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So why was Fort Knight so successful even though other battle royal games were not successful?
"H1Z1", "The Culling 2", "Realm Royale", "Radical Heights", "Playerunknown's BattleGrounds" .............................
However, nothing is as famous as the free version of Fort Knight. What is the reason why the Epic Games games, which are as good as graphics and innovation, succeeded in other games in this genre? What is that secret?
Before answering the quiz, how much do you know about the big news of the topic now? Prove it with this quiz.
Its origin
Epic Games launched Fortnite as a mult i-player game specializing in survival, but immediately noticed the success obtained by following the footprints of Playerunknown's BattleGounds. This, of course, led to trouble with BlueHole. After all, since Epic Games was the head of the Unreal Graphic engine mounted on the PUBG, it was not ahead that comments on the conflict of interest would be given.
With the end of the first controversy, the company has developed the Fort Night Battle Royal. This free game mode was devised as an independent game from Save the World. Epic needed something to avoid bankruptcy after Paragon's failure. What are the results? We already know: after their Battle Royal arrived, we could not stop them.
Their numbers
Fortnight numbers are unmatched in both the money created (and not only we talk about Pavos) and the number of players on the server. Thanks to the mult i-platform (or all platform), the battle royal player has exceeded 80 million.
In less than a year, live streaming platforms like Twitch have already exceeded the titles of PUBG and League of Legends. It is the most successful free play game in the market and the most profitable game. Epic Games is currently rated between $ 5 billion and $ 8 billion. Regarding the game itself, it is expected to conclude 2018 with a profit of more than $ 2 billion. It is almost nothing.
To all players
Why is Fort Knight so popular? The fact that it can be used on console, PC, and mobile devices is only one of the most played games. However, there are other points to consider, including the simple fact that it is free.
The title that can be played for free is easy to lose temptation. This was the advantage of surpassing PUBG. While BlueHole games were charged, Fortnite decided to start free play mode, attracting everyone who did not know the world of battle royal.
The game mechanism is very simple, for a wide range of layers. Since there are fewer "technical" elements than other shooting games and battle royal games, players of a wide range of ages want to challenge. You can enjoy it without mastering, which is the key to success.
Regardless of the skill level, Fort Knight can be played very easily on any computer. It is not a hig h-load game because it is the current game with the lowest system requirement in this genre. All you need is a good Internet connection.
But let's stop joking. Just because there are few things you need do not mean that there are few things you can get. Fortnite's tick rate is even better than PUBG, and is noticeable when shooting and moving.
The difference is the building
Let's talk about the game itself. What is different? The real difference between the battle royal and the other games in the market lies in the building mechanism. The point of Fort Knight is to build a building? It may sound stupid, but this is a fun and unique one.
Changing the environment while fighting and moving around is that you can only dynamically at Fort Knight. Certainly, you can find a variety of scenarios in games like PUBG, but not obviously the same. Fortnite is beyond the point and shoot, which creates all differences.
Small details
The small details found in the game also have a difference. Beyond the curiosity, secrets, hidden houses, and humor that Epic Games has survived, there are many different things from others.
Certainly, the variety of skins is a great attraction, but we also like the diversity of the game. Being able to randomize characters, becoming men and women, changing the appearance and skin color ... These not only provide the gender and ethnic equality required for all titles. It is a small detail to make each game more random.
Influencer
EPIC must thank the "influencer". People who have given us a great time, giving us a streamer, YouTuber, and content creator in general.
Ninja and DR DISRESPECT are good examples of "influencers" that entertain Fort Night fans. Twitch and YouTube are full of videos and live streams that professionals and no n-people try to win a wonderful victory. I have to say that no one will succeed.
You can play anywhere, but you can't win anything.
It's clear that Fort Knight is a mult i-platform and you can play anytime, anywhere. It is also clear that not all platforms can be played in the same way. If you are a PC gamer, you need to be careful that any computer can not be the best player for this battle royal.
If you are a desktop type gamer and want to jump off the bus anywhere on the map, you should choose a laptop like HP OMEN X.
Although it is a laptop, it has all the power and performance of the desktop. The best is the mechanical accuracy and the highest immersive feeling. It also supports long-time game sessions, and you can see the Victory Royal with a sense of realism with a stunning 4K display and NVIDIA G-SYNC technology.
Image | Epic Games
What is the best video game ever?January 17, 2019 1:12 am
What makes the game a true classic? Like wine, it's just a vintage problem. Importance in defining genres and technical times, nostalgic elements, copies with other titles, and later recurrence. There are many elements to consider.
And when you start creating the top 10 based on the progress and creativity of more than 50 years, the situation becomes more complicated.
The clear thing is that it is impossible to create a list of the best games in history (or even find your own champion) without looking back on history. After all, choosing a favorite is not only a matter of history, but also a viewpoint.
Pioneer: If they were not, they wouldn't have done anything. < SPAN> Ninja and Dr DisRespect are a good example of "influencers" that entertain Fortnite fans. Twitch and YouTube are full of videos and live streams that professionals and no n-people try to win a wonderful victory. I have to say that no one will succeed.
You can play anywhere, but you can't win anything.
It's clear that Fort Knight is a mult i-platform and you can play anytime, anywhere. It is also clear that not all platforms can be played in the same way. If you are a PC gamer, you need to be careful that any computer can not be the best player for this battle royal.
If you are a desktop type gamer and want to jump off the bus anywhere on the map, you should choose a laptop like HP OMEN X.
Although it is a laptop, it has all the power and performance of the desktop. The best is the mechanical accuracy and the highest immersive feeling. It also supports long-time game sessions, and you can see the Victory Royal with a sense of realism with a stunning 4K display and NVIDIA G-SYNC technology.
Image | Epic Games
What is the best video game ever?
January 17, 2019 1:12 am
What makes the game a true classic? Like wine, it's just a vintage problem. Importance in defining genres and technical times, nostalgic elements, copies with other titles, and later recurrence. There are many elements to consider.
And when you start creating the top 10 based on the progress and creativity of more than 50 years, the situation becomes more complicated.
The clear thing is that it is impossible to create a list of the best games in history (or even find your own champion) without looking back on history. After all, choosing a favorite is not only a matter of history, but also a viewpoint.
Pioneer: If they were not, they wouldn't have done anything. Ninja and DR DISRESPECT are good examples of "influencers" that entertain Fort Night fans. Twitch and YouTube are full of videos and live streams that professionals and no n-people try to win a wonderful victory. I have to say that no one will succeed.
You can play anywhere, but you can't win anything.
It's clear that Fort Knight is a mult i-platform and you can play anytime, anywhere. It is also clear that not all platforms can be played in the same way. If you are a PC gamer, you need to be careful that any computer can not be the best player for this battle royal.
If you are a desktop type gamer and want to jump off the bus anywhere on the map, you should choose a laptop like HP OMEN X.
Although it is a laptop, it has all the power and performance of the desktop. The best is the mechanical accuracy and the highest immersive feeling. It also supports long-time game sessions, and you can see the Victory Royal with a sense of realism with a stunning 4K display and NVIDIA G-SYNC technology.
Image | Epic Games
What is the best video game ever?
January 17, 2019 1:12 am
What makes the game a true classic? Like wine, it's just a vintage problem. Importance in defining genres and technical times, nostalgic elements, copies with other titles, and later recurrence. There are many elements to consider.
And when you start creating the top 10 based on the progress and creativity of more than 50 years, the situation becomes more complicated.
The clear thing is that it is impossible to create a list of the best games in history (or even find your own champion) without looking back on history. After all, choosing a favorite is not only a matter of history, but also a viewpoint.
Pioneer: If they were not, they wouldn't have done anything.
Finding the best video games in history is not easy. That's because when the first video game worthy of the title was developed, no consensus was obtained. At the 1950 Canadian World Expo, the thir d-lined game "Berty the Brain", which was created to show the potential of a smaller vacuum tube, is probably one of the most primitive and rudimentary examples. See. However, the first interactive example of today's video game was "Tennis For Two," which simulates virtual racket balls on oscilloscope.
Nevertheless, the first interactive example of the current video game was Tennis for Two, which simulates virtual racket balls on the oscilloscope. Well, it's basically the difference between being the best or really impactful. The limited range (after all, mere technical demonstration) is "Pong" (1972) and "Missile Command" (1972), which will spread the form of new entertainment on arcades and later home game consoles and computers. In 1980), we opened the road to an immortal masterpiece.
There are many legendary games such as Tempest, Galaga, and Donkey Kong. But do you think one of these games devised from the 70's to the 80's is one of the best games ever? It's a difficult question. Although it is symbolic, the mechanism is definitely very simple, and if you wear dust 40 years later, you will still find the most fun, but attracting the audience as before. do not have.
Mimication 1st treatment: Following the foundation of each genre
Perhaps to find a game with more modern essences, you'll have to wait for the first 1 6-bit machine to appear. Now, let's talk about it this time. A man named Lord British caused a whirlwind in Ultima V, and "Battle Chess" was controversial by violently interpreting civilized chess (thinking that the edgy game is a new one. Unfortunately, the highly evolved Falcon for Spectrum Horobite has led to the basics of a flight simulator. < SPAN> It's not easy to find the best video games in history. That's because when the first video game worthy of the title was developed, no consensus was obtained. At the 1950 Canadian World Expo, the thir d-lined game "Berty the Brain", which was created to show the potential of a smaller vacuum tube, is probably one of the most primitive and rudimentary examples. See. However, the first interactive example of today's video game was "Tennis For Two," which simulates virtual racket balls on oscilloscope.
Nevertheless, the first interactive example of the current video game was Tennis for Two, which simulates virtual racket balls on the oscilloscope. Well, it's basically the difference between being the best or really impactful. The limited range (after all, mere technical demonstration) is "Pong" (1972) and "Missile Command" (1972), which will spread the form of new entertainment on arcades and later home game consoles and computers. In 1980), we opened the road to an immortal masterpiece.
There are many legendary games such as Tempest, Galaga, and Donkey Kong. But do you think one of these games devised from the 70's to the 80's is one of the best games ever? It's a difficult question. Although it is symbolic, the mechanism is definitely very simple, and if you wear dust 40 years later, you will still find the most fun, but attracting the audience as before. do not have.
Mimication 1st treatment: Following the foundation of each genre
Perhaps to find a game with more modern essences, you'll have to wait for the first 1 6-bit machine to appear. Now, let's talk about it this time. A man named Lord British caused a whirlwind in Ultima V, and "Battle Chess" was controversial by violently interpreting civilized chess (thinking that the edgy game is a new one. Unfortunately, the highly evolved Falcon for Spectrum Horobite has led to the basics of a flight simulator. Finding the best video games in history is not easy. That's because when the first video game worthy of the title was developed, no consensus was obtained. At the 1950 Canadian World Expo, the thir d-lined game "Berty the Brain", which was created to show the potential of a smaller vacuum tube, is probably one of the most primitive and rudimentary examples. See. However, the first interactive example of today's video game was "Tennis For Two," which simulates virtual racket balls on oscilloscope.
Nevertheless, the first interactive example of the current video game was Tennis for Two, which simulates virtual racket balls on the oscilloscope. Well, it's basically the difference between being the best or really impactful. The limited range (after all, mere technical demonstration) is "Pong" (1972) and "Missile Command" (1972), which will spread the form of new entertainment on arcades and later home game consoles and computers. In 1980), we opened the road to an immortal masterpiece.
There are many legendary games such as Tempest, Galaga, and Donkey Kong. But do you think one of these games devised from the 70's to the 80's is one of the best games ever? It's a difficult question. Although it is symbolic, the mechanism is definitely very simple, and if you wear dust 40 years later, you will still find the most fun, but attracting the audience as before. do not have.
Mimication 1st treatment: Following the foundation of each genre
Perhaps to find a game with more modern essences, you'll have to wait for the first 1 6-bit machine to appear. Now, let's talk about it this time. A man named Lord British caused a whirlwind in Ultima V, and "Battle Chess" was controversial by violently interpreting civilized chess (thinking that the edgy game is a new one. Unfortunately, the highly evolved Falcon for Spectrum Horobite has led to the basics of a flight simulator.
Atari ST, Spectrum, and later longevity computers power are hundreds of lines, relatively complicated music, and now a complex world with a graphic that is slow and not very detailed. It has made it possible to form, but thanks to the technical and visual talents of the programmer, it has been very well used. But are they the best games ever? Few people think so. However, there were countless imitators.On the other hand, the X86 computer was gaining momentum. Although it was not established as a game platform yet, it was already accelerated in 1986, the first 286 motherboard that could be overclocked, and thanks to the MS I-like companies that were named at the same time as their birth. 。 It was still far from the glory of 486DX2, but it was enough to move the commander Keene smoothly, the beginning of a PC platform game.
The most interesting thing about this generation was that video games have finally begun to move in a new direction. It was no longer a simple problem to move from point A to point B. The emphasis was on complex mechanics, an environment with an atmosphere as possible (as possible with the technology at the time), and the true story. Not only modern products such as the MSI AEGIS gaming tower, but also the small processing capacity compared to the mobile phone in the pocket, all of which were realized.
These factors overlapped, combined with improving the performance of the hardware at the time, in a few years began to form a very large thing. On the PC, the appearance of sound cards, VGA graphics, and nex t-generation processors (including Cyrix clones) has turned boring beige boxes into a powerful gaming machine. Combined with a large capacity RAM and a larg e-capacity storage, the golden age of computer games has been informed.
From here, we have evaluated more candidates for "the best games in history" or simply "the best games in that genre". < SPAN> Atari ST, spectrum, and later longevity computers power have hundreds of lines, relatively complex music, and now slow and not very detailed graphics. It has made it possible to form a complicated world, but has been very well used thanks to the technical and visual talents of programmers. But are they the best games ever? Few people think so. However, there were countless imitators.
On the other hand, the X86 computer was gaining momentum. Although it was not yet established as a game platform, it was already accelerated in 1986, the first overcloc k-locked 286 motherboard, and thanks to MS I-like companies that were named at the same time as their birth. 。 It was still far from the glory of 486DX2, but it was enough to move the commander Keene smoothly, the beginning of a PC platform game.
The most interesting thing about this generation was that video games have finally begun to move in a new direction. It was no longer a simple problem to move from point A to point B. The emphasis was on complex mechanics, an environment with an atmosphere as possible (as possible with the technology at the time), and the true story. Not only modern products such as the MSI AEGIS gaming tower, but also the small processing capacity compared to the mobile phone in the pocket, all of which were realized.
These factors overlapped, combined with improving the performance of the hardware at the time, in a few years began to form a very large thing. On the PC, the appearance of sound cards, VGA graphics, and nex t-generation processors (including Cyrix clones) has turned boring beige boxes into a powerful gaming machine. Combined with a large capacity RAM and a larg e-capacity storage, the golden age of computer games has been informed.
From here, we have evaluated more candidates for "the best games in history" or simply "the best games in that genre". Atari ST, spectrum, and later longevity computers power are hundreds of lines, relatively complex music, and now a complex world with a graphic that is slow and not very detailed. It has made it possible to form, but thanks to the technical and visual talents of the programmer, it has been very well used. But are they the best games ever? Few people think so. However, there were countless imitators.On the other hand, the X86 computer was gaining momentum. Although it was not yet established as a game platform, it was already accelerated in 1986, the first overcloc k-locked 286 motherboard, and thanks to MS I-like companies that were named at the same time as their birth. 。 It was still far from the glory of 486DX2, but it was enough to move the commander Keene smoothly, the beginning of a PC platform game.
The most interesting thing about this generation was that video games have finally begun to move in a new direction. It was no longer a simple problem to move from point A to point B. The emphasis was on complex mechanics, an environment with an atmosphere as possible (as possible with the technology at the time), and the true story. Not only modern products such as the MSI AEGIS gaming tower, but also the small processing capacity compared to the mobile phone in the pocket, all of which were realized.
These factors overlapped, combined with improving the performance of the hardware at the time, in a few years began to form a very large thing. On the PC, the appearance of sound cards, VGA graphics, and nex t-generation processors (including Cyrix clones) has turned boring beige boxes into a powerful gaming machine. Combined with a large capacity RAM and a larg e-capacity storage, the golden age of computer games has been informed.
From here, we have evaluated more candidates for "the best games in history" or simply "the best games in that genre".
LucasArts and Sierra made adventure games more complex than simple pixel hunts, and Comanche and Dune II laid the foundations for simulation and strategy. But that's not all. We're talking about games that are still enjoyable today, like Indiana Jones and the Fate of Atlantis, where you can play from start to finish as if you were playing it on the first day. Nostalgia plays an important role, but it's no longer the key factor for enjoying games.
Looking back to the dawn of the 3D era, especially when modern gameplay mechanics were basically being developed. Back then, back in 1997, MSI released their first 3D card. The MS-4413 was based on 3DLabs' Permedia 2 design, a popular chipset at the time for its OpenGL capabilities, but soon more powerful ones came along, such as the MS-8802 in 1999, which featured the Nvidia Riva TNT2 chipset.
Thanks to MSI, 3D graphics started to mature at a rapid clip. Games like Need for Speed III: Hot Pursuit achieved the highest level of realism thanks to the company's cutting-edge cards. Sleek, powerful visuals, beautiful music, and sophisticated controls (which were no joke at the time) made it one of the most influential racing games of all time.
Sequel after sequel, remake after remake, or simply evolving, classics that never dieAt this point, genres in the industry have already reached technical, mechanical, and even polemical maturity, and are beginning to find true timeless classics. A clear example is Doom, which, despite being the first FPS, set the standard and helped spawn a franchise that continues to this day. Its highly sophisticated controls are even studied, but just as importantly, it was the basis for countless sequels.
Doom 2016 is considered by many to be the best FPS of the last decade, but the classic game continues to be updated by the modding community through efforts like Brutal Doom, and every anniversary, thousands of players gather to frag online in remembrance of the legendary network battles. And every year, thousands of gamers gather to frag online in remembrance of the mythical network battles. Is it the greatest game of all time? It's certainly a strong contender alongside thematically distant myths like Tetris.
The same can be said about other genres such as fighting games.
The Street Fighter saga was born in the arcades (the MS-DOS version is still hidden) and its subsequent releases have managed to captivate the most competitive PC gamers with unparalleled technology and visuals. But which one is better? Hyper Street Fighter II: Anniversary Edition and Street Fighter V. It's not just a matter of hitboxes.
It's a matter of evolution, in a way. Of titles, of franchises, of genres. For example, if you're a fan of adventure games, you might consider any of the LucasArts classics to be far superior to current works, despite their technical limitations. Their creativity and originality are still referenced today and even inspire current proposals such as Treuverbrook.
