cleared in the first room without having to do a luck part. The second room is still useless.
- The Legend of Zelda
- Link to the past:
- A fragment of 80 rupees to dig in 30 seconds in a vast field is buried. Thankfully, in the light world version, there is a good source of income in the nearby village, and it is not unusual for more than 80 rupees to return. And if you do not have resistance to the glitch, you can speed up the process with a boomerang.
- Heart Piece has a treasure chest game: Open 2 out of 16 treasure chests to get 30 rupees.
- In one heartpiece, the player has to pay 10 rupees to the moving tomb dugouts and dig a specific place he is walking. What the person who dug the grave finds it completely random, a few rupees, a valuable heart piece, or nothing at all. Due to its nature, you can walk to the graveyard at night without pain, and you may have a very long bones that will waste all rupees. To get the Alandra life container, you need to hit the correct colors five consecutive roulette games. To get a golden hawk, you need to repeat this three times. Even if you understand the algorithms used to select colors (up to plus or minus 2, which opposes the place where the light hit the last time, the probability of winning in a normal round is only 40 %. Fortunately, once you succeed, you will get all the money you need for trial and error.
- The freeware game "La-Mulana" has a hell temple, a hidden bonus dungeon, and whether or not to succeed in the last three rooms depends on both luck and high levels. Fortunately, there are several "strategies" that can be cleared in the first room without having to do a luck part. The second room is still useless.
- The Legend of Zelda
- Link to the past:
- A fragment of 80 rupees to dig in 30 seconds in a vast field is buried. Thankfully, in the light world version, there is a good source of income in the nearby village, and it is not unusual for more than 80 rupees to return. And if you do not have resistance to the glitch, you can speed up the process with a boomerang.
- Heart Piece has a treasure chest game: Open 2 out of 16 treasure chests to get 30 rupees.
- In one heartpiece, the player has to pay 10 rupees to the moving tomb dugouts and dig a specific place he is walking. What the person who dug the grave finds it completely random, a few rupees, a valuable heart piece, or nothing at all. Due to its nature, you can walk to the graveyard at night without pain, and you may have a very long bones that will waste all rupees.
- Treasure chest game. Go through the five rooms and there are two treasure chests in each room. One treasure chest has the key to the next room, and the other treasure chest contains rupee (the value of rupees depends on how it progresses), and the game ends when you find it. If you can find the key in a row in a row, you can reach the last sixth room with a heart piece. Fortunately, if you get the "true lens", you can return, and if you use it, you can see inside without opening the box.
- There are min i-games that go through the maze generated randomly within a certain period of time. The maze walls come up after approaching the wall, so if you don't care, you may be a little confused. It is noteworthy that starting the game with a goron mask is to get a heart fragment. Fortunately, the maze itself is not so large, so most players tend to succeed in the first few times. However, there is no reliable way to break through the maze, so it is technically dependent on luck.
- In particular, there are two troublesome "fragments of heart". One is randomly dropped when encountered a witch maple, and the other falls from the Gasha tree. There are rings that can be worn to increase the probability of these random drops, but they are still rare. Collect all 64 rings in these games and keep them sane. Some min i-game prizes are available. Some of these two games have a higher probability of winning a lottery than a specific ring. < SPAN> treasure chest game. Go through the five rooms and there are two treasure chests in each room. One treasure chest has the key to the next room, and the other treasure chest contains rupee (the value of rupees depends on how it progresses), and the game ends when you find it. If you can find the key in a row in a row, you can reach the last sixth room with a heart piece. Fortunately, if you get the "true lens", you can return, and if you use it, you can see inside without opening the box.
- There are min i-games that go through the maze generated randomly within a certain period of time. The maze walls come up after approaching the wall, so if you don't care, you may be a little confused. It is noteworthy that starting the game with a goron mask is to get a heart fragment. Fortunately, the maze itself is not so large, so most players tend to succeed in the first few times. However, there is no reliable way to break through the maze, so it is technically dependent on luck.
- Of the 14 dogs, there are min i-games that predict which dog will win the race and bet rupee. Choosing a first dog will tripled the bet, and twice will double. If you enter the fifth place from the third, the bet will return, but below will lose. If you get a total of 150 rupees in one race or a streak, you will get a heart piece as a bonus. Listening to the dog's ideas using the "true mask" can be known about the dog's performance, but no matter how enthusiastic dogs are, there is a possibility that the third and fifth will be available. Good luck to those who do not know how to use this min i-game.
- In particular, there are two troublesome "fragments of heart". One is randomly dropped when encountered a witch maple, and the other falls from the Gasha tree. There are rings that can be worn to increase the probability of these random drops, but they are still rare. Collect all 64 rings in these games and keep them sane. Some min i-game prizes are available. Some are rare that the probability of winning a local lottery is higher than getting a specific ring in these two games. Treasure chest game. Go through the five rooms and there are two treasure chests in each room. One treasure chest has the key to the next room, and the other treasure chest contains rupee (the value of rupees depends on how it progresses), and the game ends when you find it. If you can find the key in a row in a row, you can reach the last sixth room with a heart piece. Fortunately, if you get the "true lens", you can return, and if you use it, you can see inside without opening the box.
- There are min i-games that go through the maze generated randomly within a certain period of time. The maze walls come up after approaching the wall, so if you don't care, you may be a little confused. It is noteworthy that starting the game with a goron mask is to get a heart fragment. Fortunately, the maze itself is not so large, so most players tend to succeed in the first few times. However, there is no reliable way to break through the maze, so it is technically dependent on luck.
- Of the 14 dogs, there are min i-games that predict which dog will win the race and bet rupee. Choosing a first dog will tripled the bet, and twice will double. If you enter the fifth place from the third, the bet will return, but below will lose. If you get a total of 150 rupees in one race or a streak, you will get a heart piece as a bonus. Listening to the dog's ideas using the "true mask" can be known about the dog's performance, but no matter how enthusiastic dogs are, there is a possibility that the third and fifth will be available. Good luck to those who do not know how to use this min i-game.
- In particular, there are two troublesome "fragments of heart". One is randomly dropped when encountered a witch maple, and the other falls from the Gasha tree. There are rings that can be worn to increase the probability of these random drops, but they are still rare. Collect all 64 rings in these games and keep them sane. Some min i-game prizes are available. Some are rare that the probability of winning a local lottery is higher than getting a specific ring in these two games.
- To get the boss key in the mermaid cave, you have to pull the correct lever in a room. If you pull the wrong lever, a large amount of snake falls from the ceiling. If you pull the wrong lever, a large amount of snakes fall from the ceiling. Every time you pull the lever, you will be reset as to which lever is "correct", so you must theoretically challenge the lever pull.
- At Oracle of Seasons, the same puzzles as the oracle of Aijizzes mentioned above to go to the 4th floor of Ancient Loin.
- Immediately after that, Man Handra appears. Man Handra's body moves in a random direction, and the only weakness is to open the mouth randomly and shoot, which is weak only to boomerang. This is the slowest weapon in this game.
- Action game
- ASURA'S WRATH two Lost Episodes missions. It's easy at first, but you have to defeat it within 40 seconds in a mission (this is a pretty tough limit), and in another mission you have to defeat one shot! Also, in the last mission with the acma, by defeating the Akuma match for 10 consecutive games, each time you win, your physical strength will be charged little by little.
- At Oracle of Seasons, the same puzzles as the oracle of Aijizzes mentioned above to go to the 4th floor of Ancient Loin.
- Action game
- ASURA'S WRATH two Lost Episodes missions. It's easy at first, but you have to defeat it within 40 seconds in a mission (this is a pretty tough limit), and in another mission you have to defeat one shot! Also, in the last mission with the acma, by defeating the Akuma match for 10 consecutive games, each time you win, your physical strength will be charged little by little.
- Broforce has a special game mechanism that challenges missions with a combination of random characters. Since the mobility and firepower are very different, if you spawn in the wrong series, you will be in invincible level, and conversely, if you spawn in the correct series, you can end the level without losing one life. 。 Let's compare cherr y-blowing and snake broscin: Cherry moves quickly, mobility upward, but the worst for the horizontal mobility. Snake, on the other hand, moves at the same speed as the normal armd blow, but has a hang glider, and plays a role like a supermario world cloak if used well. At the final level, snakes can be easily left in the dust in cherry, especially in the Deathfield form of Satan. To get the boss key in the mermaid cave, you have to pull the correct lever in a room. If you pull the wrong lever, a large amount of snake falls from the ceiling. If you pull the wrong lever, a large amount of snakes fall from the ceiling. Every time you pull the lever, you will be reset as to which lever is "correct", so you must theoretically challenge the lever pull.