What next? Well, it's the same thing, but it's certain that iteration in the form of sequels is giving way to the continuous evolution of a single game. eSports has a lot to say here. Some of them are Overwatch, PUBG, Rocket League, Fortnite, etc.
Some may argue that they are not outstanding in terms of graphics, music, or creativity, but don't they deserve to be considered true legends, as they move millions of players every day? Many of their fans would certainly not hesitate to classify them as the "greatest of all time" despite their lack of pedigree.
Forgotten Greats: Sleeping Righteous
What about Incunabula? Some games released over the decades have been truly great games that either failed to achieve success or simply fell into oblivion. Some say that Blood is the best FPS of all time, surpassing Doom, but few people know about it and the series was basically canceled with a disappointing sequel.
Moving on to third-person action, the Crusader series is undoubtedly one of the monuments in the history of the genre. Now no one talks about it anymore, even though a proper remake (not like Syndicate) could be a complete success. Like many legends, this work only lives on in the minds of a select few fans who immediately jump to its defense when it comes up in conversation.
There are many other works like this. Meridian 59 is the same as or more as the first or more of "Fall Out", as well as "Mass Effect", "Barders Gate II", and "La Ren" is "Last". ・ Express ”also has a reason to enter the top 10 adventure games. Furthermore, fans of these genres can easily become the best games ever. Nobody remembers almost anymore.
More than 50 years of history that appears in hardware
The appeal of PC gamers is that almost all of the titles I've been talking about can still be played, thanks to platforms like Steam and GOG. Includes unknown ones.
So it's not a problem to think that digital entertainment will reach the completion of Anthem or the loss of your favorite floppy disk.
What is really important to harmonize with the past, present, and future is the hardware corresponding to the task. This hardware has more general requirements than you think. For example, the latest action game requires a hig h-refresh rate monitor, and you need a 2D graphics with a pixel perfect, and you want to enjoy it without a ghost. The MSI MPG Optix monitor that covers SRGB wide at 144Hz is a very suitable option for both.
Regarding the tower, traditional essentials such as dedicated sound cards and 3D accelerators have become past. If you have a Core i5 or higher processor and a GTX 1070Ti graphic card that is installed in the AEGIS 3 series, you can operate not only the latest masterpieces but also future masterpieces.
Is your needs away from the desktop? There is no problem. Just as a laptop was a simple tool for entering the Excel sheet, the MSI proved that there is no need to be tied to the desk to enjoy the hottest title now. And it's nothing new. < SPAN> There are many other works like this. Meridian 59 is the same as or more as the first or more of "Fall Out", as well as "Mass Effect", "Barders Gate II", and "La Ren" is "Last". ・ Express ”also has a reason to enter the top 10 adventure games. Furthermore, fans of these genres can easily become the best games ever. Nobody remembers almost anymore.
More than 50 years of history that appears in hardware
The appeal of PC gamers is that almost all of the titles I've been talking about can still be played, thanks to platforms like Steam and GOG. Includes unknown ones.
So it's not a problem to think that digital entertainment will reach the completion of Anthem or the loss of your favorite floppy disk.
What is really important to harmonize with the past, present, and future is the hardware corresponding to the task. This hardware has more general requirements than you think. For example, the latest action game requires a hig h-refresh rate monitor, and you need a 2D graphics with a pixel perfect, and you want to enjoy it without a ghost. The MSI MPG Optix monitor that covers SRGB wide at 144Hz is a very suitable option for both.
Regarding the tower, traditional essentials such as dedicated sound cards and 3D accelerators have become past. If you have a Core i5 or higher processor and a GTX 1070Ti graphic card that is installed in the AEGIS 3 series, you can operate not only the latest masterpieces but also future masterpieces.
Is your needs away from the desktop? There is no problem. Just as a laptop was a simple tool for entering the Excel sheet, the MSI proved that there is no need to be tied to the desk to enjoy the hottest title now. And it's nothing new. There are many other works like this. Meridian 59 is the same as or more as the first or more of "Fall Out", as well as "Mass Effect", "Barders Gate II", and "La Ren" is "Last". ・ Express ”also has a reason to enter the top 10 adventure games. Furthermore, fans of these genres can easily become the best games ever. Nobody remembers almost anymore.
More than 50 years of history that appears in hardware
The appeal of PC gamers is that almost all of the titles I've been talking about can still be played, thanks to platforms like Steam and GOG. Includes unknown ones.
So it's not a problem to think that digital entertainment will reach the completion of Anthem or the loss of your favorite floppy disk.
What is really important to harmonize with the past, present, and future is the hardware corresponding to the task. This hardware has more general requirements than you think. For example, the latest action games require a hig h-refresh rate monitor, and if you want to enjoy 2D graphics with pixel perfect and have no ghost at all. The MSI MPG Optix monitor that covers SRGB wide at 144Hz is a very suitable option for both.
Regarding the tower, traditional essentials such as dedicated sound cards and 3D accelerators have become past. If you have a Core i5 or higher processor and a GTX 1070Ti graphic card that is installed in the AEGIS 3 series, you can operate not only the latest masterpieces but also future masterpieces.
Is your needs away from the desktop? There is no problem. Just as a laptop was a simple tool for entering the Excel sheet, the MSI proved that there is no need to be tied to the desk to enjoy the hottest title now. And it's nothing new.Since the launch of the first overclock gaming laptop in 2008, MSI has focused on gaming performance PCs very directly. As a result, the latest machines such as ultr a-thin Stealth and powerful Titan were born, almost on the best desktop tower.
Even if you can play the latest games on the same PC.
For PC gamers, there is no such time. Seriously, it doesn't matter when you were born. No matter how heavy the nostalgia is. There is no doubt that its weight is about the same as the ability to surprise you when you were young and your personal appetite. After all, there is only one game that has the biggest influence on us. However, the universal truth is as diverse as the public itself.
Image | MSI, Wikipedia, Mobygames (1, 2)
ALLENAI plays with you with a drawing pit clone to learn "common sense" and "abstract thinking"
February 6, 2019 12:59
Scientists have succeeded in developing chess champions (22 years ago), Go in the Oriental game, and even AI, which can defeat Star Craft II. But now, the group of researchers at Allen Artificial Intelligence Institute has begun a more complex project.
This is a graphical reasoning game that does not require strategic abilities like the aforementioned game and requires only common sense. The drawing quiz is not only the ability to paint the player, but also the ability to convey complex meanings from simple concepts (or above all).
The value of this study is that "common sense" (in this case is also the "most common sense"), but humans and researchers are the basic elements of communication between humans and robots. I am. But the problem is that it is difficult to define it, and it is even more difficult to teach a computer.
Since launching the first overclock gaming laptop in 2008 in 2008, MSI has focused on gaming performance PCs very directly. As a result, the latest machines such as ultr a-thin Stealth and powerful Titan were born, almost on the best desktop tower.
Even if you can play the latest games on the same PC.
For PC gamers, there is no such time. Seriously, it doesn't matter when you were born. No matter how heavy the nostalgia is. There is no doubt that its weight is about the same as the ability to surprise you when you were young and your personal appetite. After all, there is only one game that has the biggest influence on us. However, the universal truth is as diverse as the public itself.
Image | MSI, Wikipedia, Mobygames (1, 2)
ALLENAI plays with you with a drawing pit clone to learn "common sense" and "abstract thinking"
February 6, 2019 12:59
Scientists have succeeded in developing chess champions (22 years ago), Go in the Oriental game, and even AI, which can defeat Star Craft II. But now, the group of researchers at Allen Artificial Intelligence Institute has begun a more complex project.
This is a graphical reasoning game that does not require strategic abilities like the aforementioned game and requires only common sense. The drawing quiz is not only the ability to paint the player, but also the ability to convey complex meanings from simple concepts (or above all).
The value of this study is that "common sense" (in this case is also the "most common sense"), but humans and researchers are the basic elements of communication between humans and robots. I am. But the problem is that it is difficult to define it, and it is even more difficult to teach a computer.
Iconaly Game Since the launch of the first overclocked gaming laptop in 2008, MSI has focused on gaming performance PCs very directly. As a result, the latest machines such as ultr a-thin Stealth and powerful Titan were born, almost on the best desktop tower.
Even if you can play the latest games on the same PC.
For PC gamers, there is no such time. Seriously, it doesn't matter when you were born. No matter how heavy the nostalgia is. There is no doubt that its weight is about the same as the ability to surprise you when you were young and your personal appetite. After all, there is only one game that has the biggest influence on us. However, the universal truth is as diverse as the public itself.
Image | MSI, Wikipedia, Mobygames (1, 2)
ALLENAI plays with you with a drawing pit clone to learn "common sense" and "abstract thinking"
February 6, 2019 12:59
Scientists have succeeded in developing chess champions (22 years ago), Go in the Oriental game, and even AI, which can defeat Star Craft II. But now, the group of researchers at Allen Artificial Intelligence Institute has begun a more complex project.
This is a graphical reasoning game that does not require strategic abilities like the aforementioned game and requires only common sense. The drawing quiz is not only the ability to paint the player, but also the ability to convey complex meanings from simple concepts (or above all).
The value of this study is that "common sense" (in this case is also the "most common sense"), but humans and researchers are the basic elements of communication between humans and robots. I am. But the problem is that it is difficult to define it, and it is even more difficult to teach a computer.
Iconally game
Therefore, Ali Falhadi (the Interaction / Acquisition Police Team of the Institute) and his team have devised an online (open source) clone version of a popular game called "IConally".
This game has 1, 200 icons and 75, 000 phrases (based on 20, 000 vocabulary). The purpose of this game is to use our playfulness and competitiveness to accelerate AI learning. Of course, it has already been tested:
The ability to interpret what we wanted to draw is more miraculous than the ability we want to say.
Allen AI understood it for the first time.
What does it mean?
According to Falhadies, thanks to the observation, Allen AI "has begun to understand the meaning and use of abstraction." According to Falhadi, for example, "he puts an arrow when he wants to show a change in a condition."
According to Falhadi, they "study games that teach more about assumptions," and "I can cooperate with humans and learn how humans think and act. He wanted to build it. He explains why he chose such a game:
"It's a perfect experimental basis for us. If you're playing with drawing logic, and you're good at it, you'll work with your teammates and get into their heads.
Falhadi is convinced that Allen AI can quickly master the game. However, some people think that their achievements may not be so noticeable, even if so.
As Delip George, a c o-founder of AI Company Vicarious, told AXIOS, Allenai is still "far away to show real common sense" and compared its abilities with smartphone aut o-complete functions. The aut o-complete function is a system that can guess what the user is trying to enter, but lacks deep understanding and abstraction of the world.
Please tell me the game you want to play, I will tell you if it will enter my laptop
February 21, 2019 12:43
2019 has just begun, but the shelves are already being filled with wonderful games that appear on the market in the first quarter of this year.
Obviously, that quality is pretty strict technical specifications, and you only have a gaming laptop. You think that's the problem? You're wrong. Laptops are also for gamers (if you know which one to choose). We've already told you, but there are a few other things you should know.
Say goodbye to the myth
It's more than enough proof that the days when gaming laptops were futuristically designed machines are over. Back in the day, they made huge cases to fit all the gear of a desktop PC into a smaller space.
Luckily, technology has evolved, and now we have ultra-light computers. Proof of this is the MSI GS75 Stealth laptop, recently announced at CES 2019, which is 1. 89cm thin.
Of course, the size isn't the biggest worry when choosing a gaming laptop over a desktop. Because it's more compact, people tend to think that the components can't keep up with the tower. Of course, it goes without saying that there are worries about burn-in... but that's a thing of the past now.
Labs these days have components that are as good or better than many desktops. And it's perfectly cooled to prevent your PC from going under. MSI's GS75 Stealth is equipped with the new generation NVIDIA RTX 20 series graphics cards. You can choose from 2060, 2070, and 2080, all paired with 8th Gen Intel Core i7 and 16GB of memory expandable to 32GB. MSI ensures that these gems are well taken care of with their Cooler Boost Trinity cooling system, one of the latest and most powerful cooling systems.
And what about the worry of running out of battery when it matters most? The key is to get a machine that can withstand long raids and long gaming sessions. The GS75 can last up to 8 hours of continuous use, which is more than enough for any gamer.
One of the biggest fears when gaming on a laptop has to do with the screen. It's true that with laptops, you're limited by the size of the screen, but that doesn't mean the resolution will be low. These days, there are laptops with 144Hz screens running at 1920x1080 that are nothing to envy to desktops.
Sound is also one of the most criticized aspects of handheld consoles. In Fortnite, hearing your enemies is key to knowing how to move, but it can get really annoying.
Manufacturers partnered with leading sound companies to build systems that match their equipment. In the case of MSI, all of their equipment comes with Nahimic Audio Enhancer technology, a system designed to maximize the sound experience.
Above all, the aesthetics of gaming laptops have changed. Some still look like spaceships or fighter stations, but the general line follows a slim design that can be carried to LAN parties or the office.
Who said laptops aren't for gaming?
What do you need for your favorite games?
Some are already out, some are coming out, but do you know what you need to make them run smoothly?
A few days ago, the long-awaited remake of Resident Evil 2 was released. 21 years after the release of the original version, Capcom has brought this gem to the world. To run this game smoothly, you will need a third-generation i7, GTX 1060, and 8GB of RAM. If you take a look at the specs sheet of the new MSI laptop, you will see that its performance is more than enough.
But the majority of the game will be moving through dark environments lit only by torches. This is where MSI's Dragon Force system comes into play. With MSI's own software, you can adjust almost everything, including the colors, of course. Of course, bright games don't need the same settings. True Color Technology will make your gaming experience as good as possible.
And while it may seem like you can't get the most out of your gaming on a laptop screen, laptops are catching up. This new MSI machine has a 17. 3-inch Full HD 144Hz screen with small and thin bezels for a good view, which is essential for a game with such delicate art.
You can also enjoy Metro: Exodus, a game by 4A Games based on the famous novel by Dmitry Glukhovsky. In this shooter, you will once again be set in a post-apocalyptic world, this time in Russia. Expect to need a GTX 1070 or even an RTX 2060 to fully enjoy these scenarios.
The 8th generation i7 will be our best ally, along with a 8GB RAM and a high quality RAM for high quality. These are quite strict recommended requirements, but they cannot escape the MSI laptop.
All of these games require an excellent sound system to always convey accurate emotions. GS75 Stealth's new Nahimic 3 system can also adjust all levels for immersive game experiences.
In addition, games with cruel art design are waiting. It will be released tomorrow, and the recommended requirements are very reasonable with i5 3570 or more, 8GB RAM, GTX 960 or Radeon R9 390. It's so easy enough to handle almost all gamers rigs.
Devil May Cry 5 will arrive at home until March 8th. Capcom sent me a gem work again.
In this case, the 4th generation Intel Core i7 and NVIDIA GTX 960 or more are required. The MSI bet is equipped with a processor that is more than enough (it has already talked a lot about graphic cards).
Recently, there are many laptops that approach the powerful desktop level or exceed it. This GS75 Stealth will also be a candidate.
It broke all myths, equipped with a very powerful sound system, and the keyboard is as good as a towe r-type PC peripheral device. The backlight system can be set at the Dragon Center according to the types of games to be enjoyed in the future.
In other words, laptops are for gamers. You can play your favorite games wherever you are without hurting your back.
Defeating Ni Ji Valanking: All Bioware video games are arranged from the worst to the best
February 22, 2019 9:31 am
Bioware is one of the most important companies in Western RPGs and one of the most inclusive companies in the modern game industry. His achievements, such as the appearance of gay characters openly and devising the "most scientifically accurate science fiction story". < SPAN> The 8th generation i7 will be our best ally, along with 8GB RAM and high quality RAM for high quality. These are quite strict recommended requirements, but they cannot escape the MSI laptop.
All of these games require an excellent sound system to always convey accurate emotions. GS75 Stealth's new Nahimic 3 system can also adjust all levels for immersive game experiences.
In addition, games with cruel art design are waiting. It will be released tomorrow, and the recommended requirements are very reasonable with i5 3570 or more, 8GB RAM, GTX 960 or Radeon R9 390. It's so easy enough to handle almost all gamers rigs.
Devil May Cry 5 will arrive at home until March 8th. Capcom sent me a gem work again.
In this case, the 4th generation Intel Core i7 and NVIDIA GTX 960 or more are required. The MSI bet is equipped with a processor that is more than enough (it has already talked a lot about graphic cards).
Recently, there are many laptops that approach the powerful desktop level or exceed it. This GS75 Stealth will also be a candidate.It broke all myths, equipped with a very powerful sound system, and the keyboard is as good as a towe r-type PC peripheral device. The backlight system can be set at the Dragon Center according to the types of games to be enjoyed in the future.
In other words, laptops are for gamers. You can play your favorite games wherever you are without hurting your back.
Defeating Ni Ji Valanking: All Bioware video games are arranged from the worst to the best
February 22, 2019 9:31 am
Bioware is one of the most important companies in Western RPGs and one of the most inclusive companies in the modern game industry. His achievements, such as the appearance of gay characters openly and devising the "most scientifically accurate science fiction story". The 8th generation i7 will be our best ally, along with a 8GB RAM and a high quality RAM for high quality. These are quite strict recommended requirements, but they cannot escape the MSI laptop.
All of these games require an excellent sound system to always convey accurate emotions. GS75 Stealth's new Nahimic 3 system can also adjust all levels for immersive game experiences.
In addition, games with cruel art design are waiting. It will be released tomorrow, and the recommended requirements are very reasonable with i5 3570 or more, 8GB RAM, GTX 960 or Radeon R9 390. It's so easy enough to handle almost all gamers rigs.
Devil May Cry 5 will arrive at home until March 8th. Capcom sent me a gem work again.
In this case, the 4th generation Intel Core i7 and NVIDIA GTX 960 or more are required. The MSI bet is equipped with a processor that is more than enough (it has already talked a lot about graphic cards).
Recently, there are many laptops that approach the powerful desktop level or exceed it. This GS75 Stealth will also be a candidate.It broke all myths, equipped with a very powerful sound system, and the keyboard is as good as a towe r-type PC peripheral device. The backlight system can be set at the Dragon Center according to the types of games to be enjoyed in the future.
In other words, laptops are for gamers. You can play your favorite games wherever you are without hurting your back.
Defeating Ni Ji Valanking: All Bioware video games are arranged from the worst to the best
February 22, 2019 9:31 am
Bioware is one of the most important companies in Western RPGs and one of the most inclusive companies in the modern game industry. His achievements, such as the appearance of gay characters openly and devising the "most scientifically accurate science fiction story".
Did you know that it started with two medical students at the University of Alberta?
Yes, Ray Musica and Greg Zesuk were working on educational software and simulation programs in the School of Medicine in 1995. In fact, the name "Bioware" comes from a mixture of Greek "Bio" and "Ware". In translation with a creative permission, it means "accessories / elements for life". That's right, our emotions and interaction with friends. Is roll playing like that?
But today is not the day to talk about the story of Bioware. Let's talk on another opportunity. We spent blood, sweat and pixels, and planned one of the rankings that the rankings were dancing like a teenager until the moment of the presentation. If there are pros and cons, we are waiting in the comments. However, before reading more, do not scroll down to the end and do not cheat.
Canceled
I don't know everything, but some have reached us. Before creating an official release schedule, I would like to pay tribute to those who died. This is because all the released games have a handful of misfire and occasional monsters.
We can talk about a free play game that will probably be lucky today. "Warhammer Online: Lars of Heroes", inspired by Warhammer Online: Age of Reconging, was an online arena that was canceled one month before the release. On February 28, 2013, the EA announced that it would end an open beta and hold the project.
Command & Concer: Generals 2 (October 29, 2013) also followed the same fate. Another license was on hold. "Tiberian Twilight" was aiming for the fourth in the roots and nuances of different nuances. He claimed to be "Command & Amp; Conquer" and finally died.
And there will be "Knight of the Old Republic". "Kotor 3", which was called the code name "Proteus", was buried in the unfinished project in the summer of 2014. Lucas Arts had washed his feet from the runaway race when the triple A game was supplied enough to be lined up with the major movie works. The pathetic "kotor" is not allowed to remake.
The story of Shadow Relms is even more sad. Alexander Fried, one of the writers, was canceled at the end of February 2015, and was already jumping off the ship in 2012. Bioware Austin resumed the project. James Ohlen, a lead designer of Baldur's Gate and Dragon Age: Origins, also left the company for 22 years. It was a more appetizing than eating by hand, a monster full of monsters appearing in Gothic literature, such as a wolf man, a vampire, an esoteric youkai, and a gargoyle.
One of the latest projects we know is "Mass Effect Team Assault". This is a firs t-person shooting game that will be downloaded and sold on Xbox 360, and it is a toy that connects characters from that world with bullet. For example, "Resident Evil Operation Raccoon City".
Now, let's get into the main subject.
16. Crushed steel
Precautions before starting: All b y-products born under the glow of gold coins are excluded. Even if you want it, you can't fight on the same playing field as Pearlie and fan service, who is your brother. In other words, "Dragon Age Legends" and "Mass Effect Galaxy".Shattered Steel is a official debut of Bioware and was released in September 1996 with $ 150, 000. Mechamames, 20 missions, some ideas, and public interpretes, which deformed the floor for DOS and Windows, were so happy that they asked for a sequel. Bioware was already aiming for another destination.
15. Sonic Chronicle: Dark Brother Hood
This work, which is functionally interesting and interesting as a spi n-off work, was the last advancement of the Bioware outsourcing project.
"Sonic Chronicles the Dark Brother Hood" (2008), released on Nintendo DS, was a stupid but unmistakable battle RPG.
14. MDK 2
Let's move to this sequel. MDK 2 (2000) was produced at the Publisher's own request. "MDK" was a remarkable success in the sixt h-generation game console. Interpray had the opportunity to test new talents because he was absent from Chief Designer Nick Blutty. Surprisingly, except for the direction, all the "MDK 2" teams were newcomers.As a result, this work, which was supposed to be DREAMCAST's huge hit, has some kind of personality and charismatic, while leaving the original humor. It is an example of a thir d-person shutter whose originality has been completely forgotten, despite the merit of not enough to decorate the collector's shelf.
13. Mass Effect: Andromeda
Mass Effect: Andromeda (2017) is a bit different. In this game, there are so many mistakes in the script and there are identity, but there are too many mistakes that boring players with a lot of design mistakes, operation mistakes, trilogical trilogy, and playful quests and missions. Was a decisive foot shot. Rather than opening the door to a new saga.
This sequel, which has been taken only for the drawbacks and the beauty is ignored, should be left behind in the storeroom.
12. Star Wars / Former Republic
STAR WARS: The Old Republic (2011) is not just an online rol e-playing for fans. The problem lies in its own model. In an era when the monthly billing model was disappearing, it was born with a monthly billing. Bioware pointed out that it was just trying to imitate the success of World of WarCraft, and jealous people predicted a major failure.
Fortunately, "TOR" is rather good. Each planet has a theme cosmos, and our journey is just a huge choice tree, such as fighting or dialogue. Here, fake dilemma errors are solved at dozens of intermediate points.
If this was presented as a paid pack free trap, the story would have been different. Nevertheless, it was the "Old Republic" that died before "Shadow Realms" was born. They rushed to create content due to the irregular "Star Wars: The Force Awakens".
11. Never Winter Knights
Never Winter Knights (2002). Up to 75 online players and remodeled tools, "Dungeons & Dragons" 3 edition rules. This is not "Balders", nor is it pursuing it. At that time, rationalization of battle guidelines succeeded in evolving the concept of desktop rol e-playing.
Of course, conservative people blamed it. They would say it was a soda experiment. The expansion gained better reputation. It is certain that the original is quite aging.
10. Dragon Age: Ink Iche
Dragon age: Inquisition (2014) is not accused in many ways.
The sequel that goes beyond generations is packed with nasty proposals than the previous work, but the love for storytelling is the same. Immediately after that, it looks like "The Witcher 3: Wild Hunt" has built a standard. The soundtrack is still listening for hours in Spotify, and that bug is not a big deal compared to a few dozens of hours I spent on walking around the various corners of Tadas. I still have time.
9. Mass Effect 3
MASS EFFECT 3 (2012) has been described by the media legendary that "there is no room for discussions in the conclusion of a trilogy." No one liked paying an additional fee for all answers. Despite the violent approach, the person who played this work would notice that there was more here.
A good set piece that reveals the debate about the power of Fandam on the script itself. This 3rd, compressive and pessimistic third, did not want to see the reaper. The third was not evaluated.
All (six) tribes are equal to the more and more elaborate chess board. What is it not a sequel! The most critical voice pointed out that the resource in mult i-player mode, a fou r-player c o-op play that no one would use. They were lying. Here is the sprout of Anthem.
8. Dragon Age II
The heavyweights were available. First, from "Dragon Age II" (2011). If you are disappointed to see this work, you and you will never be a friend. It is a sequel that has been underestimated, with risk and loss. The dungeon is small, the story is sparse, and the classic methods that pause actions are sophisticated in both art directions and battles.
Many complaints were that there were too many battles. And that's true. It's a spi n-off work rather than a formal sequel. But it's still the story of hig h-tension rol l-playing.
7. Balders Gate
Battle ground: Infinity. This is the name under development. And there was no experience of doing what 60 members who worked hard to complete this game. Even the c o-founder Org Eip returned to the medical school on the way.
In Balder's Gate (1998), we notice that we are in the opposite situation. This entertainment based on the 2nd edition "Advanced Dungeon's & Dragons" rules set, which is code name by PC users and old maki, is comparable to the early "fallout" and magically defeats it. The complex and strict demands are characterized by maps and territories of the world designed in isometric.
It is one of the best games that is worthy of appetite, one of the best games of the year, and is one of the biowear business cards that have just begun to get on track. Can a pen and paper RPG be made by anyone who doesn't read the doctor's prescription? Yes, possible.
6. Mass Effect
And we reversed the scales of the numbers to jump to the "Mass Effect" (2007). Let's think of another RPG with an action on Xbox 360: Commander Shepherd has a thin shadow only for his female opponent. It is not perfect, but the script is better than many science fiction works. How about the soundtrack composed by Jack Wall (Bioware always emphasizes this part) and elegant films? Or an exposed discussion with Sovolin.
Each of the casts of the cast has an interesting arc, the dialog system adopts a simple type for a new game hand, and impairs the clear science fiction atmosphere despite the inaccessable combat and chaotic inventory. Is difficult, reminiscent of the moment when the best oil is on the Stark.
5. Star Wars / Knight of the former Republic
Let's lower the two steps and be solemn. It is clear that Star Wars: Knights of the Old Republic has been engraved in history. The world of Star Wars, the most attractive license in the industry, is based on Dungeons & Dragons D20, making it a game for a powerful new game console called Xbox.
Athletic conversation comparable to a movie-Some of the "events" described here, you will want to count the lowest scores of the second part of the second part-to be sophisticated with "Mas Effect". Sense of Wonder: "Kotor" is a WRPG for console, like your beloved "Skyrim", but was produced in 2003. And for those who are worried about aging of software as an intangible value, please download it on Android and iOS to see the wrinkles.
4. Mass Effect 2
If you encounter a cultural fire, you will need to save it. A gem that should be put in the public library pocket. First of all, from "Mass Effect 2" (2010). And conclude the saga.
All has already been said about the popular sequel's formulaic perfection and more horizontal approach, like The Godfather. The balance between casual and hardcore gamers, between popcorn spectacle and pampered buddy-making, has never been better for the Edmonton-based company.
If you're skeptical and frown, you're undoubtedly missing a very good game. The boring secondaries are back, and the scent of Made in Hollywood is back. But the team command and control, moral dilemmas and extensive lore are back, too, in a better form. Benchmark.
3. Dragon Age: Origins
If I had to say, Dragon Age: Origins (2009) and its expansion The Awakening are a step above. And the DLC. Bronze. In the midst of the golden age of console gaming, a game came along that was better suited to keyboard and mouse than controller. And with that burden, and despite only a couple of trailers, the game debuted a modern classic of shipping.
Behind the sword-and-sorcery clichés, there was a second reading, and behind the historical memory of "Baldur's Gate," for all its debt, there was an intention to convey something new.
2. Jade Empire
At the opposite end of the JRPG spectrum, it's a stylized, oriental-flavored RPG. Inspiration? The wuxia genre. Instead of pulse rifles and laser swords, bare-handed punches are used, and magical attributes are renamed body, mind, and spirit. Instead of choosing between the Force or its dark flipside, you choose "the way of the open palm" or "the way of the clenched fist."
Jade Empire was born from the sweetest almond tree, from the company's most creative and solvent moment. The lofty cinematics are proof of that effort. BioWare's screenwriters rolled up their sleeves and wrote the best lines for the derivative works. Jade Empire is packed with hours of gameplay-driven elements that are there for you to discover.
Original IP, no license rules? This is one of the best prequels released in the video game industry.
1. Baldur's Gate II: Shadow of Amun
The crown is finally here.
Nevertheless, it is a ridiculous contradiction, but we conclude the top in the sequel. Do you put your hand on your head or remove the follow? In this media, we are in a very clean state because we call it a game console and a gamer generation.
Baldur's Gate II: Shadows of Amn (2000) is a masterpiece of the end of the century WRPG and a creative entrance for a new design. The sequel and its extended version, "Throne of Bhaal", are counted as one of the best RPGs ever.
If the Bioware was seriously accepted by the hardcore fan base, it was because of the enclosed epigraph, which sets it apart as a leader in this genre. And for the magnificent villain hidden in the "page". Before criticizing our decisions, the "Fogoton Relms" Saga will soon appear in the console version. Play with a historical perspective.
Look at the future
And we travel to the present, that is, to the near future. The rebuilding of the new Bioware was a seed (and pocket) of headaches than expected. They said they would adapt or die. "Anthem" is the result of a constant effort for six years, one of the great huge robots that can shake the spring mattress that the industry is about to take.
APEX Legends' news is born at a speed like a 30 cent bread, whereas Anthem builds a lon g-term story and aims to be an event with a unique life for at least a few years. There is. At least that is the hope of the partner EA.
I can't judge yet. I don't know if it would be a good idea to use the "Destiny" magnitude of "Destiny" or the rules of the gameplay after the "Division" to use the "Destiny" rules to the mixer. But we are there to play it.
You have to wait for "Untitled Dragon Age Video Game", which was announced just two months ago and is scheduled to be released in late 2020. Well, the baton is in your hand. How was our ranking?
Header image: "Anthem" by Bioware
Seven important hints to improve and win with APEX LEGENDS quicklyMarch 7, 2019 2:28 am
A few weeks ago, Fortnite creators were a little worried. A rival comparable to Fort Knight appeared. Yes, it is called "Apex Legends", a new work of Respown, the creator of "Call of Duty" and "Titanfall", and is enthusiastic about battle royal lovers (in a good way).
It's completely free for PC, PS4 and Xbox One, and the mechanics are the same as Fortnite, but played from a first-person perspective. In Apex, you can choose from six characters, like in Overwatch, each with their own abilities. You can also revive your teammates. If the answer is no, don't worry. We'll tell you the essentials to get into the expert lane.
Never stand still
It seems obvious, but Apex has fewer players than other battle royales (60 people split into 20 3-person platoons) and plays on smaller maps than usual. Because of that, matches tend to be shorter and more frantic.
Speed is the first priority
Apex has a lot of options to make this possible. One of the coolest is the infinite climbing ability. By running towards a wall and looking up while holding down the jump button, you can climb the wall up to four times your height.
You can also use the trick that PUBG fans will be familiar with: opening a door and climbing up. You can also slide down a slope as much as you want. If you play it well, you can get an overwhelming advantage. Plus, you have the security of not taking fall damage.
Another thing you can do to increase your speed is to unequip your active weapon while running. This will allow you to run faster and jump or slide for longer distances. It sounds silly, but it helps.
As always, landing is key.
Maps with the best loot zones
Anyone who has played other battle royales knows that choosing the right landing spot can help you a lot in your survival. In Apex, there are several spots that are said to be the best places to get loot. The best places are the ones on the outside of the map, such as the wastewater treatment plant, the swamp, and the Thunderdome. Remember, the areas circled in red are the best, blue is medium, and green is the worst.
To play Apex, you need a good computer that meets the minimum requirements. Getting a laptop like the MSI GS75 Stealth will ensure you an optimal gaming experience.
It seems obvious, but Apex has fewer players than other battle royales (60 people split into 20 3-person platoons) and plays on smaller maps than usual. Because of that, matches tend to be shorter and more frantic.
This means that you don't lose any detail when landing or jumping around the map, which is essential to ensure a good game, but don't rush to pick up things when you land. It's best to focus on your favorite weapon (which may be one of the standard weapons), the ammo for that weapon (since space is limited), and your armor.
Communicate with your teammates
For now, Apex doesn't have an option to play alone. Whether you know your teammates or not, maintaining good communication is key. If you're not good at voice chat, you can use the in-game tagging system to point to objects, places, and enemies to make them understand.
Also, if you like talking to your teammates, buy a good headset with a built-in microphone. MSI's unconventional GH70 is a good match for the GS75 Stealth notebook. Furthermore, you can match your computer's sound profile to the game with MSI's software "Dragon Center" that allows you to customize all your equipment.
On the other hand, if you want to mute one of your teammates, you can do that too. Just open the second tab in your inventory and click on the player's name, and you'll see the mute option.
Watch out for armor
As mentioned before, armor is a key element in any battle royale, and of course in Apex. When you pick up armor, you receive it fully charged, even if it's from a player who has dropped out. It's a small thing, but it's a big help, especially considering that surviving longer gives you more experience points than dealing damage or eliminating enemies.
To play Apex, you need a good computer that meets the minimum requirements. Getting a laptop like the MSI GS75 Stealth will ensure you an optimal gaming experience.
It seems obvious, but Apex has fewer players than other battle royales (60 people split into 20 3-person platoons) and plays on smaller maps than usual. Because of that, matches tend to be shorter and more frantic.
This means that you don't lose any detail when landing or jumping around the map, which is essential to ensure a good game, but don't rush to pick up things when you land. It's best to focus on your favorite weapon (which may be one of the standard weapons), the ammo for that weapon (since space is limited), and your armor.
To learn how to play the game, it is ideal to choose Bangalore, a soldier type character that is common in any shooter. If you want a more different character, you can also choose Lifeline, the healer of this game.
As you improve or feel like jumping into the pool, you can choose other characters. Bloodhound is a "tracker" character, ideal if you are playing with friends. Gibraltar is a tank, Pathfinder is a good scout, and Wraith's mechanics are reminiscent of Sombra from Overwatch. Caustic is a full-fledged trapper, and Mirage is a bit unconventional. His gameplay is based on deceiving his opponents and making them confused.
Wait, what about the setup?
All of this is meaningless without the right control settings. But since it's an online game where speed matters, we want to prioritize good performance over good textures. Below are the best graphics settings to play Apex at 60fps on PC.
PC configuration for APEX by newesc
I'm going to make sure this configuration delivers as promised on a laptop like MSI's GS75 Stealth. It's equipped with an 8th Gen Intel Core i7 processor, a graphics card from 2060 to 2080, and 16GB of memory expandable up to 32. It's a machine with enough capacity to perform at its best during a match. The Dragon Center system also allows you to customize the display mode as much as possible to suit the battle royale.
It's not just the PC itself that matters, but also the peripherals. We talked about headsets before, but what about mice? With a device like the Clutch GM70, you get up to 50 million clicks, a DPI that adapts to your preferred playstyle, and an ergonomic design that keeps you comfortable no matter how many hours you play. Do you know what you need to get off to the right start in Apex Legends?
Image | Respoon Entertainment, MSI Spain
ANTHEM "Review: A genius with good things full of good things, but there are many unfinished parts
March 7, 2019 9:01 am
It is not easy to analyze games like "Anthem". There is no specific path that we can follow. I did the next mission after the 8 5-hour mission, but it was one of the biggest failures of this generation, or this genre (MMO with many ARPGs and many FPS) has been looking for since 2014. I still don't know what is one of the most bones trying to create "Destiny-But-Good-" or what I'm in my hand.
Apparently, PS4 can crash or freeze. Certainly the visuals are genius, but there is a forest to see more in the gorgeous green. This is our decision.
Issue of inheritance
When the concept of "Anthem" began to be developed, "Destiny" did not even exist, and Drew Carfish has been writing a script for one year. The s o-called "shooter looting person" was abstract. Today, the scriptwriter lives away from Bioware, and its ugly classification is popular as a battle royal.
In the last six years, the game method has mature. In Bioware, what they want is clear. Open world with a loot crescendo, every day, every month, monthly challenges, and missions that satisfy lethargic desire for completion.
The playground has not changed, because it is an arena full of bullet sponge. In other words, it is a game created by the committee to achieve the goals written on a huge spreadsheet.
Did you enjoy a cruise with Garus in Mas Effect 2? How was the romance with Morrigan in Dragon Age? Forget that. In "ANTHEM", the masks and shells of the story exist to extend their legs and fill the hungry pain, just as the existence of a roadside bar, and tastes a sophisticated fiv e-finger menu. It does not exist. And unfortunately, this is a Bioware, more than the "Baldur's Gate" logo.