- At Oracle of Seasons, the same puzzles as the oracle of Aijizzes mentioned above to go to the 4th floor of Ancient Loin.
- Immediately after that, Man Handra appears. Man Handra's body moves in a random direction, and the only weakness is to open the mouth randomly and shoot, which is weak only to boomerang. This is the slowest weapon in this game.
- Action game
- ASURA'S WRATH two Lost Episodes missions. It's easy at first, but you have to defeat it within 40 seconds in a mission (this is a pretty tough limit), and in another mission you have to defeat one shot! Also, in the last mission with the acma, by defeating the Akuma match for 10 consecutive games, each time you win, your physical strength will be charged little by little.
- The cave story has a hell bonu s-level aisle, where various large and small blocks come down, giving 10 damage completely randomly. It would be safer to cross the area using a booster 2. 0 while taking 5 damage from the angel and still Mercy. People who play in Hard in the Nicalis transplant version (or those who are playing in 3 life in the original version) are particularly painful. While the entire bonus level of hell is Hard from the Hard, the property of the aforementioned corridor is fully opened. The protagonist is killed with a bad combination of blocks that the player could not predict.
- In Devil May Cry 4 Secret Mission 4, 99 red orbs must be found within time. Orbs are recovered as bundles and cache, but their positions and amounts are random each time they try this secret mission. Depending on the luck, finding two large red orbs near the starting point can easily clear this mission, or may be forced to find three hidden places.
- The to p-down shutter stage of the Gun Star Heroes version of the Game Boy Advanced version is also in this category. Even if the damage is high, even if the last section of the stage is in time for the attack helicopter, everything is determined by whether the missile, laser, and submarine are hit or not. Therefore, as a strategy for this boss, we have to pray with spray while praying that the last section has some physical strength. < SPAN> Cave Story has a hell bonus level aisle, where various blocks come down, giving 10 damage each randomly. It would be safer to cross the area using a booster 2. 0 while taking 5 damage from the angel and still Mercy. People who play in Hard in the Nicalis transplant version (or those who are playing in 3 life in the original version) are particularly painful. While the entire bonus level of hell is Hard from the Hard, the property of the aforementioned corridor is fully opened. The protagonist is killed with a bad combination of blocks that the player could not predict.
- In Devil May Cry 4 Secret Mission 4, 99 red orbs must be found within time. Orbs are recovered as bundles and cache, but their positions and amounts are random each time they try this secret mission. Depending on the luck, finding two large red orbs near the starting point can easily clear this mission, or may be forced to find three hidden places.
- The to p-down shutter stage of the Gun Star Heroes version of the Game Boy Advanced version is also in this category. Even if the damage is high, even if the last section of the stage is in time for the attack helicopter, everything is determined by whether the missile, laser, and submarine are hit or not. Therefore, as a strategy for this boss, we have to pray with spray while praying that the last section has some physical strength. The cave story has a hell bonu s-level aisle, where various large and small blocks come down, giving 10 damage completely randomly. It would be safer to cross the area using a booster 2. 0 while taking 5 damage from the angel and still Mercy. People who play in Hard in the Nicalis transplant version (or those who are playing in 3 life in the original version) are particularly painful. While the entire bonus level of hell is Hard from the Hard, the property of the aforementioned corridor is fully opened. The protagonist is killed with a bad combination of blocks that the player could not predict.
- In Devil May Cry 4 Secret Mission 4, 99 red orbs must be found within time. Orbs are recovered as bundles and cache, but their positions and amounts are random each time they try this secret mission. Depending on the luck, finding two large red orbs near the starting point can easily clear this mission, or may be forced to find three hidden places.
- The Russian indie game Hammerfight has the unfortunate addition of the "siege bomb." This bomb will instantly kill any character (including you) on contact, and even if it misses, it has an insanely large explosion radius that can easily take half of the player's health from half a screen away. Its power is commensurate with its high price (Too Awesome to Use). But NPCs will throw it at you like crazy, especially when it's an inch away from your face and you can't dodge it in time. It's especially infuriating in the arena, where at higher levels you have to fight a constant stream of enemies.
- Pandemic 2 is mostly a mission of chance. You can play it more or less perfectly, but your win depends on sealing off one or two isolated regions before they get infected. It usually does, and there's nothing you can do about it except try again (and hope you start from one of these regions). Madagascar, being the most isolated region, has achieved Memetic Mutation status; the Kongregate-hosted version of the game acknowledges that fact with a Madagascar Presidential Badge.
- In Plague Inc., even if a dog sneezes, Madagascar closes everything off, but you still have the option to enter the country. One such way is the Parasite. One of the evolutionary traits turned you into a Puppeteer Parasite that can slam infected planes into Madagascar regardless of borders. Even if your disease lacks the ability to enter the country, you could still get lucky and get a popup saying "Disease somehow infected [country]!"
- Adventure Games
- A lava hole that appears in the broader band "The Mask of the Sun". Until then, it was a text adventure with more or less illustrations, but at some point the player faces a lava pond. Jump to the stepping stone to go to the other side of the hole, or to go back to the poison gas room, which has just escaped, and to die. However, even if you choose a jumping, it is very likely that you will die as a "splash & burn". The stepping stone moves very fast (resembles the blinking speed), so the timing does not match. And it became clear that it was the only way.
- In the PC game "Hobbit" of Adison Wesley (1980s), the NPC's behavior is randomly determined, so the whole game is a lucky mission. A ferocious Wague may be captured by Wood Elf long before arriving in the wood elf dungeon. And if the wolf kills the only person who can open the jail of the jail and stands on the other side of the door, the game will not win. Even worse, NPCs sometimes do not follow your order for no good reason. Bald, a bow, is the only person who can kill the dragon, but if he ordered him and said "no", he would be killed by the dragon immediately.
- Many things are up to luck in tulips. The items you can get by digging trash cans are random, and the "underground residents" who are trying to kiss may not "Viva", and even the act of using "fas t-forward mechanic", deprives the Pure Boy's heart. You may be.
- In The Feekle Files, if Feekle tries to escape from the highest security prison, he must go back and forth on several floors. He visits a completely different floor, so it's up to pure luck whether he happens to appear on a specific floor while you are still on the floor. < SPAN> A lava hole that appears in the broader band "The Mask of the Sun". Until then, it was a text adventure with more or less illustrations, but at some point the player faces a lava pond. Jump to the stepping stone to go to the other side of the hole, or to go back to the poison gas room, which has just escaped, and to die. However, even if you choose a jumping, it is very likely that you will die as a "splash & burn". The stepping stone moves very fast (resembles the blinking speed), so the timing does not match. And it became clear that it was the only way.
- In the PC game "Hobbit" of Adison Wesley (1980s), the NPC's behavior is randomly determined, so the whole game is a lucky mission. A ferocious Wague may be captured by Wood Elf long before arriving in the wood elf dungeon. And if the wolf kills the only person who can open the jail of the jail and stands on the other side of the door, the game will not win. Even worse, NPCs sometimes do not follow your order for no good reason. Bald, a bow, is the only person who can kill the dragon, but if he ordered him and said "no", he would be killed by the dragon immediately.
- Many things are up to luck in tulips. The items you can get by digging trash cans are random, and the "underground residents" who are trying to kiss may not "Viva", and even the act of using "fas t-forward mechanic", deprives the Pure Boy's heart. You may be.
- In The Feekle Files, if Feekle tries to escape from the highest security prison, he must go back and forth on several floors. He visits a completely different floor, so it's up to pure luck whether he happens to appear on a specific floor while you are still on the floor. A lava hole that appears in the broader band "The Mask of the Sun". Until then, it was a text adventure with more or less illustrations, but at some point the player faces a lava pond. Jump to the stepping stone to go to the other side of the hole, or to go back to the poison gas room, which has just escaped, and to die. However, even if you choose a jumping, it is very likely that you will die as a "splash & burn". The stepping stone moves very fast (resembles the blinking speed), so the timing does not match. And it became clear that it was the only way.