If you have a decent nerves, you will not ask for a deadly book in a shooting game. Because Anthem wants to enjoy shooting first. And I want you to enjoy it. Anthem can be enjoyed for a while, but not more.
Bioware has the pulse of the veteran vigilante, Sagaleta, but seems to have lost two pieces under the table with the Puppel Tower puzzle.
Halberdiers' hymns
Here's a scenario. A "Kingdom" bastion, which is linked to the Middle East exoticism and military science fiction, and a famous freelancer, one Hulk, has miraculously survived from a skirmish to neutralize the memorial monument. Hulk, Faye, and all of us died. Due to the failure, our people lose trust in this special unit.
The conflict is due to a civil war between the liberal liberal people of the free mark and the successors of the dawn corps. The northern conquerors, led by Dr. Haken, were eager to take the city at any expense. Thousands of victims came out.
The dominance of "Libranzeros has been fighting. Libranzeros has been fighting. Homeiku of Creation" was a classic myth of mysterious and esoteric power. Artifact sinked in the city. Haken failed to master it, causing a major fluctuation to disappear the dominion. "Several surviving people tried to create a new dominion.
The playground has not changed, because it is an arena full of bullet sponge. In other words, it is a game created by the committee to achieve the goals written on a huge spreadsheet.
At the end of the first prologue, the stairs of the temple, the convergence point, turn into a market. In Bioware, I really like the Bible metaphor, as you know. The final result, including betrayal, functions as a framework for 8 to 10 hours of campaign. Humble purpose: It will teach you how to play to continue prospering even in the late game.
"End game" is a word inherited from MMO. It refers to the last stage of the game, that is, the level cap of the character, challenging dungeons and heroic quests that can only be challenged by skilled people, and simply wandering. In "Anthem", the end game means "what comes after the campaign." The same is true, but not spectacular.
The Game Reference Document < Span> Bioware has the pulse of the veteran vigilante, Sagaleta, but seems to have lost two pieces under the Table with the Puppel Power puzzle.
Halberdiers' hymns
Here's a scenario. A "Kingdom" bastion, which is linked to the Middle East exoticism and military science fiction, and a famous freelancer, one Hulk, has miraculously survived from a skirmish to neutralize the memorial monument. Hulk, Faye, and all of us died. Due to the failure, our people lose trust in this special unit.
The conflict is due to a civil war between the liberal liberal people of the free mark and the successors of the dawn corps. The northern conquerors, led by Dr. Haken, were eager to take the city at any expense. Thousands of victims came out.
The dominance of "Libranzeros has been fighting. Libranzeros has been fighting. Homeiku of Creation" was a classic myth of mysterious and esoteric power. Artifact sinked in the city. Haken failed to master it, causing a major fluctuation to disappear the dominion. "Several surviving people tried to create a new dominion.
The playground has not changed, because it is an arena full of bullet sponge. In other words, it is a game created by the committee to achieve the goals written on a huge spreadsheet.
At the end of the first prologue, the stairs of the temple, the convergence point, turn into a market. In Bioware, I really like the Bible metaphor, as you know. The final result, including betrayal, functions as a framework for 8 to 10 hours of campaign. Humble purpose: It will teach you how to play to continue prospering even in the late game.
"End game" is a word inherited from MMO. It refers to the last stage of the game, that is, the level cap of the character, challenging dungeons and heroic quests that can only be challenged by skilled people, and simply wandering. In "Anthem", the end game means "what comes after the campaign." The same is true, but not spectacular.
The Game Reference Bioware has the pulse of the veteran vigilante, Sagaleta, but seems to have lost two pieces under the table with the Pupler Power puzzle.
Halberdiers' hymns
Here's a scenario. A "Kingdom" bastion, which is linked to the Middle East exoticism and military science fiction, and a famous freelancer, one Hulk, has miraculously survived from a skirmish to neutralize the memorial monument. Hulk, Faye, and all of us died. Due to the failure, our people lose trust in this special unit.
The conflict is due to a civil war between the liberal liberal people of the free mark and the successors of the dawn corps. The northern conquerors, led by Dr. Haken, were eager to take the city at any expense. Thousands of victims came out.
The dominance of "Libranzeros has been fighting. Libranzeros has been fighting. Homeiku of Creation" was a classic myth of mysterious and esoteric power. Artifact sinked in the city. Haken failed to master it, causing a major fluctuation to disappear the dominion. "Several surviving people tried to create a new dominion.
Later later, Libranzeros, who settled in Tarcis, surrounded by walls, became a kind of samurai myth, hiding in the world and undertaking thir d-class work. Hulk believes that the only way to survive in the "heart of anger" is the armor of the Alba spear (English version in English), the armor of General Tarcis. Thoroughly armed for r e-challenge.
At the end of the first prologue, the stairs of the temple, the convergence point, turn into a market. In Bioware, I really like the Bible metaphor, as you know. The final result, including betrayal, functions as a framework for 8 to 10 hours of campaign. Humble purpose: It will teach you how to play to continue prospering even in the late game.
"End game" is a word inherited from MMO. It refers to the last stage of the game, that is, the level cap of the character, challenging dungeons and heroic quests that can only be challenged by skilled people, and simply wandering. In "Anthem", the end game means "what comes after the campaign." The same is true, but not spectacular.
Game Reference Documents
A fantasy of flying in an exosuit, a dream for those who miss the Iron Man games. Beasts roaming like Monster Hunter. Controlled looting and dungeons (here called Bastion) like Destiny. Polished combat like Mass Effect: Andromeda. Alien wonder of No Man's Sky. Codecs between missions of The Division. Aesthetics of Forza Horizon... and more. The second mission of the prologue opens in a jungle similar to Halo 2.
Anthem has no DNA, it inherits traces of alien ideas, inoculating what it likes according to its whimsical criteria. I'm not saying that Anthem is the product of chance. EA doesn't sign distributions on a headless totem pole. Every decision is the result of a consensus to the millimeter.
For example, it reverses the rules of third-person and first-person perspective seen in Destiny, emphasizing a closer connection with the characters. Or a new form of linear gameplay where you barely stack two or three missions. These details are also hidden in the button mashing. Dismantling a high-ranking item advances the progress bar slower than dismantling a low-ranking item. Just to be sure.
Anthem wants you to empathize with it and take the time to understand its universe. A high school where small talk robs you of your most intimate longings. Why someone is drinking at a bar, whether they can help you form an alliance and satisfy their fantasy in the process. Or just pass by.
Either way, it doesn't interfere with the final outcome or change the internal rules. You are a killing machine from start to finish. Eventually you find yourself rushing through the lines at a mile a minute because the pace of the game is on the battlefield. And after the fight, sugar coat it.
At the end of the first prologue, the stairs of the temple, the convergence point, turn into a market. In Bioware, I really like the Bible metaphor, as you know. The final result, including betrayal, functions as a framework for 8 to 10 hours of campaign. Humble purpose: It will teach you how to play to continue prospering even in the late game.
Perhaps the main problem is in this disruption of rhythm, the irregular beat.
"Anthem" has no pause menu and requires constant connection. In other words, if you are not playing, you will be kicked out by the server. Players will do their best to get more points than you, as they aim to be the number one in squad (four people per game). Then, the first person to move forward forced to move other people and impose urgency: 3, 2, 1 ... The message is displayed in a new game zone.
On the other hand, unlike Destiny, it is necessary to change weapons to go to various slots of blacksmith or launch bay. Both require a short and slightly troublesome loading time, and it is a place to replace weapons and protect parts. It takes again to finish the loading time.
The sid e-b y-side tab menus are not strange, and most of them are misplaced tribute to "Mass Effect". At the start of each mission, you can select which squad to take (call real players or go to the general public), and use consumables and difficulty (three levels of easy, normal, hard, and grand master).
Regarding customization, there are four kinds of hullbads depending on the damage, stamina, and agility, and the appearance can be changed to helmet, chest, arm, leg, decoration, exhaustion (type of finish), animation, and paint. A handful of additional elements to enhance the aesthetic sense reminds us that our suit is different from others.
Adding combo
To play Apex, you need a good computer that meets the minimum requirements. Getting a laptop like the MSI GS75 Stealth will ensure you an optimal gaming experience.
Mercenaries, scorpions, clatical, scalar, fury, and Furix have their own weaknesses and strengths. < SPAN> Anthem "does not have a pause menu and requires constant connection. In other words, if you are not playing, you will be kicked out by the server. Players will do their best to get more points than you, as they aim to be the number one in squad (four people per game). Then, the first person to move forward forced to move other people and impose urgency: 3, 2, 1 ... The message is displayed in a new game zone.
On the other hand, unlike Destiny, it is necessary to change weapons to go to various slots of blacksmith or launch bay. Both require a short and slightly troublesome loading time, and it is a place to replace weapons and protect parts. It takes again to finish the loading time.
The sid e-b y-side tab menus are not strange, and most of them are misplaced tribute to "Mass Effect". At the start of each mission, you can select which squad to take (call real players or go to the general public), and use consumables and difficulty (three levels of easy, normal, hard, and grand master).
Regarding customization, there are four kinds of hullbads depending on the damage, stamina, and agility, and the appearance can be changed to helmet, chest, arm, leg, decoration, exhaustion (type of finish), animation, and paint. A handful of additional elements to enhance the aesthetic sense reminds us that our suit is different from others.
Adding combo
The combo, which is a product of griff attack, is the heart and key of all combat. The ability boosted by the charge speed. In addition to three types of explosion and concentration (attack), there is a support glyph (defense shield). This must be added to the ultimate abilities that are effective every time a normal charging bar is full. It's not easy to understand or explain. But it is effective.
Mercenaries, scorpions, clatical, scalar, fury, and Furix have their own weaknesses and strengths. "Anthem" has no pause menu and requires constant connection. In other words, if you are not playing, you will be kicked out by the server. Players will do their best to get more points than you, as they aim to be the number one in squad (four people per game). Then, the first person to move forward forced to move other people and impose urgency: 3, 2, 1 ... The message is displayed in a new game zone.
On the other hand, unlike Destiny, it is necessary to change weapons to go to various slots of blacksmith or launch bay. Both require a short and slightly troublesome loading time, and it is a place to replace weapons and protect parts. It takes again to finish the loading time.
The sid e-b y-side tab menus are not strange, and most of them are misplaced tribute to "Mass Effect". At the start of each mission, you can select which squad to take (call real players or go to the general public), and use consumables and difficulty (three levels of easy, normal, hard, and grand master).
Regarding customization, there are four kinds of hullbads depending on the damage, stamina, and agility, and the appearance can be changed to helmet, chest, arm, leg, decoration, exhaustion (type of finish), animation, and paint. A handful of additional elements to enhance the aesthetic sense reminds us that our suit is different from others.
Adding combo
The combo, which is a product of griff attack, is the heart and key of all combat. The ability boosted by the charge speed. In addition to three types of explosion and concentration (attack), there is a support glyph (defense shield). This must be added to the ultimate abilities that are effective every time a normal charging bar is full. It's not easy to understand or explain. But it is effective.
Mercenaries, scorpions, clatical, scalar, fury, and Furix have their own weaknesses and strengths.
If you freeze the enemy in the "Arctic Storm" and kill it with a melee attack, it will be a combo. If you add ice to an electric bomb and attack the area with something like a fire bullet, it will be 2 combos. In short, the damage is expanded by combining enemies' weaknesses. The problem is that the explanation of such a lukewarm status could not be for classic skills.
Late content
It is noteworthy that Anthem is a live game in terms of contract. There is no dance. When the mission is over and level up, they are kicked by the console menu, and when they visit a blacksmith, too far from the party leader, or change Halvard, they are kicked.
The 5. 1GB patch has revised some of these issues and brought other problems. The looting has been improved and the difficulty level has improved. Normal was comfortable and worthwhile. On the other hand, if you jump to the hardware or grand master (mode that is unlocked after the campaign), the enemy will slaughter with a single blow. This imbalance has been shaped ... but AI is still poor.
If you are fair, you will have some joy in finishing the campaign and starting to get into the depth of the free play game.
Gather all the footprints of Idolis and upload botanology and geological archives. There are three factions (alkanists, Friedman, Sentinel) who swear loyalty, and the challenge of exploration and exploration does not get tired of us. There is no shortage of game play. And it is promised to last for months.
Who will sing (Ansem)
That's why it is painful that this proposal often collects in his own way. Anthem is incorrect by simplifying or complicated by making an error on the sides of the pos t-game by proposing a linear challenge and simple errands.
There is no answer to the main question: Why can you equip a higher level of items than you, but you can make weak equipment with your own craft material, why the same event is less than random loot? Do you want to clear 5 times?
These enormous efforts to nurture the illusion of power will die when you don't even know how to continue upgrading when you reach level 30. If you freeze the enemy in < SPAN> Arctic Storm, and kill it with a melee attack, it will be a combo. If you add ice to an electric bomb and attack the area with something like a fire bullet, it will be 2 combos. In short, the damage is expanded by combining enemies' weaknesses. The problem is that the explanation of such a lukewarm status could not be for classic skills.
Late content
It is noteworthy that Anthem is a live game in terms of contract. There is no dance. When the mission is over and level up, they are kicked by the console menu, and when they visit a blacksmith, too far from the party leader, or change Halvard, they are kicked.
The 5. 1GB patch has revised some of these issues and brought other problems. The looting has been improved and the difficulty level has improved. Normal was comfortable and worthwhile. On the other hand, if you jump to the hardware or grand master (mode that is unlocked after the campaign), the enemy will slaughter with a single blow. This imbalance has been shaped ... but AI is still poor.
If you are fair, you will have some joy in finishing the campaign and starting to get into the depth of the free play game.
Gather all the footprints of Idolis and upload botanology and geological archives. There are three factions (alkanists, Friedman, Sentinel) who swear loyalty, and the challenge of exploration and exploration does not get tired of us. There is no shortage of game play. And it is promised to last for months.
Who will sing (Ansem)
That's why it is painful that this proposal often collects in his own way. Anthem is incorrect by simplifying or complicated by making an error on the sides of the pos t-game by proposing a linear challenge and simple errands.
There is no answer to the main question: Why can you equip a higher level of items than you, but you can make weak equipment with your own craft material, why the same event is less than random loot? Do you want to clear 5 times?
These enormous efforts to nurture the illusion of power will die when you don't even know how to continue upgrading when you reach level 30. If you freeze the enemy in the "Arctic Storm" and kill it with a melee attack, it will be a combo. If you add ice to an electric bomb and attack the area with something like a fire bullet, it will be 2 combos. In short, the damage is expanded by combining enemies' weaknesses. The problem is that the explanation of such a lukewarm status could not be for classic skills.
At the end of the first prologue, the stairs of the temple, the convergence point, turn into a market. In Bioware, I really like the Bible metaphor, as you know. The final result, including betrayal, functions as a framework for 8 to 10 hours of campaign. Humble purpose: It will teach you how to play to continue prospering even in the late game.
It is noteworthy that Anthem is a live game in terms of contract. There is no dance. When the mission is over and level up, they are kicked by the console menu, and when they visit a blacksmith, too far from the party leader, or change Halvard, they are kicked.
The 5. 1GB patch has revised some of these issues and brought other problems. The looting has been improved and the difficulty level has improved. Normal was comfortable and worthwhile. On the other hand, if you jump to the hardware or grand master (mode that is unlocked after the campaign), the enemy will slaughter with a single blow. This imbalance has been shaped ... but AI is still poor.
If you are fair, you will have some joy in finishing the campaign and starting to get into the depth of the free play game.
Gather all the footprints of Idolis and upload botanology and geological archives. There are three factions (alkanists, Friedman, Sentinel) who swear loyalty, and the challenge of exploration and exploration does not get tired of us. There is no shortage of game play. And it is promised to last for months.
Who will sing (Ansem)
That's why it is painful that this proposal often collects in his own way. Anthem is incorrect by simplifying or complicated by making an error on the sides of the pos t-game by proposing a linear challenge and simple errands.
The playground has not changed, because it is an arena full of bullet sponge. In other words, it is a game created by the committee to achieve the goals written on a huge spreadsheet.
These enormous efforts to nurture the illusion of power will die when you don't even know how to continue upgrading when you reach level 30.
Still, "Anthem" has a beauty. A luxurious 4K, 60fps visual that supports SLI and DLSS, a toy that tests a graphic card with the best benchmark. There are chromatic aberration, bloom effects, tilt shift effects, active HDRs, and thousands of rain particles and electric sparks.
The Game Reference Document < Span> Bioware has the pulse of the veteran vigilante, Sagaleta, but seems to have lost two pieces under the Table with the Puppel Power puzzle.
One of the social mechanics is to store credit in small savings banks. The more players who play Anthem in the friend's network, the larger the jackpot. It's an interesting twist for the community challenge.
In addition to valuable Spanish dubbing, the soundtrack supports actions according to the status of each mission. Sound effects, color codes, and new locations promise attractive newness, respectively. The first moment when you meet the human rabbits, you realize that Anthem is alive. When the law of gravity jumps into the cave where it works, imagine a planet full of science fiction. Certainly fantastic.
However, "Ansem" is suffering from compatibility because of its magnificence. Boring and everyday. There is no risk, and it is just a common thing that is already stepped on in other video games. And the lack of boldness is probably a lack of affection.
Every day, repeat the same eight or nine missions and game areas over and over again. That's the perfect thir d-person shooting game. In 2019, it would be appropriate to aim for a more style depth.
Survive the present
At the end of the first prologue, the stairs of the temple, the convergence point, turn into a market. In Bioware, I really like the Bible metaphor, as you know. The final result, including betrayal, functions as a framework for 8 to 10 hours of campaign. Humble purpose: It will teach you how to play to continue prospering even in the late game.
This new methodology of games-in-progress, long-term projects, with many sub-story arcs that are concluded tens of hours after the "end" of the campaign, hangs in the balance from disbelief: if Anthem is repetitive at first contact, how do you expand and franchise these rules?
No roleplay, basic puzzles based on 4-6 shapes and little variation jumping from shotgun to pistol to machine gun... its individuality is in the controls, and it's obvious. Anyone looking for an alternative to "The Division" or "Destiny" can rub their hands together.
But if the basis of the gameplay is "flip the switch, save the Arcanist, start again" for the umpteenth time, something is wrong. In the face of such a well-designed container, you can't afford to succumb to a vague siren song. Such mediocre objectives only impoverish the discourse of video games. And there seems to be no way to repair this disaster.
22 board games to play this summer recommended by the Zataka editorial team
August 5, 2018 4:00 AM
When you have a long weekend, you have more free time to travel and spend time with your favorite people. Going to the beach, the mountains, or the pool is great, but the classic board games never go out of style, whether you're on a train, on a towel, or on a table, whether you're traveling or not.
We all know the legendary Perchesi, Chess, and Trivial, but there are many other board games that you may not know. Here are Zataka's favorite board games. Did we miss any?
At the end of the first prologue, the stairs of the temple, the convergence point, turn into a market. In Bioware, I really like the Bible metaphor, as you know. The final result, including betrayal, functions as a framework for 8 to 10 hours of campaign. Humble purpose: It will teach you how to play to continue prospering even in the late game.
Recommended by: PRobertoj
Recommended age: 14+
Players: 1-2
Game length: 1-2 hours
Price: 39, 95 euros (at Zacatrus)
The first Arkham Horror was a great translation of the Lovecraftian mythology "Face the invincible, either die or go mad" into a board game. Great, but very difficult to play. Eldritch Horror came later to reduce its complexity while remaining a board game. But Arkham Horror: The Card Game decided to break away from the board game completely and propose a solo or cooperative deck-building game.
At the end of the first prologue, the stairs of the temple, the convergence point, turn into a market. In Bioware, I really like the Bible metaphor, as you know. The final result, including betrayal, functions as a framework for 8 to 10 hours of campaign. Humble purpose: It will teach you how to play to continue prospering even in the late game.
In this way, "AH: The Card Game", which confronts your own fate, is a magnificent setting and a very cruel (in various scenarios, "losing" means the game over, but the next time. Presenting an adventure that increases the difficulty of the action), is very surprising, with maximum replayability. Don't miss it.
The Game Reference Document < Span> Bioware has the pulse of the veteran vigilante, Sagaleta, but seems to have lost two pieces under the Table with the Puppel Power puzzle.
Recruiter: Alex Ferrero
Recommended age: 14 years old or older
Number of players: 2
Game length: 3 hours
Survive the present
At the end of the first prologue, the stairs of the temple, the convergence point, turn into a market. In Bioware, I really like the Bible metaphor, as you know. The final result, including betrayal, functions as a framework for 8 to 10 hours of campaign. Humble purpose: It will teach you how to play to continue prospering even in the late game.
Each event is linked to a unique card, so you need to almost memorize 140 card decks to gain halfway. Why was such a title with a barrier to the first place in the unofficial World Board Game Ranking for five years? Because there is a sense of tension. There is no optimal hand or break time. Do you occupy Syria to make Pakistan defenseless, use communist purge, or take a risk of being robbed? In addition, the opponent will hinder your valuable original plan with the following cards: How do you do < Span> Love Craft's work to Card Dynamics and make solo play possible? By receiving the baton from the original game, the role of our investigators is to solve the mystery proposed by various scenarios (can be played as a rol e-playing campaign). On the other hand, the enemy and opponent's plan deck provide an invisible opponent standing in front of us, procedures, and obstacles.
In this way, "AH: The Card Game", which confronts your own fate, is a magnificent setting and a very cruel (in various scenarios, "losing" means the game over, but the next time. Presenting an adventure that increases the difficulty of the action), is very surprising, with maximum replayability. Don't miss it.
Twilight Stragle: Cold War 1945-1989
Recruiter: Alex Ferrero
Recommended age: 14 years old or older
Number of players: 2
Game length: 3 hours
Price: 47 euros on Amazon
Twilight Straguru was originally a war game based on the Civil War of Spain, but the designers abandoned that idea because they couldn't understand all their subtle and political complexity. did. Instead, this masterpiece was born, and two players confronted the dogfight and reproduced the U S-Sovie t-Sovie t-Soviet conflict through the Cold War. Historical cases, coups, and political struggles are simulated using cards, and occasionally blame the dice when things go wrong.
Each event is linked to a unique card, so you need to almost memorize 140 card decks to gain halfway. Why was such a title with a barrier to the first place in the unofficial World Board Game Ranking for five years? Because there is a sense of tension. There is no optimal hand or break time. Do you occupy Syria to make Pakistan defenseless, use communist purge, or take a risk of being robbed? In addition, the opponent will hinder your valuable original plan with the following cards: How can I make Love Craft's work on card dynamics and make solo play possible? By receiving the baton from the original game, the role of our investigators is to solve the mystery proposed by various scenarios (can be played as a rol e-playing campaign). On the other hand, the enemy and opponent's plan deck provide an invisible opponent standing in front of us, procedures, and obstacles.
In this way, "AH: The Card Game", which confronts your own fate, is a magnificent setting and a very cruel (in various scenarios, "losing" means the game over, but the next time. Presenting an adventure that increases the difficulty of the action), is very surprising, with maximum replayability. Don't miss it.
Twilight Stragle: Cold War 1945-1989
Recruiter: Alex Ferrero
Recommended age: 14 years old or older
Number of players: 2
Game length: 3 hours
Each event is linked to a unique card, so you need to almost memorize 140 card decks to gain halfway. Why was such a title with a barrier to the first place in the unofficial World Board Game Ranking for five years? Because there is a sense of tension. There is no optimal hand or break time. Do you occupy Syria to make Pakistan defenseless, use communist purge, or take a risk of being robbed? In addition, the opponent will hinder your valuable original plan with the following cards: How do you do < Span> Love Craft's work to Card Dynamics and make solo play possible? By receiving the baton from the original game, the role of our investigators is to solve the mystery proposed by various scenarios (can be played as a rol e-playing campaign). On the other hand, the enemy and opponent's plan deck provide an invisible opponent standing in front of us, procedures, and obstacles.
Twilight Straguru was originally a war game based on the Civil War of Spain, but the designers abandoned that idea because they couldn't understand all their subtle and political complexity. did. Instead, this masterpiece was born, and two players confronted the dogfight and reproduced the U S-Sovie t-Sovie t-Soviet conflict through the Cold War. Historical cases, coups, and political struggles are simulated using cards, and occasionally blame the dice when things go wrong.
Each event is linked to a unique card, so you need to almost memorize 140 card decks to gain halfway. Why was such a title with a barrier to the first place in the unofficial World Board Game Ranking for five years? Because there is a sense of tension. There is no optimal hand or break time. Do you occupy Syria to make Pakistan defenseless, use communist purge, or take a risk of being robbed? In addition, the opponent will hinder your valuable original plan with the following cards:
The first round is a constant 3-hour "torment" that can suddenly end in a nuclear explosion - think of the atomic paranoia of the Cold War, but it's built into the game mechanics. I don't know any other game that combines such intensity and replayability. You can play the same opponent dozens of times, and each time the story is different.
Android: Card Game Netrunner
The playground has not changed, because it is an arena full of bullet sponge. In other words, it is a game created by the committee to achieve the goals written on a huge spreadsheet.
These enormous efforts to nurture the illusion of power will die when you don't even know how to continue upgrading when you reach level 30.
Still, "Anthem" has a beauty. A luxurious 4K, 60fps visual that supports SLI and DLSS, a toy that tests a graphic card with the best benchmark. There are chromatic aberration, bloom effects, tilt shift effects, active HDRs, and thousands of rain particles and electric sparks.
Time required: 30-45 minutes
Price: 35. 96 euros on Zacatrus
The first and most important warning: two months ago the creators of this game were forced to shelve it. It will be discontinued this year, and even if a revised version of the basic box will see the light of day, the English version has not yet been published. What sadist would recommend a product that has passed its expiration date? A sadist in love with the most exciting "collectible" card game.
Based on the original game by the creator of Magic, the latest version of Android: Netrunner is a breathtaking asymmetrical battle in a cyberpunk future. A villainous multinational corporation hides its plans in a stack of cards, while hackers fight to steal them. Along the way, you'll encounter bluffing and bluffing tricksters, epic comebacks, and combos that will have you staring at the mat thinking, "How beautiful." We'll explore them all in detail in this article. Moreover, the game's lore and futuristic setting are matched with thoughtful references to the best science fiction.
It will appeal to those who want 25 minutes of 1v1 excitement without the massive complexity that Dean achieved, the strategic simplicity of L5R, and other orcs and spell names.
Secret CodeRecommended players: Adriana Izquierdo
Recommended age: All ages
Players: 2 or more
Time required: 15-20 minutes
Price: 18, 99 euros on Amazon
In this team game, you are tasked with associating multiple words and images with a concept and trying to get your teammates to guess all the given words before the other team does. This board game is suitable for all types of players (experienced or casual) and ages, as it is completely adaptable to the style of the participants.
Concepts and ways of thinking are complicated, special and academic, to general and simple ones. The picture version is easier to associate than the "Word" version, so it may be for families, but both are easy to get close.
The dynamic movement is very fun, and most of the games are supported by the dialogue of each team (of course, discussions when it gets intense), which is trying to decipher the encryption thrown by the captain. Laughing, accomplice relationships are built, games are quite fast, and the play area is composed of cards, so it is very easy to carry and adapt to any place.
Bang
Cesar Muella recommendation
Recommended age: 10 years or older
Number of players: 4 to 8 people
Time required: 30-40 minutes
Price: 19, 95 euros on Amazon
The main premise of this game is shooting and killing the opponent. Every time you shoot, your life will decrease, and the last one will survive. Using a card (shooting, dodging bullets, making it difficult to shoot yourself, etc.), the turn is determined by the turn, but it is a bonus that other players do not know what they do.
In order to give a little more depth, there is a division of characters in the character, and you often want to form a team with someone to win. Simple and very fun.Colt Express
Recruiter: Cesar Muella
Recommended age: 10 years or older
Number of players: 2-6 people
-
Time required: 30 minutes
Price: 29, 95 euros on Amazon
The robber plans to loot from the train, and the most common person wins. On the way, not only will you be fighting and firing, but some masters will take away from other players.At the end of the turn, all movements are displayed, so plans to change wagons and take a lot of money may be ruined in the first turn.
Sabotage
Recruiter: Cesar Muella
Recommended age: 8 years old or older
Number of players: 3 to 8 people
Game time: 20 to 60 minutes
Price: The concepts and ideas of 18, 95 euros on Amazon are complicated, special and academic to general and simple. The picture version is easier to associate than the "Word" version, so it may be for families, but both are easy to get close.
The dynamic movement is very fun, and most of the games are supported by the dialogue of each team (of course, discussions when it gets intense), which is trying to decipher the encryption thrown by the captain. Laughing, accomplice relationships are built, games are quite fast, and the play area is composed of cards, so it is very easy to carry and adapt to any place.
Bang
Cesar Muella recommendation
Recommended age: 10 years or older
Number of players: 4 to 8 people
Time required: 30-40 minutes
Price: 19, 95 euros on Amazon
The main premise of this game is shooting and killing the opponent. Every time you shoot, your life will decrease, and the last one will survive. Using a card (shooting, dodging bullets, making it difficult to shoot yourself, etc.), the turn is determined by the turn, but it is a bonus that other players do not know what they do.
In order to give a little more depth, there is a division of characters in the character, and you often want to form a team with someone to win. Simple and very fun.
Colt Express
Recruiter: Cesar MuellaRecommended age: 10 years or older
Number of players: 2-6 people
Time required: 30 minutes
Price: 29, 95 euros on Amazon
The robber plans to loot from the train, and the most common person wins. On the way, not only will you be fighting and firing, but some masters will take away from other players.
At the end of the turn, all movements are displayed, so plans to change wagons and take a lot of money may be ruined in the first turn.
Sabotage
Recruiter: Cesar Muella
Recommended age: 8 years old or older
Number of players: 3 to 8 people
Game time: 20 to 60 minutes
Price: 18, 95 euros on Amazon, from complicated, special and academic, to general and simple. The picture version is easier to associate than the "Word" version, so it may be for families, but both are easy to get close.
The dynamic movement is very fun, and most of the games are supported by the dialogue of each team (of course, discussions when it gets intense), which is trying to decipher the encryption thrown by the captain. Laughing, accomplice relationships are built, games are quite fast, and the play area is composed of cards, so it is very easy to carry and adapt to any place.
Bang
Cesar Muella recommendation
Recommended age: 10 years or older
Number of players: 4 to 8 people
Time required: 30-40 minutes
Price: 19, 95 euros on Amazon
The main premise of this game is shooting and killing the opponent. Every time you shoot, your life will decrease, and the last one will survive. Using a card (shooting, dodging bullets, making it difficult to shoot yourself, etc.), the turn is determined by the turn, but it is a bonus that other players do not know what they do.
In order to give a little more depth, there is a division of characters in the character, and you often want to form a team with someone to win. Simple and very fun.
Colt Express
Recruiter: Cesar Muella
Recommended age: 10 years or older
Number of players: 2-6 people
Time required: 30 minutes
Price: 29, 95 euros on Amazon
The robber plans to loot from the train, and the most common person wins. On the way, not only will you be fighting and firing, but some masters will take away from other players.
At the end of the turn, all movements are displayed, so plans to change wagons and take a lot of money may be ruined in the first turn.
Sabotage
Recruiter: Cesar Muella
Recommended age: 8 years old or older
Number of players: 3 to 8 people
Game time: 20 to 60 minutes
Price: 18, 95 euros on Amazon
A gold nugget is hidden in the mine. Saboteur is a rol e-playing game, and there are two positions: a dwarf you want to get a gold nugget, and another dwarf, which takes all means to prevent gold nuggets being discovered.
In this game, you can dig mine and open roads and routes. And, of course, the observer goes to annoy other dwarfs. What I like most is that there are many games that are obscene and who are not who is not.
The Mind
Recruiter: Javier Himenes
Recommended age: 10 years or older
Number of players: 4
Time required: 10-20 minutes
Price: 8, 95 euros (at ZACATRUS)
It seems easy and boring to sort 100 cards to 1 to 100 numbers. But not. That's not the case. The situation changes completely.
In a game without a turn, players can't talk or sign language, and they can't hit the table and send messages at Morse signals. The Mind is based on synchronization, knowing each other, and intuition. It has just been released in Spanish and is definitely one of the most strange games this summer.
Scrubble
Recruiter: Maria Gonzales
Recommended age: From 8 years old
Number of players: 2-4 people
Time required: 30 to 60 minutes
Price: 28, 49 euros (at Juguetilandia)
I'm not a board game expert, and unfortunately I have played a little, but there are games that are hooked every year. The mechanism is super simple, and the word is created and the most scoring wins. However, as you play, you learn strategies and tips, discovering that this game is more than just putting a tile in a random place.
If you play with the people you know, scrubble will be a strategic game. If you want to increase the difficulty level, buy a native scrubble of the language you are learning. It will help to strengthen your vocabulary.
Eldrich Horror
Recruiter: Alex Ferrero
Recommended age: 14 years old or older
Number of players: 1 to 8 people
Game time: 2-8 hours
Price: ZACATRUS has 49, 95 euros < SPAN> hidden in gold. Saboteur is a rol e-playing game, and there are two positions: a dwarf you want to get a gold nugget, and another dwarf, which takes all means to prevent gold nuggets being discovered.
In this game, you can dig mine and open roads and routes. And, of course, the observer goes to annoy other dwarfs. What I like most is that there are many games that are obscene and who are not who is not.
The Mind
Recruiter: Javier Himenes
Recommended age: 10 years or olderNumber of players: 4
Time required: 10-20 minutes
Price: 8, 95 euros (at ZACATRUS)
It seems easy and boring to sort 100 cards to 1 to 100 numbers. But not. That's not the case. The situation changes completely.
In a game without a turn, players can't talk or sign language, and they can't hit the table and send messages at Morse signals. The Mind is based on synchronization, knowing each other, and intuition. It has just been released in Spanish and is definitely one of the most strange games this summer.
Scrubble
Recruiter: Maria Gonzales
Recommended age: From 8 years old
Number of players: 2-4 people
Time required: 30 to 60 minutes
Price: 28, 49 euros (at Juguetilandia)
I'm not a board game expert, and unfortunately I have played a little, but there are games that are hooked every year. The mechanism is super simple, and the word is created and the most scoring wins. However, as you play, you learn strategies and tips, discovering that this game is more than just putting a tile in a random place.
If you play with the people you know, scrubble will be a strategic game. If you want to increase the difficulty level, buy a native scrubble of the language you are learning. It will help to strengthen your vocabulary.
Eldrich Horror
Recruiter: Alex Ferrero
Recommended age: 14 years old or older
Number of players: 1 to 8 people
Game time: 2-8 hours
Price: Zacatrus has a gold nugget hidden in the 49, 95 euros. Saboteur is a rol e-playing game, and there are two positions: a dwarf you want to get a gold nugget, and another dwarf, which takes all means to prevent gold nuggets being discovered.
In this game, you can dig mine and open roads and routes. And, of course, the observer goes to annoy other dwarfs. What I like most is that there are many games that are obscene and who are not who is not.
The Mind
Recruiter: Javier Himenes
Recommended age: 10 years or older
Number of players: 4
Time required: 10-20 minutes
Price: 8, 95 euros (at ZACATRUS)
It seems easy and boring to sort 100 cards to 1 to 100 numbers. But not. That's not the case. The situation changes completely.
In a game without a turn, players can't talk or sign language, and they can't hit the table and send messages at Morse signals. The Mind is based on synchronization, knowing each other, and intuition. It has just been released in Spanish and is definitely one of the most strange games this summer.
Scrubble
Recruiter: Maria Gonzales
Recommended age: From 8 years old
Number of players: 2-4 people
Time required: 30 to 60 minutes
Price: 28, 49 euros (at Juguetilandia)
I'm not a board game expert, and unfortunately I have played a little, but there are games that are hooked every year. The mechanism is super simple, and the word is created and the most scoring wins. However, as you play, you learn strategies and tips, discovering that this game is more than just putting a tile in a random place.
If you play with the people you know, scrubble will be a strategic game. If you want to increase the difficulty level, buy a native scrubble of the language you are learning. It will help to strengthen your vocabulary.
Eldrich Horror
Recruiter: Alex Ferrero
Recommended age: 14 years old or older
Number of players: 1 to 8 people
Game time: 2-8 hours
Price: 49, 95 euros for Zacatrus
In the Arkham Cards testimonial above, Roberto explains very well the different niches of the main games in the world of Lovecraftian mythology:
You travel the world to discover hidden ruins, confront monsters (which usually kill you or make you mad), explore portals to parallel dimensions, and solve encounters that have their own story. Or make dark pacts with them, which often lead to death or madness. But that's the fun.
Eldritch Horror is cooperative. Everyone wins or loses in the match against the primordial gods, but all you need to make the experience go smoothly is one player's familiarity with the rules. It also doesn't often fall into the trap of someone dominating the game to make the "best" decisions on behalf of the others.
Tipsy
Recommended by: Frankie
Recommended age: +18
Number of players: 2-10
Game duration: 35 minutes
Price: 6, 99 euros on Amazon
The summer before I started college, my family and I went on a trip to Chile. I remember the year my cousins taught me a game that only required a poker. I still carry playing cards in my car for the same reason.