- In the PC game "Hobbit" of Adison Wesley (1980s), the NPC's behavior is randomly determined, so the whole game is a lucky mission. A ferocious Wague may be captured by Wood Elf long before arriving in the wood elf dungeon. And if the wolf kills the only person who can open the jail of the jail and stands on the other side of the door, the game will not win. Even worse, NPCs sometimes do not follow your order for no good reason. Bald, a bow, is the only person who can kill the dragon, but if he ordered him and said "no", he would be killed by the dragon immediately.
- Many things are up to luck in tulips. The items you can get by digging trash cans are random, and the "underground residents" who are trying to kiss may not "Viva", and even the act of using "fas t-forward mechanic", deprives the Pure Boy's heart. You may be.
- In The Feekle Files, if Feekle tries to escape from the highest security prison, he must go back and forth on several floors. He visits a completely different floor, so it's up to pure luck whether he happens to appear on a specific floor while you are still on the floor.
- Zoke:
- In Zork II, the wizards of Frobozz, the enemy of the game, often appear randomly and cast spells to players. These spells are annoying, but usually harmless. This is because the wizard may cast "Fall" (drop) or "Float" (floating) while riding a hot air balloon. If he appears in the wrong timing and cast these spells, the player will lose heat spheres forever and will not be able to clear the game.
- The first ZORK had two DownPlayed examples, a battle against trolls and a thief. Restarts in the event of failure are relatively trivial because the fight against Troll is at the beginning of the game. The thief is a cruel boss battle of Nintendo Hard, but it is designed to increase the probability of winning at the end of the game.
- It was particularly noticeable that the casino of "Leisure Suit Larry 1: in the Land of the Lounge Lizards" actually hoped to use save scamming to get enough money in the casino. I was (there is no other way to progress in the game).
- Similar situations also occur in the video poker mass scene of "Leisure Suit Larry 5: Passionate Patti DOES A Little Undercover Work". Save scamming is not essential (even if you lose money, you can hit a little more), but it is definitely recommended (the total required to go is much higher than the start).
- In the VGA remake version, if the items picked up at the opening (magnets) were pasted on the slot machine, a jackpot was generated enough to achieve a $ 240 goal, and then broken. However, because he is hated by Sierra, the points when they do regularly are lost.
- Beat e m-up
- At the beginning of the first level of the first double dragon, you will walk beside the brick wall. Several bricks pop out and do a lot of damage to you. Since there is no pattern, there is no way to distinguish which brick will jump out. And once the brick pops out, you can't dodge too much. However, it is necessary to measure the timing so that the statue standing right next to the wall does not hit the spear that is pierced.
- Burnout:
- If a long car like a bus comes out in front, you can't prevent crashes. In a time trial, the course may not be able to win. However, in "Burnout 3: TAKEDOWN", the traffic in racing with hot laps is at least completely scripted every time in careers. That said, other modes can still take considerable damage. < SPAN> Similar situations also occur in the video poker music scene of "Leisure Suit Larry 5: Passionate Patti DOES A Little Undercover Work". Save scamming is not essential (even if you lose money, you can hit a little more), but it is definitely recommended (the total required to go is much higher than the start).
- In the VGA remake version, if the items picked up at the opening (magnets) were pasted on the slot machine, a jackpot was generated enough to achieve a $ 240 goal, and then broken. However, because he is hated by Sierra, the points when they do regularly are lost.
- Beat e m-up
- At the beginning of the first level of the first double dragon, you will walk beside the brick wall. Several bricks pop out and do a lot of damage to you. Since there is no pattern, there is no way to distinguish which brick will jump out. And once the brick pops out, you can't dodge too much. However, it is necessary to measure the timing so that the statue standing right next to the wall does not hit the spear that is pierced.
- Drive game
- Burnout:
- If a long car like a bus comes out in front, you can't prevent crashes. In a time trial, the course may not be able to win. However, in "Burnout 3: TAKEDOWN", the traffic in racing with hot laps is at least completely scripted every time in careers. That said, other modes can still take considerable damage. Similar situations also occur in the video poker mass scene of "Leisure Suit Larry 5: Passionate Patti DOES A Little Undercover Work". Save scamming is not essential (even if you lose money, you can hit a little more), but it is definitely recommended (the total required to go is much higher than the start).
- In the VGA remake version, if the items picked up at the opening (magnets) were pasted on the slot machine, a jackpot was generated enough to achieve a $ 240 goal, and then broken. However, because he is hated by Sierra, the points when they do regularly are lost.
- Beat e m-up
- At the beginning of the first level of the first double dragon, you will walk beside the brick wall. Several bricks pop out and do a lot of damage to you. Since there is no pattern, there is no way to distinguish which brick will jump out. And once the brick pops out, you can't dodge too much. However, it is necessary to measure the timing so that the statue standing right next to the wall does not hit the spear that is pierced.
- Drive game
- Burnout:
- If a long car like a bus comes out in front, you can't prevent crashes. In a time trial, the course may not be able to win. However, in "Burnout 3: TAKEDOWN", the traffic in racing with hot laps is at least completely scripted every time in careers. That said, other modes can still take considerable damage.
- One example is the signature tak e-down that appeared in "Takesdown" and "Revenge". Find a landmark, find an unfortunate victim by chance, and push the victims into the landmark. Bingo, the game gives you a signature takedown credit. Your weapon is timing, but it doesn't have a signature that hits your opponent on trams or buses. Both are moving, and both are not alone in traffic congestion, but are scattered with obstacles. Even if you and your opponent is in the correct position of the takedown, if the pillars of other cars and streetlights are in the way and the car clashes into the pillar ... Return to normal takedown and swing. Especially in Revenge, there was something that the opponent crashed on the tram. The tram likes to move to a small shot between the two narrow walls, so I often did it. Finally, since the appearance of the tram is not scripted (coded so that it appears on a specific road on a specific track, the exact location or time is not determined). Sometimes it does not appear at all.
- All the tim e-based missions that had to escape from the police before arriving at the destination were (most often). If a police officer appears too much near the destination, you will have to make a detour and run out of time.
- In Gran Turismo 5, many of the seasonal challenges have a on e-lap of difficult courses (Nürburgring Nold Shellfe and Suzuka), and they must start from the end and finish in the first place. If the car that starts first is fast, you will not win, and if the turtle is delayed by other cars, it will be easier than easier than it is.
- The city trial has no guarantee that powe r-up items and favorite vehicles can be found because powe r-up items and vehicles appear randomly. One example is the signature takedown that appeared in < SPAN> Takesdown "and" Revenge ". Find a landmark, find an unfortunate victim by chance, and push the victims into the landmark. Bingo, the game gives you a signature takedown credit. Your weapon is timing, but it doesn't have a signature that hits your opponent on trams or buses. Both are moving, and both are not alone in traffic congestion, but are scattered with obstacles. Even if you and your opponent is in the correct position of the takedown, if the pillars of other cars and streetlights are in the way and the car clashes into the pillar ... Return to normal takedown and swing. Especially in Revenge, there was something that the opponent crashed on the tram. The tram likes to move to a small shot between the two narrow walls, so I often did it. Finally, since the appearance of the tram is not scripted (coded so that it appears on a specific road on a specific track, the exact location or time is not determined). Sometimes it does not appear at all.
- All the tim e-based missions that had to escape from the police before arriving at the destination were (most often). If a police officer appears too much near the destination, you will have to make a detour and run out of time.
- In Gran Turismo 5, many of the seasonal challenges have a on e-lap of difficult courses (Nürburgring Nold Shellfe and Suzuka), and they must start from the end and finish in the first place. If the car that starts first is fast, you will not win, and if the turtle is delayed by other cars, it will be easier than easier than it is.
- The city trial has no guarantee that powe r-up items and favorite vehicles can be found because powe r-up items and vehicles appear randomly. One example is the signature tak e-down that appeared in "Takesdown" and "Revenge". Find a landmark, find an unfortunate victim by chance, and push the victims into the landmark. Bingo, the game gives you a signature takedown credit. Your weapon is timing, but it doesn't have a signature that hits your opponent on trams or buses. Both are moving, and both are not alone in traffic congestion, but are scattered with obstacles. Even if you and your opponent is in the correct position of the takedown, if the pillars of other cars and streetlights are in the way and the car clashes into the pillar ... Return to normal takedown and swing. Especially in Revenge, there was something that the opponent crashed on the tram. The tram likes to move to a small shot between the two narrow walls, so I often did it. Finally, since the appearance of the tram is not scripted (coded so that it appears on a specific road on a specific track, the exact location or time is not determined). Sometimes it does not appear at all.