Tipsy recreates that essential idea. It's a kind of alcoholic gymkhana, where players draw cards while drawing evidence and rules, and the cost is measured in shots (or sips) of whatever is on the table.
The format has 24 challenges and adds two interesting features: you don't need to explain the rules to new players, and the 52 cards are waterproof. It was a great help during summer holidays as a student.
Monopoly Empire
Recommended by: Gabriela González
Recommended age: 10+
Number of players: 4 recommended
Duration: 1 - 2 hours
Price: 34, 85 euros at Zacatrus
Basically, it is one of the special versions of monopoly, but this version can buy the world's largest brand, including hig h-tech, such as Xbox, EBAY, and Skype. It is also a more rational version, and as a result, the game ends in a short time.
Dub
Recruiter: Javier Pastol
Recommended age: 5 years old or older
Number of players: 2-4 people
Time required: 5 to 10 minutes
Price: 19, 50 euros on Amazon
The card game "Dobble" surprised us. This is because this game is one of the games where children can play together (and you can lose you) even if your child is quite young. It is a simple, fun, visual and fast rotation game.
Catan
Recruiter: Miguel Lopez
Recommended age: 10 years or older
Number of players: 3-4 people (up to 6 by expansion)
Time required: 45-60 minutes
Price: 37, 05 euros on Amazon
It is one of the most popular board games, regardless of age or gender. From the mechanism, you can play with teenagers in your family, and you can escape from a classic mechanism that breaks friendship like a monopoly, and a simple game like a crude.
CATán is highly entertained, has a moderate complexity so that it doesn't become too thick, and delights the afternoon of holidays.Seven wonder
Cesar Muella recommendation
Recommended age: 10 years or older
Number of players: 2 to 7 people
Time required: 30 minutes
Price: 39, 88 euros on Amazon
In a "Civy Risation s-style" -style board game, each player manages the city that represents civilization.
The seven cities (Rhodes, Halicar Nassos, Babylon, Alexandria, Ephesos, Olympia, Giza) are available, and each city specializes in one thing. You have to gather gold and resources, build troops, and upgrade amazing. After three times each game continue, players who have earned the most points win. Although it is a simple mechanism, it is interesting because each player needs to know what to concentrate on to defeat his opponent.
Mush
Recruiter: Eva Rodriguez de Lewis
Recommended age: 8 years old or older
Number of players: 4
Time required: 5 minutes
Price: 6, 90 euros on Amazon
I am a classic type, but since I was young, there was no square summer for me. All you need is a Spanish Trump (Fulnier is the most famous) and money, or one that can be used as "Amarako" every time you win in a large, small, pair, or game.
Don't have to have a good card, just remember the ability to deceive other partners and be cautious when signed.
Carcassonne Star Wars
Santy Araujo recommendation
Recommended age: From 8 years old
Number of players: 2 to 5 people
Time required: about 35 minutes
Price: 29, 95 euros at La Casa Del Friki
If you like Carcassone and Star Wars fans, this edition is like a dream! All Calcassone art is based on the universe created by George Lucas, and has additional rules that can fight other players.
Dixit
Recruiter: Enrique Perez
Recommended age: From 8 years old
Number of players: 3-6 people
Time required: 30 minutes
Price: 23, 90 euros on Amazon
Dixit is a game that has been around for nearly 10 years. The purpose is to apply a card corresponding to the phrases given by each player. The interesting thing is that the card is an abstract picture and can be interpreted thousands of ways.
In my friend group, I was looking for a fun game where everyone could participate at the same time without waiting for her turn. Dixit can be played at any time, almost no preparation, and ideal to create all kinds of conversations as a result of the game. There are several extensions to add new cards, adapting to all profiles, from the most maniac people to those who don't usually play board games.
Picoanery
Recruiter: Eva Rodriguez de Lewis
Recommended age: From 8 years old
Number of players: 4 or more (pair)
Time required: 60 minutes
Price: 34, 99 euros on AmazonPICTIONARY is an immortal masterpiece that will enjoy for hours. Rather than drawing a picture and hitting what the opponent is drawing in time, it is a combination of nerves and pencil skills. We are drawing a much worse picture than we think.
Exploding kitten
Recommended for Toni Castiyo
Recommended age: 7 years old or older
Number of players: 2 or more
Time required: about 15 minutes
Game type: Card
Price: 19, 95 euros (at Juguetes Gasco)
The exploding kitten is a typical card game, and the mechanism is very simple.
There are also cards that can lose with exploding kitten cards, games with filler cards, given special abilities from other players, and stop suicide bombs. It's fun, addictive, and the illustrations are very beautiful. For 2-5 people 1 deck.
taboo
Recruiter: Eva Rodriguez
Recommended age: From 13 years old
Number of players: 4 or more (pair)
Time required: 45-60 minutes
Price: 18, 05 euros on Amazon
I think the best board game is something that maximizes our creativity. Everything is a matter of imagination and a lot of vocabulary.
Mystery
Cesar Muella recommendation
Recommended age: 10 years or older
Number of players: 2 to 7 people
Time required: 45 minutes
Price: 38, 36 euros on Amazon
A cooperative board game that explores the cause of the death of a person who died in a mansion 30 years ago. To do so, all the players must be a "psychic" and interact with the ghosts, the game director and the other player who will be the game master.
Throughout various clues, the "psychic mediators" must find out how the victim died, where and what weapons were killed. The clues vary depending on the character of the player, and it is interesting because it becomes more interesting with each turn.
How to download and install the Android version of Fort Knight safely and officially in APK
August 12, 2018 9:50 pm
Android version Fortnite has appeared. At the moment, it can be used on a limited phone, but if your phone meets the minimum requirements and has already signed up to the beta version, it is a good idea to download Fort Knight to your Android phone as soon as possible. is.
The Android Fortnite is no longer exclusive to Samsung's mobile phone, but is also open to many other brands. Invitation to the beta version is still required, but in the meantime, download the Android Fortnite and prepare for it.
First, install
First, you need to download the installer. It is best to download it from the official website to avoid falling into a very dangerous fake or modified version for your mobile phone or personal data. Please access this official website from your mobile phone. First, click "Getting Started".
The download button is displayed. Download is not a game itself, but it starts very quickly to check if your mobile phone is first satisfied with the game installer before downloading.
When the download is completed, a window that indicates that the download has been completed will be displayed for a moment, so please tap "Open". If you don't have time or use other browsers that are not displayed in this way, you can usually do the same from the Android notification.
The next two things happen by the Android version. If APK asks for permission to install the app, you need to permit before proceeding. If not, you need to move to the installer and tap the installation there.
The launcher itself does not do much, only displays information about Fortnight and gives an installation or uninstalled option. If the device is compatible, the start button will be displayed, and if it is not supported, a warning will be displayed in the po p-up window.
download
The most important part of the game itself begins. The bad news is that the game is quite heavy and it takes time, but the good news is that you don't have to do anything. The game starts.
Finally, log in or create an account
Before continuing, you need to log in with a Fort Knight account or have a new account if you have not yet. You can log in from the game, but to open your account, you will be skipped to the browser to complete the operation.
You can log in with the Fortnight account using an account connected to the Epic Games account, Facebook, Google, PlayStation, Xbox Live, Nintendo Switch. The procedure varies depending on the type of account, but in general, enter the name and user name of the service to complete.
And the moment of the truth comes. If you have already applied for beta and participate in beta, you will be able to play. If not, a window like above will be displayed and you will be invited to join the waiter list to test the beta!
The famous "Chrome Dinosaur" game is 4 years old and Google reveals nine fun facts
September 8, 2018 12:01
Whether it's mobile or desktop, anyone who uses Chrome knows the famous "Easter Egg" dinosaur games that pop up when they are not connected to the Internet. The game was officially called "Chrome Dino Run" and celebrated its 4th anniversary. To commemorate this, Google interviewed the developer and talked about the origin of the game and interesting episodes.
For the past four years, for those who are in the cave and do not know what the "Chrome dinosaur" is, a simple "infinite runner" game displayed on the browser when it is not possible to connect to the website. is. The content of the game is to jump and avoid objects while pixeled T-REX continues to run.
The operation is the basic jump and squatting, aiming to survive as long as possible and set a new record. It can be enjoyed as entertainment before the Internet connection is back.
Dinolan
According to Chrome designer Sebastian Gabriel, "Dinolan" is reminiscent of the "history era" before Wifi became widespread. It's a way to slip back in time when you have no wireless connection and you have to enjoy it in other ways. So the T-Rex dinosaur was chosen.
"Fortnite is like a drug": Some schools warn you about serious problems with children's education by being addicted to games.
December 5, 2018 7:30 am
The phenomenon of Fort Knight has become the largest this year. According to predictions, the number of active players exceeds 130 million and can produce more than $ 3 million a day. But the explosive popularity of this game causes some complaints and problems at school. < Span> And the moment of the truth comes. If you have already applied for beta and participate in beta, you will be able to play. If not, a window like above will be displayed and you will be invited to join the waiter list to test the beta!
The famous "Chrome Dinosaur" game is 4 years old and Google reveals nine fun facts
September 8, 2018 12:01
Whether it's mobile or desktop, anyone who uses Chrome knows the famous "Easter Egg" dinosaur games that pop up when they are not connected to the Internet. The game was officially called "Chrome Dino Run" and celebrated its 4th anniversary. To commemorate this, Google interviewed the developer and talked about the origin of the game and interesting episodes.
For the past four years, for those who are in the cave and do not know what the "Chrome dinosaur" is, a simple "infinite runner" game displayed on the browser when it is not possible to connect to the website. is. The content of the game is to jump and avoid objects while pixeled T-REX continues to run.
The operation is the basic jump and squatting, aiming to survive as long as possible and set a new record. It can be enjoyed as entertainment before the Internet connection is back.
Dinolan
According to Chrome designer Sebastian Gabriel, "Dinolan" is reminiscent of the "history era" before Wifi became widespread. It's a way to slip back in time when you have no wireless connection and you have to enjoy it in other ways. So the T-Rex dinosaur was chosen.
"Fortnite is like a drug": Some schools warn you about serious problems with children's education by being addicted to games.
December 5, 2018 7:30 am
The phenomenon of Fort Knight has become the largest this year. According to predictions, the number of active players exceeds 130 million and can produce more than $ 3 million a day. But the explosive popularity of this game causes some complaints and problems at school. And the moment of the truth comes. If you have already applied for beta and participate in beta, you will be able to play. If not, a window like above will be displayed and you will be invited to join the waiter list to test the beta!
The famous "Chrome Dinosaur" game is 4 years old and Google reveals nine fun facts
September 8, 2018 12:01
Whether it's mobile or desktop, anyone who uses Chrome knows the famous "Easter Egg" dinosaur games that pop up when they are not connected to the Internet. The game was officially called "Chrome Dino Run" and celebrated its 4th anniversary. To commemorate this, Google interviewed the developer and talked about the origin of the game and interesting episodes.
For the past four years, for those who are in the cave and do not know what the "Chrome dinosaur" is, a simple "infinite runner" game displayed on the browser when it is not possible to connect to the website. is. The content of the game is to jump and avoid objects while pixeled T-REX continues to run.
The operation is the basic jump and squatting, aiming to survive as long as possible and set a new record. It can be enjoyed as entertainment before the Internet connection is back.
Dinolan
According to Chrome designer Sebastian Gabriel, "Dinolan" is reminiscent of the "history era" before Wifi became widespread. It's a way to slip back in time when you have no wireless connection and you have to enjoy it in other ways. So the T-Rex dinosaur was chosen.
"Fortnite is like a drug": Some schools warn you about serious problems with children's education by being addicted to games.
December 5, 2018 7:30 am
The phenomenon of Fort Knight has become the largest this year. According to predictions, the number of active players exceeds 130 million and can produce more than $ 3 million a day. But the explosive popularity of this game causes some complaints and problems at school.
For this reason, schools, such as El Limonal School, have issued a statement to parents to manage the access time on the screen and to supervise most of the students to supervise the game.
The Fort Knight boom has become a concern at some schools.
Fort Knight is a ma p-based game, and players try to kill others before themselves. But it's not a violent game. Thanks to the bright colors, interesting dance, and characters like manga. However, it is not these factors that some school teachers are worried about. In this game, the game time is short, usually about 20 minutes. As a result, players will try their luck over and over again, eventually becoming addicted. It is a problem that the WHO has already recognized as a disease.
A letter written by a school teacher in Malaga has some of the education world conclusions about Fort Knight. He has been observing students in the middle and high school for a while, but said, "I have found that my academic results and my relationship with my colleagues have deteriorated significantly." As they say, the subject is a fashionable game that swallows children and adults, despite the fact that the subject is not particularly new.
At the beginning of a statement that El Limonal School in Malaga published for his family about the Fort Knight phenomenon.
According to the school's Communications, Alvaro Bilbao, a doctor of health psychology and WHO's c o-worker at Johns Hopkins Hospital (Baltimore), has this kind of interest in this kind of games. He states that it will also affect:
If you always watch new technologies, especially video games and the Internet, your children will always be stimulated and have less opportunities for sel f-control. If the stimulus receives, like a video game, is very fast and fast, children will not be interested in things that are a little slow, such as playing with teachers, blackboards, books, and friends on the road. be. < SPAN> A school, such as El Limonal School, has issued a statement to parents to manage the access time to the screen and supervise most of the students to supervise the game.
The Fort Knight boom has become a concern at some schools.
Fort Knight is a ma p-based game, and players try to kill others before themselves. But it's not a violent game. Thanks to the bright colors, interesting dance, and characters like manga. However, it is not these factors that some school teachers are worried about. In this game, the game time is short, usually about 20 minutes. As a result, players will try their luck over and over again, eventually becoming addicted. It is a problem that the WHO has already recognized as a disease.
A letter written by a school teacher in Malaga has some of the education world conclusions about Fort Knight. He has been observing students in the middle and high school for a while, but said, "I have found that my academic results and my relationship with my colleagues have deteriorated significantly." As they say, the subject is a fashionable game that swallows children and adults, despite the fact that the subject is not particularly new.
At the beginning of a statement that El Limonal School in Malaga published for his family about the Fort Knight phenomenon.
According to the school's Communications, Alvaro Bilbao, a doctor of health psychology and WHO's c o-worker at Johns Hopkins Hospital (Baltimore), has this kind of interest in this kind of games. He states that it will also affect:
If you always watch new technologies, especially video games and the Internet, your children will always be stimulated and have less opportunities for sel f-control. If the stimulus receives, like a video game, is very fast and fast, children will not be interested in things that are a little slow, such as playing with teachers, blackboards, books, and friends on the road. be. For this reason, schools, such as El Limonal School, have issued a statement to parents to manage the access time on the screen and to supervise most of the students to supervise the game.
The Fort Knight boom has become a concern at some schools.
Fort Knight is a ma p-based game, and players try to kill others before themselves. But it's not a violent game. Thanks to the bright colors, interesting dance, and characters like manga. However, it is not these factors that some school teachers are worried about. In this game, the game time is short, usually about 20 minutes. As a result, players will try their luck over and over again, eventually becoming addicted. It is a problem that the WHO has already recognized as a disease.
A letter written by a school teacher in Malaga has some of the education world conclusions about Fort Knight. He has been observing students in the middle and high school for a while, but said, "I have found that my academic results and my relationship with my colleagues have deteriorated significantly." As they say, the subject is a fashionable game that swallows children and adults, despite the fact that the subject is not particularly new.
At the beginning of a statement that El Limonal School in Malaga published for his family about the Fort Knight phenomenon.
According to the school's Communications, Alvaro Bilbao, a doctor of health psychology and WHO's c o-worker at Johns Hopkins Hospital (Baltimore), has this kind of interest in this kind of games. He states that it will also affect:
If you always watch new technologies, especially video games and the Internet, your children will always be stimulated and have less opportunities for sel f-control. If the stimulus receives, like a video game, is very fast and fast, children will not be interested in things that are a little slow, such as playing with teachers, blackboards, books, and friends on the road. be.
A few months ago, it was a school in Devon, southwest of England, as a relevant case. The school was banned because the most famous Fortnite dance, Floss Dance, threatening young children. In this case, it is reported that some school parents and external parents have taken the measures against this measure.
Other schools, such as Widen Elementary School, provide guides for Fortnight for parents, which are very addictive. Schools such as glosses in the United Kingdom and Cheltnam have already issued documents to parents for anger explosions against the game.
Elimination and danger of misconduct by strangers
There is another factor that leads to Fort Knight, in addition to its high addiction and the fact that you can play for free on any device. Many teachers, experts, and parents are aware of new mentions for children. Some of the most famous YouTubers advertise the games, mention the games, not only get the focus of attention, but also feel that people who do not play the game have been excluded because they don't know the game. Young professional soccer players like Griezman and Dembele and basketball players like Luka Donchich are also known as "Fort Knight" players.
This popularity was written by a school like Andalusia to warn parents about this phenomenon. According to a letter from El Limonal's school, the game has caused "sel f-control, reduced resistance to frustration, and normalization of aggressive behavior." In connection with this, other platforms such as the school and the NCA warn the battle royal games are open to the "grooming".
However, other educators have taken Fort Knight as the following opportunities.
How should parents avoid the dangers of this new phenomenon? It's a difficult task, but as Mor a-Cantarops recommends, "I participate in the game and understand. In other words, controlling tablets, mobile phones, and computers is not a problem, but what children are doing. It is a problem to understand and warn the issues that may encounter children < Span> in Devon, southwest of England. In this school, the most famous "Floss Dance" in the "Fort Knight" was banned. In this case, it is reported that some school parents and external parents have taken the measures against this measure.
Other schools, such as Widen Elementary School, provide guides for Fortnight for parents, which are very addictive. Schools such as glosses in the United Kingdom and Cheltnam have already issued documents to parents for anger explosions against the game.
Elimination and danger of misconduct by strangers
There is another factor that leads to Fort Knight, in addition to its high addiction and the fact that you can play for free on any device. Many teachers, experts, and parents are aware of new mentions for children. Some of the most famous YouTubers advertise the games, mention the games, not only get the focus of attention, but also feel that people who do not play the game have been excluded because they don't know the game. Young professional soccer players like Griezman and Dembele and basketball players like Luka Donchich are also known as "Fort Knight" players.
This popularity was written by a school like Andalusia to warn parents about this phenomenon. According to a letter from El Limonal's school, the game has caused "sel f-control, reduced resistance to frustration, and normalization of aggressive behavior." In connection with this, other platforms such as the school and the NCA warn the battle royal games are open to the "grooming".