- All the tim e-based missions that had to escape from the police before arriving at the destination were (most often). If a police officer appears too much near the destination, you will have to make a detour and run out of time.
- In Gran Turismo 5, many of the seasonal challenges have a on e-lap of difficult courses (Nürburgring Nold Shellfe and Suzuka), and they must start from the end and finish in the first place. If the car that starts first is fast, you will not win, and if the turtle is delayed by other cars, it will be easier than easier than it is.
- The city trial has no guarantee that powe r-up items and favorite vehicles can be found because powe r-up items and vehicles appear randomly.
- In addition to the above, the Mario Cart Tour has a challenge to acquire stars every other week, so you can get enough stars to the player (Cart, Driver and Glider level up to the level up. (Tickets, etc.) are given. For example, when USE A Lightning appears, the item is the most rare item, the probability of appearing is very low, the glider that increases the appearance rate is all ultra rare, the game has an internal timer and the race starts. Sometimes it prevents the item from appearing, but also makes it impossible if someone (even if not used) within the past 60 seconds.
- Edutainment game
- Lionel Trains Presents Transcon! Is an Educetainment game that deals with the construction of a crossing railway. The player chooses to start construction from Central Pacific or Union Pacific. Central Pacific has a shorter route, but on the second map of the route, players have to pass through the mountainous areas. There is an option to dig a tunnel or break it, but this is expensive. If you do not find a place that is appropriate as much as possible to pass through the tunnel, if you try to blast cheaply, you may lose the game before all the workers are over. < SPAN> In addition to the above, the Mario Cart Tour has a challenge to acquire stars every other week every other week, so that the player will be rewarded by acquiring sufficient stars (the level of carts, drivers, gliders will be improved. (Etc.) is given. For example, when USE A Lightning appears, the item is the most rare item, the probability of appearing is very low, the glider that increases the appearance rate is all ultra rare, the game has an internal timer and the race starts. Sometimes it prevents the item from appearing, but also makes it impossible if someone (even if not used) within the past 60 seconds.
- Edutainment game
- Lionel Trains Presents Transcon! Is an Educetainment game that deals with the construction of a crossing railway. The player chooses to start construction from Central Pacific or Union Pacific. Central Pacific has a shorter route, but on the second map of the route, players have to pass through the mountainous areas. There is an option to dig a tunnel or break it, but this is expensive. If you do not find a place that is appropriate as much as possible to pass through the tunnel, if you try to blast cheaply, you may lose the game before all the workers are over. In addition to the above, the Mario Cart Tour has a challenge to acquire stars every other week, so you can get enough stars to the player (Cart, Driver and Glider level up to the level up. (Tickets, etc.) are given. For example, when USE A Lightning appears, the item is the most rare item, the probability of appearing is very low, the glider that increases the appearance rate is all ultra rare, the game has an internal timer and the race starts. Sometimes it prevents the item from appearing, but also makes it impossible if someone (even if not used) within the past 60 seconds.
- Edutainment game
- Lionel Trains Presents Transcon! Is an Educetainment game that deals with the construction of a crossing railway. The player chooses to start construction from Central Pacific or Union Pacific. Central Pacific has a shorter route, but on the second map of the route, players have to pass through the mountainous areas. There is an option to dig a tunnel or break it, but this is expensive. If you do not find a place that is appropriate as much as possible to pass through the tunnel, if you try to blast cheaply, you may lose the game before all the workers are over.
- Bazy the Knowage Bug: Explore the Airport. " There is an arcad e-style mini game called Lost Luggage, and the purpose is to put each suitcase in a correct color box. Do this by operating a belt conveyor and other mechanisms. The 99th final level of the game is the Kill Screen by the developer, and this type is performed as it is. There are six shots of the same type, and when you put a suitcase in the shot, you will come out of one of the other five shots in four directions. There are also some belt conveyors to put a suitcase in a bottle. If you have a wrong color, you have to start over. The problem is that it cannot control where it goes, and that all the odds are being disadvantaged in all possible ways. Didn't you think it would be worse anymore? You have to be lucky four times. Even worse, even if you managed to get over it, there is no new excitement that celebrates the victory and all the defeats. Instead, it will be returned to level 1, and you will be able to play your favorite level after defeating the final level.
- In the early Carmen San Diego games, in rare cases, despite your best efforts, there is not enough evidence to narrow down the Peten teacher you are chasing. The best thing you can do at this point is to claim a warrant to one of the suspects, and pray that you are correctly inferring them when you arrest them. If not hit, return to the start. Thankfully, this problem has been revised in the later series.
- In that regard, if you haven't solved the case much yet and one of the suspect's candidate happens to be Carmen himself, you may not be able to exclude it from the list. However, before excluding Carmen, it is important to know exactly when Carmen may appear.
- It's frustrating, but this is very much a truth in video games. In Iraq and Afghanistan, soldiers were drowned when their Humvees fell into shallow water. When something very heavy like a wagon flips over, if you're under it, you'll really drown in a foot of water before you can pick it up.
- Fighting games
- Dissidia Final Fantasy has a lot to do with the Battle Generation system.
- What is Battle Gen? Battle Gen generates unique items to synthesize weapons, armor, and accessories depending on the actions the player takes during the battle. The "standard" Battle Gen is five items that are generated in four ways: by inflicting a Brave Break, hitting an HP attack, using an Ex Burst, and damaging the stage/slamming the opponent into a wall, ground, or ceiling. However, Battle Generation is never guaranteed. Up to this point, it's all down to luck, and now it's time for the mission: In the campaign mode, there are enemies that require you to generate Battle Gen within 10 seconds of the start of the match if you want to get the highest score. Without even factoring in the spiteful AI, which seems to know the player's motivations and gives you a chance by running away instead of fighting, you're just out of luck doing all the "right" things. If you're aiming for 100% completion, it's time to restart that board!
- Achieved by battle-gening five items in one match. Thanks to the Stiltzkin opponent and his insanely long list of battle-gen items, this achievement went from "near impossible" to "extremely infuriating". Battle-gen is much less frustrating in the sequel. It's much easier to get common opponent-based items, and there are only three per character. You don't need to battle-gen the more common items first to get the rare items.
- Deep in the Luna Whale and Blackjack courses, where you encounter challenges with random enemies 20-50 levels above the level cap, your survival quickly becomes a matter of luck: Did the computer give your opponent the best gear in the game, or just a miscellaneous assortment? Do their accessories complement your strengths, or are they worthless? Are their summons godlike or terrifying? Is their CPU's behavior set to a playstyle that you can reliably counter? There's no way to know unless you fully commit to fighting them. Start by praying.
- Mortal Kombat II: Luck isn't strictly necessary to win fights against Shao Kahn and Kintaro, but it certainly helps. Both have incredibly powerful and versatile movesets that can deal massive damage from all over the arena. They also have a tendency to stand still and mope around during fights. If you're lucky, they'll hang around like idiots the whole fight and slowly whittle away at your opponent's health bar with their area attacks. If you're unlucky, they'll charge right in and unleash their most powerful moves at the speed of light until you die.
- Mortal Kombat 9: There's a mode called "Test Your Luck" where a slot machine determines what rules are added to the match. These extra rules range from trivial (rainbow blood, zombie combat) to game-changing (no arms, poisoned health, disabled supermeter). These missions appear periodically in the Challenge Tower, where the opponents are also determined.
- Super Smash Bros. Melee:
- "Trophy lottery" to spend coins to win new trophies.
- There is a minor one that makes one side quest easier. The adventure mode has one level of Zelda's legend, and you need to find a triforce to clear it. There are five places where Triforce is likely to spawn, and four places that did not spawn have a fight against Dark Link. Two of them are in a place where players can be confirmed without triggering the possibility of battle (the triforce is not floating on it, the master sword on the pedestal shows it), and the remaining 3 The part is located at one of the first two (so if the triforce is one of them, you must pass at least one dark link to go there). The battle is not always difficult, but the triforce is one of the first two, and if the player avoids a very slow fish in the area, you can get a Swiss bonus, which is the most difficult other than that. Known as one of the stage clear bonuses (you have to get all of them to get a 100 % complete trophy). Some players resume adventure mode many times for this bonus.~To get all trophies, you need to use a trophy stand for all kinds of enemies in adventure mode, including bosses. Of course, this stand is rare, and it will not always work because it will not be caught unless you weaken the enemy (like Pokemon). If you increase the difficulty level or use a specific sticker, the probability of getting a stand will increase, but you will still boss and defeat it, and you have to start over again to get the next chance. It is irritating to be irritating, and the stupid bastard will hit your own attack on the convenient crackers and blast boxes, and as a result, you may die without doing anything. Playing with friends is very useful. One person keeps the trophy table and does not distract, and the other cuts the boss's physical strength.
- In Brawl, the trophy lottery found in "Melee" has been abolished, and a good poisoning shooting game is used to get trophy and stickers. However, it is random whether a new trophy will come out. Miu Trophy is a particularly terrible case. You have to fight multiple characters at once, and the combination is random, from simple to fatal.
- And then there are the stickers. At least with trophies, you can aim for a specific trophy when using a stand or in shooting mode, but with stickers, there is no way of knowing which sticker you will get each time you get them, except for a few you get for completing challenges. So the only way to get all the stickers is to do a ton of sticker scraping, and towards the end, no new ones come out no matter how many hours you play.
- Light Gun Games
- In the third mission of Ghost Squad (2004), you are prompted to choose one of three cottages to find McCoy, who has been kidnapped by terrorists. One cottage abducts McCoy and ends the segment without any further resistance. One cottage has a few enemies to shoot and a hostage that you should not shoot. Which cottage McCoy is in is randomized each time you play, and the only hint is that McCoy is in the cottage with white smoke coming out of it.
- The iOS game Lego Minifigures is a game where you match the head, legs, and torso of a minifigure. The problem? It's all down to luck. It plays just like a slot machine, and the only way to add a minifigure to your collection is to hope you win somehow. If you don't, you have to keep spinning.
- StreetPass A minigame where you search for Miis in the Mii Plaza. Miis you find or hire with Play Coins have different spells depending on the color of the shirt they're wearing. The 12th room of the tower is pitch black, and the only way to proceed is for a hero wearing a white shirt to use a spell to light up the room. That means you have to wait until you meet someone with a white Mii or until they give you one when you hire them. Any other heroes in front of a white Mii will disappear. Thankfully, you only have to light up the room once.
- This is somewhat averted in Find Mii II, as you can now rehire people you've tagged in Street Pass. You still need to have a Mii of the required color to rehire them, but once you have at least one it's pretty easy (especially in the new obstacle rooms, where you sometimes need two Miis instead of one).
- There are also Lugia's egg vouchers and lake trio vouchers. It is difficult to get Lugia's egg voucher if you get a voucher if you get four Pokemon and match the result (if you are all 5 if you are all 5) Tickets are difficult anyway. You need to waste 100 gold game chips in legend mode, hope that three will come out, or return to a dialogue with Pokemon and Pokemon eggs.
- In particular, micromoves sometimes overflow with enemies, and slow down and death are inevitable. Also, a small round bulle t-like enemy spawns randomly on the screen randomly, sometimes appears behind him, and hits inevitably. Considering the conflict judgment of action 52, it is even worse. The probability of clearing the first level is about 1/50, and the rest depends on your arms.
- If the combination of enemies is bad, the game will be almost immediately over in the hambo.
- As The Angry Video Game Nerd showed in his review, some games may not show any bosses and may be reset. Also, some games crash randomly.
- Party game
- Family Game Night 3 introduced a video game version of various games of Hasbro, one of which was the Mouse Trap. The mouse trap only swings the dice until someone wins, so all mouse traps are achieved by their luck.
- In addition, this game has a card game like Yazzi, and basically makes the role of poker until someone wins. Although some strategies are possible in this game, the track record of making six roles in one game is basically based on luck because we only pray that we will be given a better card than the other party.
- The achievements of winning the Game of Life Spin Two Win, dragging other players (10) for speeding violations are essentially lucky.
- The photo on this page is a cut example of a min i-game that tells me that it is a lucky game, according to the explanation of Ted.
- Mario Party: The buried treasure looks like a skill game at first glance, but depends greatly on luck. The player digs the earth and finds a treasure chest in a random position. If you start near the place where the treasure chest accidentally spawned, you can win with a considerable probability unless you are a stupid AI. If the treasure chest is far from your character's starting point, it's the help of God.
- Mario Party 2
- In "Bowser's Big Explosion," four players push down a plunger, one of which explodes Bowser's head. Subsequent minigames include "Stacked Deck" in the third game (12 cards are placed on a table, four of which have Bowser's mark hidden) and "Pier Pressure" in the ninth game (10 fishing rods, three of which have sea urchins).
- "Horse Race Day" is a horse racing betting-like battle minigame in which players must choose their favorite from Bob-Omb, Boo, Towump, and Wump and pray that their choice wins the race.
- The game also features "Game Guy Space." When someone lands on this space, the eponymous Game Guy (a timid guy with a gold mask) appears and forces the player to bet all of their coins to play one of the special minigames, which are entirely down to chance. If the game is won, the player receives double the coins spent (or more, depending on the multiplier). Players with hundreds of coins can be on top or on the bottom when they land on this space.
- The mini-game Merry-Go Chomp works in a similar way to gambling roulette. Four players are in a circus and approach a rotating circular platform divided into five colored segments, meaning four areas are filled and the fifth is empty. The platform starts to spin, and when it stops, a Chain Chomp grabs the player standing in front of it and disqualifies them from the mini-game. Note: If the segment in front of the Chomp is empty, the platform spins again and they try again. The remaining players line up again and choose the next location on the platform (this time divided into one less area than before), and when they get to their position, the platform spins again, and the cycle continues until only one player is left. There is no way to predict the moment the circle stops spinning, so luck is the only determining factor.
- The two LPs (third races) in the game made a hidden block on the first turn. There was a star. From there it was downhill.
- Chuggaaconroy found two stars in two, Nintendocaprisun, and Protonjon in one 2 0-turn game. The latter had only one star in the game, but at that time he got six stars.
- WatchThisgameHre. Rawrzaur won all without buying a star. And the reactions of the friends who were playing together were as expected.
- Goomba's Greedy Gala has a roulette in the center and decides which elephant on the board (however, the balance can be tilted). The only way to go around each quadrant is to win a dice game with Goomba or return to the starting point.
- Panel panic. In this min i-game, select one of the four selected characters from 1 to 10 floating tiles. After everyone selected a tile, the remaining playable cast and Bowser appeared, everyone waved the dice, which tiles were destroyed by the number of eyes, which characters fell to the abyss and from that round. Decide whether to drop off. Each time the tile is destroyed, the numbers are removed from the dice block. This cycle continues until only one character will be dropped.
- VICIOUS VENDING is a mini game that each character turns the handle, has one coin, more, nothing, or thwomp. I can't predict what will come out after turning the handle. < SPAN> The two LPs (third races) in this match made a hidden block on the first turn. There was a star. From there it was downhill.
- Chuggaaconroy found two stars in two, Nintendocaprisun, and Protonjon in one 2 0-turn game. The latter had only one star in the game, but at that time he got six stars.
- WatchThisgameHre. Rawrzaur won all without buying a star. And the reactions of the friends who were playing together were as expected.
- Goomba's Greedy Gala has a roulette in the center and decides which elephant on the board (however, the balance can be tilted). The only way to go around each quadrant is to win a dice game with Goomba or return to the starting point.
- Panel panic. In this min i-game, select one of the four selected characters from 1 to 10 floating tiles. After everyone selected a tile, the remaining playable cast and Bowser appeared, everyone waved the dice, which tiles were destroyed by the number of eyes, which characters fell to the abyss and from that round. Decide whether to drop off. Each time the tile is destroyed, the numbers are removed from the dice block. This cycle continues until only one character will be dropped.
- Get a rope is literally lucky games. Pull the rope and pray that you will get better results than the other party. You are completely lucky and you don't even need to press the button. It's a battle mini game, so if you lose, you'll be a coin you bet.
- VICIOUS VENDING is a mini game that each character turns the handle, has one coin, more, nothing, or thwomp. I can't predict what will come out after turning the handle. The two LPs (third races) in the game made a hidden block on the first turn. There was a star. From there it was downhill.
- Chuggaaconroy found two stars in two, Nintendocaprisun, and Protonjon in one 2 0-turn game. The latter had only one star in the game, but at that time he got six stars.
- Goomba's Greedy Gala has a roulette in the center and decides which elephant on the board (however, the balance can be tilted). The only way to go around each quadrant is to win a dice game with Goomba or return to the starting point.