However, other educators have taken Fort Knight as the following opportunities.
How should parents avoid the dangers of this new phenomenon? It's a difficult task, but as Mor a-Cantarops recommends, "I participate in the game and understand. In other words, controlling tablets, mobile phones, and computers is not a problem, but what children are doing. It was a school in Devon, the southwest of England, as a matter of months, to understand the possibility of a child. The school was banned because the most famous Fortnight dance, "Floss Dance", threatening young children. In this case, it is reported that some school parents and external parents have taken the measures against this measure.
Other schools, such as Widen Elementary School, provide guides for Fortnight for parents, which are very addictive. Schools such as glosses in the United Kingdom and Cheltnam have already issued documents to parents for anger explosions against the game.
Elimination and danger of misconduct by strangers
There is another factor that leads to Fort Knight, in addition to its high addiction and the fact that you can play for free on any device. Many teachers, experts, and parents are aware of new mentions for children. Some of the most famous YouTubers advertise the games, mention the games, not only get the focus of attention, but also feel that people who do not play the game have been excluded because they don't know the game. Young professional soccer players like Griezman and Dembele and basketball players like Luka Donchich are also known as "Fort Knight" players.
This popularity was written by a school like Andalusia to warn parents about this phenomenon. According to a letter from El Limonal's school, the game has caused "sel f-control, reduced resistance to frustration, and normalization of aggressive behavior." In connection with this, other platforms such as the school and the NCA warn the battle royal games are open to the "grooming".
However, other educators have taken Fort Knight as the following opportunities.
How should parents avoid the dangers of this new phenomenon? It's a difficult task, but as Mor a-Cantarops recommends, "I participate in the game and understand. In other words, controlling tablets, mobile phones, and computers is not a problem, but what children are doing. The problem is to understand and warn the issues that children may encounter.
In addition to establishing parental controls, some teachers and educators see the rise of Fortnite as another opportunity to teach good values. In the same direction is Chris Ferguson, a psychology professor at Stetson University and author of a study showing that violent video game use is not a risk factor for young people.
Chris Crawford, the man who revolutionized the world of video games without any programming knowledge
May 9, 2019 8:00 AM
Imagine a 6'1" man gesticulating like Count Olaf, a freshly shaven Merlin wearing a giant hat (he has a huge collection), talking about video games as if his life depended on it (spoiler: he does, we'll find out later), and dedicating the last 25 years of his life to a goal that has yet to be achieved. It's a core piece of intellectual thinking for a sector that defines itself as "entertainment and consumer."
Chris Crawford is one of the most important minds on video games, not as a medium, not as an industry, but as an artistic discipline.
Now in his 60s, Crawford has always been self-conscious. He could even speak in the third person without messing up his four hairs.
Born in Texas on June 1, 1950, his desire to learn led him to video games, a desire he still pursues today. But those who demand to learn and progress in anything also demand others to follow them on the path. And the world often makes a bad disciple when teachers don't make things concrete and indulge in nonsense that is -- for the time being -- impossible to achieve. Back to basics.
Succeeding young
After earning a master's degree in physics from the University of Missouri, Crawford heard the words "video games." It was in 1975, and believe me, it was revolutionary. He entered the medium with a self-published copy of "Tanktics" (DMA Design, 1978) for the Commodore PET, but before that he had designed the war game "Wargy" in '76, the first computer strategy game ever made.
He is a "do it yourself, feed it yourself" prophet and a pioneer with enormous potential.
At that time, he had already started producing a personal micro computer. It took half a year to make Kim-1 kit one by one. The commercial limit was clear, but Chris recalls that his wife, Cathy, picked up a yellow page and pointed to Atari, the first name that came out in connection with the unknown world.
He was immediately hired. Using Atari 800 (contrary to its name, RAM was released in a 16K memory because the RAM became cheaper), he programs Scram, a crazy reactor simulator that makes Homer Simpson laugh at Homer Simpson at a spring field power plant. 。 He had never thought about graphics, sound, and SIO system. Later, he transplanted Tanktics and program the first RTT (1941), the first RTT (1941), in the APX category of Atari the following year. Was the first RTT (rea l-time tactical strategy) and created a genre called RTS.
Eastern Front recreates the invasion of the German army during World War II, and AI dealt with a very tough Russian army. You can play here to see how the terrain, fatigue, morale, equipment, etc. will affect the battle. The game won the Game of the Year and sold a record 60, 000 cartridge. Crawford has a glorious crown, proving that he is not only a curious newcomer, but also a machine that produces efficient work and profits.
A small step for average programmer
Here is the first breakthrough. After six years of constant learning, he met Alan Kay in 1981. Alan Kay is also a good brain, and he wants him to pay attention to his achievements, but he studied new programming languages and encouraged him to have a great idea. It was not wasteful to have some of the concepts of Kay applied to today's tablets and e-book readers. He joined Atari to lead a research group, and immediately began to work together at the Corporate Research Lab. So they designed projects on interfaces and interactive systems.
And there is a mysterious mirror play. Alan abducted Chris, but Chris remembers the opposite. All of this work was born of his first book.
In the chorus song "A Guide to Effective Program", he announced a wonderful essay on the interaction between humans and machines (read here). Play is an interaction, and learning has been conducted throughout play from the early stages of human history and evolution. The evolution of communication creates a language, and the language enables learning and interaction. In other words, a good computer language is the only form of interaction with communication between humans and machines.
In 1983, two things happen. Crawford's vision for video games has become extremely mature. He publishes the experimental work "Gossip" (APX), like a prototype version of Will Light's Sims (Maxis, 2000). He wants to draw hatred, jealousy, religion, madness, love, and death. He wants to identify video games with the impulse of great art works, rather than equally equating movies. And all of them are performed through tw o-way, direct communication between players and games, and evolving and adapting. Almost all of these games already exist. 30 years since then.
In 1983, many companies dropped many companies into hell, Atari was almost ruined, and the promise of an interactive future was buried by the loss and loss of shareholders. The global crisis left a headline, such as "Video games will never be revived," and after two years of investment, a clear winner, Nintendo, appeared. Crawford was fired in March 1984.
While the bank account continued to decrease and was chased by time, he did his best to make new games. And he achieved two major achievements. First, he published his first book on media theory, "Art of Computer Game Design," (1984, McGraw-Hill/OSBORNE MEDIA).
He jumped from a war game to an ant i-war game. Balance of Power (Mindscape, 1985) is in the midst of the Cold War, to balance the two superpower, the United States and Russia, to balance the nuclear war. It is a steady game. < Span> In the chorus song "A Guide to Effective Program", he announced a wonderful essay on the interaction between humans and machines (read here). Play is an interaction, and learning has been conducted throughout play from the early stages of human history and evolution. The evolution of communication creates a language, and the language enables learning and interaction. In other words, a good computer language is the only form of interaction with communication between humans and machines.
In 1983, two things happen. Crawford's vision for video games has become extremely mature. He publishes the experimental work "Gossip" (APX), like a prototype version of Will Light's Sims (Maxis, 2000). He wants to draw hatred, jealousy, religion, madness, love, and death. He wants to identify video games with the impulse of great art works, rather than equally equating movies. And all of them are performed through tw o-way, direct communication between players and games, and evolving and adapting. Almost all of these games already exist. 30 years since then.
In 1983, many companies dropped many companies into hell, Atari was almost ruined, and the promise of an interactive future was buried by the loss and loss of shareholders. The global crisis left a headline, such as "Video games will never be revived," and after two years of investment, a clear winner, Nintendo, appeared. Crawford was fired in March 1984.
While the bank account continued to decrease and was chased by time, he did his best to make new games. And he achieved two major achievements. First, he published his first book on media theory, "Art of Computer Game Design," (1984, McGraw-Hill/OSBORNE MEDIA).
He jumped from a war game to an ant i-war game. Balance of Power (Mindscape, 1985) is in the midst of the Cold War, to balance the two superpower, the United States and Russia, to balance the nuclear war. It is a steady game. In the chorus song "A Guide to Effective Program", he announced a wonderful essay on the interaction between humans and machines (read here). Play is an interaction, and learning has been conducted throughout play from the early stages of human history and evolution. The evolution of communication creates a language, and the language enables learning and interaction. In other words, a good computer language is the only form of interaction with communication between humans and machines.
In 1983, two things happen. Crawford's vision for video games has become extremely mature. He publishes the experimental work "Gossip" (APX), like a prototype version of Will Light's Sims (Maxis, 2000). He wants to draw hatred, jealousy, religion, madness, love, and death. He wants to identify video games with the impulse of great art works, rather than equally equating movies. And all of them are performed through tw o-way, direct communication between players and games, and evolving and adapting. Almost all of these games already exist. 30 years since then.
In 1983, many companies dropped many companies into hell, Atari was almost ruined, and the promises of the incredible interactive future were buried by the loss and loss of shareholders. The global crisis left a headline, such as "Video games will never be revived," and after two years of investment, a clear winner, Nintendo, appeared. Crawford was fired in March 1984.
While the bank account continued to decrease and was chased by time, he did his best to make new games. And he achieved two major achievements. First, he published his first book on media theory, "Art of Computer Game Design," (1984, McGraw-Hill/OSBORNE MEDIA).
He jumped from a war game to an ant i-war game. Balance of Power (Mindscape, 1985) is in the midst of the Cold War, to balance the two superpower, the United States and Russia, to balance the nuclear war. It is a steady game.
After Balance, he was in charge of the Electronic Arts "Patton VS Rommel" and sowed his first seed on "Trust & Amp; BetRayal" (Mindscape, 1987). The game contained a parser that builds sentences from words that AI recognizes and interpreted, a karma system based on the character, and a primitive tooltip implemented in a browser. It was a commercial failure.
Between the sword and the dragon
Chris founded a game developer meeting, feeling strong opposition to the jokes, clones and fairy tale paths. A gathering of the world's largest developers, which is now held every year, including audio specialists and master classes by scriptwriters, began in his living room in San Jose, California. 27 people sat in a chair. One person is gone.
The birth of a skilled speaker, Chris the Charming. Chris appealed to humanity and tw o-way communication, as the industry seeks more shocking games, real weapons, and something that are more likely to be rejected. For alchemy. Of course, he was on the side.
In 1992, Crawford performed a "Dragon Speech" in the GDC in front of 200 audience. At that time, he was already sullen, filled with ego, and an arrogant opinion and a tired moaning person. In any case, the boldness that was built around other art fields, removes all the walls facing at a young age, and faced cautious or timid media. Dragon Speech is one of the most appropriate conversations in the past, present, and future of video games. And the declaration of parting with the door closed.
After
Chris failed to develop his intelligent story system, Eras Matron (1997-2000, Mac), and all touched his reverse scale. The dragon is an inexperienced and perfect metaphor. He liked himself to Don Quijote, pushed the real world, love, and dreams of HIS! While others look at the flock of sheep, he sees a powerful army! He saw the giant where others looked at the windmill. And, like St. George, reach glory and complete knowledge. Erasmatron was very difficult to use, incomplete, and has a technical limit.
Crawford had already a goal, but did not have the road. He wanted to improve things, but did not know the exact method. He introduced a procedural utility generation system on an interactive storytelling engine. The conversation results have shown various emotions.
Chris is a man who is particular about the quantity, perfection and multipleth. He does not accept specificity. It is simply reminiscent of resource savings and poverty from the perspective.
Since 1994, the dramatic growth of GDC has already generated a lot of income, which has begun to cause the internal board of directors. The difference in opinion led to a decisive expulsion. He took legal measures and finally received about $ 90, 000. It is insignificant compared to the income earned when the former colleagues sold the event to a multinational company UBM. In the meantime? Chris continued to evangelize on the remaining media, including the Next Generation magazine.
Erasmatron was officially distributed in 1997, but did not sell. The labyrint h-like menus did not empathize and probably caused confusion. In the same year, Halcyon Days, an interview collection, which collected his career black dots, was published. He wanted to rebuild everything. To start with zero. He wanted video games to reconsider their interpretation and significance. He made "Storetron".
His life was messed up and he was withdrawn for a year. < SPAN> Chris failed to develop his intelligent story system Erasmatron (1997-2000, Mac), all touched his reverse scale. The dragon is an inexperienced and perfect metaphor. He liked himself to Don Quijote, pushed the real world, love, and dreams of HIS! While others look at the flock of sheep, he sees a powerful army! He saw the giant where others looked at the windmill. And, like St. George, reach glory and complete knowledge. Erasmatron was very difficult to use, incomplete, and has a technical limit.
Crawford had already a goal, but did not have the road. He wanted to improve things, but did not know the exact method. He introduced a procedural utility generation system on an interactive storytelling engine. The conversation results have shown various emotions.Chris is a man who is particular about the quantity, perfection and multipleth. He does not accept specificity. It is simply reminiscent of resource savings and poverty from the perspective.
Since 1994, the dramatic growth of GDC has already generated a lot of income, which has begun to cause the internal board of directors. The difference in opinion led to a decisive expulsion. He took legal measures and finally received about $ 90, 000. It is insignificant compared to the income earned when the former colleagues sold the event to a multinational company UBM. In the meantime? Chris continued to evangelize on the remaining media, including the Next Generation magazine.
Erasmatron was officially distributed in 1997, but did not sell. The labyrint h-like menus did not empathize and probably caused confusion. In the same year, Halcyon Days, an interview collection, which collected his career black dots, was published. He wanted to rebuild everything. To start with zero. He wanted video games to reconsider their righteousness and significance. He made "Storetron".
His life was messed up and he was withdrawn for a year. Chris failed to develop his intelligent story system, Eras Matron (1997-2000, Mac), and all touched his reverse scale. The dragon is an inexperienced and perfect metaphor. He liked himself to Don Quijote, pushed the real world, love, and dreams of HIS! While others look at the flock of sheep, he sees a powerful army! He saw the giant where others looked at the windmill. And, like St. George, reach glory and complete knowledge. Erasmatron was very difficult to use, incomplete, and has a technical limit.
Crawford had already a goal, but did not have the road. He wanted to improve things, but did not know the exact method. He introduced a procedural utility generation system on an interactive storytelling engine. The conversation results have shown various emotions.
Chris is a man who is particular about the quantity, perfection and multipleth. He does not accept specificity. It is simply reminiscent of resource savings and poverty from the perspective.
Since 1994, the dramatic growth of GDC has already generated a lot of income, which has begun to cause the internal board of directors. The difference in opinion led to a decisive expulsion. He took legal measures and eventually received about $ 90, 000. It is insignificant compared to the income earned when the former colleagues sold the event to a multinational company UBM. In the meantime? Chris continued to evangelize on the remaining media, including the Next Generation magazine.
Erasmatron was officially distributed in 1997, but did not sell. The labyrint h-like menus did not empathize and probably caused confusion. In the same year, Halcyon Days, an interview collection, which collected his career black dots, was published. He wanted to rebuild everything. To start with zero. He wanted video games to reconsider their interpretation and significance. He made "Storetron".
His life was messed up and he was withdrawn for a year.
The idea was not to create an interactive story world itself, but to provide a tool that any player could build a story world. Once you have collected in the open source library, you can sell it on the Internet or generate a matrix for future video games. Is it good? The first version of Storetron was also a failure. The character was a sel f-contained actor, the games were recognized and alive! The dragon's exploration began to be literally crazy, and in some public lawsuits, an enemy lawyer filed a poor Chris psychiatric certificate.
According to byte magazine, Chris, who was once "the most innovative and talented person in Atari 400/800," was desperate to live.
Is the video game art?
In 2009, the Germa n-French leading channel ARTE tried to dialogue with a camera and a microphone to Jason Roller and Chris Crawford, two creators, two creators. An eternal enemy in the industry, who has won numerous awards and lives in a Francisc o-like minimalism, lives with restrictions on himself, and an eternal enemy in the industry who is not satisfied with anything.
This collision created a mysterious synergistic effect of a defeated principle. Chris confesses. He has bet on all of his life, savings, farms, and forever that could go bankrupt if he failed. If failed, his whole life failed. It is interesting to see that the worse speaker will slowly declare and that his glow will be reflected in the roller. He is a witness who has surpassed generations. This is because there are goals that transcend their lifetime, like building a cathedral.
It's like building a cathedral. Because someone has to do it. Because it's the road I chose
Returning to literature, he announced "Storytron" (STORYTRON INC, 2009) between the first edition of "On Interactive StoryTeling" (Pearson Education) to the second edition of 2012. His Swat system has decided to throw a towel as of version 0. 70. In this second edition, he is a surprisingly honest failure. He acknowledges his guilt and also acknowledges his responsibility to take such a step.
Brado (Jonathan Blow, 2008) brought revolutions to the concept of indie, but he continued to be a martyr, drawn the best ideas and abandon the worst ideas. The necessary role that paid too high.
That is his life. He asked himself on his 60th birthday. "What will happen if I die tomorrow?" Every morning, he puts a single marble every ten years from a small vase to a large vase every day. He has already "a lot" You can't overturn what's inevitable. He is an old man, someday he has to face death. This has always bothered him, as hinted in the dragon speech. The show must continue.New era, new method
Taking advantage of what I learned in the future conversation "Le Malt Dalcer" inspired by a historical person, in the summer of 2012, he was a sequel to "Balance of the Planet (21st Century)" in a kick starter. Was announced. Of the $ 150, 000 donations, only on e-tenth gathered. It was not published in specialized media because it was a failed work. He didn't give up.
This is a game on social intelligence, emotional intuition, and sign language communication. The goal was $ 25, 000, but he couldn't collect half. He chose a patron system and collected a small amount of $ 400 per month. It is easy to be pessimistic considering that 12 creators from around the world are participating in the project.
His ultimate goal, the ultimate commitment, is free. < SPAN> Blade "(Jonathan Blow, 2008) has revolutionized the concept of indie, but he continues to be a bystander as a martyr, drawing out the best ideas and abandoning the worst ideas. Ta. The necessary role that paid too high.
That is his life. He asked himself on his 60th birthday. "What will happen if I die tomorrow?" Every morning, he puts a single marble every ten years from a small vase to a large vase every day. He has already "a lot" You can't overturn what's inevitable. He is an old man, someday he has to face death. This has always bothered him, as hinted in the dragon speech. The show must continue.
New era, new methodTaking advantage of what I learned in the future conversation "Le Malt Dalcer" inspired by a historical person, in the summer of 2012, he was a sequel to "Balance of the Planet (21st Century)" in a kick starter. Was announced. Of the $ 150, 000 donations, only on e-tenth gathered. It was not published in specialized media because it was a failed work. He didn't give up.
This is a game on social intelligence, emotional intuition, and sign language communication. The goal was $ 25, 000, but he couldn't collect half. He chose a patron system and collected a small amount of $ 400 per month. It is easy to be pessimistic considering that 12 creators from around the world are participating in the project.