- Panel panic. In this min i-game, select one of the four selected characters from 1 to 10 floating tiles. After everyone selected a tile, the remaining playable cast and Bowser appeared, everyone waved the dice, which tiles were destroyed by the number of eyes, which characters fell to the abyss and from that round. Decide whether to drop off. Each time the tile is destroyed, the numbers are removed from the dice block. This cycle continues until only one character will be dropped.
- Get a rope is literally lucky games. Pull the rope and pray that you will get better results than the other party. You are completely lucky and you don't even need to press the button. It's a battle mini game, so if you lose, you'll be a coin you bet.
- VICIOUS VENDING is a mini game that each character turns the handle, has one coin, more, nothing, or thwomp. I can't predict what will come out after turning the handle.
- In the mini-game "Deck Hands", all four players play with a deck of 13 cards, each with a specific number (numbers 1 to 13) that indicates the value of the card. Each player chooses one card, and the number shown on it determines how many points their character will get. Since there is no way to know the value of the card, any card chosen will be a blind. In the end, each player gets up to three cards, one is not chosen, and the person with the highest total score wins. The element of luck in this mini-game is very concerning because, since this is a battle mini-game, if you are too unlucky, you may choose the card with the lowest value, which will put you at the bottom and ultimately lose all the money you bet.
- The Bowser mini-game "Slot-O-Whirl!" is played by a solo player on a giant 3-slot machine that displays three colors of Bowser's face (red, green, and blue) and gold keys as items. The player must line up three keys to acquire the object and finally open the exit door, but this is easier said than done: each time the player successfully slots a number on a key, the next key spins faster, so it's less a matter of good reflexes and more of a lucky pinpoint to stop the slot at the exact moment. The time limit is 30 seconds, further complicating matters.
- At the end of the story mode, you'll be faced with a game where you have an AI partner who hates you, and two AIs who are smarter than your partners. The boss minigame (the one with the highest value of mini stars) is a dice-rolling game. Shy Guy and Magicopa get incredibly lucky and win both of these games, while your "partner" puts you in fourth place and ruins your chances of winning by putting himself in third place.
- In Pinball Fall, the player chooses between five different balls at the top of a large hill, then all the balls roll down the hill, and the first one to reach the bottom is the winner. Along the way, there are various obstacles that slow the ball down, such as bumpers, holes, and other racers. The player can view the course before the game starts and can predict which ball will slide down the fastest, but has no control over the ball on its way down, apart from the ability to release it by shaking the Wii Remote when it gets stuck in a hole.
- 10 to Win is a mini-game in which players take turns choosing a panel to determine whether they, their rival, the current top player, or the bottom player will raise their home by a certain amount. The first player to reach 10 points is the winner, but the player does not know what they are choosing until they perform it.
- In Mecha Choice, players are chased by a horde of Mechacopasses and must choose one of three doors to escape. However, every time one of them leads to a dead end, and if they choose it, the player loses.
- In Manor of Escape, players must find the correct door to reach the bottom of the mansion and escape. Players can see which door their rivals have chosen and complete the elimination process more easily, but they have no way of knowing which door leads to where until someone tries to go through it.
- In Pier Pressure, players choose from a series of fishing rods placed on the pier. The goal is to choose a rod that will catch a Cheep-Cheep, but if they choose a rod that will catch a Sea Urchin, they will lose.
- In Whomp Stomp, players are placed on a rotating platform, with one player positioned directly in front of the Whomp. Each round, players add either one or zero to the counter in the center, and rotate one by one until the counter reaches zero. Any player who is unlucky enough to land in front of the Thwomp when the counter reaches zero is crushed and loses one point, but other players are free to attack the Thwomp with a ground pound to earn points. Whether a player will increase their counter is not revealed until all players have made their choice, so which player should increase it is pure gambling.
- Bomb Bomb King is a game in which players choose one of four bomb bombs and throw it at the Bomb Bomb King to earn points. There are three sizes of Bob-ombs, with the larger ones earning three points and the smaller ones earning only one point. However, if multiple players choose the same Bob-omb, the characters will collide with each other and no one will be able to throw it. There is no way to know which Bob-omb the other players have chosen, so all you can do is hope for the best.
- Koppa Jr.'s breakdown is a lucky boss battle. Shake the dice block to light the dot on the gauge at the top of the screen, and if you have 3 eyes, you can attack Bowser Jr. to earn points. Unlike WHOMP and King Bob-OMB mini-games, players cannot affect the results at all.
- In Bowser's block battle, the player's score is determined by which characters landed on the eyes of the dice thrown by Bowser. However, players can manipulate the results. Because it is given for 10 seconds, you can pick up your favorite dice block and throw it on another side.
- In this min i-game, in this min i-game, the player will choose a shiagai with an apple dish, so he will choose from five different houses. At the best, you can get a shiagai with five apples. In the worst case, you may get a chain chomp that you can't get. I don't know where the best shigai is until I find it.
- The "Card Trick of Camech" is "Tod Scramble" mode, and when players participate with allies, this can be like this. Cards with the upper and lower arrows are displayed one after another, this is a memory game in which a card with a lower arrow is selected, pulling back a pachinko ball, firing a ball towards the camec, gaining a score. However, human players cannot control which cards they operate by the computer, so choose a card with an arrow to damage the player, or, in the worst case, select a camec card to attack the player. You may be scored.
- Some min i-games can't win without pressing the right button. "Sonicola", which chooses five soda cans from the vending machine to prevent DR. Eggman from being swung around, and Eggman have been imprisoned in the locketto jail, so you have to find the right switch to launch it. Egg in space and so on.
- There are mini events that cannot be won unless a specific character. Of particular interest is the mini event where Eggman plays a song that sleeps the character on the next turn. Since only the E-102 gamma is a robot, it does not receive this effect, locks on an egg man, fires, and even rises.
- Platform game
- Impossible Mission 2 had an infamous ending scene: in the last room of the game, there are three identical computers. Using one of them you can win the game. The other two immediately end the whole game, regardless of the remaining time or lives. Which computer is the correct one is randomized for each game, and there is no hint in the game or in the manual to tell you which one is the correct one. You can't restore it, so you have to start over. This was probably done to hide the fact that the endings are terrible, as are many of the Commodore 64 games.
- Zombie Tsunami has this mechanic, but thankfully, because a good chunk of the missions are at least partially down to luck (collecting 30 zombies, depending on the placement of hazards and power-ups, or making a certain background appear, which are completely random).
- The Sega Genesis game Alex Kidd and the Magic Castle is set on the planet Paperrock, so players must play rock-paper-scissors for power-ups. Each boss fight is a series of rock-paper-scissors.
- Salad Kingdom's Princess Tomato also has boss fights played out as rock-paper-scissors, but it takes it a step further. When you win a round, your opponent's head starts to rotate, and to count that round, you have to guess which way they're facing when you press the D-pad. You have to do the same thing if you win a round, but it's still the same.
- A character tells you that another character in the game "hates scissors," meaning that in the first part he always chooses paper. However, you still have to guess which way he'll look in the second part, which is still random.
- What does this mean in terms of game design?
- Ironically, this is avoided in the fifth hard mode mission and is easy. Emerald is very difficult to find and is stored in a place where it is difficult to reach, but the place is always the same, so even if it takes a huge amount of time to clear it in a terrible rank, where you can go again. You can get "A" immediately because you know if it is good.
- Puzzle game
- The most difficult level of Angry Birds can be such a game, and the victory depends on the direction of one block.
- The latest Solitaire (especially Clon Dike), which comes with Windows Vista, has a boldness to inform him of his losing even when he literally played an endless game. That's why the victory or loss has been recorded.
- In contrast, there is only one game in 32, 000 games, and there is only one game without winning.
- Only one out of 32000.
- The final boss and its stage are even worse! In the final stage, not only many mystery blocks appear, but one of the boss attack methods is that randomly selected blocks around the area are randomly changed. As a result, the boss has changed the type of block where he is, and because the type of block cannot be dodged quickly, the possibility of ruining a fun battle is even higher.
- The final battle with Lord Bain-Especially if you use magic as the main: Bain is literally stronger as the game progresses thanks to the surprisingly low cost status buff spell. Basically, you have to pray so that your spells are not blocked and not to be cascaded. If Bain begins to move early, it will be a meat bullet no matter where you are playing.
- The final battle with the final hazard may be like this, depending on where the boss's body appears to have red eczema. It is near the head and tail that is easy to reach, or in the middle of the body that is easily knockback with pink eggs and lasers.
- Puzzle game
- The most difficult level of Angry Birds can be such a game, and the victory depends on the direction of one block.
- The latest Solitaire (especially Clon Dike), which comes with Windows Vista, has a boldness to inform him of his losing even when he literally played an endless game. That's why the victory or loss has been recorded.
- In contrast, there is only one game in 32, 000 games, and there is only one game without winning.
- Only one out of 32000.
- The final boss and its stage are even worse! In the final stage, not only many mystery blocks appear, but one of the boss attack methods is that randomly selected blocks around the area are randomly changed. As a result, the boss has changed the type of block where he is, and because the type of block cannot be dodged quickly, the possibility of ruining a fun battle is even higher.
- The final battle with Lord Bain-Especially if you use magic as the main: Bain is literally stronger as the game progresses thanks to the surprisingly low cost status buff spell. Basically, you have to pray so that your spells are not blocked and not to be cascaded. If Bain begins to move early, it will be a meat bullet no matter where you are playing.
- In the sequel "Galatrix", a time limit is added to the min i-game of Gate Hack (Cascade, which should be useful for battle, works disadvantageously. It is ironic that this is avoided in the fifth mission of hard mode, and it is easy. Emerald is very difficult to find and is stored in a place that is hard to reach, but it is always the same, so even if it takes a huge amount of time to clear it in a terrible rank, try again. Because you know where to go, you can immediately take "A".
- The final battle with the final hazard may be like this, depending on where the boss's body appears to have red eczema. It is near the head and tail that is easy to reach, or in the middle of the body that is easily knockback with pink eggs and lasers.
- The most difficult level of Angry Birds can be such a game, and the victory depends on the direction of one block.
- The latest Solitaire (especially Clon Dike), which comes with Windows Vista, has a boldness to inform him of his losing even when he literally played an endless game. That's why the victory or loss has been recorded.
- In contrast, there is only one game in 32, 000 games, and there is only one game without winning.
- Only one out of 32000.
- The final battle with Lord Bain-Especially if you use magic as the main: Bain is literally stronger as the game progresses thanks to the surprisingly low cost status buff spell. Basically, you have to pray so that your spells are not blocked and not to be cascaded. If Bain begins to move early, it will be a meat bullet no matter where you are playing.
- In the sequel "Galatrix", a time limit is added to the Gate hack mini game (cascade, which should be useful for battle, works disadvantageously.
- In this regard, the plan bar is a very broken character. Items usually divide the winning or losing, and his power allows it to take a nearby item without actually walking, and basically gives the weight of dice. Basically, he is the great priest of Random Radical God. It is certainly not helpful to be able to take full power charge items, take the opportunity to take items from your opponent, and to take another item as you like.
- Rea l-time strategy
- Age of Empires also has an example: Babylonian mission "Lost" starts from the island where several archers and priests are. Going north of the island, killing archers except one on the second island using archers, converting the priest on another island using the priest, and shelling the moment the priest converted. Immediately use the priest to convert the remaining archers, hope that the priest will convert the archer before the archer kills him, and use the archer to the northern end of the second island. Attack the ship and head to the first island, and two priests cooperate to convert them.
- Alternatively, remodel the transport ship directly using your own priest. It may only be used in the extended version.
- One of the most spicy things is the operation stallet, a mission of nods that must occupy all four base construction yards / drone platforms. If either yard / platform is destroyed, you will lose automatically. The problem is that the GDI and the Sklin army are fighting each other, and they will be happy to destroy the opponent's base, including the buildings you should protect.
- Mission of the 6th nod. You have to jump into the middle of the enemy base to receive luggage with a small and vulnerable strike team without reinforcements, and reach the evacuation helicopter on the other side of the map. Basically, while escaping to the helicopter, I had to pray that the enemy would ignore at least one unit. < SPAN> In this regard, the plan bar is a very broken character. Items usually divide the winning or losing, and his power allows it to take a nearby item without actually walking, and basically gives the weight of dice. Basically, he is the great priest of Random Radical God. It is certainly not helpful to be able to take full power charge items, take the opportunity to take items from your opponent, and to take another item as you like.
- Rea l-time strategy
- Age of Empires also has an example: Babylonian mission "Lost" starts from the island where several archers and priests are. Going north of the island, killing archers except one on the second island using archers, converting the priest on another island using the priest, and shelling the moment the priest converted. Immediately use the priest to convert the remaining archers, hope that the priest will convert the archer before the archer kills him, and use the archer to the northern end of the second island. Attack the ship and head to the first island, and two priests cooperate to convert them.
- One of the most spicy things is the operation stallet, a mission of nods that must occupy all four base construction yards / drone platforms. If either yard / platform is destroyed, you will lose automatically. The problem is that the GDI and the Sklin army are fighting each other, and they will be happy to destroy the opponent's base, including the buildings you should protect.
- Mission of the 6th nod. You have to jump into the middle of the enemy base to receive luggage with a small and vulnerable strike team without reinforcements, and reach the evacuation helicopter on the other side of the map. Basically, while escaping to the helicopter, I had to pray that the enemy would ignore at least one unit. In this regard, the plan bar is a very broken character. Items usually divide the winning or losing, and his power allows it to take a nearby item without actually walking, and basically gives the weight of dice. Basically, he is the great priest of Random Radical God. It is certainly not helpful to be able to take full power charge items, take the opportunity to take items from your opponent, and to take another item as you like.
- Rea l-time strategy
- Age of Empires also has an example: Babylonian mission "Lost" starts from the island where several archers and priests are. Going north of the island, killing archers except one on the second island using archers, converting the priest on another island using the priest, and shelling the moment the priest converted. Immediately use the priest to convert the remaining archers, hope that the priest will convert the archer before the archer kills him, and use the archer to the northern end of the second island. Attack the ship and head to the first island, and two priests cooperate to convert them.
- Alternatively, remodel the transport ship directly using your own priest. It may only be used in the extended version.
- One of the most spicy things is the operation stallet, a mission of nods that must occupy all four base construction yards / drone platforms. If either yard / platform is destroyed, you will lose automatically. The problem is that the GDI and the Sklin army are fighting each other, and they will be happy to destroy the opponent's base, including the buildings you should protect.
- Mission of the 6th nod. You have to jump into the middle of the enemy base to receive luggage with a small and vulnerable strike team without reinforcements, and reach the evacuation helicopter on the other side of the map. Basically, while escaping to the helicopter, I had to pray that the enemy would ignore at least one unit.
- Mission 5 must destroy the Freedom Guard base as an impellium and to prevent the destruction of the water extraction compounds at their base at the same time. If you break through the defense line, you will be attacked, so you need to be ready to rush and destroy everything. However, there is no way to know what kind of unit you have, so you have to pray that the other party will prepare half of the troops and do not embark on destruction.
- In Mission 8, you must once again escape from the desperately controlled base and bring McGafin to the escape point to receive reinforcements. But the only way is to hide in a lake west of the base, wait for Freedom Guard to leave the base and leave, and return to the wreckage. However, when the Freedom Guard forces glimpse the transport aircraft and other units to the lake, the army does not leave the area. Considering that McGafin is dull and is armored by Tinhoil, it is almost impossible to pass through. And it's hard to encounter a spider bike that attacks.
- At the final level, all the survival of the top is influenced by the behavior of the impellium. If they attack your base too early, you will disappear. If you attack the Freedom Guard too much, you will punch and destroy the only orbital defense matrix, which is the only thing that prevents the impellium kirthat (no n-standard game over). If you do not attack Freedom Guard, you will be attacked by the guard. And if Freedom Guard and Impellium attacked at the same time ...
- This applies to any country of the game created by the Paradox team. Here, there is almost no certain thing, even if it is the leading role. From the moment you start the game, it becomes an alternative history of mankind. Random events can be formed or destroyed in the empire across the continent in a few years (Hearts of Iron). Random number is one of the most important factors in battle, sometimes stronger than technical, numerical and tactical advantage. The ad d-on after the EU3 is extreme in terms of a successor. It is possible to inherit half of the continent by one covenant that has been forgotten for luck, and after a strong empire, a rebellion caused by the inheritance and a rebellion caused by comets You can also see Vulcan.
- Playing as a weak country or a very minor country is usually lucky to survive the first or two centuries, not for the skills you need to succeed.
- In a terrorist campaign, you must give food to the editor of a newspaper company in a mission. The only source of food is SWAT, but before the negotiations are forced to attack the building, they may refuse to provide food randomly.