His ultimate goal, the ultimate commitment, is free. Brado (Jonathan Blow, 2008) brought revolutions to the concept of indie, but he continued to be a martyr, drawn the best ideas and abandon the worst ideas. The necessary role that paid too high.
That is his life. He asked himself on his 60th birthday. "What will happen if I die tomorrow?" Every morning, he puts a single marble every ten years from a small vase to a large vase every day. He has already "a lot" You can't overturn what's inevitable. He is an old man, someday he has to face death. This has always bothered him, as hinted in the dragon speech. The show must continue.New era, new method
Taking advantage of what I learned in the future conversation "Le Malt Dalcer" inspired by a historical person, in the summer of 2012, he was a sequel to "Balance of the Planet (21st Century)" in a kick starter. Was announced. Of the $ 150, 000 donations, only on e-tenth gathered. It was not published in specialized media because it was a failed work. He didn't give up.
This is a game on social intelligence, emotional intuition, and sign language communication. The goal was $ 25, 000, but he couldn't collect half. He chose a patron system and collected a small amount of $ 400 per month. It is easy to be pessimistic considering that 12 creators from around the world are participating in the project.
His ultimate goal, the ultimate commitment, is free.
Until he succumbs. Again, the white whale ate exhausted the drifting. Later, he decided to take up Le Morte D'Arthur, filled the stomach at symposiums and courses, and continued to inject ideas into Encounter Editor.
And his big ambition is to create tools that are useful for future developers and change the world. To do so, he also offers a small thesis. As my dad and mom taught me, paying the product means accepting the normality of the medium. It's normal to pay for a video game. Getting it for free is close to other people's works, theft of personal interests, and pirate acts, and should not be considered. Let's see how to explain Fort Knight to him.
All Tale of Tales works are available for less than $ 20. Robert Yang is free. So is Porpentine, and most projects introduced in ITCH. IO. It is common for free ones to have a lower rating than those that require a relatively low price.
Paying something gives trust in the most inner moral view. Chris Crawford, therefore, concludes that paying for something is to throw a viewpoint, form a prejudice, and distort possible conclusions.
Refuse problem
The biggest blow in his career was when the Balance of Power (here, Madness Mode game) was simply a serious game. It was not fun for the game industry because it was not interesting. Chris is the opposite of this way of thinking. He does not believe in unbelievable pleasure and demands an excuse like a cathedral.
In his own words, "the fun without salvation is dirty. There must be added value to purify it." His book, "Happiness is everything! (Infinity Publishing, 2000) features all of this ridiculousness. Crawford's childhood was characterized by a comparison of value judgment and literary comparison with his brother.
Crawford is looking for the culture of the masses and gamers' literacy. Instead of giving a simpler game, giving a more complex game will increase the joy of joy depending on the player's expertise, and the challenge will be greater, but at the same time you will get rewards. No matter where you go, Chris does not break this posture. Even with a colleague.
The modest "Frontary" conference between interactive narrative and IF experts ended half a century ago, just like GDC. Emily short confesses for Frontistelion 7: "There was a lot of discussions that night, but he (Chris) was a failure for all forms of interactive storytelling, and everyone in pursuing a specific sacred, certain kind of engine and story experience. I think it was too extreme.
His fate is in your hands
Walt Cowarsky in Grand Turin is a reality every time you dream of a dragon in your community. With the nickname of the industry, he is more and more involved in an exhausted discussion with each other, and is more and more disqualified, sucked into his shortcomings, and is abandoned by beauty. I feel.Critics for criticism also leads to external work and lack of acceptance for ideas from other collegs.
What I say is because you don't want to hear it. " It is confronted. Even if it is not the same, there is something similar. He made a good game with bad graphics. And the public seems to be demanding the opposite. Visual evolution, not cognitive evolution.
Nevertheless, Chris showed the future of things forever, leaving some dragon chicks in the process. Success of book games, the creator of "Dual Transform", the creator of the "Dual Transform", an obsession with breaking the revised version of a new story and a tuiting test in movies such as "HER" and "EX MACHINA" Success with kick starter. Jason Roller was encouraged by the idea that "it is important, not a thing," and added some of his people's commandments of the people who began with "Gossip" to all subsequent works. The modest "Frontistyon" conference between the < SPAN> interactive narrative and the IF experts ended half a century ago, just like GDC. Emily short confesses for Frontistelion 7: "There was a lot of discussions that night, but he (Chris) was a failure for all forms of interactive storytelling, and everyone in pursuing a specific sacred, certain kind of engine and story experience. I think it was too extreme.
His fate is in your hands
Walt Cowarsky in Grand Turin is a reality every time you dream of a dragon in your community. With the nickname of the industry, he is more and more involved in an exhausted discussion with each other, and is more and more disqualified, sucked into his shortcomings, and is abandoned by beauty. I feel.
Critics for criticism also leads to external work and lack of acceptance for ideas from other collegs.
What I say is because you don't want to hear it. " It is confronted. Even if it is not the same, there is something similar. He made a good game with bad graphics. And the public seems to be demanding the opposite. Visual evolution, not cognitive evolution.
Nevertheless, Chris showed the future of things forever, leaving some dragon chicks in the process. Success of book games, the creator of "Dual Transform", the creator of the "Dual Transform", an obsession with breaking the revised version of a new story and a tuiting test in movies such as "HER" and "EX MACHINA" Success in kick starter. Jason Roller was encouraged by the idea that "it is important, not a thing," and added some of his people's commandments of the people who began with "Gossip" to all subsequent works. The modest "Frontary" conference between interactive narrative and IF experts ended half a century ago, just like GDC. Emily short confesses for Frontistelion 7: "There was a lot of discussions that night, but he (Chris) was a failure for all forms of interactive storytelling, and everyone in pursuing a specific sacred, certain kind of engine and story experience. I think it was too extreme.
His fate is in your hands
Walt Cowarsky in Grand Turin is a reality every time you dream of a dragon in your community. With the nickname of the industry, he is more and more involved in an exhausted discussion with each other, and is more and more disqualified, sucked into his shortcomings, and is abandoned by beauty. I feel.
Critics for criticism also leads to external work and lack of acceptance for ideas from other collegs.
What I say is because you don't want to hear it. " It is confronted. Even if it is not the same, there is something similar. He made a good game with bad graphics. And the public seems to be demanding the opposite. Visual evolution, not cognitive evolution.
Nevertheless, Chris showed the future of things forever, leaving some dragon chicks in the process. Success of book games, the creator of "Dual Transform", the creator of the "Dual Transform", an obsession with breaking the revised version of a new story and a tuiting test in movies such as "HER" and "EX MACHINA" Success in kick starter. Jason Roller was encouraged by the idea that "it is important, not a thing," and added some of his people's commandments of the people who began with "Gossip" to all subsequent works.
Chris Crawford is interested in education, the trivialization of violence and senseless death, and even his own mortality. He is no stranger to industries like Call of Duty and Battlefield, but to him it sounds increasingly distant. He speaks the language of geniuses and madmen.The deeper he delves into the grammar of the machine, the further away he is from fertile communication with humans.
Eccentric, stubborn, too sincere for this age of cynicism and gallery-festivals. He makes a living lecturing at universities, but now he is retired to his ranch in Oregon, where he escapes to see the stars!
His pursuit of the chimera has earned him the ridicule of a small animal twirling its tail. But he will not give up on the challenge until the end. And in such cases, let me say something very Spanish: me.
23 of the best video game DLCs of all time (because they are not always simple hack-and-slash)
May 10, 2019 at 9:00 AM
Do you remember DLC? It's three scary acronyms that stand for Downloadable Content. For some it was armed robbery, for others it was a chance to make up for mistakes and make the game the best it could be.
They were called "expansion packs." First they came on floppy disks, then CDs stuffed into envelopes or cardboard boxes. Today they're long strings of code that have been converted into digital files several GB in size. From Wizard's Tower in The Sims to the Crimson Court in Darkest Dungeon.
Of course, both positions are correct. Last year, Polygon ran a headline about AC Odyssey's DLC, "AC Odyssey's best feature is that it costs an extra $10." The XP boost was less of a perk and more of a justification for the dirty trick of getting further in less time by paying money, not by playing. These deserve their own article.
But these are not the kind of DLCs we have here, they are 23 genuine examples of good practice. 23 examples of how to grow the mechanical and narrative ideas of a video game without cheating anyone. On the contrary, many of these DLCs are now essential additions to the base game.Grand Theft Auto IV - The Ballad of Gay Tony
The Ballad of Gay Tony is a joke. It's pure excess, bringing back parachutes and bad slime in the form of glam references.
Those who criticized Toni Bellick's gray, defeated tone in GTA IV are, in my opinion, his greatest virtue, but here we see a retired Dominican man, a thug working in a dark club at night, where champagne and money run like gunpowder. It's the polar opposite of the twilight years of biker gangs and the Serbian mafia.
Dishonored - The Brigmore Witches
Warning, Arkane's work will be on this list more than once. The Brigmore Witches is the direct sequel to Dishonored's first DLC, The Dunwall Dagger. Both feature parallel stories to the original campaigns, but this sequel clarifies and connects all the events. In other words, it serves as the perfect culmination, linking the stories of the first protagonist, Corvo Attano, and the second protagonist, Daud.
It's a conversation piece, and the setting of the witch's mansion invites you to explore every nook and cranny. It also comes with its own achievement pack, making this expansion worth every penny at £4. 99.
Mass Effect 3 - Citadel
At the end of this DLC, someone says, "It was a good trip." "The best," Shepard replies, articulating the feeling that he'd experienced the roundest possible conclusion. He's not wrong. Mass Effect 3's original ending was so heavily criticized that developer Bioware had to come up with a series of alternatives to satisfy the angry crowd.
What was a drop in the bucket for some has culminated in a fantastic 4GB downloadable game. And it climaxes in a way that you wouldn't expect. It's about what happened "the night before" the finale. It's a story written by fans, for fans.
Humor permeates everything, from the "toothbrush moment" to the hint that Shepard isn't really a good boss and can't dance, to the casino with its many games with gambling jokes, and the choices grow in scale. There is certainly a grandiosity that involves all the characters, but there is an almost childlike sweetness in every corner of this story's appendages.
Red Dead Redemption - Undead Nightmare
Isn't there any new discovery? It's not as great as breaking the undead jaw with Winchester. From David Lean, Sam Pecinper, to George A. Romero, John Carpenter, Wes Clayven, there are various references and impacts. A crowd of violent zombies, and Chupacabra. The best B-class series in triple A.
Rockstar took out a lot of toys from a hat to John Marston's horses in Apocalypse. Some characters return in an unexpected way or have a logical connection, but the way to interweave each element is not a tragedy, but a laugh. And it is successful. And multiple.
Diablo I I-Destruction God
Fallen Angel Izal deceived everyone and released a spider Baal in the process. The world is about to end. If not enough to be interested, let me know what to do. Diablo II was struggling with an ambiguous ending, but this DLC was a finish that satisfies all requests: more drops, hundreds of unique items, two new playable characters (assassin, many, many A plaque in the form of a druid that is loved by people) and Act V.
Bio Shock 2-Minelva's hideout
This is one of the best DLCs in modern video games. Don't miss the ful l-bright, the creator of Ghosn Home and Tacoma. The plot is like this: Two excellent scientists develop AI to control the security and automation systems in the city.
One will betray the other selfishly, and the other plans to regain control using the best surviving big daddy, Alpha Series. Should I hear what he says? Think about serious stories and possibilities. The sequel to "Bio Shock" is an ugly duck child among the trilogy. For many people, it is an official completion form that has still been able to improve.PREY --Moon Crash
For example, this button. The reboot version "PREY" is one of the most criticized FPSs in the current generation. And this DLC is like a jewel buried in a large amount of Pacliideia. Synopsis: The goal is to go to the secret base of the moon and survive. That's it.
No, it's not that simple, because you have to complete missions and each game is unique. In fact, you're dealing with a roguelite with designer weapons. The weapons stay the same, everything else is replayable, and as you unlock new characters (up to 5), you can keep refining your approach and experimenting with your choices.
Half-Life - Opposing Forces
When it comes to high-end shooters, why not start from scratch?
This supplement to the first Half-Life tells the story of Gordon Freeman's events in Black Mesa from another perspective: Marine Adrian Shepherd. The connections are horizontal, and the anger of fans of the series who crave a third part is here in the form of a controlled plot. A 20-year-old genius is here.
The Last of Us - Left BehindThis game, which was sold in the PSN shop for £9. 99, was hardly meant to make history. But it did. Ellie and Riley's relationship in an abandoned, infected-ridden shopping mall had gamers in tears. Bruce Straley and Neil Trachman wanted to tell a big story in a small space.
And while the spectre of the world was tweeting about a young immune girl's gay relationship, another group came across perhaps the most moving DLC in video game history.
The beautiful Odyssey that set the tone for Lost Legacy (Uncharted 4), or, as my buddy Frankie would say, "how DLC left Naughty Dog's hands and became a complete game."
Civilization V - Changing the World
It's natural for us to see Civ grow with each DLC. We can talk at length about the DLC for Europa Universalis IV and Crusader Kings II, with special affection for the DLC that featured Hebrew songs and exotic brides. That is, this is a genre where expansion makes real sense, and the content determines the mutability of the game. And the more options you have, the more gameplay you can have.
But this expansion is so good that even the angriest fans will only have to fix the brunt of their anger. It fixes many of the "bugs" in the original, balances things out, adds trade routes where there were few before, restores Christianity through three central sects: Catholics, Orthodox, and Protestants, and adds and levels up nine civilizations: Assyrians, Brazilians, Indonesians, Moroccans, Poles, Portuguese, Shoshone, Venetians, and Zulus.
Elder Scrolls IV: Oblivion - Shivering Isles
Gimme some cheese
If you've played Oblivion, you'll remember some of its key moments fondly. If you've played Shivering Isles, you'll remember those moments more fondly than the entirety of Oblivion.
Here you'll find a kingdom ruled by the nutty Sheogorath, beautiful locations teeming with strange and dangerous plants, and about 40 hours of additional content designed to satisfy any eyebrow. If only Skyrim's DLC had the personality and charisma of this little digital treat.
Far Cry 3 - Blood Dragon
It's not a DLC per se, but we can't leave it out. It wouldn't be fair. We're talking about a standalone expansion that shares engine and mechanics with Far Cry 3, but we're also talking about Ubisoft's trademark whimsy that will turn traditional gamers off. And it's a huge success.Because Blood Dragon works as a kind of crazy mod in a technologized key. We're half-human, half-cyborg living in the 80s frenzy of neon and dinosaurs shooting lasers.
It's true that it doesn't make sense, but that's what makes it fun. It's a crazy sci-fi epic that set the template for other Far Cry DLCs and is still remembered as an instant classic. Valley of the Yeti is not comparable.
The Witcher 3 Wild Hunt - Blood and Wine
This is the epitome of DLC for many, the mask that all other downloadable content should be molded under. Forget about the Thanos skin, this is 20-25 hours of content with great attention to detail. Geralt of Rivia journeys to Toussaint, a place like the French plateau where the vines grow healthier and the monsters are bigger.
This DLC is so epic that it overshadows Hearts of Stone, the first expansion and which added another 20 hours of content. This game alone reconnects with several story arcs from the original and improves on every aspect of the original, from performance, load times, graphics, and refined gameplay.
Balders Gate II --Slone of Baal
One of the three official DLCs released after BG II, one of the s o-called DLC monsters. Spells, classes, level caps, characters, and dungeons on the sixth basement floor of the castle "Watchers Keep".
On the other hand, there was an ending of thousands of users, and proved that the RPG continues to be the best container that talks about the sword and magic story.
Dragon Age: Origin s-Awakening
"Awakening", which follows the norms of the 90's expansion pack, enhances optional logs, enhances both this potential and enemy power, and is a story arc that becomes a component of "DRAGON AGE II". It is built.At that time, it was 39, 99 euros, increasing charismatic and depth of human relationships. Certainly, "The Awakening" is the top of the Bioware in character construction, as gamers who are most familiar with history.
Dark Soul I I-Losted Crown Trilogy
Don't get angry. If you like "Altria in the Abyss", "Ring City", or "Ancient Hunters", that's exactly right. However, those DLCs are well designed and barely written wel l-written games, while these DLCs are more expanded, have been widened, and are connected to two other works in the series.
All of the attractions lacking in the base village, Majura, can be found in the tower of the bloomers, the frozen castle of Eleum Royce, or the architectural puzzle called Surva. And they are cruel and overly difficult scenarios, but they are also the best introduction to learning how to play. A rewarding ending with three crowns, two dragons, a wonderful sword (the sword of the Knight of Smoke), and the Knights, the last surviving of chaos and corruption.
Fallout: New Vega s-Lonely Road
All DLCs of Fallout: New Vegas should be included here. These DLCs are united to form a lovable moment of archipelago. < SPAN> Balders Gate II --Slone of Baal
One of the three official DLCs released after BG II, one of the s o-called DLC monsters. Spells, classes, level caps, characters, and dungeons on the sixth basement floor of the castle "Watchers Keep".
On the other hand, there was an ending of thousands of users, and proved that the RPG continues to be the best container that talks about the sword and magic story.
Dragon Age: Origin s-Awakening
"Awakening", which follows the norms of the 90's expansion pack, enhances optional logs, enhances both this potential and enemy power, and is a story arc that becomes a component of "DRAGON AGE II". It is built.
At that time, it was 39, 99 euros, increasing charismatic and depth of human relationships. Certainly, "The Awakening" is the top of the Bioware in character construction, as gamers who are most familiar with history.
Dark Soul I I-Losted Crown Trilogy
Don't get angry. If you like "Altria in the Abyss", "Ring City", or "Ancient Hunters", that's exactly right. However, those DLCs are well designed and barely written wel l-written games, while these DLCs are more expanded, have been widened, and are connected to two other works in the series.
All of the attractions lacking in the base village, Majura, can be found in the tower of the bloomers, the frozen castle of Eleum Royce, or the architectural puzzle called Surva. And they are cruel and overly difficult scenarios, but they are also the best introduction to learning how to play. A rewarding ending with three crowns, two dragons, a wonderful sword (the sword of the Knight of Smoke), and the Knights, the last surviving of chaos and corruption.
Fallout: New Vega s-Lonely Road
All DLCs of Fallout: New Vegas should be included here. These DLCs are united to form a lovable moment of archipelago. Balders Gate II --Slone of Baal
One of the three official DLCs released after BG II, one of the s o-called DLC monsters. Spells, classes, level caps, characters, and dungeons on the sixth basement floor of the castle "Watchers Keep".