To get the Golden Ending in the SWAT campaign, you need to collect all the right evidence through the game. Each mission has a random element, so it is very difficult to get all the evidence you need, and most players will be forced to resign by the police.
Rhythm game- AudioSurf's Vegas character has the ability to shuffle the board and generate random power up.
- DancedancerEvolution:
- DancedancerEvolution Supernova's Stella Muster Mission mode often has a completely lucky mission.
- Tohoku EVOLVED "At the end of the song, there is a jump where BPM suddenly jumps up to 1020 at the end of the song, always four" corners "Jump notes L+U, U+R, R+D, D+L The random chart is fast, so I hope to hit one corner jumping and hope that it is the correct jumping. For those who played this song with one point, no matter how well he played so well, he failed with a probability of 75 %.
- Adom: < SPAN> Playing as a weak country or a very minor country is usually lucky not for the skills needed to succeed, but to survive the first or two centuries.
- In a terrorist campaign, you must give food to the editor of a newspaper company in a mission. The only source of food is SWAT, but before the negotiations are forced to attack the building, they may refuse to provide food randomly.
- Rhythm game
- DancedancerEvolution:
- DancedancerEvolution Supernova's Stella Muster Mission mode often has a completely lucky mission.
- Tohoku EVOLVED "At the end of the song, there is a jump where BPM suddenly jumps up to 1020 at the end of the song, always four" corners "Jump notes L+U, U+R, R+D, D+L The random chart is fast, so I hope to hit one corner jumping and hope that it is the correct jumping. For those who played this song with one point, no matter how well they played, they failed with a 75 % chance.
- Adom: Playing as a weak country or a very minor country is usually lucky not for the skills you need to succeed, but to survive the first or two centuries.
- In a terrorist campaign, you must give food to the editor of a newspaper company in a mission. The only source of food is SWAT, but before the negotiations are forced to attack the building, they may refuse to provide food randomly.
- To get the Golden Ending in the SWAT campaign, you need to collect all the right evidence through the game. Each mission has a random element, so it is very difficult to get all the evidence you need, and most players will be forced to resign by the police.
- Rhythm game
- AudioSurf's Vegas character has the ability to shuffle the board and generate random power up.
- DancedancerEvolution:
- DancedancerEvolution Supernova's Stella Muster Mission mode often has a completely lucky mission.
- Tohoku EVOLVED "At the end of the song, there is a jump where BPM suddenly jumps up to 1020 at the end of the song, always four" Corner "Jump notes L+U, U+R, R+D, D+L The random chart is fast, so I hope to hit one corner jumping and hope that it is the correct jumping. For those who played this song with one point, no matter how well they played, they failed with a 75 % chance.
- There are also some instances where you simply have to grind multiple times if you're unlucky. For example, the Dwarven Elder will ask you to kill a random creature that is either annoyingly rare or too powerful to handle until very late in the game. The Ultra Ending and Red Rooster's Trident path are particularly infuriating: Gaab'Baay wants a boar skull, which requires a rare wilderness encounter and then a random corpse drop. To save Kerabuster you need a Lifesaving Amulet, which is very rare and better obtained with a wish, and wishes are so rare that there may be no realistic way to get one by this early in the game, especially if you get unlucky with the Darkforge pool. This last one can make you practically invincible, but in principle it never is, as you can always get an extremely rare drop. There are quests and objectives that you can't complete if you're unlucky, especially in the beginning. There are fail conditions, or if you're unlucky in a certain way, you're almost guaranteed to die. (There's no save-scumming in the game's original mode: Find a goblin camp in a random wilderness encounter before you reach level 3. (By the way, moving around the wilderness eats up game time very quickly, which affects the last item on this list.) Go to a cave and find a staircase leading down and a waterproof blanket before you get too high a level or die. Kill the raider lord Cranach in a random wilderness encounter before you reach level 6. Rescue a cute dog in Puppy Cave before 4 days are up.
- You can't complete the raider quest if you don't encounter them before you reach level 6. You may starve or unwillingly level up in other encounters before that happens. Also, when you do encounter the raiders, you may be too weak to survive regardless of your tactics.
- Exaggerated expression: Puppy quests themselves are a series of challenges that depend on luck. Most characters will not be able to clear the puppy's corpse except to collect the corpse. At the second level, you have to overcome the giant ants. You may be able to walk to the next level without hitting an ant nest (or without finding a huge rock that blocks the nest), or an ant nest may be between you and your destination. A lo w-level character may not be able to kill a giant ants at all, or you may have to spend a long time enough to die. In the past, there was an underground river in the cave, and it was really lucky to pass by without drowning or rusting items, but thankfully it was removed. And at the cave level near the bottom layer, monsters are constantly attacking and it's quite tough. Orgamage at this point will kill most player characters, at least rarely. (In other words, an auger is unusual, and it is not killed.) Again, you may be able to get off the next cave and get down right, and before finding the stairs to the other edge. You may search for the whole. If you go to the next level before the four days of the day, the puppy will be generated alive. At this level, even if the river is not generated randomly, there seems to be at least 50%of the probability of being killed before finding. (It seems that it is possible to enter this level.
- Don't you come across your weapon while playing? It is possible, almost impossible to beat the end bosses (or if you start with a missile weapon or other means that detours the fou r-layer shield of the end boss, you will not be completely winning).
- In addition, you can come across a fleeing ship, and you may not be able to hit before the ship escapes, and eventually the rebels will accelerate.
- Crystal Cruiser is absolutely infamous. You have to find a sector-specific event, then find a sector-specific event, then find a sector, then jump to a hidden sector to unlock the ship, because this unlock is considered a huge game breaker.
- Shoot 'em up
- The web game Zombo Buster Rising has a boss that is leveled up in difficulty by this scheme. His AI randomly uses abilities - spawning Crypts that spawn 1HP zombies constantly, summoning Zerg Rush, the elite minion of the game with at least 3 giant minions, healing all the minions on the screen, or taking a step forward (if you get too close by 4-5 steps, he will insta-kill you with a huge punch). If he takes a few steps forward in a row or spawns two waves in a row with 5+ giant minions, it will be nearly impossible to win. If you're lucky, he will waste a turn doing a healing move when there aren't many minions around.
E4: EXTENDED EXTRA EXTREME. Getting a high score, especially in timed mode, relies heavily on enemies randomly spawning in lucky locations and stacking chains over 2, 000.
- Heavy Weapons have multiple "waves" per level. Each wave features a set of enemies and lasts about half the time. Each "wave" is chosen randomly, so if you're unlucky you'll be fighting tough enemies over and over again.
- In the MSX version of Parodius, the second stage ends with a game of rock-paper-scissors. If you lose, you go back to the beginning of the stage.
- Star Fox
- The original SNES version of Star Fox features a secret boss in the form of a slot machine. This boss can only be defeated by rolling three lucky sevens. Depending on the RNG, it can take 30 seconds, 5 minutes, or even more than an hour. And even if you win, your reward is basically a never-ending "THE END" screen.
- To get a medal on Star Fox 64's Sector Z stage, you just have to hope that your shot registers as the killing shot in the game, instead of your missile-firing teammate's.
- ... That's because the A-10 can fly slow enough that if one of your planes fails, you can abort the mission and retreat without being detected. A large part of the difficulty of this level comes from the fact that most of the supersonic jet fighters in the game are too fast to either raise their noses at the last moment (and thus be detected) or to attack past radar (ditto). The original Star Fox for SNES features a secret boss in the form of a slot machine. This boss can only be beaten by rolling three lucky sevens. Depending on the RNG, it can take 30 seconds, 5 minutes, or even over an hour. And even if you do win, your reward is basically a never-ending "THE END" screen.
- To get a medal on Star Fox 64's Sector Z stage, you just have to hope that your shot registers as the killing shot in the game, and not your missile-firing teammate's.
- Simulation Game
- Ace Combat:
- Mission 12b "The Four Horsemen" in Ace Combat 5: Unsung War. Even if you perfectly execute the anti-radar site attack, there is no 100% guarantee that your wingmen will succeed (at least, you are the only one who can directly cause the mission to fail here).
- Achieved by battle-gening five items in one match. Thanks to the Stiltzkin opponent and his insanely long list of battle-gen items, this achievement went from "near impossible" to "extremely infuriating". Battle-gen is much less frustrating in the sequel. It's much easier to get common opponent-based items, and there are only three per character. You don't need to battle-gen the more common items first to get the rare items.
- Link to the past: